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[01:20] <Scummette> [scummvm] neuromancer pushed 2 new commits to master: https://is.gd/vr54LG
[01:20] <Scummette> scummvm/master 4a69190 neuromancer: FREESCAPE: update gate image for castle zx in freescape.dat
[01:20] <Scummette> scummvm/master 0f46495 neuromancer: FREESCAPE: thunder effect for castle (zx)
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[03:23] <grogbot> [discord] <calmbucha> not super sure which channel to ask this, but is it a known issue to have problems with Humongous Entertainment game saves? The Save Game icons always direct to the Load Game and crash the game when exited
[03:27] <grogbot> [discord] <calmbucha> i get the pop-up "Failed to load saved game from file:
[03:27] <grogbot> [discord] <calmbucha> pajama2-win-us-temp.sgl" when trying to leave the Load Game screen, too, followed by "Error reading savegame (Disk full?)" and then a game crash. not sure if i'm missing a step towards proper game saving
[03:27] <grogbot> [discord] <calmbucha> not super sure which channel to ask this, but is it a known issue to have problems with Humongous Entertainment game saves? The Save Game icons always direct to the Load Game screen and crash the game when exited (edited)
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[07:36] <grogbot> [discord] <bosca_bo> Is the bug ticket yours? Have you read my answer? You are running 2.9.0, have you tried a daily build?
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[07:49] <Scummette> [scummvm] kelmer44 pushed 1 new commits to master: https://is.gd/hsj7cd
[07:49] <Scummette> scummvm/master 05e85b3 kelmer44: TOT: Ensures initialization of all Tot class members (as per coverity)
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[08:11] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/y9hdVR
[08:11] <Scummette> scummvm/master ba40bb3 dwatteau: SCUMM: MACGUI: Fix engine build with MSVC 2015
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[09:07] <Scummette> [scummvm] kelmer44 pushed 1 new commits to master: https://is.gd/mAcOj0
[09:07] <Scummette> scummvm/master 766aa76 kelmer44: TOT: Replaces currentScreenObject for a pointer
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[09:41] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/VtPWAE
[09:41] <Scummette> scummvm/master 13f92d4 dwatteau: SCUMM: DOTT: Fix original script bug with the suggestion box (Trac#16258)
[09:56] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/baPNPe
[09:56] <Scummette> scummvm/master c900c5e dreammaster: BAGEL: MINIGAMES: Fix dibapi compiler warning
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[12:21] <grogbot> [discord] <calmbucha> Yes that was my ticket, I did update to the nightly build, but the issue persists.
[12:21] <grogbot> [discord] <bosca_bo> Does it happen on PC?
[12:21] <grogbot> [discord] <bosca_bo> Also, which version of Pajama Sam 2 is that?
[12:23] <grogbot> [discord] <bosca_bo> Because on PC both pressing S and using the "Save" button on the botton left mouse interface works correctly
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[13:00] <grogbot> [discord] <calmbucha> It's the regular CD windows version, and i'll get a similar message for each game with slight changes in file extension type (Spy Fox 2 says "Failed to load saved game from file: spyfox2-win-us-SPY Fox 2.sg1" "Error reading savegame 861114398 - terminating game (Disk full?))
[13:03] <grogbot> [discord] <calmbucha> or "Failed to load saved game from file:
[13:03] <grogbot> [discord] <calmbucha> spyfox2-win-us-temp.sgL"
[13:04] <grogbot> [discord] <bosca_bo> I see. But does it happen on pc?
[13:05] <grogbot> [discord] <bosca_bo> Or mac, or anything which is not a Wii
[13:06] <grogbot> [discord] <calmbucha> using a mac atm, downloading the dmg and I'll let you know asap
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[13:14] <grogbot> [discord] <calmbucha> Issue isn't replicable on Mac OS version of the games, saves and load normally
[13:16] <grogbot> [discord] <calmbucha> crashed scummvm itself on the Wii to see if any error details would show up and some did involving the HE games
[13:16] <grogbot> [discord] <calmbucha> https://cdn.discordapp.com/attachments/581224061091446795/1424747017770635376/20251006_061203.jpg?ex=68e5128f&is=68e3c10f&hm=19b3f4ceba6118c6593dd9953e66fc1f76b0339dc5a7d3713952f74b33e4ebc1&
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[13:22] <grogbot> [discord] <bosca_bo> This seems a Wii specific issue... @kebabounet would you happen to know if something has happened there by any chance?
