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[02:26] <grogbot_> [discord] <dckone> some early video codec originally developed by IBM. Details can be found here: https://wiki.multimedia.cx/index.php/American_Laser_Games_MM
[03:31] <Scummette> [scummvm] tunnelsociety opened pull request #7292: PHOENIXVR: Fix some leaks (master...phoenixvr-leaks) https://is.gd/bJjwCv
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[03:52] <Scummette> [scummvm] tunnelsociety opened pull request #7293: GUI: Fix leak of cached RichText surface (master...richtext-deletecached) https://is.gd/GY7Eld
[04:36] <ScummBot> Build [#1616](https://buildbot.scummvm.org/#/builders/159/builds/1616) of `daily-master` completed successfully.
[05:03] <grogbot_> [discord] <techjesse> https://youtu.be/l0YYobczvf4
[05:04] <grogbot_> [discord] <techjesse> Sneak peek of my interview with Noah Falstein. This video will go public tomorrow if anyone wants to check it out, here is the unlisted link
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[06:46] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/nvKpQ4
[06:46] <Scummette> scummvm/master d52adbc tunnelsociety: VIDEO: 4XM: Add destructor
[06:46] <Scummette> scummvm/master e1955b8 tunnelsociety: PHOENIXVR: Fix leak of movie stream
[06:46] <Scummette> [scummvm] bluegr closed pull request #7292: PHOENIXVR: Fix some leaks (master...phoenixvr-leaks) https://is.gd/bJjwCv
[06:47] <Scummette> [scummvm] bluegr closed pull request #7293: GUI: Fix leak of cached RichText surface (master...richtext-deletecached) https://is.gd/GY7Eld
[06:47] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/3gFTLH
[06:47] <Scummette> scummvm/master d304fd2 tunnelsociety: GUI: Fix leak of cached RichText surface
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[07:41] <grogbot_> [discord] <bmsbotje> You could check the freely downloadable games at https://www.scummvm.org/games/ and cross-check that with the respective `engines/` directory. Fewer lines of code means the game would be a proxy metric for 'simpler'.
[07:42] <grogbot_> [discord] <bmsbotje> You could check the freely downloadable games at https://www.scummvm.org/games/ and cross-check that with the respective `engines/` directory. Fewer lines of code would be a proxy metric for 'simpler'. (edited)
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[08:54] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/PMzBUk
[08:54] <Scummette> scummvm/master 4e1444e lotharsm: NEWS: Update German NEWS file
[09:04] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/uBojmU
[09:04] <Scummette> scummvm/master 78eeb31 dwatteau: NEWS: Mention new cool stuff and fixes
[09:08] <grogbot_> [discord] <ilducci> Thank you. I know the DOS days were the Wild West (pun not intended) of video codecs, but I was hopelessly hoping that codec was also used in the DOS release of Los Justicieros/Zorton Brothers.
[09:58] <grogbot_> [discord] <ilducci> Oh, guess I also got my answer in the Multimedia Wiki: https://wiki.multimedia.cx/index.php/VIP_Video
[10:09] <grogbot_> [discord] <gu3> Screenshot Friday is here!, here is my super-secret project, Rebel Assault 2: The Hidden Empire is fully working already (all levels should be completable with some glitches here and there). The controls were already enhanced to make them most responsive.
