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[00:51] <grogbot> [discord] <ogarvey> https://cdn.discordapp.com/attachments/581224061091446795/1500298645243695204/image.png?ex=69f7ed7f&is=69f69bff&hm=b1354778cc6bc9437621bae136e3fbc9774e9ad2ba30b6b40fd87d7c05cff92c&
[00:58] <grogbot> [discord] <ogarvey> I would guess edusq.dat is the equivalent of eden.dat
[01:05] <grogbot> [discord] <ogarvey> Too big to send, but that's the first 0x300 bytes
[01:05] <grogbot> [discord] <ogarvey> https://cdn.discordapp.com/attachments/581224061091446795/1500302317080154252/image.png?ex=69f7f0ea&is=69f69f6a&hm=7f2f8ff954b6a8cb69a279160021e3f72e0aba1df72f26fa999ae94da47d104b&
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[04:32] <ScummBot> Build [#1674](https://buildbot.scummvm.org/#/builders/159/builds/1674) of `daily-master` completed successfully.
[06:07] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/Jbx6UK
[06:07] <Scummette> scummvm/master b221ea2 AndywinXp: LASTEXPRESS: Fix last batch of bugs in the engine
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[07:07] <Scummette> [scummvm] bluegr closed pull request #7486: BACKENDS: Restrict direct access to OSystem mouse functions (master...cursorman) https://is.gd/8XSkJG
[07:07] <Scummette> [scummvm] bluegr pushed 4 new commits to master: https://is.gd/N7A6cQ
[07:07] <Scummette> scummvm/master be64d16 ccawley2011: CHAMBER: Use CursorMan instead of directly calling OSystem
[07:07] <Scummette> scummvm/master 2fad8ce ccawley2011: TESTBED: Use CursorMan instead of directly calling OSystem
[07:07] <Scummette> scummvm/master 1f95ebe ccawley2011: ENGINES: Use CursorMan.showMouse instead of directly calling OSystem
[07:07] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/1knnBS
[07:07] <Scummette> scummvm/master 9fd7a38 weblate: I18N: Update translations templates
[07:07] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Og0dT4
[07:07] <Scummette> scummvm/master 8cc9e55 weblate: I18N: Update translation files
[08:10] <grogbot> [discord] <eientei> Here's the executables btw
[08:10] <grogbot> [discord] <eientei> https://cdn.discordapp.com/attachments/581224061091446795/1500409121889849464/Lost_Eden.7z?ex=69f85462&is=69f702e2&hm=95840f24db61b4d44aa8cb5fd8a9d2dc241f117d905313445720d2f37a9aa8e0&
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[09:00] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/IixKn8
[09:00] <Scummette> scummvm/master 7eeff19 bluegr: NANCY: Refactor more uses of friend class
[09:00] <Scummette> scummvm/master 3c87b87 bluegr: NANCY: Use string formatting for the soundInfo debug command
[09:02] <Scummette> [scummvm] bluegr closed pull request #7488: ENGINES: Ensure that in-game cursors are scaled on high DPI displays (master...cursor-scale) https://is.gd/hHchHH
[09:02] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/ScmYE7
[09:02] <Scummette> scummvm/master 97c44f6 ccawley2011: ENGINES: Ensure that in-game cursors are scaled on high DPI displays
[09:23] <grogbot> [discord] <ilducci> Hey there, these two strings, if they have to be translatable, should have proper comments, otherwise, we won't know if this "N" is the hotkey for "No" or the initial of "North" or whatever
[09:23] <grogbot> [discord] <ilducci> https://github.com/scummvm/scummvm/blob/master/engines/mm/mm1/metaengine.cpp#L51
[09:23] <grogbot> [discord] <ilducci> Same with the "Y"
[09:23] <grogbot> [discord] <ilducci> Hey there, these two strings, if they have to be translatable, should have proper i8n comments, otherwise, we won't know if this "N" is the hotkey for "No" or the initial of "North" or whatever (edited)
[09:23] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/7QBa6D
[09:23] <Scummette> scummvm/master f82a395 IlDucci: I18N: Update translation (Spanish)
[09:23] <Scummette> scummvm/master ad213f6 Purple T: I18N: Update translation (French)
[09:24] <Scummette> [scummvm] bluegr closed pull request #7484: GUI: Make OptionsContainerWidget inherit its clipping rectangle (master...fix-clipping-options) https://is.gd/pSr6jH
[09:24] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/ugn7bT
[09:24] <Scummette> scummvm/master 2cade9b lephilousophe: GUI: Make OptionsContainerWidget inherit its clipping rectangle
[09:28] <ScummBot> Build [#17609](https://buildbot.scummvm.org/#/builders/43/builds/17609) of `master-debian-i686` failed: failed test (failure)
[09:29] <grogbot> [discord] <eientei> Would `N key for No` be suitable (and the inverse for `Y`)?
