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[00:51] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://is.gd/X37XYV
[00:51] <Scummette> scummvm/master 1f41925 criezy: BUILD: Fix building macOS bundle with libopenmpt
[00:52] <Scummette> [scummvm] criezy pushed 1 new commits to branch-2-9: https://is.gd/bb5VgP
[00:52] <Scummette> scummvm/branch-2-9 dbf6c07 criezy: BUILD: Fix building macOS bundle with libopenmpt
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[06:52] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/wjE8rD
[06:52] <Scummette> scummvm/master a168e7e Strangerke: M4: RIDDLE: room 705: Partial implementation of daemon (up to trigger 94)
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[07:29] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/53brcK
[07:29] <Scummette> scummvm/master 3ac2492 sluicebox: SCI: Fix KQ5 CD lock up when falling in mountains
[07:33] <grogbot> [discord] <mdv> sam and max with lottes
[07:33] <grogbot> [discord] <mdv> i was trying it on a cheap tablet
[07:34] <grogbot> [discord] <mdv> wasnt expecting i need a beefcake cpu for shaders
[07:38] <grogbot> [discord] <sev____> Who are we?
[07:41] <grogbot> [discord] <mdv> humans
[07:53] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-9: https://is.gd/UZ8f6G
[07:53] <Scummette> scummvm/branch-2-9 a99c1a4 sluicebox: SCI: Fix KQ5 CD lock up when falling in mountains
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[08:34] <grogbot> [discord] <koi.ai> were barely ready for any serious adventuring period. forget about mobile
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[08:37] <grogbot> [discord] <_lman_> I disagree. Adventure games on mobiles are in many cases enjoyable.
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[12:35] <grogbot> [discord] <sev____> Then apparently I dont belong to humans. Today I learned
[12:36] <grogbot> [discord] <mdv> omg
[12:36] <grogbot> [discord] <mdv> they live among us
[12:36] <grogbot> [discord] <mdv> https://tenor.com/view/what-what-ist-that-glasses-glasses-off-what-are-you-doing-gif-13985033
[12:37] <grogbot> [discord] <mdv> just sayin, that i wasnt expecting the shaders to eat so much resource to lower the fps so much on a cheap tablet
[12:38] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/1BiGb5
[12:38] <Scummette> scummvm/master 9c7a5eb sev-: QDENGINE: Further renames in m_scores minigame
[13:00] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/pwNwkK
[13:00] <Scummette> scummvm/master 7ca8d7b sev-: QDENGINE: More renames in adv minigames
[13:06] <grogbot> [discord] <codengine_de> @mdv to be honest... Given the size of mobile phones displays, I think shaders dont look too well.
[13:06] <grogbot> [discord] <codengine_de> For example, you need a 4K screen to exhaust the full potential of a CRT shader
[13:06] <grogbot> [discord] <codengine_de> When I play on my phone I only use integer scaling and thats it
[13:11] <grogbot> [discord] <mdv> oddly enough, my phone has a decent snapdragon, but i have never played on it, cause my fingers are just too fat
[13:11] <grogbot> [discord] <mdv> except maybe tetris
[13:12] <grogbot> [discord] <purplemoustache> I will say ScummVM runs like a dream on an M2 iPad Pro. The screen is even 4:3 which means just about every game scales up perfectly
[13:12] <grogbot> [discord] <mdv> but i did use my tablet a lot when i used to travel a lot by train
[13:41] <grogbot> [discord] <artnis_> Thank you, I have. I will try it again.
[13:42] <grogbot> [discord] <artnis_> Is it possible to play grim fandango with touchpad on android?
[13:42] <grogbot> [discord] <artnis_> Is it possible to play grim fandango with touchpad on android(scummvm)? (edited)
[13:47] <grogbot> [discord] <antoniou79> It should be. You'd have to use the gamepad emulation touch mode. I have only played Grim Fandango on Android for a few rooms, so I can't speak of how tricky it might get -- but probably it's something you can get used to.
