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[03:18] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/gTbYD8
[03:18] <Scummette> scummvm/master 2bbab0d IlDucci: I18N: Update translation (Spanish)
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[04:25] <Scummette> [scummvm] yuv422 pushed 2 new commits to master: https://is.gd/mMkzwt
[04:25] <Scummette> scummvm/master 55be4a3 : DARKSEED: Fix some animations. Refresh console when answering phone.
[04:25] <Scummette> scummvm/master 5741a5c : DARKSEED: Fix left / right clipping to game window
[04:45] <ScummBot> Build [#1165](https://buildbot.scummvm.org/#/builders/159/builds/1165) of `daily-master` completed successfully.
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[07:21] <grogbot> [discord] <baconicsynergy> Project SpaceWeazle is proceeding as planned. Just got my Amiga floppy of Space Station Oblivion (I couldn't find Driller on ebay but I'm happy anyway)
[07:23] <grogbot> [discord] <baconicsynergy> Since the support for this game is quite well, it will be nice to use it as a first test of my floppy ripping gear. All I need is to place a phone call to a warehouse in California and get myself some high quality floppy drives
[07:27] <grogbot> [discord] <gu3> I need to check if the actual reading of Amiga data is implemented, if not this is a great excuse to do it 😁
[07:28] <grogbot> [discord] <gu3> I need to check if the actual reading of Amiga data is implemented, if not, this is a great excuse to do it 😁 (edited)
[07:28] <grogbot> [discord] <baconicsynergy> Fingers crossed for no bitrot! I'm quite confident actually as the seller tested it and rated it as near mint
[07:30] <grogbot> [discord] <baconicsynergy> I will let you know first thing when I successfully rip the data!
[07:30] <grogbot> [discord] <gu3> If you live in th US finding copies of Driller will be hard since it was the European release
[07:32] <grogbot> [discord] <baconicsynergy> I'm going to do some sleuthing and see if I can find something like eBay for European countries
[07:33] <grogbot> [discord] <baconicsynergy> Every time I tried to search for "Driller" I would only receive results for "Mr. Driller" which is totally not what I'm looking for
[07:41] <grogbot> [discord] <gu3> It seems it is listed as unsupported: https://github.com/scummvm/scummvm/blob/master/engines/freescape/detection.cpp#L308-L316
[07:42] <grogbot> [discord] <gu3> The data decryption was never complete but I think it was not far from working properly
[07:43] <grogbot> [discord] <gu3> Also it is unclear if all the releases were encrypted 🤔
[07:43] <grogbot> [discord] <baconicsynergy> hmmmm
[07:44] <grogbot> [discord] <gu3> Decryption code is here: https://github.com/scummvm/scummvm/blob/master/engines/freescape/games/driller/atari.cpp#L30-L61
[07:45] <grogbot> [discord] <gu3> It is listed as Atari St but in fact Amiga releases were almost the same in terms of data files
[07:46] <grogbot> [discord] <baconicsynergy> A blessing in disguise perhaps? I'll rip the data and keep it for testing purposes, and perhaps I can help with progress in some capacity
[07:46] <grogbot> [discord] <gu3> This is great, please ping me when you are ready 😇
[07:47] <grogbot> [discord] <baconicsynergy> of course!
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[07:52] <grogbot> [discord] <gu3> You can also try to get the Virtual Worlds compilation with most of the Freescape games
[07:52] <grogbot> [discord] <gu3> https://www.mobygames.com/game/37202/virtual-worlds-the-3d-game-collection/
[07:53] <grogbot> [discord] <baconicsynergy> woah this rules
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[08:59] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/yvT6U0
[08:59] <Scummette> scummvm/master 5f71245 Strangerke: M4: RIDDLE: room 705: More work on parser
[09:55] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/lUXgYN
[09:55] <Scummette> scummvm/master cf90a87 : M4: RIDDLE: Fix compilation by reinstating previously unused variable
[10:14] <grogbot> [discord] <ilducci> Much appreciated
[10:44] <grogbot> [discord] <vanfanel__> Hello. I've just built tagged Scummvm 2.9.0 on GNU/Linux (SDL2 2.30.10, Wayland only, no legacy X11), and it seems that setting `GUI Renderer` to `Antialiased renderer` doesn't work anymore: letters are clearly scaled in an uneven way that looks pretty ugly.
[10:44] <grogbot> [discord] <vanfanel__> Should I open an issue for this? Known/intended behavior?