[09:29] <grogbot> [discord] <ilducci> That would be perfect
[09:30] <Scummette> [scummvm] einstein95 opened pull request #7489: MM: MM1: Add I18N comments for N and Y keybindings (master...patch-10) https://is.gd/uAFi8c
[09:30] <grogbot> [discord] <eientei> PR made 👍
[09:30] <grogbot> [discord] <eientei> <https://github.com/scummvm/scummvm/pull/7489>
[09:30] <grogbot> [discord] <eientei> (cc @dreammaster)
[09:34] <ScummBot> Build [#17620](https://buildbot.scummvm.org/#/builders/60/builds/17620) of `master-debian-x86-64` failed: failed test (failure)
[09:58] <grogbot> [discord] <dreammaster> Finally got the reimplementation of the Return of the Phantom Adlib sound driver working. 🎉 With the initial attempt not actually producing any sound, I had to set up a DosBox build environment on my laptop to build a version to let me dump adlib writes, then spend way too long figuring out digressions between it and the ScummVM output. Some bugs self-inflicted on my part, more bugs introduced by the Claude attempt to reimpleme
[09:58] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/R2zJAf
[09:58] <Scummette> scummvm/master 63e08bf einstein95: MM: MM1: Add I18N comments for N and Y keybindings
[09:58] <Scummette> [scummvm] dreammaster closed pull request #7489: MM: MM1: Add I18N comments for N and Y keybindings (master...patch-10) https://is.gd/uAFi8c
[09:58] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/dILAGL
[09:58] <Scummette> scummvm/master f3a43b7 weblate: I18N: Update translations templates
[09:59] <grogbot> [discord] <dreammaster> Looks okay to me. Merging
[09:59] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/kZTZnh
[09:59] <Scummette> scummvm/master 6d7ec00 weblate: I18N: Update translation files
[10:35] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/4em2pN
[10:35] <Scummette> scummvm/master b82c1b9 AndywinXp: LASTEXPRESS: Activate ImGui debugger with debugflag only
[12:01] <Scummette> [scummvm] ccawley2011 opened pull request #7490: BACKENDS: Allow cursors to be scaled relative to the game screen (master...cursor-scale) https://is.gd/yikXFJ
[12:03] <grogbot> [discord] <thebigcore> Keep up the good work!
[12:04] Last message repeated 1 time(s).
[12:11] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/ll5aBb
[12:11] <Scummette> scummvm/master c737686 bluegr: NANCY: Add handling for images with 24/32 bpp, for Nancy13+
[12:18] <grogbot> [discord] <ccawley2011> That doesn't resemble `EDEN.DAT` from the DOS version (it should have file names for the archive entries at the top), but there's still a possibility it contains the required data in a similar format.
[12:18] <grogbot> [discord] <ccawley2011> The `.rtf` files appear to be a common middleware format on the CD-i.
[12:20] <grogbot> [discord] <eientei> The ones in the MPEGV and MUSIC folders are just combined MPEG-1 streams
[12:20] <grogbot> [discord] <eientei> Filenames are in the executable
[12:22] <grogbot> [discord] <ogarvey> Yeah, just means `RealTimeFile` iirc. Doesn't actually mean much as far as the data they contain though
[12:23] <grogbot> [discord] <ccawley2011> Is it something that could be opened with our existing `MPEGPSDecoder` class, or is it a custom container?
[12:25] <grogbot> [discord] <ogarvey> If it's extracted with isobuster and they use the User Data option it should just be a raw mpeg file I think
[12:26] <grogbot> [discord] <ogarvey> https://cdn.discordapp.com/attachments/581224061091446795/1500473639848644699/image.png?ex=69f89079&is=69f73ef9&hm=4aac57e52e2d42092a403631269c9e49e29d7158e16edf3f7bf6748b5acf9fef&
[12:26] <grogbot> [discord] <eientei> If it can open a file that's just `cat 1.mpg 2.mpg` then sure
[12:27] <grogbot> [discord] <eientei> Here's a rip of the CD-i bumper fwiw
[12:28] <grogbot> [discord] <eientei> Haven't heard that jingle, sounds very much like the music in-game
[12:36] <grogbot> [discord] <ccawley2011> I've just pushed a commit that allows playing MPEG-PS files in the Testbed engine if you want to give that a go.
[12:37] <grogbot> [discord] <ccawley2011> `SeekableSubReadStream` should be able to handle splitting the file.
