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[06:38] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/R5Tapv
[06:38] <Scummette> scummvm/master 31591e5 bluegr: NANCY: Start mapping new cursors for Nancy10+
[06:38] <Scummette> scummvm/master e75be91 bluegr: NANCY: Map more scene movement AR actions for Nancy10+
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[10:55] <Scummette> [scummvm] sev- pushed 8 new commits to master: https://is.gd/r62zpP
[10:55] <Scummette> scummvm/master 1c250c7 sev-: DIRECTOR: Initial code for replacing FilmLoop parsing with Score
[10:55] <Scummette> scummvm/master dc59f8d sev-: DIRECTOR: Force sprite preload for FilmLoop castmembers
[10:55] <Scummette> scummvm/master 59eba8a sev-: DIRECTOR: Remove custom loaders for Filmloop castmembers
[12:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/SXM6tf
[12:22] <Scummette> scummvm/master 8470a3f Purple T: I18N: Update translation (French)
[14:09] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/gLnLeX
[14:09] <Scummette> scummvm/master c6f6c45 IlDucci: I18N: Update translation (Spanish)
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[19:39] <Scummette> [scummvm] ccawley2011 opened pull request #7415: HPL1: Simplify texture format handling (master...hpl1-texture) https://is.gd/amHhbj
[21:00] <grogbot> [discord] <dreammaster> To kick off Screenshot Friday, I've been focused on implementing the conversation system for Return of the Phantom over the last week. Turns out that the cutscene conversation dialog in the first room did need the full conversation system implemented, including the mini-script interpreter. Luckily, Claude Code was helpful in not only converting some of the bigger routines to code, but also coming up with proper sounding enums for s
[21:00] <grogbot> [discord] <dreammaster> It still needs some further work, and polishing. Currently, when you dismiss the dialog, it just gets replaced with a black rectangle, and the code called when a conversation ends isn't being triggered. I'm going to do some debugging of the original in DosBox Debugger to backtrace how it gets triggered, and then determine why it isn't in ScummVM. Hopefully it won't take too long, I'm looking forward to finally getting in-game, a mi
[21:00] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1491905664723845150/scummvm-phantom-00013.png?ex=69d964ec&is=69d8136c&hm=27b50c7650978623c8e31665e6d9642334ea3ec05c43c0245075368678250978&
[21:10] <Scummette> [scummvm] ccawley2011 opened pull request #7416: GUI: Use Common::SharedPtr for reusing surfaces, and always use simpleBlitFrom (master...gui-blit) https://is.gd/66DLbA
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[22:48] <Scummette> [scummvm] ccawley2011 opened pull request #7417: ZVISION: Support running with different pixel formats (master...zvision-format) https://is.gd/Q7p0UC
[22:53] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/1tHshg
[22:53] <Scummette> scummvm/master 622336a sev-: DIRECTOR: Fix config loading for some D6+ movies
[22:53] <Scummette> scummvm/master 0d69b41 sev-: DIRECTOR: LINGODEC: Synced with the latest code
[23:22] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/OtlEG3
[23:22] <Scummette> scummvm/master d26b244 Purple T: I18N: Update translation (French)
[23:22] <Scummette> scummvm/master f7fed44 tag2015: I18N: Update translation (Italian)
[00:00] --- Fri Apr 10 2026