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[00:03] <grogbot> [discord] <dr_voideater> it's not in any of the locations specified on the scummvm website
[00:04] <grogbot> [discord] <dr_voideater> (installed via homebrew)
[00:05] <grogbot> [discord] <dr_voideater> weird, it's not even in the config path specified in the global config in the GUI
[00:37] <Scummette> [scummvm] mikrosk opened pull request #6537: BASE: Add EVENT_EXIT_FROM_LAUNCHER (master...event_exit_from_launcher) https://is.gd/TWDQyO
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[02:27] <grogbot> [discord] <dreammaster> For my Screenshot Friday, I present the minimap for the Hodj n Podj Board Game mode. The board game is the main metagame of Hodj n Podj, and acts like a normal boardgame, with dice rolls and the players moving around the board to visit locations which include the various minigames. Over the last week, I've been focusing on various dialogs the boardgame uses, such as the included minimap, as well as player inventories and shops. Ov
[02:27] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1357904454430621746/scummvm-hodjnpodj-win-00000.png?ex=67f1e692&is=67f09512&hm=7f48bc54079279b08dc92dab9c2f0aaf458ef9e1f586e4d3416e75f0e46f9fd5&
[03:01] <Scummette> [scummvm] dasbidyendu closed pull request #6506: Update mactext-canvas.cpp (master...master) https://is.gd/31vX7P
[03:08] <Scummette> [scummvm] dasbidyendu opened pull request #6538: SCUMM: Null pointer and empty chunks tests in mactext , change cursor restoration in getmaxwidth. (master...master) https://is.gd/g7eWCS
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[05:03] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/2rtZXP
[05:03] <Scummette> scummvm/master e43a7b2 xaviu: I18N: Update translation (Catalan)
[05:14] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/ItDeKY
[05:14] <Scummette> scummvm/master d2618d0 Strangerke: M4: RIDDLE: Some cleanup in room 703, fix broken animation (blocker) in room 703, 705 and 706
[05:32] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/9ZLJxc
[05:32] <Scummette> scummvm/master 520fc09 Strangerke: M4: RIDDLE: Fix persisting wheel displayed in left wheel when removing it in room 705
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[06:17] Nick change: DominusExult -> Dominus
[06:49] <grogbot> [discord] <sev____> it is mentioned in Options -> Paths
[06:51] <grogbot> [discord] <dr_voideater> I know, but it isn't there
[06:53] <grogbot> [discord] <sev____> it is not in the Paths tab you mean?
[06:53] <grogbot> [discord] <sev____> or not in a file?
[06:53] <grogbot> [discord] <sev____> or not in the file location? (edited)
[06:53] <grogbot> [discord] <dr_voideater> here's my config path from Paths
[06:53] <grogbot> [discord] <dr_voideater> https://cdn.discordapp.com/attachments/581224061091446795/1357971406444564531/Screenshot_2025-04-05_at_8.53.20_AM.png?ex=67f224ed&is=67f0d36d&hm=56db662a90ad99aad46628978c92187806df765dafe35855e7114dc2151bb3b3&
[06:53] <grogbot> [discord] <dr_voideater> such directory does not exist on my mac
[06:53] <grogbot> [discord] <sev____> impossbile
[06:54] <grogbot> [discord] <sev____> this is a standard directory
[06:54] <grogbot> [discord] <sev____> ~/Library/Preferences
[06:54] <grogbot> [discord] <sev____> and then goes fike "ScummVM Preferences"
[06:54] <grogbot> [discord] <dr_voideater> https://cdn.discordapp.com/attachments/581224061091446795/1357971674854723665/Screenshot_2025-04-05_at_8.54.30_AM.png?ex=67f2252d&is=67f0d3ad&hm=79a490ee9598419a62b303ce651760768d233dfed3b4f8ff9a9be52720c078fd&
[06:54] <grogbot> [discord] <sev____> and then goes file "ScummVM Preferences" (edited)
[06:54] <grogbot> [discord] <sev____> of course
[06:54] <grogbot> [discord] <sev____> it is a file
[06:55] <grogbot> [discord] <sev____> not a directory