[10:09] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1479420688996503562/scummvm-rebel2-00000.png?ex=69abf962&is=69aaa7e2&hm=f1ee59f67de04bce16ef624e9f08b232170b65976a3872889ff6cda55248dc7d&
[10:09] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1479420689407676506/scummvm-rebel2-00001.png?ex=69abf962&is=69aaa7e2&hm=219f537c0b3344dbdec91dd5ee64dff4128267956c1686c3b9ef0ab585369d06&
[10:09] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1479420689890017353/scummvm-rebel2-00002.png?ex=69abf962&is=69aaa7e2&hm=c43923b0796a4fffb69553a70c1c07edd1e5f96ab0c94ba9117eb22b32c10ea6&
[10:09] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1479420690514837605/scummvm-rebel2-00003.png?ex=69abf962&is=69aaa7e2&hm=4a76fb69e39e830eb217196cb01c0efbc5cf379f9efbddc7291bd2eb0d21745d&
[10:09] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1479420691068747776/scummvm-rebel2-00004.png?ex=69abf963&is=69aaa7e3&hm=97a2f62baf6d989e32925f4bc5b3958b963ec67ebe2e0c8dcb07b149cee4b408&
[10:13] <grogbot_> [discord] <_lman_> I remember that it had a high res option as well
[10:16] <grogbot_> [discord] <gu3> yes, only low resolution is implemented so far, however, all the videos are actually 320x200, so we are already upscaling in a better way. The only real difference in high resolution mode is that the UI is a bit more detailed as well as some menus used larger fonts, but that's it. I don't know if I will implement the actual high resolution mode as it requires to add "x 2" in each coordinate used across the code, the result will make the c
[10:18] <grogbot_> [discord] <ilducci> I guess you here have the chance of making a hodgepodge of versions
[10:19] <grogbot_> [discord] <ilducci> Game assets and code from PC, HQ video and audio from PSX
[10:19] <grogbot_> [discord] <_lman_> understandable, the difference is noticeble though
[10:19] <grogbot_> [discord] <_lman_> https://cdn.discordapp.com/attachments/581224061091446795/1479423238617694338/4e1c1297858908b92f97.png?ex=69abfbc2&is=69aaaa42&hm=29d7ead81477bb37d6525c1ef40aa1698b295980f909d148ea37a6fe53bd04b3&
[10:19] <grogbot_> [discord] <ilducci> That would be as HQ as it gets with just OG assets
[10:20] <grogbot_> [discord] <ilducci> Sound quality in RA2 is terrible
[10:20] <grogbot_> [discord] <ilducci> Sound quality in PC RA2 is terrible (edited)
[10:20] <grogbot_> [discord] <gu3> yes, the UI has better details for sure
[10:21] <grogbot_> [discord] <_lman_> @gu3 fantastic work! I'll buy you a beer when we get the possibility to meetup sometime in the future
[10:22] <grogbot_> [discord] <gu3> Probably a rootbeer as I don't drink, but thanks 🙏
[10:23] <grogbot_> [discord] <gu3> I did took a look on audio quality, PC audio was 22k. I couldn't find evidence that PSX was better. Do you know where to find this?
[10:24] <grogbot_> [discord] <ilducci> Game itself, I have the Spanish version for PSX and did a rip not so long ago
[10:24] <grogbot_> [discord] <gu3> I did took a look on audio quality, PC audio was 11k/22k (you can select it). I couldn't find evidence that PSX was better. Do you know where to find this? (edited)
[10:24] <grogbot_> [discord] <ilducci> FMV audios are at standard 37800 Hz Stereo
[10:24] <grogbot_> [discord] <ilducci> FMV audios are at standard STR, at 37800 Hz Stereo (edited)
[10:24] <grogbot_> [discord] <gu3> Also PSX had some 3d models? I saw soem screenshots
[10:24] <grogbot_> [discord] <ilducci> Yeah, the logic is entirely different
[10:24] <grogbot_> [discord] <gu3> Also PSX had some 3d models? I saw some screenshots (edited)
[10:24] <grogbot_> [discord] <ilducci> And it's also...
[10:24] <grogbot_> [discord] <ilducci> (cue terror music)
[10:24] <grogbot_> [discord] <ilducci> A Factor 5 game
[10:24] <grogbot_> [discord] <ilducci> They switched the ship combat levels to 3rd person
[10:25] <grogbot_> [discord] <ilducci> So that's why I was talking about blending the videos from one platform to another
[10:25] <grogbot_> [discord] <ilducci> And not about breaking the code of one of the Final Bosses of 90's programmers
[10:25] <grogbot_> [discord] <ilducci> FMV audios are at standard PSX STR, at 37800 Hz Stereo (edited)
[10:26] <grogbot_> [discord] <gu3> I think it should be doable, given that we can decode this
[10:56] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/l19Naf
[10:56] <Scummette> scummvm/master a7edf58 antoniou79: NEWS: Mention fixes for Sherlock (Rose Tattoo)
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[12:34] <Scummette> [scummvm] 11-andy-11 opened pull request #7294: CHAMBER: Implement Hercule scaling (master...surfaces_for_hercules) https://is.gd/IQT5iA
[13:22] <grogbot_> [discord] <gu3> https://www.timeextension.com/news/2026/03/fmv-western-mad-dog-mccree-now-playable-in-scummvm-alongside-six-other-titles 🎉
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[15:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/hms3F9
[15:22] <Scummette> scummvm/master 89be7ab antoniou79: I18N: Update translation (Greek)
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[17:44] <grogbot_> [discord] <strangerke> Screenshot friday: progress in the (super-heavily hardcoded) intro of Wayne's World
[17:44] <grogbot_> [discord] <strangerke> https://cdn.discordapp.com/attachments/581224061091446795/1479535218837684325/introWW_260306.mp4?ex=69ac640c&is=69ab128c&hm=2fe55cf27062a24df0ac891dd8b78625195ad428119f8d551bae13712c3b2927&
[18:15] <grogbot_> [discord] <_lman_> Wow. Memories!!!
