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[01:01] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/OsL1YQ
[01:01] <Scummette> scummvm/master c2b03e3 sev-: DIRECTOR: Force Bitmap reload when file was changed
[01:43] <Scummette> [scummvm] npjg pushed 10 new commits to master: https://is.gd/vT6iXU
[01:43] <Scummette> scummvm/master 11c350a npjg: MEDIASTATION: Delimit end of event handler code in debug output
[01:43] <Scummette> scummvm/master f9d1c4a npjg: MEDIASTATION: Don't error when script variable already exists
[01:43] <Scummette> scummvm/master 225b002 npjg: MEDIASTATION: Combine ContextParameters with Context
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[02:59] <Scummette> [scummvm] rinevard opened pull request #6465: SWORD25: Fix keyboard input (master...sword25-input-fix) https://is.gd/K2HbUB
[06:17] <Scummette> [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/S3RtFs
[06:17] <Scummette> scummvm/master ee322e2 Strangerke: GOT: Adding Ron Davis to the Special Thanks
[06:17] <Scummette> scummvm/master f749ad5 Strangerke: CREDITS: Add myself as the culprit of the first English translation of Soltys and Mortville's manor
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[07:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/w7xMjh
[07:19] <Scummette> scummvm/master d1c5478 NorwayFun: I18N: Update translation (Georgian)
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[07:39] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/pUkIQU
[07:39] <Scummette> scummvm/master fb95a2e neuromancer: FREESCAPE: some code to load doodle images in c64 releases
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[08:25] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/KB9KZl
[08:25] <Scummette> scummvm/master cdffac6 rinevard: SWORD25: Fix keyboard input
[08:25] <Scummette> [scummvm] bluegr closed pull request #6465: SWORD25: Fix keyboard input (master...sword25-input-fix) https://is.gd/K2HbUB
[08:39] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/wVwuAj
[08:39] <Scummette> scummvm/master 8173ea0 bluegr: SWORD25: Fix overriden instances of preFunctionInvocation()
[09:56] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://is.gd/F4hlpA
[09:56] <Scummette> scummvm/master 452b598 mduggan: DGDS: Fix interpretation of text speed setting
[09:56] <Scummette> scummvm/master 9220e75 mduggan: DGDS: Update comment
[11:19] <grogbot> [discord] <tag2015> craigt: Last'n'Furious is a racing game, not really in ScummVM's scope, and the AI is a bit wonky. Maybe Wilfred 2088 https://github.com/hewills/Wilfred-2088, Submerged/LaSol https://wham.itch.io/la-sol or ICBM https://gamejolt.com/games/icbm/57197 would be better choices
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[14:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/xwHgI4
[14:19] <Scummette> scummvm/master a84a516 : I18N: Update translation (Hungarian)
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[19:23] <StanleyTweedle> Hello. Sorry if this is not the right place to ask this, but I've tried to register on ScummVM forums and it appears that my account got rejected.
[19:57] <grogbot> [discord] <sev____> We do not have thing as account rejecting
[19:57] <grogbot> [discord] <sev____> What was the message you got?
[19:59] <StanleyTweedle> I didn't get any. I've waited some time for confirmation, then tried to login and it said that I specified an incorrect username.
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[20:02] <grogbot> [discord] <sev____> It is premoderated. An admin enables it. What is your username there?
[20:02] <StanleyTweedle> Mawxiwtz
[20:14] <grogbot> [discord] <criezy> I saw it yesterday. The issue is that your email address and username are listed on stopforumspam.com, so I rejected it.
[20:15] <StanleyTweedle> I suppose I was added there by AVForums admin for trying to promote my Lexx fan forum on their sci-fi subforum. Obviously, I do not intend to do that on a forum about adventure games emulation.
[20:20] <grogbot> [discord] <criezy> I have removed your email from the ban list. Can you try to register again?
[20:26] <StanleyTweedle> Just did.
[20:28] <grogbot> [discord] <criezy> It should be activated now
[20:29] <StanleyTweedle> Thanks.
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[21:01] <grogbot> [discord] <dwa> Hi @retro_cz,
[21:01] <grogbot> [discord] <dwa> ScummTR maintainer here (I'm the one you've talk with on the ScummVM forums 😉 )
[21:01] <grogbot> [discord] <dwa> I've finally got some time to read this. First, congratulations on having your translation done and released!