[06:55] <grogbot> [discord] <dr_voideater> ah, je*** i was trying to do it at 3 am, then woke up and tried again, I really need to fix my sleep
[06:56] <grogbot> [discord] <sev____> 🤷 B
[06:57] <grogbot> [discord] <dr_voideater> thanks, haven't slept more like 3h in the last 2 weeks, judging from our exchange my brain is atrophying, thanks and sorry
[06:57] <grogbot> [discord] <dr_voideater> haven't slept more like 3h in the last 2 weeks, judging from our exchange my brain is atrophying, thanks and sorry (edited)
[06:57] <grogbot> [discord] <sev____> no worries
[06:57] <grogbot> [discord] <sev____> enjoy
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[08:45] <Scummette> [scummvm] mikrosk closed pull request #6537: BASE: Add EVENT_EXIT_FROM_LAUNCHER (master...event_exit_from_launcher) https://is.gd/TWDQyO
[09:26] <Scummette> [scummvm] Ceres2805 opened pull request #6539: Wrote error messages where TODO's were commented (master...master) https://is.gd/FHnUD3
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[10:03] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://is.gd/sCGsAM
[10:03] <Scummette> scummvm/master 07c20aa mduggan: GUI: Partially revert c++11 iterators in saveload-dialog
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[11:37] <grogbot> [discord] <nutzzzo> https://github.com/Nutzzz/Spinnaker I wanted to dip my toe into reverse engineering, but I think there's a rip-current! Anyway, I figured maybe someone here would appreciate what I was able to come up with after a few days of messing around with the Spinnaker (Trillium/Telarium/Windham Classics) adventure games. I figured out the image format for PC, the tokenizer for "Nine Princes in Amber," and some other general observations. I'm
[12:09] <grogbot> [discord] <gu3> Spinnaker games are cool, I started to look at them some time ago, but finally settle to reverse "The scoop" since it was made in C instead of Pascal.
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[13:22] <grogbot> [discord] <thebigcore> Keep up the good work!
[15:33] <grogbot> [discord] <sev____> @nutzzzo really nice!
[15:34] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/GHJY1j
[15:34] <Scummette> scummvm/master 5df535c : SCUMM: Extend Sega CD conversation option workaround
[18:22] <Scummette> [scummvm] spleen1981 pushed 1 new commits to master: https://is.gd/p6MrXy
[18:22] <Scummette> scummvm/master 9d31b31 spleen1981: LIBRETRO: drop unsupported features flags
[19:31] <Scummette> [scummvm] aquadran closed pull request #6534: PLAYGROUND3D: Make various improvements (master...p3d-improve) https://is.gd/obLLl1
[19:31] <Scummette> [scummvm] aquadran pushed 3 new commits to master: https://is.gd/P7i1Jg
[19:31] <Scummette> scummvm/master 342666a BallM4788: PLAYGROUND3D: Left-click to start the next test.
[19:31] <Scummette> scummvm/master d91852d BallM4788: PLAYGROUND3D: Implement Tests 2 and 4 in OpenGLShaders renderer
[19:31] <Scummette> scummvm/master 172a596 BallM4788: PLAYGROUND3D: Move red square out of view before looping
[20:12] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/pKHIyj
[20:12] <Scummette> scummvm/master 6bf87d7 aquadran: PLAYGROUND3D: Fixed compilation
[20:24] <Scummette> [scummvm] sev- closed pull request #6539: Wrote error messages where TODO's were commented (master...master) https://is.gd/FHnUD3
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[22:35] Nick change: DominusExult -> Dominus
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[23:02] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/WgAGrD
[23:02] <Scummette> scummvm/master 379f6aa bluegr: BACKENDS: Use C++ 11 range-based for loops
[23:05] <Scummette> [scummvm] bluegr closed pull request #6528: TOLTECS: Add keymapper support (master...toltecs) https://is.gd/DrjC5B
[00:00] --- Sun Apr 6 2025