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[00:09] <grogbot> [discord] <sluicebox> it is compatible with save games, *and it is now a scummvm feature enabled by default!* https://github.com/scummvm/scummvm/pull/6292
[00:44] <grogbot> [discord] <geek.ob> Hang on, @sluicebox ...
[00:44] <grogbot> [discord] <geek.ob> Do you mean that all I have to do is download the latest build (Android for example) and the feature is **built in**??
[00:46] <grogbot> [discord] <sluicebox> 😁
[00:46] <grogbot> [discord] <supsuper> as of tomorrow, yes 😄
[00:48] <grogbot> [discord] <geek.ob> https://tenor.com/view/omg-wow-really-surprised-feeling-it-gif-15881647
[00:48] <grogbot> [discord] <sluicebox> that's the kind of enthsuiasm that makes me feel a lot better about frantically adding it to the release branch in the final hours! 😅
[00:49] <grogbot> [discord] <sluicebox> @supsuper omg i just remembered that this is how the gk2 subtitle patch support happened to, wasn't that script patch also extremely last minute?
[00:50] <grogbot> [discord] <supsuper> sounds familiar
[00:50] <grogbot> [discord] <supsuper> i wasn't part of the releases back then, but i remember badgering you about it 😛 "hey wouldn't it be great if this worked built-in scummvm"
[00:51] <grogbot> [discord] <sluicebox> let's bring back that dynamic! #bringBackTheBadger
[00:51] <grogbot> [discord] <geek.ob> One day... one day... the support for AI 4k upscaling for gk2 and Phantasmagoria will come as well
[00:52] <grogbot> [discord] <geek.ob> ||I know! I know!!, but a guy can dream, no?||
[00:53] <grogbot> [discord] <sluicebox> all i can say is that i implemented the blocky pixelated censorship boxes for phantasmagoria 1, and you can extrapolate the rest of my views from there 😇
[00:55] <grogbot> [discord] <geek.ob> https://tenor.com/view/senator-palpatine-anakin-skywalker-phantom-menace-gif-10607636
[01:02] <grogbot> [discord] <sluicebox> if a 3d printer were an inventory item, gabriel probably could have wrapped the whole thing up on day 1, saved skywalker some airfare
[01:03] <grogbot> [discord] <sluicebox> also, i would say that you're crazy, but i'd have to put my dagger of amon ra pin away first
[01:05] <grogbot> [discord] <geek.ob> Lol
[01:06] <grogbot> [discord] <geek.ob> I didn't even mention that I painted it gold and glossy red and green for the embedded jewels
[02:43] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/QyvhMy
[02:43] <Scummette> scummvm/master 67b2287 tag2015: DIRECTOR: Last fix to D5 entries + 2 new versions
[02:44] <Scummette> [scummvm] tag2015 pushed 1 new commits to branch-2-9: https://is.gd/IIqXp5
[02:44] <Scummette> scummvm/branch-2-9 8dea1fd tag2015: DIRECTOR: Last fix to D5 entries + 2 new versions
[02:47] <grogbot> [discord] <annavigue> This is amazing news, @sluicebox you are one hell of a cool person, for everything you do for the community, and in person at a party!
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[03:05] <grogbot> [discord] <sluicebox> *FOURTH WALL! FOURTH WALL!!*
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[03:23] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://is.gd/r92uLZ
[03:23] <Scummette> scummvm/master 4aa1e2f : NUVIE: Started work on transfer save game logic
[03:50] <grogbot> [discord] <alltinker> I ended up having to go back to the drawing board a bit for the realtime ScummVM version - and the result turned out even better! I'm going to put out a new version of that data patch too for the few folks who want to play the DOS original (where it's also compatible with saves etc.) 🙂
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[03:51] <grogbot> [discord] <alltinker> (or Windows original)
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[04:00] <grogbot> [discord] <sluicebox> you're pretty gangsta yourself; and your running crew is not to be trifled with!