[21:01] <grogbot> [discord] <dwa> Also, thanks for that article documenting your work and process. That kind of feedback is very useful, to me.
[21:01] <grogbot> [discord] <dwa> Here's some feedback of mine about your article:
[21:01] <grogbot> [discord] <dwa> > *I use GIMP, but the regular Paint available in Windows would really do the trick here*
[21:01] <grogbot> [discord] <dwa> I'm not sure about MS Paint, at least since Windows 10. The `.bmp` parser in scummfont is very crude, and if your image editor changes some settings in the BMP files, scummfont gets very confused (the original 2003 exe would silently insert bogus data in the `CHAR` resources in that case; the newer releases do some safety checks).
[21:01] <grogbot> [discord] <dwa> The Gimp does appear to be produce compatible files, though (as long as you use its "Do not write color space information" setting).
[21:01] <grogbot> [discord] <dwa> (scummfont probably deserves to be rewritten from scratch, and use something more modern like a PNG library, but well I have less time/motivation for that than some years ago...)
[21:01] <grogbot> [discord] <dwa> Oh, and regarding fonts, there's also that `FontXY` utility, which can be useful when some characters look too "wide" (i.e. too much space at the right of a character). [Here's](https://github.com/dwatteau/scummtr/blob/v0.6.0pre2/man/txt/FontXY.txt) its manual.
[21:02] <grogbot> [discord] <dwa> > *where should I paint the
? [...] **I sweated a lot on this one and almost gave up a couple of times.***
[21:02] <grogbot> [discord] <dwa> Yeah, unfortunately, the scummtr tools always had this kind of obscure knowledge one had to know or guess& as things weren't very user-friendly or really documented anywhere.
[21:02] <grogbot> [discord] <dwa> But when I was given its source code by its original author, in 2020, I tried to document some of that stuff (since I spent many hours figuring it out, too).
[21:02] <grogbot> [discord] <dwa> The main scummtr README file references the manual pages and a FAQ, and they had some notes suggesting to follow a DOS Code Page:
[21:02] <grogbot> [discord] <dwa> * https://github.com/dwatteau/scummtr/blob/v0.6.0pre2/man/txt/scummfont.txt#L32-L33
[21:02] <grogbot> [discord] <dwa> * https://github.com/dwatteau/scummtr/blob/v0.6.0pre2/FAQ.md#when-i-use-some-non-latin-characters-in-my-translation-the-game-wont-show-them
[21:02] <grogbot> [discord] <dwa> Do you have some suggestions on how to make sure that new scummtr users don't miss those? (I feel bad when people lose time on that again.) Maybe scummfont/scummtr should display some messages to help users more? Or maybe the main scummtr README file (and/or the manual pages) should be reworked, so that important information is easier to see?
[21:02] <grogbot> [discord] <dwa> Or maybe you saw that doc when you started using scummfont, but the explanations above weren't really clear?
[21:02] <grogbot> [discord] <dwa> I'm really interested in feedback and suggestions in that area. I think what the scummtr tools miss the most is better user experience and accessibility. It's too arcane, in some places.
[21:02] <grogbot> [discord] <dwa> > *I saved the text file in OEM 852 encoding (thats why the Notepad++, I couldnt find a text editor on Linux that would save the file correctly).*
[21:02] <grogbot> [discord] <dwa> Oh, since you're already using a Makefile, I have a small suggestion for that.
[21:02] <grogbot> [discord] <dwa> Basically, in `scummtr` you currently have 3 encoding options:
[21:02] <grogbot> [discord] <dwa> * using `-c`: work from a Windows-1252/ISO-8859-1 translation file, and let scummtr do an automatic translation to the internal CP850 DOS code-page of the game (a West-European-centric option)
[21:02] <grogbot> [discord] <dwa> * using `-r` (since ScummTR 0.5.0): extract the original text "as-is", in whatever encoding originally used by the game (for the official LucasArts translations: CP437, CP850, Shift_JIS&).
[21:02] <grogbot> [discord] <dwa> * neither using `-c` nor `-r`: your translation file will be pure ASCII, and any non-ASCII character will be displayed through an escape sequence, such as `\123` (which is the number of the character in your font file)
[21:02] <grogbot> [discord] <dwa> I see you are already using the `-r` option, which is the good choice in your case (as you decided to follow CP852). You can then use the `iconv` Unix utility to do an automatic CP852 conversion.
