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[00:06] <grogbot> [discord] <purduecoz> Has anyone experienced scummvm being slow to load on a windows laptop with integrated gpu? Specially running Windows 11 with 2.9.1 win32/64 installer version. Ive seen this to varying degrees on laptops for quite awhile but have just gotten around to asking. Eventually the app loads to full screen just fine. Its just it takes 15 seconds or so from running the exe to when you get the app on screen. Modern laptop so it shouldn
[00:16] <grogbot> [discord] <mduggan> Oh, I have a screenshot for the first time in a while - after a couple of months off I came back to looking at Noctropolis.. got the character loading and basic walk loops working.. will record a video of it some time, but still needs some work to have the right timing etc. Scene animations are working too - you can just see the water dripping into the bucket on the left
[00:16] <grogbot> [discord] <mduggan> https://cdn.discordapp.com/attachments/581224061091446795/1456803487672176885/scummvm-noctropolis-win-00001.png?ex=6959b179&is=69585ff9&hm=d5ca3a169214bf1c6ef93ab4dd76558f3f29260e2017ac2637ad1cb0666745ea&
[00:43] <grogbot> [discord] <sev____> try removing/renaming fonts.dat and fonts-cjk.dat and see if it makes any difference
[00:43] <grogbot> [discord] <sev____> Also, if you are using icons view in the GUI, does switching to the list view and restarting make any difference?
[00:44] <grogbot> [discord] <purduecoz> Thanks, Ill try fonts and see. Im already using the list view.
[00:46] <grogbot> [discord] <purduecoz> It doesnt look like there is a fonts.dat or fonts-cjk.dat in any scummvm directory
[00:49] <grogbot> [discord] <purduecoz> I did also try turning off all the windows defender scanning for safe apps/reputation, etc just to make sure that wasnt causing the delay with scummvm loading.
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[01:05] <grogbot> [discord] <antoniou79> Does it make any difference if you launch ScummVM with a clean (or removed) configuration file? (before testing, either backup your existing scummvm.ini or point ScummVM to a new configuration file path with the `-c` switch)
[01:12] <grogbot> [discord] <purduecoz> No difference. It does create the new ini file quickly but it takes the same amount of time for the scummvm window to appear. No difference in how long it takes regardless of starting in windowed or full screen modes.
[01:17] <grogbot> [discord] <Digitall> Try switching "Global Options" -> "Graphics Mode" between OpenGL and Surface SDL
[01:17] <grogbot> [discord] <Digitall> Try switching "Global Options" -> "Graphics Mode" between OpenGL and SDL Surface (edited)
[01:18] <grogbot> [discord] <Digitall> https://docs.scummvm.org/en/latest/advanced_topics/understand_graphics.html#graphics-modes
[01:20] <grogbot> [discord] <purduecoz> Just tried that as well; no difference either way
[01:21] <grogbot> [discord] <Digitall> Can you run "./scummvm -d 11" at command line and then see where the "hang" slowdown occurs...
[01:21] <grogbot> [discord] <Digitall> The two messages it occurs between may give us a clue in where in the startup sequence things go slow for ytou
[01:21] <grogbot> [discord] <Digitall> The two messages it occurs between may give us a clue in where in the startup sequence things go slow for you (edited)
[01:24] <grogbot> [discord] <purduecoz> OpenGL texture lookup precision -1 , long pause, then generateZipSet: Loaded pack file: shaders-20230108.dat
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[01:24] <grogbot> [discord] <Digitall> Two secs...
[01:25] <grogbot> [discord] <Digitall> That is the last message in OpenGL startup at least for me... So it is probably the shader pack loading that is slow. Try removing that shader pack file please... and see what happens then with "scummvm -d 11"
[01:25] <grogbot> [discord] <purduecoz> Deleted the shaders , still a long pause and then the next line is opening hashed shaders.dat
[01:26] <grogbot> [discord] <Digitall> OK... Can you try removing shaders.dat if it exists as a file
[01:26] <grogbot> [discord] <Digitall> It should be embedded in the executable on Windows so shouldn't be needed.
[01:27] <grogbot> [discord] <purduecoz> Yes, I did not have a shaders.dat file (edited)
[01:28] <grogbot> [discord] <purduecoz> Yes, I did not have a shaders.dat file so it must be embedded.
[01:28] <grogbot> [discord] <Digitall> Right... Still a slowdown. So either that is loading of the shaders.dat is slow... or something else is hinky between OpenGL and shader load
[01:29] <grogbot> [discord] <purduecoz> Oddly, I have a couple of PCs with discrete nvidia gpus and this doesnt seem to be as much of an issue.
[01:29] <grogbot> [discord] <purduecoz> I run into it quite a bit with integrated intel graphics, like Microsoft surface devices and intel core ultraportables
[01:32] <grogbot> [discord] <Digitall> Odd. Can you change the Graphics Mode as I said to Surface SDL. Press OK/Apply and restart ScummVM please
[01:32] <grogbot> [discord] <Digitall> I think the shaders.dat should not be loaded in that case...