[10:44] <grogbot> [discord] <vanfanel__> https://cdn.discordapp.com/attachments/581224061091446795/1315267647067258880/20241208_11h39m43s_grim.png?ex=6756c9f3&is=67557873&hm=f6f577e6058b20536a3a6356be0e3ae41f3d2ffa57653542ab770bf7c8d9c884&
[10:44] <grogbot> [discord] <vanfanel__> Hello. I've just built tagged Scummvm 2.9.0 on GNU/Linux (SDL2 2.30.10, Wayland only, no legacy X11), and it seems that setting `GUI Renderer` to `Antialiased renderer` doesn't work anymore: letters are clearly scaled in an uneven way that looks pretty ugly.
[10:44] <grogbot> [discord] <vanfanel__> Note that even some letters have parts missing, like the "g" in "game", etc.
[10:45] <grogbot> [discord] <vanfanel__> Should I open an issue for this? Known/intended behavior? (edited)
[10:45] <grogbot> [discord] <vanfanel__> https://cdn.discordapp.com/attachments/581224061091446795/1315267647067258880/20241208_11h39m43s_grim.png?ex=6756c9f3&is=67557873&hm=f6f577e6058b20536a3a6356be0e3ae41f3d2ffa57653542ab770bf7c8d9c884&
[10:45] <grogbot> [discord] <vanfanel__> Hello. I've just built tagged Scummvm 2.9.0 on GNU/Linux (SDL2 2.30.10, Wayland only, no legacy X11), and it seems that setting `GUI Renderer` to `Antialiased renderer` doesn't work anymore: letters are clearly scaled in an uneven way that looks pretty ugly.
[10:45] <grogbot> [discord] <vanfanel__> Note that even some letters have parts missing, like the "g" in "game", etc.
[10:45] <grogbot> [discord] <vanfanel__> Happens with every theme.
[10:45] <grogbot> [discord] <vanfanel__> Should I open an issue for this? Known/intended behavior? (edited)
[10:45] <grogbot> [discord] <vanfanel__> https://cdn.discordapp.com/attachments/581224061091446795/1315267647067258880/20241208_11h39m43s_grim.png?ex=6756c9f3&is=67557873&hm=f6f577e6058b20536a3a6356be0e3ae41f3d2ffa57653542ab770bf7c8d9c884&
[10:52] <grogbot> [discord] <vanfanel__> Hello. I've just built tagged Scummvm 2.9.0 on GNU/Linux (SDL2 2.30.10, Wayland only, no legacy X11), and when using the OpenGL graphics mode, it seems that setting `GUI Renderer` to `Antialiased renderer` doesn't work anymore: letters are clearly scaled in an uneven way that looks pretty ugly.
[10:52] <grogbot> [discord] <vanfanel__> Note that even some letters have parts missing, like the "g" in "game", etc.
[10:52] <grogbot> [discord] <vanfanel__> Happens with every theme.
[10:52] <grogbot> [discord] <vanfanel__> Should I open an issue for this? Known/intended behavior? (edited)
[10:52] <grogbot> [discord] <vanfanel__> https://cdn.discordapp.com/attachments/581224061091446795/1315267647067258880/20241208_11h39m43s_grim.png?ex=6756c9f3&is=67557873&hm=f6f577e6058b20536a3a6356be0e3ae41f3d2ffa57653542ab770bf7c8d9c884&
[11:26] <grogbot> [discord] <lephilousophe> works for me on X11
[11:33] <grogbot> [discord] <felsqualle (aka rootfather)> Could be missing FreeType support
[11:40] <grogbot> [discord] <sev____> That clearly is not using TTF fonts. What is rendered is our falllback bitmap font, which is good enough as a fallback and was not intended to look nice
[11:40] <grogbot> [discord] <sev____> Please rerun configure and make sure you see freetype detected
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[12:18] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/X0GmGQ
[12:18] <Scummette> scummvm/master 5674aa3 tag2015: I18N: Update translation (Italian)
[12:18] <Scummette> scummvm/master a328038 NorwayFun: I18N: Update translation (Georgian)
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[14:47] <grogbot> [discord] <mdb977> Hi there, I found a bug in Hyperspace Delivery Boy and I can confirm that it is present in the current nightly build. Unfortunately I'm a little confused how to create a bug tracker entry. The prefix of the title should be 'HDB:', correct? Hyperspace Delivery Boy seems not to be in the game list, how to set the other fields?