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[04:06] <grogbot> [discord] <sluicebox> @alltinker i've been spreading the word of your feat; everyone is thrilled
[04:11] <grogbot> [discord] <sluicebox> i'm shocked. 😁 i've already been thinking, "this is the work of someone who, even though they've defeated practically all the pops, is going to keep pursuing the few tha escape the threshold, and keep coming back with 'this one catches a few more!` and lol all of those future pull requests are pre-approved and i'll probably just click merge without reading them"
[04:15] <grogbot> [discord] <sluicebox> look, it's 2024, and if you're in this channel today, and this applies to everyone reading this, i think it's reasonable to say i can extrapolate some things about you and they're *all* good 😃
[04:18] <ScummBot> Build [#12981](https://buildbot.scummvm.org/#/builders/95/builds/12981) of `master-dreamcast` failed.
[04:21] <grogbot> [discord] <alltinker> 😄 I'm going to look into implementing that sample "book-ending" thing I mentioned on github, which should be a simple fix for a number of pop-producing mastering issues - especially for loops. Every time I've used it elsewhere it's always worked very well.
[04:26] <grogbot> [discord] <geek.ob> I will look for it in the stable future 2.9.x then 🙂
[04:45] <ScummBot> Build [#1164](https://buildbot.scummvm.org/#/builders/159/builds/1164) of `daily-master` failed.
[05:18] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-9: https://is.gd/AiIfmP
[05:18] <Scummette> scummvm/branch-2-9 1133a2c tag2015: I18N: Update translation (Italian)
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[06:19] Nick change: DominusExult -> Dominus
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[06:32] <grogbot> [discord] <mduggan> Something for Screenshot Fridayish .. I've been working on the Heart of China train swordfighting game and some small parts of it are working. Still a lot of problems to sort out but Tong (the guy on the left) actively runs away and hops over the invisible gap between the train cars, so some bits are working.
[06:32] <grogbot> [discord] <mduggan> https://cdn.discordapp.com/attachments/581224061091446795/1314842052214788107/train_screenshot.png?ex=67553d95&is=6753ec15&hm=6af1a74ddf200ccbd09c603fe32def8e4c20ae2e6f0a0be38e446d6cc5820f8f&
[06:34] <grogbot> [discord] <mduggan> Something for Screenshot Fridayish .. I've been working on the Heart of China train swordfighting game and some small parts of it are working. Still a lot of problems to sort out but Tong (the guy on the left) actively runs away and hops over the invisible gap between the train cars, so some bits are working. (edited)
[06:35] <grogbot> [discord] <mduggan> (oops, deleted the image.. here it is again)
[06:35] <grogbot> [discord] <mduggan> https://cdn.discordapp.com/attachments/581224061091446795/1314842604730322964/train_screenshot.png?ex=67553e19&is=6753ec99&hm=4df5a1f5094580684a79725904538b5a671f9b22d1bb0738b2f893f11cd905c0&
[06:48] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/mr9mEL
[06:48] <Scummette> scummvm/master 5aabf2a Strangerke: M4: RIDDLE: room 705: Some more work on parser
[06:56] <grogbot> [discord] <baconicsynergy> Just bought Myst. I can't wait to play it
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[07:50] <grogbot> [discord] <eientei> Which version
[07:51] <grogbot> [discord] <baconicsynergy> the masterpiece edition from steam!
[07:52] <grogbot> [discord] <baconicsynergy> i want to play this before the newer release
[08:36] <grogbot> [discord] <dreammaster> As for me, I'm going to be spending my holiday period puttering around working on God of Thunder. At the moment, I'm pecking around the edges of the game by implementing proper loading of the various graphics and font so I can render game menus.
