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[00:50] <Scummette> [scummvm] dreammaster closed pull request #6687: ULTIMA1: Embed the logo and flags bitmaps in the executable (master...ultima1-xbm) https://is.gd/op7EBH
[00:50] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/H51M0q
[00:50] <Scummette> scummvm/master e07a211 ccawley2011: ULTIMA1: Embed the logo and flags bitmaps in the executable
[00:52] <Scummette> [scummvm] dreammaster closed pull request #6685: ULTIMA: Split up the Debugger classes (master...ultima-debugger) https://is.gd/56rVEK
[00:52] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/Z0Kk3u
[00:52] <Scummette> scummvm/master 8445a70 ccawley2011: ULTIMA: Split up the Debugger classes
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[07:01] <Scummette> [scummvm] bluegr closed pull request #6670: DS: Support returning errors when switching to unsupported resolutions (master...ds-gfx-transactions) https://is.gd/4KusYi
[07:01] <Scummette> [scummvm] bluegr pushed 3 new commits to master: https://is.gd/bPA0JE
[07:01] <Scummette> scummvm/master 4e3ef8f ccawley2011: DS: Support returning errors when switching to unsupported resolutions
[07:01] <Scummette> scummvm/master 9199586 ccawley2011: DREAMWEB: Remove compile time resolution check
[07:02] <Scummette> scummvm/master dcf4a6f ccawley2011: HYPNO: Use 320x200 for the quit scene
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[07:19] Nick change: Smedles_ -> Smedles
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[07:56] <Scummette> [scummvm] BJNFNE opened pull request #6689: DIRECTOR: use for "ein" uppercase for TKKG comments (master...tkkg-director) https://is.gd/72CBP9
[08:49] <Scummette> [scummvm] BJNFNE opened pull request #6690: GOB: add comments for kScriptSourceFile files in demoplayer.cpp (master...demoplayer) https://is.gd/PEvDNQ
[09:25] <Scummette> [scummvm] bluegr closed pull request #6689: DIRECTOR: use for "ein" uppercase for TKKG comments (master...tkkg-director) https://is.gd/72CBP9
[09:25] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/tIbFyC
[09:25] <Scummette> scummvm/master f247afe BJNFNE: DIRECTOR: use for "ein" uppercase for TKKG comments
[09:55] <Scummette> [scummvm] bluegr closed pull request #6690: GOB: add comments for kScriptSourceFile files in demoplayer.cpp (master...demoplayer) https://is.gd/PEvDNQ
[09:55] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/JkQL3t
[09:55] <Scummette> scummvm/master 6546d18 BJNFNE: GOB: add comments for kScriptSourceFile files in demoplayer.cpp
[10:04] <grogbot> [discord] <antoniou79> Hello! I'm having some issues with Syberia and Syberia 2 and I was wondering if it's my setup or happens to others as well, before opening a ticket.
[10:04] <grogbot> [discord] <antoniou79> The versions I have for the games are the Mac versions as extracted from the GOG files (`syberia_en_2.0.0.1.pkg` and `syberia_2_en_1_0_0_gog_15710.pkg`). I followed the instructions from the ScummVM wiki (I have done this before and the games used to work properly with ScummVM, at least for the first screens that I had tested)
[10:04] <grogbot> [discord] <antoniou79> In ScummVM 2.9.1, I can add the games (`contents` folder) and launch them, but both get stuck in the starting logo screen. Music is still playing and apparently you can randomly click on the screen and "hit" the invisible "New Game" or "Continue" button. If I reach in game this way, or loading an old saved game, Kate's movement is too erratic (moving too fast at parts or almost teleporting) and there's some music issues (like a soun
[10:04] <grogbot> [discord] <antoniou79> In ScummVM 2.10.0git (local build from master HEAD), the games get past the loading logo screen ok, and the main menu is showing properly, but in-game the icons for navigation/options are missing. There are no issues with Kate's movement or the music though, that I noticed.
[10:12] <grogbot> [discord] <antoniou79> Eh, nevermind. These issues do not occur with ScummVM 2.9.0 so I'll open a ticket
[10:32] <grogbot> [discord] <mduggan> Yeah that's weird, as I just mentioned on the ticket there are basically no changes in `engines/tetraedge` on the 2.9 branch so if there's any regression it's because of some common code change or build differences..
[10:35] <grogbot> [discord] <mduggan> The only commit on the branch in that directory is `d18d0fd9446325de96a17af2e1bc72f0c832e95c` https://github.com/scummvm/scummvm/commit/d18d0fd9446325de96a17af2e1bc72f0c832e95c
[10:36] <grogbot> [discord] <supsuper> is it 3d? might have to do with the recent graphics3d merge
[10:38] <grogbot> [discord] <mduggan> yeah that could explain the problems on `master` (as could some other changes), but seeing issues on `2.9.1` is weird..

