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[00:13] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://is.gd/MqpIPl
[00:13] <Scummette> scummvm/master 2b2c641 mduggan: DGDS: Add detection entry for Willy Beamish FDD 1.01
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[00:42] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://is.gd/8Hc4a1
[00:42] <Scummette> scummvm/master c70541c mduggan: DGDS: Update Willy Beamish CD detection slightly
[01:00] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://is.gd/Gu0dJl
[01:00] <Scummette> scummvm/master 7250478 : DARKSEED: Coverity CID: 1591639 Resource leak
[02:47] <grogbot> [discord] <oneeighthundred> obviously I need to write more dev blogs explaining what I'm doing 😛
[02:58] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/Foqj7K
[02:58] <Scummette> scummvm/master 460a7c5 digitall: DIRECTOR: Fix Cast Qualification GCC Compiler Warning
[03:14] <grogbot> [discord] <oneeighthundred> unfortunately to write a V-Cruise devblog I will need to recover all of my old save files
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[05:30] <Scummette> [scummvm] bluegr closed pull request #6462: TESTBED: Miscellaneous improvements to the video player (master...testbed-video) https://is.gd/dqs7Nc
[05:30] <Scummette> [scummvm] bluegr pushed 4 new commits to master: https://is.gd/tLxihb
[05:30] <Scummette> scummvm/master 1a3a290 ccawley2011: IMAGE: Improve default implementation of setOutputPixelFormat()
[05:30] <Scummette> scummvm/master f60a41b ccawley2011: IMAGE: Fix calling JPEGDecoder::getPixelFormat() before loading the frame
[05:30] <Scummette> scummvm/master d7d38b8 ccawley2011: VIDEO: Set the output pixel format for all QuickTime samples
[05:31] <Scummette> [scummvm] bluegr closed pull request #6461: CONFIGURE: Make SVQ1 and QDM2 optional components (master...svq1-qdm2) https://is.gd/v6hKwM
[05:31] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/gtsyDU
[05:31] <Scummette> scummvm/master 77523c8 ccawley2011: CONFIGURE: Make SVQ1 and QDM2 optional components
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[07:38] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/zL4ntH
[07:38] <Scummette> scummvm/master 25ab3de sev-: VIDEO: QTVR: Reduce rendering artefacts
[07:41] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/i18OTL
[07:41] <Scummette> scummvm/master 19a8808 lotharsm: I18N: Update translation (German)
[07:41] <Scummette> scummvm/master 95553e1 : I18N: Update translation (Hungarian)
[07:47] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/6IICNH
[07:47] <Scummette> scummvm/master a3251cd lotharsm: NEWS: Update German NEWS file
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[09:24] <Scummette> [scummvm] bluegr closed pull request #6460: COMMON: Add emplace and rvalue insert to Common::List (master...list-move) https://is.gd/gL66jy
[09:24] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/LxjJoL
[09:24] <Scummette> scummvm/master 85a7067 ccawley2011: COMMON: Add emplace and rvalue insert to Common::List
[09:24] <Scummette> scummvm/master cdb45e6 ccawley2011: COMMON: Add emplace and rvalue insert to Common::Queue
[09:29] <Scummette> [scummvm] bluegr closed pull request #6422: SCUMM: MACGUI: Disable Maniac Mansion Mac GUI while paused (master...scumm-mac-guifix) https://is.gd/iYT46h
[09:29] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/Myv8jC
[09:29] <Scummette> scummvm/master 5bc34ba : SCUMM: MACGUI: Disable Maniac Mansion Mac GUI while paused
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[14:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/7PYivW
[14:19] <Scummette> scummvm/master 7d02076 : I18N: Update translation (Hungarian)
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[16:13] <Scummette> [scummvm] bluegr closed pull request #6459: GRAPHICS: Removed deprecated ManagedSurface constructors (master...managed-surface-deprecated) https://is.gd/0UxgfT
[16:13] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/9qrD1H
[16:13] <Scummette> scummvm/master 9d871d2 ccawley2011: GRAPHICS: Removed deprecated ManagedSurface constructors
[16:13] <Scummette> scummvm/master 71c40b9 ccawley2011: TESTS: Remove use of deprecated ManagedSurface constructors
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[16:28] <grogbot> [discord] <retro_cz> scummex (the one available for download) can't open MANIAC.exe 🤔
[16:30] <grogbot> [discord] <retro_cz> Wondering what would be the best way to enhance MM (v2, enhanced DOS) with 🇨🇿 characters (cp1250). Should I try to change font in MANIAC.exe or does ScummVM use custom font anyway?