[18:29] <grogbot_> [discord] <thebigcore> Capstone? THE Capstone? Of Corridor 7 and Operation Body Count fame?
[18:29] <grogbot_> [discord] <thebigcore> Someone needs to tell Civvie
[18:29] <grogbot_> [discord] <thebigcore> Capstone? THE Capstone? Of Corridor 7 and Operation Body Count infamy? (edited)
[18:47] <grogbot_> [discord] <ranaalihassnain> I have been done this process now what should i do next
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[20:24] <grogbot_> [discord] <eientei> and the one whose first game was Trump Castle: The Ultimate Casino Gambling Simulation [1988] ("The Official TRUMP CASTLE" Simulation") but only published the sequel, Trump Castle II [1991] ("The All New Official TRUMP CASTLE Computer Simulation!"), both released before Trump Castle's first bankruptcy in 1992
[20:25] <grogbot_> [discord] <eientei> They also developed Trump Castle 3 [1993], but no longer marked as official
[20:26] <grogbot_> [discord] <eientei> Anyway, they also are famous for a completely different game: William Shatner's TekWar
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[20:31] <grogbot_> [discord] <eientei> Wayne's World was not developed by Capstone, thankfully. One of the programmers, Brent Smith, would later do programming alongside Phil Steinmeyer (designer of Heroes of Might and Magic) for Tropico. Also programmed The Dark Half, the point and click game based on the Stephen King novel.
[20:33] <grogbot_> [discord] <thebigcore> Disclaimer: I am joking.
[20:33] <grogbot_> [discord] <thebigcore> When's ScummVM gonna support those? 😄
[20:38] <grogbot_> [discord] <strangerke> This one may be my next target
[20:38] <grogbot_> [discord] <strangerke> The Dark Half.
[20:43] <grogbot_> [discord] <strangerke> The question essrntially is : should I make a PR for Wayne's Word? Or try to handle TDH using a heavily refactored WW engine?
[20:43] <grogbot_> [discord] <strangerke> (and make the PR when it's ready)
[20:46] <grogbot_> [discord] <eientei> They share the same .XMI, .SND and .GXL (Genus Microprogramming, Inc. 1988-1990) files, so probably won't be too dissimilar
[20:47] <grogbot_> [discord] <strangerke> Those are standard file formats...
[20:47] <grogbot_> [discord] <strangerke> SND is raw sound at 9kHtz
[20:48] <grogbot_> [discord] <eientei> Text files in TDH are plain text instead of obfuscated
[20:48] <grogbot_> [discord] <strangerke> GWL is linear non-encypted, uncompressed PCX containers
[20:48] <grogbot_> [discord] <strangerke> in WW it's just a Xor 0x80
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[20:51] <grogbot_> [discord] <strangerke> I'd say there are similarities in the hardcoded logic
[20:51] <grogbot_> [discord] <eientei> Comparing EXEs, I'd say make a PR for Wayne's World
[20:52] <grogbot_> [discord] <strangerke> I see you understand what I mean 😉
[20:53] <grogbot_> [discord] <eientei> I do see that WW uses .MSK which TDH doesn't (I know it's a really simple format of bits being set to show)
[20:54] <grogbot_> [discord] <strangerke> for pathfinding
[20:54] <grogbot_> [discord] <eientei> Huh. Wonder how TDH does it (inb4 it's hardcoded)
[20:54] <grogbot_> [discord] <eientei> TDH does have one thing over WW: The installer looks very nice
[21:04] <grogbot_> [discord] <strangerke> I haven't played TDH, I don't know how it's supposed to behaved
[21:05] <Scummette> [scummvm] whoozle pushed 1 new commits to master: https://is.gd/ZrHohJ
[21:05] <Scummette> scummvm/master 895e6a8 whoozle: PHOENIXVR: use ScopedPtr to release movie stream
[21:05] <grogbot_> [discord] <strangerke> but anyway, first I want to finish the intro of WW... It's really a pain
[21:07] <grogbot_> [discord] <strangerke> the intro is a separate binary, 140Kb of hardcoded crap...