[14:59] <grogbot> [discord] <geek.ob> This works *amazingly*. Excellent work @alltinker and ScummVM Team!!
[15:09] <grogbot> [discord] <antoniou79> Set the component to `Engine: HDB`. You can use the `HDB:` prefix in the title too (this will probably be done by a developer if you forget it. You don't have to fill in the Game field.
[15:09] <grogbot> [discord] <antoniou79> More important are a descriptive title, and sufficient info in the ticket's description so we can reproduce it.
[15:09] <grogbot> [discord] <antoniou79> Here's some info on what could be useful to include:
[15:09] <grogbot> [discord] <antoniou79> <https://docs.scummvm.org/en/latest/help/report_bugs.html>
[15:09] <grogbot> [discord] <antoniou79> Here's an example of a closed (fixed) bug report for this game.
[15:09] <grogbot> [discord] <antoniou79> <https://bugs.scummvm.org/ticket/14478>
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[16:46] <grogbot> [discord] <mdb977> Thanks. Ticket created and savegame attached.
[16:47] <grogbot> [discord] <jacoreiray2024> Hi guys
[16:51] <grogbot> [discord] <sev____> hi
[16:55] <grogbot> [discord] <sev____> that was a thoughtful discussion
[16:56] <Scummette> [scummvm] lephilousophe opened pull request #6300: BLADERUNNER: Fix various leaks (master...fix-bladerunner-leak) https://is.gd/rj89j1
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[17:06] <grogbot> [discord] <jacoreiray2024> do we also do fan games as well?
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[17:11] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/8rCxA6
[17:11] <Scummette> scummvm/master 00b9778 antoniou79: BLADERUNNER: Check for failed malloc for thumbnail data
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[17:52] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/EKHBw2
[17:52] <Scummette> scummvm/master 91d6bc1 antoniou79: BLADERUNNER: Use assert for failed malloc for thumbnail data
[18:10] <Scummette> [scummvm] ccawley2011 opened pull request #6301: COMMON: Reduce the amount of memory needed by translations (master...translation-mem) https://is.gd/pNuBcv
[18:13] <grogbot> [discord] <sev____> Probably you do. Do tell, we do not know about you
[18:20] <grogbot> [discord] <jacoreiray2024> My name is Jacorei, and I'm an newbie game designer and a future cartoonist
[18:24] <grogbot> [discord] <antoniou79> Are you currently working on a game project of your own?
[18:26] <grogbot> [discord] <jacoreiray2024> I had an game project idea of mind
[18:26] <grogbot> [discord] <jacoreiray2024> it's an unnamed title, but it's described it as "Little Rascals/Peanuts meets Day of the Tentacles"
[18:33] <grogbot> [discord] <jacoreiray2024> it's an unnamed title, but it's described it as "Little Rascals/Peanuts meets Day of the Tentacles and Looney Tunes" (edited)
[18:49] <grogbot> [discord] <Digitall> @jacoreiray2024 See https://discord.com/channels/581224060529148060/820263319856218122 ...
[18:50] <grogbot> [discord] <Digitall> @jacoreiray2024 See also https://wiki.scummvm.org/index.php?title=HOWTO-Fangames
[19:19] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/28ISgf
[19:19] <Scummette> scummvm/master 7d1c643 Strangerke: M4: RIDDLE: room 705: Complete implementation of parser
[19:22] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/IPvpGC
[19:22] <Scummette> scummvm/master f748be4 Strangerke: M4: RIDDLE: room 705: Rename flags in parser
[19:24] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/Q1MuQ1
[19:24] <Scummette> scummvm/master b34d606 Strangerke: M4: RIDDLE: room 705: Constify 3 variables in parser
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[22:48] <grogbot> [discord] <vanfanel__> Hey Sev! Thanks for trying to help me with the build.
[22:48] <grogbot> [discord] <vanfanel__> I see this during the configuration:
[22:48] <grogbot> [discord] <vanfanel__> `Checking for FreeType2... yes`
[22:48] <grogbot> [discord] <vanfanel__> So I guess it's detected properly (many other programs use libfreetype on my system).
[22:49] <grogbot> [discord] <ccawley2011> Do you also have fonts.dat in the Extra Path in the options?
[22:49] <grogbot> [discord] <vanfanel__> Hey Sev! Thanks for trying to help me with the build.