[08:36] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1314873140714930207/scummvm-got-00000.png?ex=67555a89&is=67540909&hm=d2d3a8ce4e765aff547a88fbbae7d761044ba3cec810266e0bdcb9ab93b7a81b&
[08:39] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/z3UlM4
[08:39] <Scummette> scummvm/master 650d741 lotharsm: NEWS: Update German NEWS file
[08:40] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-9: https://is.gd/U7g5PS
[08:40] <Scummette> scummvm/branch-2-9 7653eda lotharsm: NEWS: Update German NEWS file
[08:41] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-9: https://is.gd/8YyGMk
[08:42] <Scummette> scummvm/branch-2-9 37855fc lotharsm: I18N: Update translation (German)
[09:42] <grogbot> [discord] <antoniou79> My current pet bug is a potential soft lock in Blade Runner in the second screen (inside the Zoological shop). It has to do with pathfinding so I'm going through the pathfinding code, trying to get a better grasp of it, put some extra comments to explain it (or question it), and in parts adding some possible improvements/fixes to test them out. In the process I've put code that fixes this particular softlock -- however I'm still not
[09:42] <grogbot> [discord] <antoniou79> So anyway, tldr; a rabbit hole and me in it.
[10:35] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-9: https://is.gd/aX8Zbb
[10:35] <Scummette> scummvm/branch-2-9 b043bb5 antoniou79: I18N: Update translation (Greek)
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[11:00] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-9: https://is.gd/QrkGML
[11:00] <Scummette> scummvm/branch-2-9 c37868d antoniou79: I18N: Update translation (Greek)
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[11:47] <Scummette> [scummvm] yuv422 pushed 2 new commits to master: https://is.gd/V4mjKy
[11:47] <Scummette> scummvm/master d2f8c67 : NUVIE: fetch U5 savegame data for use with transfer save logic
[11:47] <Scummette> scummvm/master da6bc8c : NUVIE: fetch U4 savegame data for use with transfer save logic
[11:58] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-9: https://is.gd/vVf6An
[11:58] <Scummette> scummvm/branch-2-9 8e5bd99 antoniou79: I18N: Update translation (Greek)
[12:22] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://is.gd/XXVvjo
[12:22] <Scummette> scummvm/master 5cc5e5b : NUVIE: Fix colours on transfer info text
[12:25] <grogbot> [discord] <yuv422> Ok I've just completed the Ultima VI transfer character save game logic. I've pushed my changes if anyone wants to give it a try. It ended up being a fairly large number of UI elements.
[12:25] <grogbot> [discord] <yuv422> I'm glad we finally support this party of the menu now. 🙂
[12:25] <grogbot> [discord] <yuv422> https://cdn.discordapp.com/attachments/581224061091446795/1314930843722190849/image.png?ex=67559047&is=67543ec7&hm=734e0134ab99d114b84059109e39ce3674212554479823e3953b41fbe5b7b145&
[12:26] <grogbot> [discord] <yuv422> Ok I've just completed the Ultima VI transfer character save game logic. I've pushed my changes if anyone wants to give it a try. It ended up being a fairly large number of UI elements.
[12:26] <grogbot> [discord] <yuv422> I'm glad we finally support this part of the menu now. 🙂 (edited)
[12:26] <grogbot> [discord] <yuv422> https://cdn.discordapp.com/attachments/581224061091446795/1314930843722190849/image.png?ex=67559047&is=67543ec7&hm=734e0134ab99d114b84059109e39ce3674212554479823e3953b41fbe5b7b145&
[12:28] <grogbot> [discord] <yuv422> Also for some reason player str,dex,int stats take a big hit when transferring a Ultima IV save. It doesn't happen when you transfer from Ultima V.
[12:33] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-9: https://is.gd/45NIVR
[12:33] <Scummette> scummvm/branch-2-9 9cfa863 antoniou79: I18N: Update translation (Greek)
[12:39] <grogbot> [discord] <antoniou79> I have a translation question to ask; In "**Lure of the Temptress**" there's a few translatable texts which as far as I can tell come from the keymapper, that mention the term "index" eg:
[12:39] <grogbot> [discord] <antoniou79> <https://github.com/scummvm/scummvm/blob/branch-2-9/engines/lure/metaengine.cpp#L171>
[12:39] <grogbot> [discord] <antoniou79> <https://github.com/scummvm/scummvm/blob/branch-2-9/engines/lure/metaengine.cpp#L270>
[12:39] <grogbot> [discord] <antoniou79> How is "index" meant in this context?