[11:27] <grogbot> [discord] <antoniou79> Yes, the issue was older than the 3d changes. I was testing for another ticket and ran across it there. At the time, 2.9.1 had not been released, and 2.9.0 did not get issues, so I thought that something in development was causing it and was known/not important to be resolved
[11:28] <grogbot> [discord] <antoniou79> This is the older ticket that I was testing for <https://bugs.scummvm.org/ticket/15923> (the issue of the ticket as reported in the OP was resolved)
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[11:29] <grogbot> [discord] <antoniou79> (except for the "PS" part that mentions the invisible menu)
[11:31] <grogbot> [discord] <antoniou79> I do recall trying to debug the issue that the engine could not find files that clearly existed under some subpath beyond "contents", and I *think* I had spotted some commit that was for another game that could have been affecting the file searching.
[11:31] <grogbot> [discord] <antoniou79> Maybe Ripley?
[11:43] <grogbot> [discord] <antoniou79> Nah, it's not the same engine.
[13:22] <grogbot> [discord] <antoniou79> I may have found something
[13:26] <grogbot> [discord] <antoniou79> or not... will look further into it. The potential culprit I thought I found was a change made 2 years ago...
[13:31] <grogbot> [discord] <antoniou79> I'll post my questions in the development channel
[14:09] <Scummette> [scummvm] BJNFNE opened pull request #6691: GOB: use for "Cd" uppercase for the sourceIsCD variable (master...sourceIsCD) https://is.gd/oXeYmi
[14:26] <Scummette> [scummvm] lephilousophe closed pull request #6691: GOB: use for "Cd" uppercase for the sourceIsCD variable (master...sourceIsCD) https://is.gd/oXeYmi
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[17:40] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://is.gd/KCfrNY
[17:40] <Scummette> scummvm/master 3c2f8ce ccawley2011: ULTIMA4: Ensure files are closed when necessary
[17:44] <Scummette> [scummvm] ccawley2011 opened pull request #6692: ULTIMA: Split up the UltimaEngine class (master...ultima-engine) https://is.gd/NMozQa
[17:52] <Scummette> [scummvm] aunnoman1 opened pull request #6693: SLUDGE: Add keymapper support (master...sludge-keymapper) https://is.gd/2rEhPo
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[18:24] <grogbot> [discord] <noblonski> hey guys! i was wondering if there will ever be an official version for the switch2. i know the big n is pretty complicated to deal with in such matters but who knows. has this been a topic at some point?
[18:25] <grogbot> [discord] <noblonski> with the mouse support, it would fit so well.
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[19:00] <grogbot> [discord] <sev____> official version as boxed thing, or you mean as the current scummvm port, requiring jailbroken device?
[19:02] <grogbot> [discord] <sev____> @noblonski
[19:44] <Botje> The nintendo developer page talks about signing an NDA to access the platform SDK, so very unlikely you can do that with an open source project.
[19:44] <Botje> @sev____: "the invite is invalid or has expired" when I try to join the discord link in topic
[19:45] <grogbot> [discord] <sev____> oh, in the IRC
[19:45] <grogbot> [discord] <sev____> let me check
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[19:46] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat
[19:46] Topic changed on #scummvm by sev!sev@scummvm/sev: ScummVM 2.9.1 || https://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Discord: https://discord.gg/4cDsMNtcpG || Channel logs: https://logs.scummvm.org
[19:46] <sev> fixed the Discord link for you, Botje
[19:47] <Botje> yep, that works. thanks.
[19:50] <grogbot> [discord] <supsuper> you'll have to wait for homebrew to catch up with switch 2
[20:14] <grogbot> [discord] <codengine_de> In theory, ScummVM could be dual-licensed especially for that purpose? 🤷 But licenses are not exactly my strength 😄
[20:14] <grogbot> [discord] <sev____> no
[20:15] <grogbot> [discord] <sev____> that's unfortunate, but this is the reality
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[20:58] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/STB8ja
[20:58] <Scummette> scummvm/master 5fd6c36 sev-: GUI: Fix macbinary checksum computations in the integrity dialog
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[21:59] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://is.gd/TM1eSu
[21:59] <Scummette> scummvm/master df3d532 sev-: GUI: Simplified checksum computation in the integrity dialog
[21:59] <Scummette> scummvm/master b5652ca sev-: COMMON: Added method to report if a file is in one of Mac formats
[21:59] <Scummette> scummvm/master 31abac5 sev-: GUI: Fixed checksum compilation for non-Mac files
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[23:15] <grogbot> [discord] <noblonski> i see. thanks a lot.
[23:24] <grogbot> [discord] <sev____> it is still not clear what did you mean in your question
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[23:53] <Scummette> [scummvm] tag2015 pushed 5 new commits to master: https://is.gd/Kv5bI5
[23:53] <Scummette> scummvm/master 603b3d0 tag2015: AGS: Add macros for AGS4 games in detection table
[23:53] <Scummette> scummvm/master 8c12aa5 tag2015: AGS: Display error message when running an AGS4 game
[23:53] <Scummette> scummvm/master 58499b3 tag2015: AGS: Add missing stubs for ags_d3d plugin
[00:00] --- Fri Jun 6 2025