[16:31] <grogbot> [discord] <retro_cz> > The V1 and V2 font format is identical to that found in V3 games; the big difference is that in V1 and V2, the font is not stored in the game data files, but rather is hardcoded into the executable.
[16:31] <grogbot> [discord] <retro_cz> https://wiki.scummvm.org/index.php?title=SCUMM/Technical_Reference/Charset_resources
[16:31] <grogbot> [discord] <retro_cz> I'm trying to locate the file in EXE (looking for similar content to V3 font like one from Loom) and replace if possible.
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[17:04] <grogbot> [discord] <criezy> My understanding is that in ScummVM we do not use the font from the executable but have hardcoded font data instead.
[17:05] <grogbot> [discord] <criezy> See <https://github.com/scummvm/scummvm/blob/master/engines/scumm/charset-fontdata.cpp>
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[19:43] <grogbot> [discord] <mohamedatef3081> Hi everyone,
[19:43] <grogbot> [discord] <mohamedatef3081> I am Mohamed a software engineer from Egypt. I have a strong knowledge in C++ and C# . I want to contribute to scummvm, do you have a to-do list I can work on?
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[20:34] <grogbot> [discord] <sev____> Hi Mohamed, That sounds awesome. May I ask you, how did you find about our project? And what motivates you to join?
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[20:54] <grogbot> [discord] <mohamedatef3081> Of course, I contribute regularly to open source compilers like LLVM and some MLIR based compilers like CIRCT. I want to learn new things exploring new code bases, this will hone my skills. I love things like virtual machine, Computer Architecturw.
[20:57] <grogbot> [discord] <mohamedatef3081> You can consider me as your junior, we start by small tasks and grow gradually, I hope I can be a maintainer.
[20:58] <grogbot> [discord] <sev____> that sounds awesome
[20:59] <grogbot> [discord] <sev____> let's switch to #development and I create a thread for you
[21:08] <Scummette> [scummvm] akramhany opened pull request #6463: FREESCAPE: Fix Flying-Mode Related Issues (master...darkside-endgame) https://is.gd/PNnQpD
[21:14] <craigt> Are there any games for ScummVM which are fully free? (in other words licensed under a free software licensee) Or are all the games freeware or the like?
[21:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/D9UKJr
[21:19] <Scummette> scummvm/master 4b5e2f2 : I18N: Update translation (Hungarian)
[21:43] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/LCYh7k
[21:43] <Scummette> scummvm/master 5f723a4 bluegr: DIRECTOR: Initialize struct members
[21:43] <Scummette> scummvm/master bb0a499 bluegr: DIRECTOR: Remove redundant virtual specifiers on overriding functions
[21:46] <grogbot> [discord] <sev____> @craight yes plenty
[21:46] <grogbot> [discord] <sev____> <https://wiki.scummvm.org/index.php?title=Where_to_get_the_games#Freeware_Games>
[21:46] <grogbot> [discord] <retro_cz> uhh, seems ScummTR can't import back texts to Maniac Mansion v2 🤔, will need to find alternative way to replace text
[21:53] <Scummette> [scummvm] bluegr opened pull request #6464: DIRECTOR: Fix MSVC warnings (master...director_warnings) https://is.gd/jZoSdz
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[22:16] <craigt> grogbot: Thanks. Can you please give me an example? I just need one. That is a big list and all the ones I've looked at have a selling restriction, don't offer source, or have nonfree graphics (which would prohibit distribution)
[22:19] <grogbot> [discord] <retro_cz> @craigt https://www.scummvm.org/games/#games-sky:sky
[22:19] <grogbot> [discord] <retro_cz> @craight https://www.scummvm.org/games/#games-sky:sky (edited)
[22:19] <grogbot> [discord] <retro_cz> @craigt https://www.scummvm.org/games/#games-sky:sky (edited)
[22:23] <craigt> grogbot: Thanks again, but I'm still having trouble finding the source code for Beneath a Steel Sky.