[22:49] <grogbot> [discord] <vanfanel__> I see this during the configuration:
[22:49] <grogbot> [discord] <vanfanel__> `Checking for FreeType2... yes`
[22:49] <grogbot> [discord] <vanfanel__> So I guess it's detected properly (many other programs use libfreetype on my system).
[22:49] <grogbot> [discord] <vanfanel__> However, it's not on the backend list, apparently. Should it be there?
[22:49] <grogbot> [discord] <vanfanel__> `Backend... sdl (2.30.10), 16bit color, high resolution, TinyGL, scalers, aspect ratio correction, MT-32 emulator, Lua, Nuked OPL emulator, ENet` (edited)
[22:51] <grogbot> [discord] <vanfanel__> Hmm, no, I have copied the "themes" directory (needed for the themes to work, which do) and it has a "fonts" subdirectory...
[22:51] <grogbot> [discord] <vanfanel__> I though it was the way to go 😄
[22:54] <grogbot> [discord] <vanfanel__> @ccawley2011 Ah, that was it! It works if I put "fonts.dat" under the Extra Path! Thanks!
[22:54] <grogbot> [discord] <vanfanel__> BTW, is there a way to have another font for the main menu? Like Topaz or similar 😄
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[23:36] <grogbot> [discord] <meekee7> https://cdn.discordapp.com/attachments/581224061091446795/1315462009919246346/PXL_20241207_132610196.jpg?ex=67577ef7&is=67562d77&hm=8e74def176f31f2bb88ad054e57a5821b85a192321cbe822aae77d86c3b7842c&
[23:36] <grogbot> [discord] <meekee7> Managed to get myself a collection of the games with V1 of the Nebula engine, aka The Nebula Device. Games with Nebula V2 and V3 are of little interest to my endeavour.
[23:36] <grogbot> [discord] <meekee7> Chaos am Set: point and click adventure game
[23:36] <grogbot> [discord] <meekee7> Brand im Hafen: point and click adventure game
[23:36] <grogbot> [discord] <meekee7> Far West: city-building strategy game
[23:36] <grogbot> [discord] <meekee7> Railroad Pioneer: strategy/management game. Still being sold on Steam.
[23:36] <grogbot> [discord] <meekee7> Project Nomads: tactics, action and air combat. Still has an active modding community.
[23:36] <grogbot> [discord] <meekee7> Torres: board game

[23:36] <grogbot> [discord] <meekee7> Euphrat & Tigris (aka Tigris & Euphrates): board game
[23:36] <grogbot> [discord] <meekee7> Expedition to Tikal (Expedition to Tikal): board game
[23:36] <grogbot> [discord] <meekee7> Question: with ScummVM now covering things like Backyard Baseball (sports) and Moonbase Commander (strategy), and even online multiplayer (which some of the above have/had), which of the above would be considered out of scope for ScummVM?
[23:39] <grogbot> [discord] <meekee7> Chaos am Set: point and click adventure game
[23:39] <grogbot> [discord] <meekee7> Brand im Hafen: point and click adventure game
[23:39] <grogbot> [discord] <meekee7> Far West: city-building strategy game
[23:39] <grogbot> [discord] <meekee7> Railroad Pioneer: strategy/management game. Still being sold on Steam.
[23:39] <grogbot> [discord] <meekee7> Project Nomads: tactics, action and air combat. Still has an active modding community.
[23:39] <grogbot> [discord] <meekee7> Torres: board game

[23:39] <grogbot> [discord] <meekee7> Euphrat & Tigris (aka Tigris & Euphrates): board game
[23:39] <grogbot> [discord] <meekee7> Expedition nach Tikal (Expedition to Tikal): board game (edited)
[23:45] <grogbot> [discord] <Digitall> @meekee7 I think generally we have accepted engines which support PnC games, even if they support other types as well ...
[23:47] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/1Bhts7
[23:48] <Scummette> scummvm/master f6e4ad3 Strangerke: M4: RIDDLE: room 705: Implement playCheckBrochureAnim and useWheelOnRightNiche
[23:51] <Scummette> [scummvm] ccawley2011 opened pull request #6302: GUI: Remove the unused M+ font (master...mplus) https://is.gd/yFaFcd
[23:54] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/ftDLYH
[23:54] <Scummette> scummvm/master 2581d4f Strangerke: M4: RIDDLE: room 705: Implement conv705a and conv705b
[00:00] --- Mon Dec 9 2024