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[00:47] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: Error, database insert failed
[00:47] <Scummette> scummvm/master 02a6b03 dreammaster: MADS: FOREST: Section rooms done cleanup
[00:47] <Scummette> scummvm/master ac08939 dreammaster: MADS: FOREST: Implemented room 210
[00:47] <Scummette> scummvm/master 0b5dd4d dreammaster: MADS: FOREST: Implemented rooms 211 and 220
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[04:14] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[04:14] <Scummette> scummvm/master bfbf011 dreammaster: MADS: FOREST: Implemented room 301
[05:20] <grogbot_> [discord] <eientei> Is it normal for King's Quest 1 (AGI), if you press F5 at the title screen and go out, the music just stops?
[05:23] <grogbot_> [discord] <eientei> https://cdn.discordapp.com/attachments/581224061091446795/1513413141260800040/scummvm-kq1-00000.png?ex=6a27a352&is=6a2651d2&hm=f6fce2967e36bb7e60973c2ffaec112543aede1ad3b5cb7e5343845ee7cfdf97&
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[08:48] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: Error, database insert failed
[08:48] <Scummette> scummvm/master 69ed886 IlDucci: I18N: Update translation (Spanish)
[11:04] <Scummette> [scummvm] dreammaster pushed 6 new commits to master: Error, database insert failed
[11:04] <Scummette> scummvm/master a2937c6 dreammaster: MADS: DRAGONSPHERE: Implement difficulty selection dialog
[11:04] <Scummette> scummvm/master 9053adf dreammaster: MADS: DRAGONSPHERE: Implemented original game menu
[11:04] <Scummette> scummvm/master 0c14fff dreammaster: MADS: DRAGONSPHERE: Original save/load dialogs
[11:04] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: Error, database insert failed
[11:04] <Scummette> scummvm/master e220a31 weblate: I18N: Update translations templates
[11:04] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: Error, database insert failed
[11:04] <Scummette> scummvm/master ad31b5a weblate: I18N: Update translation files
[11:34] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[11:34] <Scummette> scummvm/master 082a623 dreammaster: MADS: NEBULAR: Fix bug #16849 Game semi-stuck while using binoculars
[12:09] <grogbot_> [discord] <ralseidewitt> wait
[12:09] <grogbot_> [discord] <ralseidewitt> WAIT WAIT
[12:09] <grogbot_> [discord] <ralseidewitt> okay, not sure if this a question for this channel, or Development, or AGS
[12:10] <grogbot_> [discord] <ralseidewitt> but does King's Quest series of game, store text that is currently rendered in a specific part of memory?
[12:14] <grogbot_> [discord] <bmsbotje> ... does the EGA/VGA framebuffer count?
[12:15] <grogbot_> [discord] <bmsbotje> or did you want the actual text?
[12:15] <grogbot_> [discord] <bmsbotje> or did you want the actual text instead of pixels on screen? (edited)
[12:18] <grogbot_> [discord] <bmsbotje> I think almost all games of that era were content to render text to screen and then do nothing until keyboard input arrived so there would be need to keep track of "what text is currently being displayed".
[12:26] <grogbot_> [discord] <bmsbotje> I think almost all games of that era were content to render text to screen and then do nothing until keyboard input arrived so there would be no need to keep track of "what text is currently being displayed". (edited)
[12:58] <grogbot_> [discord] <ralseidewitt> hmmmmmmmmmmmmmmm
[13:43] <grogbot_> [discord] <bmsbotje> Unless you're talking about the ScummVM implementation of said games .. in which case it's trivial to add.
[15:57] <Scummette> [scummvm] 11-andy-11 opened pull request #7566: CHAMBER: Bug fixes (master...week2-fixes) Error, database insert failed
[16:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: Error, database insert failed
[16:22] <Scummette> scummvm/master a214820 Purple T: I18N: Update translation (French)
[17:00] <Scummette> [scummvm] BeWorld2018 opened pull request #7567: MORPHOS: rework backend - fix enet (master...master) Error, database insert failed
[18:44] <grogbot_> [discord] <sev____> And even in ScummVM, we have screen buffer in the backend
[18:45] <grogbot_> [discord] <sev____> Which is direct equivalent of the original display hardware
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[20:46] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: Error, database insert failed
[21:43] <Scummette> [scummvm] sev- pushed 1 new commits to master: Error, database insert failed
[21:43] <Scummette> scummvm/master b88ca9f sev-: DIRECTOR: Remove too aggressive check of VWCF checksum comparison
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[00:00] --- Tue Jun 9 2026