[22:24] <grogbot> [discord] <dreammaster> I'm confused. Are you talking about the source code to the original release of the game, or is the ScummVM reimplementation of the source sufficient, in which case:
[22:24] <grogbot> [discord] <dreammaster> https://github.com/scummvm/scummvm/tree/master/engines/sky
[22:25] <grogbot> [discord] <sev____> ScummVM is a free software
[22:25] <grogbot> [discord] <dreammaster> Or are you looking for games where all the game assets.. graphics, sounds, etc. have been made freeware/available, so a user can make any changes they want and create a new release of the game.
[22:26] <grogbot> [discord] <sev____> so, you can check any of the engines we implement
[22:26] <grogbot> [discord] <sev____> but that does not necessarily makes the games freeware
[22:26] <grogbot> [discord] <sev____> you are mixing concepts here
[22:27] <grogbot> [discord] <sev____> freeware = free to get the game itself
[22:27] <grogbot> [discord] <sev____> open source = the game source code is publicly available
[22:27] <grogbot> [discord] <sev____> good example is quake and doom. They are open source now but the games are not free
[22:28] <grogbot> [discord] <sev____> ...and grogbot is the bridge from Discord to IRC 🙂
[22:34] <craigt> I'm looking for an open source game which runs on ScummVM where the game is clearly under an open source license (like Apache 2.0) and the game assets are also licensed freely (like CC-BY-SA 4.0).
[22:36] <grogbot> [discord] <sev____> then it is the link I gave you right at the beginning
[22:37] <grogbot> [discord] <dreammaster> That sounds suspiciously like vague recollections I have from years past about requirements for games to be included in the BSD? distribution alongside ScummVM. I recall something about having to suppress title screens, or some other such nitpickery.
[22:38] <grogbot> [discord] <sev____> all of the games marked as "freeware" in our list, you can legally download, extract their resources. And then we have an open source engine to run them
[22:39] <grogbot> [discord] <sev____> check individual game pages on the Wiki, so you could find the engine name for those games
[22:40] <grogbot> [discord] <mduggan> Try https://www.adventuregamestudio.co.uk/forums/advanced-technical-forum/a-sticky-list-with-open-source-ags-games/ maybe..
[22:46] <craigt> All I am seeing is freeware. I am looking for just one game which is clearly licensed like ScummVM is.
[22:48] <craigt> It doesn't have to be the GPLv3, just clearly licensed with an open source license.
[22:50] <grib> craigt: The Debian distribution has fairly stringent limits on what can be included in Debian (the Debian Free Software Guidelines) and Beneath a Steel Sky is included in Debian. <https://metadata.ftp-master.debian.org/changelogs//main/b/beneath-a-steel-sky/beneath-a-steel-sky_0.0372-8_copyright>
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[23:00] <craigt> yea, I'm still not finding what I need. Thanks everybody for your time.
[23:00] <grib> craigt: The equivalent text from Debian's package of the game "Drascula" has some explanations that might be relevant to you: <https://metadata.ftp-master.debian.org/changelogs//main/d/drascula/drascula_1.0+ds4-2_copyright>
[23:01] <grogbot> [discord] <mduggan> craigt: that list I posted, the second github link has a clear CC license https://github.com/ivan-mogilko/ags-lastfurious
[23:01] <grogbot> [discord] <mduggan> craigt: that list I posted, the second github link I tried has a clear CC license https://github.com/ivan-mogilko/ags-lastfurious (edited)
[23:02] <grogbot> [discord] <mduggan> I'm sure there would be more, it's a reasonably long list.. the next one I clicked on is MIT license https://github.com/hewills/the4thwall
[23:03] <grogbot> [discord] <mduggan> craigt: that list I posted, the second github link I tried has a clear CC license https://github.com/ivan-mogilko/ags-lastfurious (edited)
[23:11] <craigt> https://github.com/ivan-mogilko/ags-lastfurious should work thanks.
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[23:29] <grogbot> [discord] <mduggan> no idea how well those games run in ScummVM btw, but AGS games *should* work fine
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