[13:47] <grogbot> [discord] <antoniou79> However, it may be slow to load, if your game data files are in external storage (eg SD Card) and the game is added with the SAF method. It should be a lot faster if the game data files are in the applications external storage.
[13:47] <grogbot> [discord] <artnis_> Thank you for the reply. I probably should've added point and click touchpad
[13:48] <grogbot> [discord] <antoniou79> It should be. You'd have to use the gamepad emulation touch mode. I have only played Grim Fandango on Android for a few rooms, so I can't speak of how tricky it might get -- but probably it's something you can get used to.
[13:48] <grogbot> [discord] <antoniou79> However, it may be slow to load, if your game data files are in external storage (eg SD Card) and the game is added with the SAF method. It should be a lot faster if the game data files are in the application's external storage because then you can skip SAF. (edited)
[13:50] <grogbot> [discord] <antoniou79> As far as I know, we don't currently support mouse for the classic Grim Fandango, so it's only playable either by keyboard keys or gamepad (emulated or physical). Doing it with keyboard keys could be possible but cumbersome if you're not using a physical keyboard, since you'd have to bring up the overlay keyboard very often.
[13:50] <grogbot> [discord] <antoniou79> A point and click touchpad, as I understand it means mouse control of a cursor, but there's no such cursor as of yet anyway in Grim Fandango
[13:51] <grogbot> [discord] <antoniou79> A point and click touchpad, as I understand it means mouse-like control of a cursor, but there's no such cursor as of yet anyway in Grim Fandango (edited)
[13:56] <grogbot> [discord] <eientei> Runs fine here
[13:56] <grogbot> [discord] <eientei> https://cdn.discordapp.com/attachments/581224061091446795/1313866529535692900/image0.png?ex=6751b10f&is=67505f8f&hm=e00e71cd1e35beb54e5d14a230d05d58e791797901f476a8fe4a70df47f17ede&
[13:57] <grogbot> [discord] <eientei> Only issue I can see is that there's no way to skip the intro
[13:58] <grogbot> [discord] <artnis_> Alright no problem, thank you very much
[14:03] <grogbot> [discord] <eientei> ~~Only issue I can see is that there's no way to skip the intro~~ nvm didn't know that long tap on the control icon brings up on-screen keyboard (edited)
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[14:50] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/t1EskV
[14:50] <Scummette> scummvm/master 63d57b4 bluegr: QDENGINE: Fix compilation when _DEBUG is set
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[16:56] <Scummette> [scummvm] phcoder opened pull request #6288: KOLIBRI: Fix compilation on KolibriOS (branch-2-9...kos-fix) https://is.gd/EsuD7b
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[17:45] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/21ddAW
[17:45] <Scummette> scummvm/master 2f886bf lotharsm: NEWS: Update German NEWS file
[17:45] <Scummette> [scummvm] bluegr closed pull request #6288: KOLIBRI: Fix compilation on KolibriOS (branch-2-9...kos-fix) https://is.gd/EsuD7b
[17:45] <Scummette> [scummvm] bluegr pushed 1 new commits to branch-2-9: https://is.gd/FsHNad
[17:45] <Scummette> scummvm/branch-2-9 e60615a phcoder: KOLIBRI: Fix compilation on KolibriOS
[17:46] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-9: https://is.gd/9AFyFt
[17:46] <Scummette> scummvm/branch-2-9 297c907 lotharsm: NEWS: Update German NEWS file
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[18:03] <Scummette> [scummvm] ccawley2011 opened pull request #6289: QDENGINE: Avoid stack overflow with the 3DS port (master...qdengine-3ds) https://is.gd/DJ3LLk
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[19:39] <grogbot> [discord] <lephilousophe> @artnis_ which version of ScummVM do you use?
