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[00:14] <grogbot> [discord] <dreammaster> I recall that some users had problems previously due to issues with their OpenGL drivers. Try editing your scummvm.ini file, see here:
[00:14] <grogbot> [discord] <dreammaster> https://docs.scummvm.org/en/latest/advanced_topics/configuration_file.html
[00:14] <grogbot> [discord] <dreammaster> and try changing the renderer from opengl, if it's set to that, to software and see i it fixes it.
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[01:52] <grogbot> [discord] <ojamentabe> Hello. I am running ScummVM on a anbernic RG 351v
[01:52] <grogbot> [discord] <ojamentabe> I was wondering...does anyone know if there is a planned port for Oregon Trail II?
[01:52] <grogbot> [discord] <ojamentabe> I've been looking everywhere for a way to play that on a handheld
[01:53] <grogbot> [discord] <ojamentabe> ScummVM seems like the most logical emulator platform for the game
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[02:07] <grogbot> [discord] <dreammaster> Greetings. First of all, ScummVM isn't an emulator. An emulator simulates a specific system, such as DosBox pretending to be an old DOS machine, and letting you play any old DOS game. ScummVM instead completely reimplements specific classic adventure and role playing games from scratch in code, allowing for bugfixes and enhancements that weren't possible on the original. This has bearing on your question. Oregon Trail is a simulati
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[05:18] <Scummette> [scummvm] OMGPizzaGuy opened pull request #6466: IMAGE: Use palette class in Cinepak decoder. (master...cinepak-palette) https://is.gd/G74zw6
[05:23] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/28DAYz
[05:23] <Scummette> scummvm/master eca2c24 Strangerke: M4: Remove a couple of includes in vars, add some consts
[05:34] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/Dr31od
[05:34] <Scummette> scummvm/master a9dcb56 Strangerke: M4: RIDDLE: Fix a bug when look at SHIH CHI tablets, room 204
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[08:16] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/4LtjNz
[08:16] <Scummette> scummvm/master ebb6206 neuromancer: FREESCAPE: enable drawCelestialBody in TinyGL
[08:21] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/L1amo2
[08:21] <Scummette> scummvm/master 45a0759 Strangerke: M4: RIDDLE: Fix sending package to NY, room 201
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[08:45] <grogbot> [discord] <dwa> I see you are already using the `-r` option, which is the good choice in your case (as you decided to follow CP852). You can then use the `iconv` Unix utility to do an automatic CP852 conversion.
[08:45] <grogbot> [discord] <dwa> i.e., locally, just use UTF-8 to edit your translation file (all modern text editors have support to it), and tell `iconv` to do a temporary CP852 conversion just for the `scummtr` calls:
[08:45] <grogbot> [discord] <dwa> ```
[08:45] <grogbot> [discord] <dwa> export-text:
[08:45] <grogbot> [discord] <dwa> $(SCUMMTR_BIN_PATH)/scummtr -g atlantis -p $(INDY4_DATA_PATH) -r -o -f tmp_texts_oem852.txt
[08:45] <grogbot> [discord] <dwa> iconv -f CP852 -t UTF-8 tmp_texts_oem852.txt > texts.txt
[08:45] <grogbot> [discord] <dwa> $(RM) tmp_texts_oem852.txt
[08:45] <grogbot> [discord] <dwa> import-text:
[08:45] <grogbot> [discord] <dwa> # XXX: you an also use the '-c' or '-t CP852//TRANSLIT' options if you want to
[08:45] <grogbot> [discord] <dwa> # deal in a particular way with UTF-8 characters not being part of CP852
[08:45] <grogbot> [discord] <dwa> iconv -f UTF-8 -t CP852 texts.txt > tmp_texts_oem852.txt
[08:45] <grogbot> [discord] <dwa> $(SCUMMTR_BIN_PATH)/scummtr -g atlantis -p $(INDY4_DATA_PATH) -r -i -f tmp_texts_oem852.txt
[08:46] <grogbot> [discord] <dwa> $(RM) tmp_texts_oem852.txt
[08:46] <grogbot> [discord] <dwa> ```
[08:46] <grogbot> [discord] <dwa> (untested.)
[08:46] <grogbot> [discord] <dwa> Warning: UTF-8 is used for modern convenience, but don't rely on full Unicode support (scummtr and the old SCUMM games have no support for it). If you type a real '&' or non-breaking space character, iconv/scummtr won't know what to do with it, because the old DOS code pages often didn't have any support for it (unless you "steal" a character for it in your font tables& LucasArts already did that for some characters anyway, see `^` use
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[09:04] <grogbot> [discord] <mdb977> @alphadub Again, wrong discord I think. Did you tried the knulli cfw as recommended in the PM discord? Did you followed https://knulli.org/systems/scummvm/?