[12:47] <grogbot> [discord] <ogarvey> Is it the menu item index? https://github.com/scummvm/scummvm/blob/5cc5e5b247cb25e8eb8d299afba65b6ea88ae47c/engines/lure/menu.cpp#L581
[12:47] <grogbot> [discord] <ogarvey> Just going off how it's used there
[12:48] <grogbot> [discord] <antoniou79> I think this makes more sense. So it's more like "menu option" (or dialog option)
[12:51] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-9: https://is.gd/1zGraP
[12:51] <Scummette> scummvm/branch-2-9 ae0989b antoniou79: I18N: Update translation (Greek)
[12:53] <grogbot> [discord] <ogarvey> What is it they say about the hardest things in computer science 🤔 (https://martinfowler.com/bliki/TwoHardThings.html)
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[13:02] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-9: https://is.gd/1nhu8Q
[13:02] <Scummette> scummvm/branch-2-9 104ea77 antoniou79: I18N: Update translation (Greek)
[13:20] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/n3bgFZ
[13:20] <Scummette> scummvm/master a71e607 digitall: M4: Fix Unused Variable GCC Compiler Warning
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[13:56] <grogbot> [discord] <assassin1987> I was playing through Teenagent and noticed the music for the village is different in ScummVM compared to dosbox and has more notes added in. Does anyone know the reason for that?
[13:59] <ScummBot> Build [#12982](https://buildbot.scummvm.org/#/builders/95/builds/12982) of `master-dreamcast` completed successfully.
[14:20] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/Akj2uf
[14:20] <Scummette> scummvm/master b3a72e4 digitall: M4: Really Fix Unused Variable GCC Compiler Warnings
[14:22] <grogbot> [discord] <Digitall> @assassin1987 They should be the same I think...
[14:25] <grogbot> [discord] <Digitall> @assassin1987 The ScummVM Teenagent engine uses Paula i.e. Amiga MOD output for the music data. That may vary compared to the original DOS Interpreter music driver.
[14:29] <grogbot> [discord] <Digitall> @assassin1987 https://en.wikipedia.org/wiki/Module_file#Popular_formats ... This is similar to MIDI i.e. it describes the notes to be played, but the exact rendering to analog waveform depends on the "instrument" / music drivers. Prior to General MIDI and even then this will vary in "rendering"
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[16:10] <grogbot> [discord] <assassin1987> @_digitall_ Would that mean the MOD file has more notes defined than the original interpreter could play?
[16:11] <grogbot> [discord] <assassin1987> You can hear the difference between these videos, this is ScummVM:
[16:11] <grogbot> [discord] <assassin1987> https://www.youtube.com/live/50SR7jhJZgs?si=-33So-CiYyUZKqyQ
[16:12] <grogbot> [discord] <Digitall> Possible. I don't know... Two mins. Will see if I can work out the reference for the village music. Can you provide a screenshot reference for the... ah you are ahead of me
[16:12] <grogbot> [discord] <assassin1987> At around 1:09
[16:13] <grogbot> [discord] <assassin1987> Original amiga:
[16:13] <grogbot> [discord] <assassin1987> https://youtu.be/98BtBCmlUbo?si=ivlAv1-WaVp9mGZk
[16:13] <grogbot> [discord] <assassin1987> Around 0:27:30
[16:15] <grogbot> [discord] <Digitall> You mean around 1:09:00 right... This is the scene at the boat with the island
[16:17] <grogbot> [discord] <assassin1987> Yes, sorry, I meant the music at the location around the scene with the boat
[16:23] <grogbot> [discord] <Digitall> @assassin1987 There are only 11 music tracks in the game. You can change them with CTRL-ALT-d to open the debug console then "set_music 6" to play the village / lake track
[16:23] <grogbot> [discord] <Digitall> It does sound different to that A1200 long play ... though am not sure why. It may be our Paula emulation is different from DOSBox output
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[16:34] <grogbot> [discord] <Digitall> If you run ./scummvm -d 2 --debugflags=Music teenagent that will print each sample, note value as it is played...