[21:02] <grogbot> [discord] <dwa> i.e., locally, just use UTF-8 to edit your translation file (all modern text editors have support to it), and tell `iconv` to do a temporary CP852 conversion just for the `scummtr` calls:
[21:02] <grogbot> [discord] <dwa> ```
[21:02] <grogbot> [discord] <dwa> export-text:
[21:02] <grogbot> [discord] <dwa> $(SCUMMTR_BIN_PATH)/scummtr -g atlantis -p $(INDY4_DATA_PATH) -r -o -f tmp_texts_oem852.txt
[21:02] <grogbot> [discord] <dwa> iconv -f CP852 -t UTF-8 tmp_texts_oem852.txt > texts.txt
[21:02] <grogbot> [discord] <dwa> $(RM) tmp_texts_oem852.txt
[21:02] <grogbot> [discord] <dwa> import-text:
[21:02] <grogbot> [discord] <dwa> # XXX: you an also use the '-c' or '-t CP852//TRANSLIT' options if you want to
[21:02] <grogbot> [discord] <dwa> # deal in a particular with UTF-8 characters not being part of CP852
[21:02] <grogbot> [discord] <dwa> iconv -f UTF-8 -t CP852 texts.txt > tmp_texts_oem852.txt
[21:02] <grogbot> [discord] <dwa> $(SCUMMTR_BIN_PATH)/scummtr -g atlantis -p $(INDY4_DATA_PATH) -r -i -f tmp_texts_oem852.txt
[21:02] <grogbot> [discord] <dwa> $(RM) tmp_texts_oem852.txt
[21:02] <grogbot> [discord] <dwa> ```
[21:02] <grogbot> [discord] <dwa> (untested.)
[21:02] <grogbot> [discord] <dwa> Warning: UTF-8 is used for modern convenience, but don't rely on full Unicode support (scummtr and the old SCUMM games have no support for it). If you type a real '&' or non-breaking space character, iconv/scummtr won't know what to do with it, because the old DOS code pages often didn't have any support for it (unless you "steal" a character for it in your font tables& LucasArts already did that for some characters anyway, see `^` use
[21:02] <grogbot> [discord] <dwa> https://cdn.discordapp.com/attachments/581224061091446795/1346588757645594784/10-final.png?ex=67c8bc02&is=67c76a82&hm=450f642da50126492de2ecf2c943dcb4221709c19849d8dbed82d44b4ae966a3&
[21:03] <grogbot> [discord] <dwa> also, in this screenshot I see that your verbs are not aligned with the original verb background image. It also looks like the action sentence (in the middle of the screen) may have some extra spaces on the left, I don't know if that's intentional?
[21:04] <grogbot> [discord] <dwa> because if you need help with better verb rendering in Indy4, I may have a few things here or there to help you
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[21:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/EuYPeQ
[21:19] <Scummette> scummvm/master 3d47209 : I18N: Update translation (Hungarian)
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[21:34] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/4DvIBG
[21:34] <Scummette> scummvm/master ffbc76e Strangerke: M4: RIDDLE: Fix 2 blockers in room 203
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[22:49] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/vF91cj
[22:49] <Scummette> scummvm/master b1e72ff sev-: DIRECTOR: XLIBS: Improved node jump processing in callback in QTVR Xlib
[23:24] <grogbot> [discord] <alphadub> Hey folks! Im trying to load some games onto my RG40xxV handheld and was wondering where I might get help?
[23:39] <grogbot> [discord] <robert200304> Say. I tried to open the app but it showed me this...
[23:39] <grogbot> [discord] <robert200304> https://cdn.discordapp.com/attachments/581224061091446795/1346628096383520820/IMG_20250305_013523_745.jpg?ex=67c8e0a5&is=67c78f25&hm=66c506df83cff90198bb6837a228282374e5c54b0fb1a91d2cc8fb58940e5aa3&
[23:39] <grogbot> [discord] <robert200304> Is there anything I can do to fix this?
[23:55] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://is.gd/DtPbD1
[23:55] <Scummette> scummvm/master b623a9e sev-: DIRECTOR: Do not crash when video is not loaded in DigitalVideo cast
[23:55] <Scummette> scummvm/master 895d6f5 sev-: VIDEO: AVI: Silently skip zero size files
[23:55] <Scummette> scummvm/master bebaf73 sev-: COMMON: Implement hasDataFork() method
[00:00] --- Wed Mar 5 2025