[12:43] <grogbot> [discord] <ccawley2011> As a side note, @Bosca is this one of the missing formats used by the CD-i version of Hanna-Barbera's Cartoon Carnival, by any chance?
[12:43] <grogbot> [discord] <ccawley2011> As a side note, @bosca_bo is this one of the missing formats used by the CD-i version of Hanna-Barbera's Cartoon Carnival, by any chance? (edited)
[12:45] <grogbot> [discord] <bosca_bo> Possibly, hard to tell without seeing those files finally decoded properly, since I couldn't get anything useful from any of the emulators
[12:46] <grogbot> [discord] <ogarvey> I can have a look with my tool, I've spent a fair bit of time extracting cd-i assets
[12:50] <grogbot> [discord] <ogarvey> The .blt files are using the BOLT library by the look of things, got the `BOLT` magic bytes at the start of the files.
[12:52] <grogbot> [discord] <bosca_bo> They appear to be of a different format than the blt files from the pc version though
[12:53] <grogbot> [discord] <bosca_bo> Are you able, by any chance, to run the game on an emulator and take a dump of the executable in memory?
[12:53] <grogbot> [discord] <bosca_bo> Because it looks unworkable in IDA without doing that
[12:56] <grogbot> [discord] <ogarvey> How did you extract it? If it still has the sector headers in the data it will throw it out, Ghidra might also be a better shout for the 68k, at least, that's what I 've used in the past. The attached should work there
[12:56] <grogbot> [discord] <ogarvey> https://cdn.discordapp.com/attachments/581224061091446795/1500481117529047132/cdi_cc.bin?ex=69f89770&is=69f745f0&hm=942e45a6d457a124b0aa032edb9ba93435059dc10fe547954c9f1b16fc28b50e&
[12:56] <grogbot> [discord] <ogarvey> How did you extract it? If it still has the sector headers in the data it will throw it out, Ghidra might also be a better shout for the 68k, at least, that's what I've used in the past. The attached should work there (edited)
[12:56] <grogbot> [discord] <ogarvey> https://cdn.discordapp.com/attachments/581224061091446795/1500481117529047132/cdi_cc.bin?ex=69f89770&is=69f745f0&hm=942e45a6d457a124b0aa032edb9ba93435059dc10fe547954c9f1b16fc28b50e&
[12:56] <grogbot> [discord] <ogarvey> How did you extract it? If it still has the sector headers in the data it will throw it out, Ghidra might also be a better shout for the 68k, at least, that's what I've used in the past. The attached should work there (edited)
[12:56] <grogbot> [discord] <ogarvey> https://cdn.discordapp.com/attachments/581224061091446795/1500481117529047132/cdi_cc.bin?ex=69f89770&is=69f745f0&hm=942e45a6d457a124b0aa032edb9ba93435059dc10fe547954c9f1b16fc28b50e&
[12:57] <grogbot> [discord] <bosca_bo> I used isobuster to extract all files
[12:57] <grogbot> [discord] <bosca_bo> I'll give it another shot... Thanks
[12:59] <grogbot> [discord] <ogarvey> If you use the Convert To User Data option when extracting it will strip the sector headers and should give you the same thing. I just used my tools option to save on the raw 2352 byte sectors, which does the same thing
[13:01] <grogbot> [discord] <ogarvey> https://github.com/heinermann/BOLTextract this guy had some success updating their version to work with some of the cd-i titles if there's anything useful there. There's actually still an open issue from me about the CD-i compat lol
[13:07] <grogbot> [discord] <ogarvey> Audio as usual, is fairly straightforward
[13:07] <grogbot> [discord] <ogarvey> https://cdn.discordapp.com/attachments/581224061091446795/1500483873144836208/fredbooth_1_15_Mono_4_bits_37.8_kHz_34.wav?ex=69f89a01&is=69f74881&hm=29f969dfcdc8373010299bc3c5fbaea8899d80a9fdcc9cbcbed9e17d9f65339d&
[13:08] <grogbot> [discord] <ogarvey> There's some RL7 graphics in the fredbooth/georgebooth files but doesn't appear to be a palette in the data sectors of those files annoyingly
[13:20] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/A2JzHb
[13:20] <Scummette> scummvm/master 8609e1a lotharsm: NEWS: Update German NEWS file
[14:04] <grogbot> [discord] <bosca_bo> Unfortunately I had no luck with it, not with IDA, not with Ghidra + the OS968000 extension
[14:04] <grogbot> [discord] <bosca_bo> Thanks anyway!
