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[04:42] <ScummBot> Build [#1436](https://buildbot.scummvm.org/#/builders/159/builds/1436) of `daily-master` completed successfully.
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[11:58] <grogbot> [discord] <jaderlund> Have you been able to run the original versions, i.e. not the 1993 re-releases?
[11:58] <grogbot> [discord] <jaderlund> I don't know if I messed something up when dumping them. Shadowgate 1.0 is recognized by ScummVM, but exits with:
[11:58] <grogbot> [discord] <jaderlund> ```
[11:58] <grogbot> [discord] <jaderlund> WARNING: Missing border file '_inac.bmp' in data bundle!
[11:58] <grogbot> [discord] <jaderlund> WARNING: Missing border file '_act.bmp' in data bundle!
[11:58] <grogbot> [discord] <jaderlund> WARNING: MacWindow: No Border Loaded!
[11:58] <grogbot> [discord] <jaderlund> WARNING: Missing border file 'ThinNoTitle_inac_title.bmp' in data bundle!
[11:58] Last message repeated 1 time(s).
[11:58] <grogbot> [discord] <jaderlund> WARNING: MacWindow: No Border Loaded!
[11:58] <grogbot> [discord] <jaderlund> Assertion failed: (idx < _size), function operator[], file array.h, line 277.
[11:58] <grogbot> [discord] <jaderlund> ```
[14:34] <Scummette> [scummvm] sev- pushed 14 new commits to master: https://is.gd/ODkC0a
[14:34] <Scummette> scummvm/master c073d65 Malharbdv: DIRECTOR: IMGUI: Fix 'Go To Definition' tooltip being shown for builtins handlers
[14:34] <Scummette> scummvm/master a8848e3 Malharbdv: DIRECTOR: Read Parent Number while reading scripts
[14:34] <Scummette> scummvm/master ba094cd Malharbdv: DIRECTOR: IMGUI: Fix continuous scrolling in the Scripts window
[14:34] <Scummette> [scummvm] sev- closed pull request #6898: DIRECTOR: ImGui: Even more fixes and improvements (master...imgui) https://is.gd/gxtuko
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[16:15] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/k3pZsn
[16:15] <Scummette> scummvm/master 6a3663b aquadran: WINTERMUTE: Move back code to original place
[16:19] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/2mlQz7
[16:19] <Scummette> scummvm/master ef22519 aquadran: WINTERMUTE: Restore some accessibility code
[16:21] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/tMe3jQ
[16:21] <Scummette> scummvm/master 4e096f2 aquadran: WINTERMUTE: Added few comments to code
[16:24] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/II5lKu
[16:24] <Scummette> scummvm/master 14893eb aquadran: WINTERMUTE: Restore few original functions
[16:28] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/T0cxKq
[16:28] <Scummette> scummvm/master 9dd894b aquadran: WINTERMUTE: Restored few original commented lines of code
[16:30] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/hnRgvP
[16:30] <Scummette> scummvm/master f4ed71e aquadran: WINTERMUTE: Restore some movie playback code
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[16:49] <ScummBot> Build [#14709](https://buildbot.scummvm.org/#/builders/67/builds/14709) of `master-wii` failed: compile (failure)
[16:52] <ScummBot> Build [#13836](https://buildbot.scummvm.org/#/builders/34/builds/13836) of `fetch-master` failed: triggered build-scheduler-master, 36 successes, 1 failure
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[17:01] <Scummette> [scummvm] aquadran pushed 2 new commits to master: https://is.gd/VSgtWx
[17:01] <Scummette> scummvm/master 9947425 aquadran: WINTERMUTE: Added some comments
[17:01] <Scummette> scummvm/master 58c5473 aquadran: WINTERMUTE: Remove left overs
[17:04] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/IrJxtx
[17:04] <Scummette> scummvm/master 6a318e0 aquadran: WINTERMUTE: Rearrange code layout in BaseGame
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[17:37] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/C76bYH
[17:37] <Scummette> scummvm/master a804df9 aquadran: WINTERMUTE: Fixed compilation
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[17:55] <ScummBot> Build [#14711](https://buildbot.scummvm.org/#/builders/67/builds/14711) of `master-wii` completed successfully.
[17:59] <ScummBot> Build [#13838](https://buildbot.scummvm.org/#/builders/34/builds/13838) of `fetch-master` completed successfully.
