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[00:04] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/XUSaoS
[00:04] <Scummette> scummvm/master e14ff21 orgads: BACKENDS: OPENGL: Unpanic warning
[00:04] <Scummette> [scummvm] sev- closed pull request #7286: BACKENDS: OPENGL: Unpanic warning (master...unpanic) https://is.gd/bbVOK3
[00:16] <grogbot_> [discord] <pandorify> For some reason Grim Fandango isnt working on my ScummVM Wii install, anyone know why what might be?
[00:16] <grogbot_> [discord] <pandorify> its not detected
[00:16] <grogbot_> [discord] <pandorify> pc ScummVM detects it
[00:17] <grogbot_> [discord] <pandorify> I can see that ResidualVM used to work with it and its merged now so it would seem like this would too
[00:35] <grogbot_> [discord] <dreammaster> This is relevant: https://forums.scummvm.org/viewtopic.php?t=17054
[00:36] <grogbot_> [discord] <dreammaster> TLDR: The 3d games aren't generally supported on the Wii and other less powerful handheld systems.
[00:37] <grogbot_> [discord] <pandorify> It was supported on residualvm
[00:37] <grogbot_> [discord] <pandorify> and ran fine on there
[00:37] <grogbot_> [discord] <pandorify> so i see no reason it wouldnt on wii
[00:38] <grogbot_> [discord] <pandorify> only issue on wii was that there was some text/console stuff that would invade the screen for a split second every once in a while
[00:38] <grogbot_> [discord] <pandorify> otherwise the game is entirely completable on residualvm
[00:40] <grogbot_> [discord] <ccawley2011> TinyGL currently requires a lot of RAM, which rules out a number of platforms such as the 3DS, and the Wii has a similar amount.
[00:41] <grogbot_> [discord] <ccawley2011> To run well, it'll likely need a custom renderer, which requires a lot of engine-specific code.
[00:41] <grogbot_> [discord] <pandorify> I assume that tinygl wasn't what residual was using?
[00:41] <grogbot_> [discord] <pandorify> because it ran fine on there
[00:42] <grogbot_> [discord] <ccawley2011> I don't remember how the Wii version of ResidualVM worked, but it was done by a third-party and was never part of ResidualVM officially.
[00:42] <grogbot_> [discord] <pandorify> oh
[00:43] <grogbot_> [discord] <pandorify> random magic man
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[00:57] <grogbot_> [discord] <Digitall> The source can be found here: https://dlhb.gamebrew.org/wiihomebrews/residualvmwii.7z
[00:58] <grogbot_> [discord] <Digitall> Would need to work out where it forked off from residualvm and create a patch for it... if possible... and then try to work out if this could be applied to current ScummVM
[00:59] <grogbot_> [discord] <Digitall> It appears that it was a very early hack using SDL as the backend... and was not very stable https://gbatemp.net/threads/residualvm-wii-grim-fandango-interpreter.342214/
[01:04] <grogbot_> [discord] <pandorify> it's not exactly lag free on the wii
[01:04] <grogbot_> [discord] <pandorify> but it does run
[01:05] <grogbot_> [discord] <pandorify> *I also couldn't figure out how to do point to click instead of manually controlling in residual Manny with the Wii remote dpad which wasn't exactly the most streamlined experience*
[01:06] <grogbot_> [discord] <pandorify> *I also couldn't figure out how to do point to click instead of manually controlling Manny in residual with the Wii remote dpad which wasn't exactly the most streamlined experience* (edited)
[01:10] <grogbot_> [discord] <pandorify> might just be how it is though, I've only played the remaster
[01:14] <grogbot_> [discord] <Digitall> The original is tank controls ... that is normal
[01:15] <grogbot_> [discord] <Digitall> https://en.wikipedia.org/wiki/Tank_controls if not aware
[02:01] <Scummette> [scummvm] btb opened pull request #7287: KYRA: EOB: fix compass after spellbook abort (master...fixspellbookabort) https://is.gd/MltuWK
[02:03] <grogbot_> [discord] <pandorify> doesn't work well with a wiimote imo
[02:03] <grogbot_> [discord] <pandorify> game devs should have optimized for that smhing
[02:10] <grogbot_> [discord] <Digitall> You are welcome to return your copy for a full refund...