[14:16] <grogbot> [discord] <ogarvey> This is the setup I used in the past, probably need an older Ghidra though, I forget which version it works with
[14:16] <grogbot> [discord] <ogarvey> https://cdn.discordapp.com/attachments/581224061091446795/1500501309806215360/68000OS9.zip?ex=69f8aa3e&is=69f758be&hm=38fb37218366bddf647435c2b837d47a3b9a654c94fb919b60e7a0d6f3496094&
[14:16] <grogbot> [discord] <ogarvey> https://cdn.discordapp.com/attachments/581224061091446795/1500501310124855306/os9types.gdt?ex=69f8aa3e&is=69f758be&hm=78f01f9fb7a02be2cd93f328b97da7664fdaa5b8d377c433d97380cf0d1dfa1b&
[14:16] <grogbot> [discord] <ogarvey> https://cdn.discordapp.com/attachments/581224061091446795/1500501310368256272/readme.txt?ex=69f8aa3e&is=69f758be&hm=5b0fd21370b2b7345d5c1e969c13219593ecdc016453b76cb40f1a97f31b33ca&
[14:16] <grogbot> [discord] <ogarvey> https://cdn.discordapp.com/attachments/581224061091446795/1500501310770905278/os9scripts.zip?ex=69f8aa3e&is=69f758be&hm=b77dc59539cce4ff62ebcd484675d226feae368ecadd6b920431be045ac0c566&
[14:32] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://is.gd/E6vJa4
[14:32] <Scummette> scummvm/master 98d38da ccawley2011: TESTBED: Support playing MPEG-PS files in the video test
[14:33] <grogbot> [discord] <bosca_bo> Exactly that
[14:33] <grogbot> [discord] <bosca_bo> I tried it with 10.2.2 but it ended up only partially working
[14:35] <grogbot> [discord] <ogarvey> Ah fair, I know it still needed some work doing. There's also a newer one on GitHub by Stovent that I think you just drag and drop into the languages folder or something
[15:21] <ScummBot> Build [#15697](https://buildbot.scummvm.org/#/builders/34/builds/15697) of `fetch-master` failed: triggered build-scheduler-master, 37 successes, 2 failures
[17:01] <Scummette> [scummvm] ccawley2011 opened pull request #7491: FREESCAPE: Refactor Atari music code to be independent of the YM2149 implementation (master...freescape-ym2149) https://is.gd/ZW1k2o
[20:10] <Scummette> [scummvm] sev- closed pull request #7479: CHAMBER: Move splash screen hardcoded filenames to detection flags (master...fix-splash-flags) https://is.gd/MlkCe0
[20:10] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://is.gd/acQuS5
[20:10] <Scummette> scummvm/master 67a7a85 11-andy-11: CHAMBER: Move splash screen hardcoded filenames to detection flags
[20:10] <Scummette> scummvm/master 0f7eebb 11-andy-11: CHAMBER: Use AD_ENTRY2s with splash file as second detection key
[20:10] <Scummette> scummvm/master 7762f65 11-andy-11: CHAMBER: Default to EGA renderer for EGA variant; expand EGA GUIO options
[20:11] <Scummette> [scummvm] sev- closed pull request #7478: DIRECTOR: Fix In the First Degree demo using \xBC menu separator (master...director-it1degdemo) https://is.gd/mUzIKX
[20:11] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/016QRm
[20:11] <Scummette> scummvm/master 3e0ff7b einstein95: DIRECTOR: Fix In the First Degree demo using \xBC menu separator
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[20:19] <ScummBot> Build [#15779](https://buildbot.scummvm.org/#/builders/156/builds/15779) of `master-win9x` failed: compile (failure)
[20:19] <ScummBot> Build [#17579](https://buildbot.scummvm.org/#/builders/35/builds/17579) of `master-windows-x86` failed: compile (failure)
[20:19] <ScummBot> Build [#17589](https://buildbot.scummvm.org/#/builders/22/builds/17589) of `master-windows-x86-64` failed: compile (failure)
[20:33] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://is.gd/UhC69s
[20:33] <Scummette> scummvm/master da6efd5 sluicebox: SCI: Add detection for SQ3 Russian fan translation
[20:33] <Scummette> scummvm/master 138a266 sluicebox: SCI: Reduce kAddMenu validation from `error` to `warning`
[21:12] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/YFjuYY
[21:12] <Scummette> scummvm/master f81c0f0 sev-: CHAMBER: Fix compilation
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[22:34] <-- borosky left irc: Ping timeout: 248 seconds
[22:54] <Scummette> [scummvm] ccawley2011 opened pull request #7492: N64: Support returning errors when switching to unsupported resolutions (master...n64-fix) https://is.gd/KxTLj8
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[23:43] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/Y91eav
[23:43] <Scummette> scummvm/master 7798bef sluicebox: SCI: Improve message type synchronization
[00:00] --- Mon May 4 2026