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[18:57] <Scummette> [scummvm] ormanbai123 opened pull request #6914: MACVENTURE: Fix bugs with dragging/selecting objects (master...macventure-smallfix) https://is.gd/MPYNJP
[18:59] <grogbot> [discord] <freeness8302_19718> This PR (https://github.com/scummvm/scummvm/pull/6914) should address these:
[18:59] <grogbot> [discord] <freeness8302_19718> > E.g. the original selects objects when clicking on them, not when releasing the mouse button. Not all objects should be dragable. And you should have to move the mouse a few pixels before it actually starts dragging an object. (Probably to help avoid dragging them by mistake.)
[19:01] <Scummette> [scummvm] Lariaa opened pull request #6915: DIRECTOR: add the TKKG-gamequirk for later parts of the series (master...tkkg-fixes) https://is.gd/ehVBHp
[19:03] <Scummette> [scummvm] sev- closed pull request #6914: MACVENTURE: Fix bugs with dragging/selecting objects (master...macventure-smallfix) https://is.gd/MPYNJP
[19:03] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://is.gd/X7RqEv
[19:03] <Scummette> scummvm/master b44fb1e ormanbai123: MACVENTURE: Use correct ref in MacVentureEngine::handleObjectSelect()
[19:03] <Scummette> scummvm/master b8c5f1f ormanbai123: MACVENTURE: Fix all objects being draggable
[19:03] <Scummette> scummvm/master e202ad1 ormanbai123: MACVENTURE: Draw draggable objects only when moved
[19:03] <grogbot> [discord] <sev____> merged right away 😄
[19:05] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/4oUNYl
[19:05] <Scummette> scummvm/master 20a2149 sev-: DIRECTOR: DT: Use Sprite colors coming from Score
[19:05] <Scummette> [scummvm] sev- closed pull request #6911: MACVENTURE: Add title screens (master...macventure-title-screens) https://is.gd/JM23rP
[19:05] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://is.gd/eNUn0r
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[19:24] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/J4mA9w
[19:24] <Scummette> scummvm/master 04b0a9b yeager: I18N: Update translation (Swedish)
[19:49] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/ZJv6F7
[19:49] <Scummette> scummvm/master 271c774 aquadran: WINTERMUTE: Small sync with original code
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[20:03] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/vnJeoy
[20:03] <Scummette> scummvm/master 66f7add IlDucci: I18N: Update translation (Spanish)
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[20:20] <grogbot> [discord] <.eriktorbjorn> Much nicer! I guess the biggest issues right now are the window scrollbars and how text appears in the text window?
[20:22] <grogbot> [discord] <.eriktorbjorn> Clicking on inventory window backgrounds doesn't behave quite correctly either. Right now it always seems to select the "Self" button, rather than the parent object? (E.g. clicking on the trench coat window background should select the trench coat instead.)
[20:27] <grogbot> [discord] <freeness8302_19718> Noted
[20:31] <grogbot> [discord] <.eriktorbjorn> I should run it with Valgrind at some point. I know there are at least a couple of warnings about uninitialized variables. But not tonight.
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[21:45] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/uN7eK7
[21:45] <Scummette> scummvm/master 1847c27 aquadran: WINTERMUTE: Switch to DX vector2
[22:12] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/HcLqQa
[22:12] <Scummette> scummvm/master 86226b0 sev-: DIRECTOR: DT: Fix mode selector in Score viewer
[22:12] <Scummette> scummvm/master ca05223 sev-: DIRECTOR: DT: Fix Score navigation
[22:12] <Scummette> scummvm/master d62d250 sev-: DIRECTOR: DT: Fixed duplicated table IDs for Score
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[22:37] <grogbot> [discord] <jaderlund> There is something weird going on with the entrance door at the start of *Shadowgate*. When you open it, it is still shown as closed while the creaking noise is heard, unlike in the original. But what is worse, if you open it before moving the skull above it, the skull disappears. And if you open it after moving the skull, but before taking the key, the key disappears. They both return if the door is closed again, though.
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[22:49] <grogbot> [discord] <jaderlund> There is something weird going on with the entrance door at the start of *Shadowgate*. First off, when you open it, it is still shown as closed while the creaking noise is heard, unlike in the original. But what is worse, if you open it before moving the skull above it, the skull disappears. And if you open it after moving the skull, but before taking the key, the key disappears. They both return if the door is closed again, though.
[22:51] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/TN9RMc
[22:51] <Scummette> scummvm/master d4b5b22 sev-: DIRECTOR: DT: Better range visuals in Score window
[22:51] <Scummette> scummvm/master b4a7adc sev-: DIRECTOR: DT: Fix sprite range computation in Score window
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[00:00] --- Fri Sep 5 2025