[21:07] <grogbot_> [discord] <strangerke> I'll consider the PR (or not) when it's done
[21:14] <grogbot_> [discord] <eientei> Thankfully TDH's separate intro binary is only 81Kb
[21:15] <grogbot_> [discord] <eientei> TDH also has some .VOC in the a couple of the cutscene .GXL files, the only use of .VOC in the whole game...
[21:23] <grogbot_> [discord] <strangerke> I bindiffed the WW binaries with a game called ABC v4 or somethingwhich had the debug symbols to get the most of the GX Toolkit... Then bindiffed with TDH, there's quite a lot I can keep
[21:23] <grogbot_> [discord] <strangerke> it'll help for sure
[21:24] <grogbot_> [discord] <strangerke> I'm only not sur if I can tweak the WW engine to handle the TDH logic by bending a bit this logic to fit to WW engin, or if a separate engine is required
[21:28] <grogbot_> [discord] <eientei> Huh, the WW/TDH composer also did the music for Mario is Missing!, Mario's Time Machine and the Mario's Early Years games for DOS/Win16
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[21:43] <grogbot_> [discord] <bmsbotje> For this week's screenshot Friday only some work on showing inventory in the GUI.
[21:43] <grogbot_> [discord] <bmsbotje> https://cdn.discordapp.com/attachments/581224061091446795/1479595384169955513/image.png?ex=69ac9c15&is=69ab4a95&hm=ac4039ccfe18ca04b845faada3d548353a9f1278019dd346695dffd6021054d3&
[21:45] <grogbot_> [discord] <startropic1> I still need to finish KQ8
[21:48] <Scummette> [scummvm] whoozle pushed 3 new commits to master: https://is.gd/W2cvUi
[21:48] <Scummette> scummvm/master 6f56246 whoozle: PHOENIXVR: make setcursor's last argument optional
[21:48] <Scummette> scummvm/master 469a08e whoozle: PHOENIXVR: add waves plugin
[21:48] <Scummette> scummvm/master aae6e7e whoozle: PHOENIXVR: grammar fixes for all Loch Ness scripts
[21:55] <Scummette> [scummvm] whoozle pushed 1 new commits to master: https://is.gd/ZMdwKV
[21:55] <Scummette> scummvm/master 5d378e5 whoozle: PHOENIXVR: script/warp commands are asynchronous and require resuming engine execution, close console after them
[22:00] <Scummette> [scummvm] whoozle pushed 1 new commits to master: https://is.gd/6fELbrS
[22:00] <Scummette> scummvm/master af0b802 whoozle: PHOENIXVR: wrap necronomicon fix in getGameId() == "necrono"
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[22:43] <grogbot_> [discord] <eientei> So does Sierra
[23:27] <grogbot_> [discord] <startropic1> Too bad Sierra is dead now
[23:28] <grogbot_> [discord] <startropic1> Currently owned by Micro$oft as part of Activision Blizzard
[23:35] <Scummette> [scummvm] whoozle pushed 1 new commits to master: https://is.gd/6fTir0
[23:35] <Scummette> scummvm/master d31f2df whoozle: PHOENIXVR: allow .pak compression for any files
[23:47] <grogbot_> [discord] <pandorify> not exactly scummvm, but I got grim mouse working on residual
[23:47] <grogbot_> [discord] <pandorify> https://cdn.discordapp.com/attachments/581224061091446795/1479626512528441414/20260306_184446.jpg?ex=69acb912&is=69ab6792&hm=0c7f1972a613df6816028f61b94a6d135735c8997ce9ec9576ca9eca047a35bd&
[23:47] <grogbot_> [discord] <pandorify> on windows xp
[23:47] <grogbot_> [discord] <pandorify> still can't find grim mouse 0.7, so I'm using 0.6
[00:00] --- Sat Mar 7 2026