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[02:27] <Scummette> [scummvm] dreammaster closed pull request #7782: MAD: NEBULAR: Further Macintosh cleanup & updates (master...rex-mac-followup) Error, database insert failed
[02:27] <Scummette> [scummvm] dreammaster pushed 5 new commits to master: Error, database insert failed
[02:27] <Scummette> scummvm/master f68a21e fusefib: MADS: NEBULAR: Encapsulate Macintosh runtime state
[02:27] <Scummette> scummvm/master 95eaa42 fusefib: MADS: NEBULAR: Give Macintosh menus their own path
[02:27] <Scummette> scummvm/master 9e57b37 fusefib: MADS: NEBULAR: Preserve Macintosh interface text colors
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[03:32] <Scummette> [scummvm] aquadran pushed 1 new commits to master: Error, database insert failed
[03:32] <Scummette> scummvm/master 888b2e4 aquadran: WINTERMUTE: Mark tested completable games as stable - missed few entries
[06:39] <Scummette> [scummvm] meekee7 opened pull request #7785: NANCY: move instead of copy surface (master...jan-nancy-surface-move) Error, database insert failed
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[08:09] <Scummette> [scummvm] bluegr closed pull request #7785: NANCY: move instead of copy surface (master...jan-nancy-surface-move) Error, database insert failed
[08:09] <Scummette> [scummvm] bluegr pushed 1 new commits to master: Error, database insert failed
[08:09] <Scummette> scummvm/master 3f986cc meekee7: NANCY: move instead of copy surface
[08:29] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: Error, database insert failed
[08:29] <Scummette> scummvm/master 047ee32 dwatteau: IMAGE: GIF: Fix DGifCloseFile() build error with giflib 5.0.x
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[09:11] <Scummette> [scummvm] sev- pushed 4 new commits to master: Error, database insert failed
[09:11] <Scummette> scummvm/master 3ecd8d2 11-andy-11: MACVENTURE: Fix script sleep opcodes truncating sub-second delays
[09:11] <Scummette> scummvm/master 1069a5f 11-andy-11: MACVENTURE: Fix crash when inventory windows are closed out of order
[09:11] <Scummette> scummvm/master ad39989 11-andy-11: MACVENTURE: Fix use-after-free in the inventory window callback
[09:11] <Scummette> [scummvm] sev- closed pull request #7773: MACVENTURE: Deja Vu playtesting fixes (master...macventure-sleep-timing) Error, database insert failed
[10:50] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: Error, database insert failed
[10:50] <Scummette> scummvm/master 4cabb86 dreammaster: MADS: NEBULAR: Add missing GAMEOPTION_ORIGINAL_SAVELOAD from detection entries
[10:50] <Scummette> scummvm/master 5f75a0b dreammaster: MADS: Grab a savegame thumbnail before opening original game dialogs
[10:50] <Scummette> scummvm/master b049396 dreammaster: MADS: NEBULAR: Fix background when saving using ScummVM GMM
[10:50] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: Error, database insert failed
[10:50] <Scummette> scummvm/master 39e8d97 weblate: I18N: Update translations templates
[12:09] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[12:09] <Scummette> scummvm/master 215dfd5 dreammaster: MADS: PHANTOM: Fix crash on demo startup
[13:24] <Scummette> [scummvm] merbanan opened pull request #7786: Cryo eden dos (master...cryo_eden_dos) Error, database insert failed
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[15:04] <Scummette> [scummvm] Helco pushed 1 new commits to master: Error, database insert failed
[15:04] <Scummette> scummvm/master e527ca9 Helco: ALCACHOFA: Add russian variant of corvino
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[17:17] <Scummette> [scummvm] aquadran pushed 1 new commits to master: Error, database insert failed
[17:17] <Scummette> scummvm/master 5b8b7af aquadran: WINTERMUTE: Mark 'Alavi Detective' as stable
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[20:01] <Scummette> [scummvm] 11-andy-11 opened pull request #7787: MACVENTURE: Fix placement and size of new inventory windows (master...macventure-inv-cascade) Error, database insert failed
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[20:51] <grogbot> [discord] <dreammaster> Screenshot Friday here again. And as before, polishing of the MADS engine continues unabated. I've had two focuses this week. First of all, there's been work on the AnimView code for rendering the intro/endgame cutscenes. I've fixed several problems related to background scrolling/panning, as well as for displaying decompress-on-the-fly style sprites. There's still further work to do to get the intro looking completely like it does
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[20:51] <grogbot> [discord] <dreammaster> And of course, there's been various miscellaneous bugfixes. Finally reaching official testing is tantalizingly (and frustratingly) close. For my screenshots today, I'm including two from the demos, showing what happens when you try to go beyond the bounds of the demo area.
[20:51] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1535027502848806982/scummvm-nebular-demo-00000.png?ex=6a764544&is=6a74f3c4&hm=4868e717e3a7b2fa6c648bf7d75f1a1c5829d08088164c2561e7b9672c978dd4&
[20:51] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1535027503326822532/scummvm-phantom-demo-00000.png?ex=6a764544&is=6a74f3c4&hm=319a774b5e0c87298b8226a3908263ae5785288b1d657b9ba18cbad387effa0e&
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[21:01] <grogbot> [discord] <thebigcore> Regarding <https://www.scummvm.org/news/20260713/>, there's a third game in that series too, right?
[21:03] <grogbot> [discord] <thebigcore> Great work!
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[21:25] <Scummette> [scummvm] tag2015 pushed 2 new commits to master: Error, database insert failed
[21:25] <Scummette> scummvm/master f83e9aa tag2015: AGS: Add detection for reported games/versions
[21:25] <Scummette> scummvm/master 5e48e16 tag2015: AGS: Add detection for new games
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[23:10] <grogbot> [discord] <dreammaster> Thanks 😄 At this point, I'm already looking forward to having "free time". Previously, I'd worked on the M4 games because they'd been pending for a while, then immediately onto Hodj n Podj, and then onto the MADS games because with them too it was high past time to try and get them fully supported. In a sense, apart from brief Christmas mini-projects like God of Thunder, it's been years since I could just take things easy and "m
[23:10] <grogbot> [discord] <dreammaster> I'm also interested to find out whether AI can assist me in disassembling the old Legend Entertainment games. Particularly since they're parser based, AI may be invaluable in identifying grammatical analysis & processing of entered sentences, and coming up with appropriate function names. I haven't started any experiments yet; don't want to get too distracted from finishing up the remaining MADS stuff 😅
[23:10] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1535062483927044237/ags.png?ex=6a7665d8&is=6a751458&hm=cfa3f265f27e1f8fa4f75f95e916bf53c2c22697670b331e7a00d9580bf514ec&
[23:25] <grogbot> [discord] <eientei> Yes, though it appears to use a different engine
[00:00] --- Fri Aug 7 2026