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[06:20] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/kWKjdH
[06:20] <Scummette> scummvm/master 6902e95 dreammaster: BAGEL: METAGAME: Added clicks console command
[06:23] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/hDTrYt
[06:23] <Scummette> scummvm/master 096d530 dreammaster: BAGEL: METAGAME: Re-added accidentally cut debug line
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[08:00] <grogbot_> [discord] <bmsbotje> @pandorify there _was_ a fork of ResidualVM that added mouse controls to Grim, but it never made it to the main repo nor to ScummVM I think. https://github.com/tobiaspfaff/grim_mouse
[08:02] <grogbot_> [discord] <pandorify> I couldn't find a build for the newest version anywhere
[08:02] <grogbot_> [discord] <pandorify> ig I could do it myself
[08:03] <grogbot_> [discord] <pandorify> not that I know how to do that though
[08:03] <grogbot_> [discord] <bmsbotje> I don't think that fork was ever built for non-desktop platforms
[08:04] <grogbot_> [discord] <pandorify> I meant the desktop build
[08:05] <grogbot_> [discord] <pandorify> 0.7 used to have a download page but it went down and never got archived
[08:05] <grogbot_> [discord] <pandorify> I was looking into it a little earlier
[08:11] <grogbot_> [discord] <retrodroidgaming> Positively surprised to see Crusader and Little Big Adventure on scummvm. Only one Crusader works for me, I think 'no regret' doesn't launch. But oh boy these titles are pretty
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[11:41] <Scummette> [scummvm] avnishkirnalli opened pull request #7288: DIRECTOR: DT: Implement Cast Details (master...director-debugger-cast-details) https://is.gd/UHe5Ls
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[11:44] <Scummette> [scummvm] sev- closed pull request #7288: DIRECTOR: DT: Implement Cast Details (master...director-debugger-cast-details) https://is.gd/UHe5Ls
[11:44] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/w9hwNo
[11:44] <Scummette> scummvm/master 60e02b0 avnishkirnalli: DIRECTOR: DT: Add Cast Details window to Director engine debugger UI
[11:44] <Scummette> scummvm/master 1909d80 avnishkirnalli: DIRECTOR: DT: Add All CastMember property inspectors
[11:49] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/qZNpHB
[11:49] <Scummette> scummvm/master 9f41cc0 sev-: DIRECTOR: DT: Fix warning
[12:51] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/dZryBw
[12:51] <Scummette> scummvm/master 2ad2bf2 antoniou79: I18N: Update translation (Greek)
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[13:25] <Scummette> [scummvm] robertmegone closed pull request #7276: SCUMM: MI1 SEGA CD - Add the option to use the original 'wait' cursor on the pause menu (master...mi-segacd-wait-cursor) https://is.gd/oU1WC1
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[14:41] <Scummette> [scummvm] sdelamarre pushed 1 new commits to master: https://is.gd/FfFKbs
[14:41] <Scummette> scummvm/master 264cddc sdelamarre: GOB: Fix conditions preventing a video to be advanced by updateLive
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[14:56] <Scummette> [scummvm] robertmegone reopened pull request #7276: SCUMM: MI1 SEGA CD - Add the option to use the original 'wait' cursor on the pause menu (master...mi-segacd-wait-cursor) https://is.gd/oU1WC1
[15:02] <grogbot_> [discord] <startropic1> ScummVM running an action game??
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[15:51] <grogbot_> [discord] <sev____> SPY Fox in Dry Cereal? Yes!
[15:51] <grogbot_> [discord] <sev____> SPY Fox in Cheese Chase? Yes! (edited)
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[16:33] <grogbot_> [discord] <ranaalihassnain> Hi @sev____ , I am following the official Wiki guide: https://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio.
[16:33] <grogbot_> [discord] <ranaalihassnain> My build is almost complete (93 succeeded), but I'm stuck on the final project with an SDL.h: No such file or directory error. I have set the SCUMMVM_LIBS variable to F:\ScummVM_Libraries and verified that SDL.h exists in the include/SDL2 folder, but Visual Studio still can't find it. I'm currently trying to build with only the SCUMM engine enabled to simplify things.
[16:35] <grogbot_> [discord] <sev____> You missed one of the first steps of downloading precompiled libraries and setting up paths to them
[16:37] <grogbot_> [discord] <ranaalihassnain> I have downloaded the precompiled libraries and placed them in F:\ScummVM_Libraries. I also set the SCUMMVM_LIBS environment variable to that path. However, Visual Studio still gives SDL.h: No such file or directory.
[16:40] <grogbot_> [discord] <losetech> is it say SDL2.h or SDL\SDL2.h?