[09:33] <grogbot> [discord] <sev____> OMG
[09:33] <grogbot> [discord] <sev____> that "guide" has to be burned down
[09:33] <grogbot> [discord] <sev____> it misleads users on several levels.
[09:36] <grogbot> [discord] <mdb977> Beside that trying to play scummvm games on non-touch handheld devices is a bad idea, imho. I'm just trying to help.
[09:36] <grogbot> [discord] <sev____> how so?
[09:37] <grogbot> [discord] <sev____> only very few platforms supported by ScummVM have touch screen
[09:37] <grogbot> [discord] <mdb977> Yeah, but mouse support.
[09:37] <grogbot> [discord] <sev____> moreover, practically all games supported by ScummVM require mouse, not touch
[09:38] <grogbot> [discord] <mdb977> Mouse emulated with analog triggers I cannot get used to.
[09:38] <grogbot> [discord] <sev____> so, the mouse could be emulated with directional keys. well, has been emulated from the very beginning
[09:38] <grogbot> [discord] <sev____> is there a way to reach out to this knulli guide author?
[09:38] <grogbot> [discord] <sev____> for amending the article?
[09:40] <grogbot> [discord] <mdb977> I don't want to discuss personally opinions. Nor, I want to make you guys any additional work. Again, simply want to help. Beeing grateful for all the work you do.
[09:43] <grogbot> [discord] <mdb977> Ah, O. K. Discord links forbidden.
[09:45] <grogbot> [discord] <mdb977> I think best way would be via their Discord. Sorry if posting the invitation violated the server rules.
[09:47] <grogbot> [discord] <sev____> yes, thanks! I've found their discord. trying to reach out to them
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[09:50] <grogbot> [discord] <supsuper> there's also a git here: <https://github.com/knulli-cfw/knulli.org>
[09:58] <grogbot> [discord] <sev____> Frankly speaking, I do not want to be a co-author, as that will show my endorsement
[09:59] <grogbot> [discord] <supsuper> at least they didn't call it an emulator 🤣
[09:59] <grogbot> [discord] <sev____> they did
[10:00] <grogbot> [discord] <sev____> they even called that there are two scummvm emulators 🤦 B
[10:00] <grogbot> [discord] <supsuper> isn't that retroarch?
[10:01] <grogbot> [discord] <sev____> please define "that"
[10:06] <grogbot> [discord] <supsuper> > KNULLI comes with two different ScummVM emulators: The RetroArch-integrated ScummVM core (libretro:scummvm) and the standalone ScummVM (scummvm).
[10:06] <grogbot> [discord] <supsuper> sorry i read that wrong
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[10:36] <grogbot> [discord] <eientei> Obviously they emulate ScummVM
[10:36] <grogbot> [discord] <supsuper> that's how i read it 😛
[11:34] <grogbot> [discord] <supsuper> the dark seed font is really cursed
[11:37] <Scummette> [scummvm] bluegr closed pull request #6466: IMAGE: Use palette class in Cinepak decoder. (master...cinepak-palette) https://is.gd/G74zw6
[11:37] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/ABtGlO
[11:37] <Scummette> scummvm/master b940265 OMGPizzaGuy: IMAGE: Use palette class in Cinepak decoder.
[11:39] <grogbot> [discord] <robert200304> Well, i am in the Scummvm.ini, but there's not much to edit. Any suggestions?
[11:39] <grogbot> [discord] <robert200304> https://cdn.discordapp.com/attachments/581224061091446795/1346809392292429884/IMG_20250305_133805_572.jpg?ex=67c9897d&is=67c837fd&hm=e5b4d265530299d0995c96dad7f99476133abdcc95f3b561c6967982558c0ab9&
[11:39] <grogbot> [discord] <robert200304> To fix this?