[16:36] <grogbot> [discord] <Digitall> @assassin1987 Have you confirmed that the teenagent from GOG plays this way in DOSBox or similar? Just that not sure if this is just a music output difference between DOS version and Amiga. The usage internally of MOD tends to point to the Amiga being the primary version and the DOS version being the port so may have had a cut down music driver 😐
[16:39] <grogbot> [discord] <gandalfth3wh1t3> Does anyone knows if the a1200 longplay was recorded on realy amiga Hardware? The popular WinUae emulation might sound different too vs real hardware. And you can set a lot of filter in winuae
[16:43] <grogbot> [discord] <Digitall> I just tried the original executable in DOSBox and got horrible audio issues. No music and the digital audio is still in glitching loops :/ I suspect that it may need very specific settings to work.
[16:44] <grogbot> [discord] <Digitall> This is probably one of the reasons why this was worked on originally i.e. it doesn't work well with original interpreter via DOSBox 😐
[16:45] <grogbot> [discord] <assassin1987> Tried the GOG version, it plays the music the same on dosbox as the a1200 video
[16:45] <grogbot> [discord] <Digitall> Two mins...
[16:46] <grogbot> [discord] <assassin1987> I can provide saves for bith scummvm and dosbox for the location in game if that helps
[16:46] <grogbot> [discord] <assassin1987> I can provide saves for both scummvm and dosbox for the location in game if that helps (edited)
[16:51] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/pIj3pw
[16:51] <Scummette> scummvm/master 53778fb sluicebox: SCI: Fix resource.cfg parsing in fallback detection
[16:52] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-9: https://is.gd/DG4Rnr
[16:52] <Scummette> scummvm/branch-2-9 c3f38a9 sluicebox: SCI: Fix resource.cfg parsing in fallback detection
[16:53] <grogbot> [discord] <Digitall> @assassin1987 Two mins...
[16:54] <grogbot> [discord] <Digitall> Right GOG is the same data as in the freeware release... On DOSBox, you need to run SOUNDSET.EXE to do setup of audio. This autodetects "Soundblaster Pro" on mine... and I now have working music and sound.
[16:54] <grogbot> [discord] <Digitall> @assassin1987 What does SOUNDSET show as your output device in DOSBox?
[16:59] <grogbot> [discord] <assassin1987> @_digitall_ Same for me on my GOG install
[16:59] <grogbot> [discord] <assassin1987> Soundblaster Pro
[17:01] <grogbot> [discord] <assassin1987> Seems to be the default provided by GOG, since I didn't run SOUNDSET.EXE before
[17:03] <grogbot> [discord] <Digitall> I think they must have done so or changed the defaults in the dosbox.conf to match the defaults expected by Teenagent's DOS executable.
[17:06] <grogbot> [discord] <Digitall> I admit the DOSBox output seems "better" in a human sense. I am not an expert on why this would be the case. ScummVM's output seems more chiptuney which may be related to the MOD instrument set.
[17:09] <grogbot> [discord] <homunculs> guys I downloaded retroarch and scummvm on my switch since im trying to play backyard baseball
[17:09] <grogbot> [discord] <homunculs> everytime I play its super fast
[17:27] <grogbot> [discord] <assassin1987> @_digitall_ Should I raise a bug for this?
[17:31] <grogbot> [discord] <Digitall> I think so. I can't find an open bug on this and nothing on https://wiki.scummvm.org/index.php?title=TeenAgent ... so best to open a bug. Provide a reference audio from Dosbox and ScummVM as mp3 i.e. sub 500K attachments please with savegames and other references... that should be good enough so someone with better MOD audio knowledge than me can take a look
[17:33] <grogbot> [discord] <assassin1987> Will do that, thanks for checking!
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[17:49] <grogbot> [discord] <gandalfth3wh1t3> I'm remembering thats there was a mod plugin for vlc / maybe vlc can still play mod files. Then there should be some src 🙂
[17:49] <grogbot> [discord] <gandalfth3wh1t3> I'm remembering that there was a mod plugin for vlc / maybe vlc can still play mod files. Then there should be some src 🙂 (edited)
[18:00] <grogbot> [discord] <gandalfth3wh1t3> Or was it foobar omg im getting old 😇
[18:00] <grogbot> [discord] <codengine_de> foobar has a plugin for almost everything 😄
[18:00] <grogbot> [discord] <codengine_de> perhaps it was foobar
[18:02] <grogbot> [discord] <gandalfth3wh1t3> libopenmptS
[18:06] <grogbot> [discord] <Digitall> No problem.
