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[01:17] <grogbot> [discord] <Ellen> Hello, would anyone be able to provide me with screenshots of Operation Stealth's copy protection fail screen (similar to the screenshot here) in German, Italian, and Spanish? I'm looking to add text-to-speech to the game and this is in the form of an image, so I would like to know the text
[01:17] <grogbot> [discord] <Ellen> https://cdn.discordapp.com/attachments/581224061091446795/1380717375082725477/Screenshot_2025-06-06_175150.png?ex=6844e4c2&is=68439342&hm=43569b9ce84f58d8f81315fc5767c570bb841aaf9f4257b6bc2162dd8e4b70d2&
[01:20] <Scummette> [scummvm] dreammaster closed pull request #6692: ULTIMA: Split up the UltimaEngine class (master...ultima-engine) https://is.gd/NMozQa
[01:20] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/JYmr30
[01:20] <Scummette> scummvm/master 2c34901 ccawley2011: ULTIMA: Split up the UltimaEngine class
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[02:18] <grogbot> [discord] <omgpizzaguy> Screenshot Friday!
[02:18] <grogbot> [discord] <omgpizzaguy> A feature request from the Ultima8Exult conversion team for chunk border gridlines became an option to draw gridlines at any spacing. This spacing at 128 shows broken lines to the left of the Avatar. This is a hole in the ground due to misplaced floor tiles in the original game. You can fall through that and run out of bounds.
[02:18] <grogbot> [discord] <omgpizzaguy> https://cdn.discordapp.com/attachments/581224061091446795/1380732561923379230/scummvm-ultima8-00002.png?ex=6844f2e7&is=6843a167&hm=68e20b1872166b682bdfa1c5fe18b608d1b09f2c31afa8ce5aa8d684f7e95776&
[02:19] <grogbot> [discord] <omgpizzaguy> Hmmm... this might help the speedrunners....

[03:13] <grogbot> [discord] <leviscott0553> @Levi_scott_4343

[03:13] <grogbot> [discord] <leviscott0553> Or check The telegram link on my bio
[03:28] <grogbot> [discord] <eientei> German, Spanish, Italian (respectively)
[03:28] <grogbot> [discord] <eientei> https://cdn.discordapp.com/attachments/581224061091446795/1380750289002434600/image.png?ex=68450369&is=6843b1e9&hm=1e65bb966e94250f8a6d3a0703f774fa98dcb1d8c594f364150060adfb8a8a3b&
[03:28] <grogbot> [discord] <eientei> https://cdn.discordapp.com/attachments/581224061091446795/1380750289333915729/image.png?ex=6845036a&is=6843b1ea&hm=b5589320b3e361189cdad925b5bc823768b37eae103d2afca6638801e56da933&
[03:28] <grogbot> [discord] <eientei> https://cdn.discordapp.com/attachments/581224061091446795/1380750289849548850/image.png?ex=6845036a&is=6843b1ea&hm=2aaf45729e6c571b3552ebad3592b826535a8b5e225cc1b60c5dd7d08b809db2&
[04:08] <grogbot> [discord] <Ellen> Thank you!
[04:19] <grogbot> [discord] <eientei> np
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[06:47] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/qA6hUq
[06:47] <Scummette> scummvm/master 77ac61c Strangerke: M4: RIDDLE: Fix hardcoded logic of room901, fixing #15798
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[07:37] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/o15ClD
[07:37] <Scummette> scummvm/master 4cdf426 aquadran: WINTERMUTE: Synced with original code, fixed sprite surface rotation in 3d renderer.
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[07:49] <grogbot> [discord] <sev____> I finally can provide a screenshot for Friday (ahem, on Saturday).
[07:49] <grogbot> [discord] <sev____> Due to marvelous work of @freeness8302_19718, I will announce complete support of all qdEngine games. The screenshot is from the very last released game on the engine.
[07:49] <grogbot> [discord] <sev____> https://cdn.discordapp.com/attachments/581224061091446795/1380815913783132220/Screenshot_2025-06-07_at_09.47.51.png?ex=68454088&is=6843ef08&hm=ab3e26c5123fd5de0be13a58788269125eedff854aa7b9e04423dae74b8eb837&
[07:51] <grogbot> [discord] <sev____> this is a kids' puzzle game, consisting just of a 3 screens with 7 puzzles in each. And that is a 800MB game 🤓
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[09:18] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/pqZFsL
[09:18] <Scummette> scummvm/master 22441d5 Strangerke: M4: RIDDLE: For clarity and consistency with the other rooms, switch the naming of _georgeShould and _georgeMode, some more renaming
[09:28] <grogbot> [discord] <eientei> 4k resolution puzzles
[09:43] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/KGmHT5
[09:43] <Scummette> scummvm/master dcd37c1 Strangerke: M4: RIDDLE: More renaming in room 301
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[16:49] <Scummette> [scummvm] SupSuper opened pull request #6698: CREATE_PROJECT: Add SDL3 backend (master...create-project-sdl3) https://is.gd/GnNJzx
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[17:12] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/gqGsvY
[17:12] <Scummette> scummvm/master 51edd4c Strangerke: M4: RIDDLE: Fix game menu color. Behind, the greyed image is still broken though
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[18:41] <Scummette> [scummvm] sev- closed pull request #6579: VIDEO: Fix audio lag and delayed playback start in MPEG videos (master...mpeg) https://is.gd/IrCFP8
[18:41] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/ABFiuy
[18:41] <Scummette> scummvm/master 76d4c21 ormanbai123: VIDEO: Make PREBUFFERED_PACKETS a settable variable in MPEGPSDemuxer
[18:41] <Scummette> scummvm/master 4b4b877 ormanbai123: VIDEO: Shift timestamps so that the first timestamp is 0
[18:41] <Scummette> scummvm/master 362bfed ormanbai123: QDENGINE: Fix audio delay in mng and rybalka videos
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[00:00] --- Sun Jun 8 2025