[16:44] <grogbot_> [discord] <sev____> @ranaalihassnain since I see you struggling with it for like three weeks now, My suggestion is to stop torturing yourself and set up mingw64
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[17:00] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/HaGsEz
[17:00] <Scummette> scummvm/master 66913e8 sev-: NEWS: add ALG games
[17:00] <Scummette> scummvm/master 911f3c8 sev-: ALG: Enable the engine
[17:00] <Scummette> scummvm/master a561f61 sev-: ALG: Mark games for testing
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[17:38] <grogbot_> [discord] <ranaalihassnain> SDL2.h
[17:38] <grogbot_> [discord] <ranaalihassnain> yeah okay I try this
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[17:53] <Scummette> [scummvm] Krish2882005 opened pull request #7289: DIRECTOR: DT: Add Light theme and refactor themes (master...colortheme-fixes) https://is.gd/fqEXzJ
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[18:02] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/2GR4CP
[18:02] <Scummette> scummvm/master ccbd300 lephilousophe: TEST: Fix build
[18:09] <Scummette> [scummvm] Krish2882005 opened pull request #7290: GIT: Add vcpkg_installed to .gitignore (master...patch-1) https://is.gd/HUDPO8
[18:10] <ScummBot> Build [#16998](https://buildbot.scummvm.org/#/builders/43/builds/16998) of `master-debian-i686` completed successfully.
[18:10] <ScummBot> Build [#17009](https://buildbot.scummvm.org/#/builders/60/builds/17009) of `master-debian-x86-64` completed successfully.
[18:13] <ScummBot> Build [#15145](https://buildbot.scummvm.org/#/builders/34/builds/15145) of `fetch-master` completed successfully.
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[18:17] <Scummette> [scummvm] sev- closed pull request #7290: GIT: Add vcpkg_installed to .gitignore (master...patch-1) https://is.gd/HUDPO8
[18:17] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/UfJC13
[18:17] <Scummette> scummvm/master 95b3241 Krish2882005: GIT: Add vcpkg_installed to .gitignore
[18:18] <Scummette> [scummvm] sev- closed pull request #7289: DIRECTOR: DT: Add Light theme and refactor themes (master...colortheme-fixes) https://is.gd/fqEXzJ
[18:18] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/j5Dkqt
[18:18] <Scummette> scummvm/master 3e20e03 ramyak-sharma: DIRECTOR: DT: Add new theme (color)
[18:18] <Scummette> scummvm/master a276163 Krish2882005: BACKENDS: IMGUI: Make ImGuiLogger _colors public
[18:18] <Scummette> scummvm/master 28e6fbd Krish2882005: DIRECTOR: DT: Refactor theme system and add global Dark/Light toggle
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[18:57] <Scummette> [scummvm] athrxx closed pull request #7287: KYRA: EOB: fix compass after spellbook abort (master...fixspellbookabort) https://is.gd/MltuWK
[18:57] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/l6zQFW
[18:57] <Scummette> scummvm/master bcc1e9f btb: KYRA: EOB: fix compass after spellbook abort
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[19:34] <grogbot_> [discord] <ranaalihassnain> Hi @sev____ I have successfully build MinGW^4 setup on my window and now what should i do
[19:40] <grogbot_> [discord] <sev____> @ranaalihassnain depends on what you are looking for.
[19:40] <grogbot_> [discord] <sev____> PS. When is your this spam thing going to be lifted? Your messages are not visible by default and people have to unfold them
[19:44] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/iwdyeA
[19:44] <Scummette> scummvm/master c04ae1d sev-: AGS: Added gob6 v10 detection entry
[19:49] <grogbot_> [discord] <ranaalihassnain> I've decided to work on the 'Add Text-to-Speech to more games' project for GSoC. I want to start with a small task or a bug fix to make my first Pull Request. Could you please suggest a simple engine that currently lacks TTS support where I can start exploring
[19:50] <grogbot_> [discord] <losetech> it could be that you use reply, no need to use reply when answering something that was just said. it just creates unneeded pings
[19:51] <grogbot_> [discord] <sev____> @losetech are you repling to me or to Rana?
[19:53] <grogbot_> [discord] <sev____> if to me, then I am not quite following you
[20:03] <grogbot_> [discord] <ranaalihassnain> I think @losetech is replying to me, okay I understand now i will not use reply when answering something that was just said
[20:04] <grogbot_> [discord] <ilducci> Curiosity question: what was the codec used in the ALG DOS games?
[20:04] <grogbot_> [discord] <ilducci> Curiosity question: what was the video codec used in the ALG DOS games? (edited)
[20:08] <grogbot_> [discord] <gu3> @dckone 👆
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[23:35] <Scummette> [scummvm] ramyak-sharma opened pull request #7291: DIRECTOR: DT: Score: Add Center button, QOL changes (master...director-score-changes) https://is.gd/pILwMp
[23:41] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/bF850b
[23:41] <Scummette> scummvm/master b2f3442 ramyak-sharma: DIRECTOR: DT: Score: Add Center button, QOL changes
[23:41] <Scummette> [scummvm] sev- closed pull request #7291: DIRECTOR: DT: Score: Add Center button, QOL changes (master...director-score-changes) https://is.gd/pILwMp
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[00:00] --- Fri Mar 6 2026