[18:06] <grogbot> [discord] <Digitall> If we want a MOD player, then https://mikmod.sourceforge.net/ would be standard...
[18:09] <grogbot> [discord] <ccawley2011> I think Teenagent is using it's own custom format rather than SoundTracker or one of its variants: https://github.com/scummvm/scummvm/blob/master/engines/teenagent/music.cpp
[18:49] <Scummette> [scummvm] lephilousophe opened pull request #6299: BLADERUNNER: Don't allocate the thumbnail before needing it (master...fix-bladerunner-leak) https://is.gd/xp9FX6
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[19:16] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/U14DWn
[19:16] <Scummette> scummvm/master 8f2141d sev-: NEWS: Added missing full stops
[19:16] <Scummette> scummvm/master e4b42ee sev-: NEWS: Set 2.9.0 release date
[19:16] <Scummette> [scummvm] sev- pushed 3 new commits to branch-2-9: https://is.gd/GfhoEz
[19:16] <Scummette> scummvm/branch-2-9 59903b6 sev-: NEWS: Sync with master
[19:16] <Scummette> scummvm/branch-2-9 dffc3ec sev-: NEWS: Added missing full stops
[19:16] <Scummette> scummvm/branch-2-9 0acd7ac sev-: NEWS: Set 2.9.0 release date
[19:19] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-9: https://is.gd/YuOpmh
[19:19] <Scummette> scummvm/branch-2-9 b40c2c7 sev-: I18N: Regenerate translations.dat
[19:20] <Scummette> [scummvm] antoniou79 closed pull request #6299: BLADERUNNER: Don't allocate the thumbnail before needing it (master...fix-bladerunner-leak) https://is.gd/xp9FX6
[19:20] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/HB5mxD
[19:20] <Scummette> scummvm/master 76b61e3 lephilousophe: BLADERUNNER: Don't allocate the thumbnail before needing it
[19:22] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/7pxbil
[19:22] <Scummette> scummvm/master 2f0a878 lotharsm: NEWS: Set release date for 2.9.0 in German NEWS file
[19:23] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-9: https://is.gd/4HNkd6
[19:23] <Scummette> scummvm/branch-2-9 baeb861 lotharsm: NEWS: Set release date for 2.9.0 in German NEWS file
[19:58] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-9: https://is.gd/lxPk7V
[19:58] <Scummette> scummvm/branch-2-9 4a6ca38 sev-: ENGINES: Clear ADGF_TESTING flags before release
[19:58] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/7ZB7CK
[19:58] <Scummette> scummvm/master 101f38b sev-: ENGINES: Clear ADGF_TESTING flags before release
[20:07] <Scummette> [scummvm] sev- pushed 3 new commits to branch-2-9: https://is.gd/39aHtn
[20:07] <Scummette> scummvm/branch-2-9 66f10d4 sev-: BAGEL: Regenerate bagel.dat
[20:07] <Scummette> scummvm/branch-2-9 64a686a sev-: MM: Regenerate mm.dat
[20:07] <Scummette> scummvm/branch-2-9 3e69068 sev-: ULTIMA: Regenerate ultima.dat
[20:07] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://is.gd/wjxOFq
[20:07] <Scummette> scummvm/master 8a74264 sev-: I18N: Regenerate translations.dat
[20:07] <Scummette> scummvm/master 11532c4 sev-: BAGEL: Regenerate bagel.dat
[20:07] <Scummette> scummvm/master 1369069 sev-: MM: Regenerate mm.dat
[20:11] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-9-0: https://is.gd/MKFevf
[20:11] <Scummette> scummvm/branch-2-9-0 ddac24a sev-: RELEASE: This is 2.9.0
[20:14] <Scummette> [scummvm] sev- pushed 2 new commits to branch-2-9-0: https://is.gd/OHE1wb
[20:14] <Scummette> scummvm/branch-2-9-0 fe902de sev-: WIN32: Set the 2.9.0 release date
[20:14] <Scummette> scummvm/branch-2-9-0 019d7e2 sev-: DISTS: Generated Code::Blocks and MSVC project files
