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[00:04] <grogbot> [discord] <omgpizzaguy> Fast notes on the pr - the commit messages need to follow the commit guidelines and the whitespace is inconsistent so you may need to fix formatting
[00:28] <grogbot> [discord] <Adrian Yang> For some reason before I sync the latest update. When I rerun one of the Window workflow job. It pass the Windows (arm32). I don't understand what cause this to be successful since it wasn't on the latest update of the main branch.
[00:28] <grogbot> [discord] <Adrian Yang> So right now I am letting the workflow to rerun both Windows (arm64 & x64) to see if it'll be successful or not.
[00:34] <grogbot> [discord] <omgpizzaguy> I believe workflow jobs on PRs run as if they are merged onto latest so we can see if it introduces compile errors if merged
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[00:46] <Scummette> [scummvm] BallM4788 opened pull request #6534: PLAYGROUND3D: Make various improvements (master...p3d-improve) https://is.gd/obLLl1
[01:16] <grogbot> [discord] <ittabitta> So Nuvie worked fine the last time I did a run of Ultima VI, but an update or something has broken it.
[01:16] <grogbot> [discord] <ittabitta> For whatever reason, amongst the scaling being broken, you also can't actually change the settings in the menus, nothing you change remains that way once you go back to the game. So the game is stuck little, pixel-stretched/squished and generally hard to look at.
[01:16] <grogbot> [discord] <ittabitta> What do?
[02:01] <grogbot> [discord] <mduggan> @ittabitta from the image you attached to the bug it looks like you're running the "enhanced" move for u6, is that right? Also what version of scummvm?
[02:02] <grogbot> [discord] <ittabitta> the most recent auto-update.
[02:03] <grogbot> [discord] <ittabitta> and I can't exactly switch to another mode, when the menu settings do nothing :V
[02:08] <grogbot> [discord] <mduggan> "enhanced" is a choice made at detection time and it configures some ini file things that aren't available in the menus. You can still edit config to change things. I should properly document some of this on the wiki, there's a lot of inherited stuff from nuvie and some of it overlaps or conflicts with scummvm config
[02:10] <grogbot> [discord] <ittabitta> where is this config?
[02:33] <grogbot> [discord] <ittabitta> ?
[03:00] <grogbot> [discord] <dreammaster> On windows at least, it's in c:/Users/<username>/AppData/Roaming/ScummVM
[03:01] <grogbot> [discord] <dreammaster> You can use %APPDATA%/ScummVM in Windows Explorer
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[03:42] <grogbot> [discord] <supsuper> you can also check Options > Paths
[04:12] <grogbot> [discord] <ittabitta> try as I might, no matter how I set the options, I can not stop seeing these non-square pixels.
[04:12] <grogbot> [discord] <ittabitta> I might go back and use an old version of nuvie
[05:02] <Scummette> [scummvm] OMGPizzaGuy opened pull request #6535: IMAGE: Get palette class by reference on image decoders (master...image-decoder-palette-interface) https://is.gd/b5J4I6
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[06:33] <grogbot> [discord] <mduggan> I just tested with `Stretch Mode: Pixel Perfect Scaling` and `Aspect ratio correction` selected in the graphics options (no scalers configured) and it works fine for me on MacOS. The relevant other settings in my config file under the `ultima6_enh` section are defaults I believe:
[06:33] <grogbot> [discord] <mduggan> ```
[06:33] <grogbot> [discord] <mduggan> video/game_height=400
[06:33] <grogbot> [discord] <mduggan> video/game_width=640
[06:33] <grogbot> [discord] <mduggan> video/screen_height=400
[06:33] <grogbot> [discord] <mduggan> video/screen_width=640
[06:33] <grogbot> [discord] <mduggan> video/non_square_pixels=no
[06:33] <grogbot> [discord] <mduggan> ```
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[09:07] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://is.gd/e60P7W
[09:07] <Scummette> scummvm/master 3954697 mduggan: DGDS: Ignore space as well as empty str in inventory objects
[09:07] <Scummette> scummvm/master d87db4d mduggan: DGDS: Use a different font for HOC DE dialogs
[12:25] <Scummette> [scummvm] BJNFNE opened pull request #6536: GOB: add version number to playtoons2 german variant (master...playtoons) https://is.gd/9YHWoj
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[15:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/veEObR
[15:19] <Scummette> scummvm/master c495fc5 IlDucci: I18N: Update translation (Spanish)
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[17:08] <grogbot> [discord] <scemino> For Screenshot Friday, I'm sharing my progress on integrating the FITD engine (Alone in the Dark series).
[17:08] <grogbot> [discord] <scemino> There's still a nasty graphical bug, but apart from that it's going pretty well: you can play AITD1, JACK and AITD2, and you can record AITD1 games. For AITD3 it's a different story.
[17:08] <grogbot> [discord] <scemino> There's still a lot to do, and a lot of cleaning up to do too.
[17:08] <grogbot> [discord] <scemino> https://cdn.discordapp.com/attachments/581224061091446795/1357763843073380404/aitd1.png?ex=67f1639e&is=67f0121e&hm=8fbf22a8a2462f1ad9c971530f655fa277617ad78b6b8206ef79cdec0c917b56&
[17:08] <grogbot> [discord] <scemino> https://cdn.discordapp.com/attachments/581224061091446795/1357763843488743524/jack.png?ex=67f1639e&is=67f0121e&hm=8afa7b04c04e0faf765b0c667739561a7254e3f0aae20eff6963cc858d0d07e9&
[17:08] <grogbot> [discord] <scemino> https://cdn.discordapp.com/attachments/581224061091446795/1357763843828351126/aitd2.png?ex=67f1639e&is=67f0121e&hm=a2a3ae7324dea789bc753cf837323fde98a5e0a922628ad1a771f692a0a1d70a&
[17:08] <grogbot> [discord] <scemino> https://cdn.discordapp.com/attachments/581224061091446795/1357763844138733568/aitd3.png?ex=67f1639e&is=67f0121e&hm=fdc7299639263a57c4dd2c6b977551fdd29a5c86b9519544c05b692a9d343ab4&
[17:09] <grogbot> [discord] <scemino> You watch some videos of the progress here: https://www.youtube.com/playlist?list=PLEWKzA7f3DYkPKf2kli1CxfpVO2Fddew7
[17:09] <grogbot> [discord] <scemino> You can watch some videos of the progress here: https://www.youtube.com/playlist?list=PLEWKzA7f3DYkPKf2kli1CxfpVO2Fddew7 (edited)
[17:13] <grogbot> [discord] <gu3> Awesome progress!!!
[17:13] <grogbot> [discord] <gu3> Is this only working on OpenGL with shaders, right?
[17:15] <grogbot> [discord] <scemino> Yes, for the moment but tinygl is on my to do list.
[17:29] <grogbot> [discord] <felsqualle> This is amazing @scemino
[17:33] <grogbot> [discord] <scemino> Thank you, yaz0r did all the hard work, I'm just integrating it.
[17:42] <Scummette> [scummvm] bluegr closed pull request #6536: GOB: add version number to playtoons2 german variant (master...playtoons) https://is.gd/9YHWoj
[17:42] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/vdN4xi
[17:42] <Scummette> scummvm/master 4c5af9f BJNFNE: GOB: add version number to playtoons2 german variant
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[20:07] <grogbot> [discord] <sev____> OMG that brings memories
[20:09] <grogbot> [discord] <sev____> @scemino I wonder, would it be possible to force game rendering in 320x200, so we could see pixels in their full glory...