[13:46] <Scummette> [scummvm] tag2015 pushed 2 new commits to master: https://is.gd/FVUwh5
[13:46] <Scummette> scummvm/master 7364d3d tag2015: WINTERMUTE: Remove redundant rhiannonghosts
[13:46] <Scummette> scummvm/master ba6f43e tag2015: WINTERMUTE: Mark "The Death of Erin Myers" as supported
[13:56] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/aU1UFb
[13:56] <Scummette> scummvm/master 33f0341 aquadran: WINTERMUTE: CID 1639886
[14:00] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/kvAU9W
[14:00] <Scummette> scummvm/master dcf754c aquadran: WINTERMUTE: CID 1639887
[14:02] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/1AZVTE
[14:02] <Scummette> scummvm/master e5ac43c aquadran: WINTERMUTE: CID 1639883
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[14:33] <grogbot> [discord] <dwa> you mean, CPU-wise (aka big-endian)? No, not seeing this particular issue on my usual PPC machines
[14:33] <grogbot> [discord] <dwa> maybe the issue is backend related? Makes me think of https://bugs.scummvm.org/ticket/14747 on Haiku a bit
[14:34] <grogbot> [discord] <bosca_bo> Hmm, thanks for confirming, so this is either a Wii problem or a config issue
[14:35] <grogbot> [discord] <dwa> (i.e. some POSIXSaveFileManager() limitation on Wii or something? DOTT had a similar crash on Haiku so&)
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[16:41] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/EW9UWZ
[16:41] <Scummette> scummvm/master 81aed2f sev-: DIRECTOR: LINGO: Add code for catching some D5 Sprite events
[16:41] <Scummette> scummvm/master 5dfdd19 sev-: DIRECTOR: LINGO: WIP code for D5 mouseEnter/mouseLeave
[16:41] <Scummette> scummvm/master 655ea96 sev-: DIRECTOR: LINGO: Implement correct behavior for sprite mouse events in D5+
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[17:41] <grogbot> [discord] <calmbucha> Could it also be a save game path issue on my part? I don't know anything about coding, but I intuitively feel like it's having this problem when it tries to return to the temporary held save after entering a menu that opens up all save/load paths.
[17:42] <grogbot> [discord] <calmbucha> Especially since it claims "sg# does not exist" on the scummvm error screen
[17:55] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/J4uWV8
[17:55] <Scummette> scummvm/master 0a938b5 dwatteau: GRAPHICS: Use an assert() in ColorQuantizer to avoid a false-positive warning
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[18:30] <grogbot> [discord] <dwa> well, it's been some time since I've looked into the Wii port, but if you have a way of seeing what its `scummvm.ini` file looks like (if you can read that storage elsewhere), and see if any `savepath` value is defined in it
[18:31] <grogbot> [discord] <dwa> I don't know who currently has the most knowledge about the internals of the Wii port
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[18:47] <Scummette> [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/iXT19s
[18:47] <Scummette> scummvm/master 12e7995 neuromancer: FREESCAPE: ported thunder effect to tinygl
[18:47] <Scummette> scummvm/master 8338297 neuromancer: FREESCAPE: billboard effect in opengl shaders correctly implemented
[18:47] <Scummette> scummvm/master 7d4560a neuromancer: FREESCAPE: missing stipple code in opengl shaders correctly implemented
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[20:15] <Scummette> [scummvm] kelmer44 pushed 1 new commits to master: https://is.gd/IKap8S
[20:15] <Scummette> scummvm/master 6392a3d kelmer44: TOT: Fixes caret issues in original save/load screen
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[22:17] <grogbot> [discord] <gu3> @mduggan do you know if the "Countdown" uses the same "access" engine ? http://mobygames.com/game/1978/countdown/
[22:39] <grogbot> [discord] <dreammaster> According to previous notes by JohnDoe, who did a partial disassembly and engine work years back on Noctrpolis but abandoned it.. Games to be supported by this engine (in order of priority):
[22:39] <grogbot> [discord] <dreammaster> Noctropolis
[22:39] <grogbot> [discord] <dreammaster> Martian Memorandum (MM)
[22:39] <grogbot> [discord] <dreammaster> Amazon (same as MM without the hardcoded parts)
[22:39] <grogbot> [discord] <dreammaster> Countdown (hardcoded - but easy - scripts)
[22:41] <grogbot> [discord] <dreammaster> We do have a disassembly for Countdown, so mduggan could potentially look at either Noctropolis or Countdown if he's so inclined
[22:53] <grogbot> [discord] <gu3> The game also looks very much like Marian Memorandum
[23:06] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/j7IgUe
[23:06] <Scummette> scummvm/master cdad826 sev-: DIRECTOR: LINGO: Fix regression about `clickOn`
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[23:22] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/QJKVSj
[23:22] <Scummette> scummvm/master 5b9ff55 sev-: GRAPHICS: MACGUI: Partial fix for blinking text when scrolling MacTextWindow
[00:00] --- Tue Oct 7 2025