[11:45] <grogbot> [discord] <dwa> I would avoid using WordPad to edit that
[11:45] <grogbot> [discord] <dwa> Try this instead:
[11:45] <grogbot> [discord] <dwa> - close ScummVM
[11:45] <grogbot> [discord] <dwa> - type Windows+R on your keyboard (to open the Execute menu)
[11:45] <grogbot> [discord] <dwa> - paste `notepad %APPDATA%\ScummVM\scummvm.ini`, then enter
[11:45] <grogbot> [discord] <dwa> - in Notepad, add this new line at the end of your file: `gfx_mode=surfacesdl`
[11:45] <grogbot> [discord] <dwa> - Ctrl-S (save) that file, quit Notepad, start ScummVM again
[11:45] <grogbot> [discord] <dwa> I would avoid using WordPad to edit that
[11:45] <grogbot> [discord] <dwa> Try this instead:
[11:45] <grogbot> [discord] <dwa> - close ScummVM
[11:46] <grogbot> [discord] <dwa> - type Windows+R on your keyboard (to open the Execute menu)
[11:46] <grogbot> [discord] <dwa> - paste `notepad %APPDATA%\ScummVM\scummvm.ini` into it, then enter
[11:46] <grogbot> [discord] <dwa> - in Notepad, add this new line at the end of your file: `gfx_mode=surfacesdl`
[11:46] <grogbot> [discord] <dwa> - Ctrl-S (save) that file, quit Notepad, start ScummVM again (edited)
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[15:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/yCkRjo
[15:19] <Scummette> scummvm/master 5633973 : I18N: Update translation (Hungarian)
[15:39] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/ug2CDP
[15:39] <Scummette> scummvm/master a0ceebb sev-: SWORD25: Fix debug flags
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[18:04] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/faCbp7
[18:04] <Scummette> scummvm/master 4fd1f95 : I18N: Update translation (Hungarian)
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[19:19] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/4uZH8v
[19:19] <Scummette> scummvm/master bfed6a5 sev-: DIRECTOR: DT: Highlight selected channel number in score window
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[21:25] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/Eylz3O
[21:25] <Scummette> scummvm/master 400163d akramhany: FREESCAPE: Make energy reaching 0 condition apply to Driller only
[21:25] <Scummette> [scummvm] neuromancer closed pull request #6463: FREESCAPE: Fix Flying-Mode Related Issues (master...darkside-endgame) https://is.gd/PNnQpD
[21:28] <Scummette> [scummvm] dependabot[bot] pushed 1 new commits to dependabot/pip/doc/docportal/jinja2-3.1.6: https://is.gd/nZJDid
[21:28] <Scummette> scummvm/dependabot/pip/doc/docportal/jinja2-3.1.6 f669e15 dependabot[bot]: Bump jinja2 from 3.1.5 to 3.1.6 in /doc/docportal
[21:28] <Scummette> [scummvm] dependabot[bot] opened pull request #6467: Bump jinja2 from 3.1.5 to 3.1.6 in /doc/docportal (master...dependabot/pip/doc/docportal/jinja2-3.1.6) https://is.gd/47AF7D
[21:30] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/wsZKyq
[21:30] <Scummette> scummvm/master f0e5650 Strangerke: M4: RIDDLE: Fix 3 bugs related to discussion with Wolf in room 402 (2 when exiting dialog, 1 after restoring a game)
[21:36] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/9uniz7
[21:36] <Scummette> scummvm/master 5f555e4 Strangerke: M4: RIDDLE: Cleanup and const in room 402
[21:40] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://is.gd/dTOxDc
[21:40] <Scummette> scummvm/master a6a7559 mgerhardy: TWINE: added lba2 demo detection entry
[21:47] <grogbot> [discord] <robert200304> I was not editing, just to have a better view, because on notepad it only showed a single line. But I'll try in a few minutes.
[22:05] <grogbot> [discord] <dwa> yeah or you can use notepad++
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[22:25] <grogbot> [discord] <invwar> vim 😄
[22:26] <grogbot> [discord] <invwar> no, notepad++ best!
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[22:38] <grogbot> [discord] <robert200304> I know. But nevermind that, it still doesn't work, probably I changed something in settings when it worked at first. But now when it opens, it shows black screen and the white square at the right corner (1/4 of the app at the right corner) after a second.
[22:38] <grogbot> [discord] <robert200304> And no, i reinstalled it, I deleted the Ini, same thing, even with the new line In the Ini file it didn't work...
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[22:44] <grogbot> [discord] <dwa> could you try running something like `C:\Program Files\ScummVM\scummvm.exe --console -d6` ?
[22:44] <grogbot> [discord] <dwa> that should open a console window with some info that could be useful to understand what's going on
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[22:51] <Scummette> [scummvm] bluegr closed pull request #6467: Bump jinja2 from 3.1.5 to 3.1.6 in /doc/docportal (master...dependabot/pip/doc/docportal/jinja2-3.1.6) https://is.gd/47AF7D
[22:51] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/gAhUyE
[22:51] <Scummette> scummvm/master 449c68e dependabot[bot]: Bump jinja2 from 3.1.5 to 3.1.6 in /doc/docportal
[22:51] <Scummette> [scummvm] dependabot[bot] pushed 0 new commits to dependabot/pip/doc/docportal/jinja2-3.1.6: https://is.gd/f3epIe
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[23:11] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/ebYUbp
[23:11] <Scummette> scummvm/master 61e0021 bluegr: FREESCAPE: astyle whitespace fixes
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[23:33] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/7rVJN6
[23:33] <Scummette> scummvm/master 0a70a16 Strangerke: M4: RIDDLE: Fix some issues in conv402a in room 402
[00:00] --- Thu Mar 6 2025