[20:15] <Scummette> [scummvm] sev- pushed 0 new commits to refs/tags/v2.9.0: https://is.gd/JQBnRx
[20:17] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/5LBFUP
[20:17] <Scummette> scummvm/master 3dbd8d2 sev-: BAGEL: Fix demo flag in detection
[20:17] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-9-0: https://is.gd/vm9ZQS
[20:17] <Scummette> scummvm/branch-2-9-0 38af188 sev-: BAGEL: Fix demo flag in detection
[20:17] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-9: https://is.gd/61rPnv
[20:17] <Scummette> scummvm/branch-2-9 b4b4ebd sev-: BAGEL: Fix demo flag in detection
[20:17] <Scummette> [scummvm] sev- force pushed 0 new commits to refs/tags/v2.9.0: https://is.gd/K1CRxR
[20:31] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://is.gd/AnSl8H
[20:31] <Scummette> scummvm/master 58445f1 criezy: I18N: Sync translations from branch-2-9
[20:32] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/pCYiEo
[20:32] <Scummette> scummvm/master 95edb75 weblate: I18N: Update translations templates
[20:34] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/wLpTzz
[20:34] <Scummette> scummvm/master ddfeb05 weblate: I18N: Update translation files
[20:49] <grogbot> [discord] <ilducci> Hey there, I just saw the new string added to the Weblate. What's the meaning of "Time Advance" in the Dark Seed engine? Is it an existing feature of the original game that should be researched on the official translation or some new feature?
[20:57] <grogbot> [discord] <supsuper> it's a real-time game, so i assume it refers to advancing the time of day
[21:02] <grogbot> [discord] <yuv422> Yeah that's right. The `t` key adds one hour to the game time
[21:04] <grogbot> [discord] <yuv422> It is a feature that was in the original engine
[21:09] --> borosky joined #scummvm.
[21:30] <grogbot> [discord] <yuv422> Here's how they describe it in the manual
[21:30] <grogbot> [discord] <yuv422> https://cdn.discordapp.com/attachments/581224061091446795/1315067946195750984/image.png?ex=67560ff7&is=6754be77&hm=336ca4c05d9d1c9468c8c4d45537d53a19c435791434ddf69080ce6a245610b6&
[22:01] <grogbot> [discord] <Digitall> Yes, it is MOD compatible with Paula ie. Amiga MOD but not sure if there is something we are missing or that varies
[22:03] <grogbot> [discord] <Digitall> It was originally written for A1200 so our audio/mods/paula.cpp should work fully, but maybe missing corner case or parameter is off
[22:47] <-- ny00123 left irc: Remote host closed the connection
[22:48] <grogbot> [discord] <sev____> Which version of ScummVM do you use?
[22:49] <grogbot> [discord] <homunculs> not sure but I downloaded retro arc from my computer into my switch and used the scummvm core already inside it if that helps
[22:50] <grogbot> [discord] <homunculs> like downloaded retroarc on computer then my laptop to my microsd and downloaded it from there
[22:50] <grogbot> [discord] <sev____> does not help at all
[22:50] <grogbot> [discord] <sev____> retroarch core could be 2.8.1 or 2.9.0
[22:51] <grogbot> [discord] <homunculs> lemme check
[22:51] <grogbot> [discord] <sev____> if it is 2.8.1 then the game is not properly supported there, you need 2.9.0
[22:52] <grogbot> [discord] <homunculs> noooo
[22:52] <grogbot> [discord] <homunculs> i checked it was 2.81
[22:52] <grogbot> [discord] <sev____> then it is a known issue that was already fixed
[22:53] <grogbot> [discord] <homunculs> alr thanks
[00:00] --- Sun Dec 8 2024