[19:40] <grogbot> [discord] <artnis_> I've got latest stable and 2.9.0
[19:40] <grogbot> [discord] <lephilousophe> on 2.8.1.1 (the one on the play store) the gamepad emulation is old and difficult to handle. The next version will have a revamped gamepad which (I find) is easier to use
[19:41] <grogbot> [discord] <lephilousophe> ok, so if you try Grim on Android with the gamepad emulation go for 2.9
[19:41] <grogbot> [discord] <artnis_> That's great to know, thank you. I mainly use it on a tablet and occasionally on a shield tv
[19:42] <grogbot> [discord] <artnis_> Alright, will do. Thank you!
[19:42] <grogbot> [discord] <lephilousophe> I don't really know how the gamepad works on a tablet though. I hope the scaling is OK
[19:43] <grogbot> [discord] <artnis_> Haven't tried on the tablet. Just own point and click games. It works great the s pen
[19:43] <grogbot> [discord] <artnis_> Haven't tried a controller on the tablet. Just own point and click games. It works great the s pen (edited)
[19:44] <grogbot> [discord] <artnis_> Haven't tried a controller on the tablet. Just own point and click games (and grim). It works great with the s pen (edited)
[21:14] <Scummette> [scummvm] bluegr closed pull request #6289: QDENGINE: Avoid stack overflow with the 3DS port (master...qdengine-3ds) https://is.gd/DJ3LLk
[21:14] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/kjunO3
[21:14] <Scummette> scummvm/master 994df4d ccawley2011: QDENGINE: Avoid stack overflow with the 3DS port
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[22:13] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/7QVDpc
[22:13] <Scummette> scummvm/master 162802b tag2015: AGS: Fix game.top_inv_item script variable not working (again)
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[22:35] <Scummette> [scummvm] criezy opened pull request #6290: COMPOSER: Fix error when starting games (master...Baba_Is_Crash) https://is.gd/MjhlBj
[22:37] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://is.gd/Tf59oT
[22:37] <Scummette> scummvm/master e8131bc ccawley2011: COMMON: Fix uninitialised variable in Path::punycodeNeedsEncode()
[22:41] <Scummette> [scummvm] ccawley2011 closed pull request #6282: RISCOS: Don't encode path when it's not needed (master...riscos-config) https://is.gd/h2WQ0Z
[22:41] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://is.gd/GeEppr
[22:41] <Scummette> scummvm/master 234dc99 ccawley2011: RISCOS: Don't encode path when it's not needed
[22:45] <Scummette> [scummvm] ccawley2011 pushed 3 new commits to branch-2-9: https://is.gd/Vmc6oA
[22:45] <Scummette> scummvm/branch-2-9 5a8dd9d ccawley2011: QDENGINE: Avoid stack overflow with the 3DS port
[22:45] <Scummette> scummvm/branch-2-9 18a861f ccawley2011: COMMON: Fix uninitialised variable in Path::punycodeNeedsEncode()
[22:45] <Scummette> scummvm/branch-2-9 6f2bef9 ccawley2011: RISCOS: Don't encode path when it's not needed
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[23:44] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/d0Omoq
[23:44] <Scummette> scummvm/master 6deeff2 Strangerke: M4: RIDDLE: room 705: Fix issue in init(), implement daemon up to trigger 150
[23:50] <grogbot> [discord] <codengine_de> Has anyone ever had a look at the data files LucasArts software / maybe also games, like "Behind the Magic"? They have some plain-text scripts within their bundles:
[23:50] <grogbot> [discord] <codengine_de> https://cdn.discordapp.com/attachments/581224061091446795/1314015958255534080/grafik.png?ex=67523c39&is=6750eab9&hm=fc0ca98a1e6e06dd65f98b4e58444dd23f8d4cbb0fc427c9757e7b7c3b3ee49e&
[23:56] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/T0HLOO
[23:56] <Scummette> scummvm/master 8734abf criezy: COMPOSER: Fix error when starting games
[23:56] <Scummette> [scummvm] bluegr closed pull request #6290: COMPOSER: Fix error when starting games (master...Baba_Is_Crash) https://is.gd/MjhlBj
[00:00] --- Thu Dec 5 2024