[01:33] <grogbot> [discord] <purduecoz> Ok, I have restarted.
[01:33] <grogbot> [discord] <sev____> shaders-20230108.dat
[01:34] <grogbot> [discord] <Digitall> Better / worse / same? Are the messages the same?
[01:35] <grogbot> [discord] <purduecoz> Same result, same messages.
[01:35] <grogbot> [discord] <purduecoz> I do still see all of the OpenGL messages still, but it is definitely using SDL
[01:35] <grogbot> [discord] <Digitall> That is very odd. On Linux, Surface SDL does not load the shaders... so you shouldn't see those messages.
[01:38] <grogbot> [discord] <purduecoz> Ah, I misspoke. I do not see shaders loading anymore. But I do still see the OpenGL messages and the pause occurs at the same place after OpenGL texture lookup.
[01:38] <grogbot> [discord] <Digitall> Hmm... Two mins
[01:38] <grogbot> [discord] <Digitall> Reading the relevant code
[01:41] <grogbot> [discord] <Digitall> What are the next messages after OpenGL texture lookup?
[01:42] <grogbot> [discord] <purduecoz> Invalid joystick: 0 and then creating surfacesdl graphics manager, creating OpenGL graphics manager, and creating surfacesdl graphics manager again.
[01:45] <grogbot> [discord] <Digitall> HMM... It does look like the slowdown is probably within https://github.com/scummvm/scummvm/blob/master/base/main.cpp#L561
[01:50] <grogbot> [discord] <Digitall> @purduecoz Are you running Discord as a desktop application? ... That slowdown could line up with the Discord Presence API trying to connect to Discord.
[01:50] <grogbot> [discord] <purduecoz> Yes, I am running discord as a desktop app
[01:51] <grogbot> [discord] <Digitall> I don't run it that way... just via a Web Browser so I can't get those advanced *features* ....
[01:51] <grogbot> [discord] <purduecoz> Is quitting Discord enough to test the theory?
[01:51] <grogbot> [discord] <purduecoz> Or would it need to be uninstalled?
[01:51] <grogbot> [discord] <Digitall> I think so. We really should have a way to disable that integration at runtime.
[01:52] <grogbot> [discord] <Digitall> But it should die quickly if no Discord is running
[01:52] <grogbot> [discord] <purduecoz> I'll try
[01:52] <grogbot> [discord] <Digitall> You can login here via Web browser... which avoids the integration
[01:52] <grogbot> [discord] <Digitall> I think anyway
[01:53] <grogbot> [discord] <purduecoz> Same pause with discord quit
[01:56] <grogbot> [discord] <Digitall> Damn I can't blame Discord then 🙂
[01:56] <grogbot> [discord] <purduecoz> I was hoping that was it!
[01:58] <grogbot> [discord] <Digitall> I think you may need to use a Visual Studio debugger or other debugger to try to see what is happening and what system calls are occuring at the point of holdup.
[01:58] <grogbot> [discord] <Digitall> Since we can't replicate... only you can test and fix yourself. If you can narrow it down, we can look at why it is happening.
[01:59] <grogbot> [discord] <purduecoz> Ok, Ill see what I can do. I should be able to figure out how to use a VS debugger to get something actionable.
[01:59] <grogbot> [discord] <purduecoz> Thanks for digging into it with me
[02:00] <grogbot> [discord] <Digitall> One further point... Are you testing with v2.9.1 or latest nightly?
[02:01] <grogbot> [discord] <purduecoz> I had the problem with 2.9.1 and am seeing the same results on latest stable. Ive not tried a nightly.
[02:01] <grogbot> [discord] <Digitall> Try a nightly master from https://buildbot.scummvm.org/#/dailybuilds
[02:02] <grogbot> [discord] <Digitall> Stable should be 3.0.0 pre .... and thus similar... but the stable may still be pointing at 2.9 branch currently....
[02:02] <grogbot> [discord] <purduecoz> Stable is 3.0.0 pre but I can try master also just to verify
[02:03] <grogbot> [discord] <Digitall> Best to do that... Otherwise, I can add a few more debug lines to SDL startup so it is clearer where that is occuring. The performance impact is minimal since this code is run once at startup of backened
[02:03] <grogbot> [discord] <Digitall> Best to do that... Otherwise, I can add a few more debug lines to SDL startup so it is clearer where that is occuring. The performance impact is minimal since this code is run once at startup of backend (edited)
[02:04] <grogbot> [discord] <Digitall> Can you share me your full current messages as a text file please? with ---SLOWDOWN HERE-- inserted at the slow point
[02:05] <grogbot> [discord] <purduecoz> Is a DM ok or would you rather I upload the text file here?
[02:06] <grogbot> [discord] <Digitall> DM is probably better as this is general channel so noisy
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[02:09] <grogbot> [discord] <purduecoz> Done. Thanks again.
[02:26] <grogbot> [discord] <Digitall> I am just trying to follow the code flow... If I add some debug output which will be present in the next nightly then you can run this to get closer... or earlier if you compile it yourself.
[02:29] <grogbot> [discord] <purduecoz> Sounds good
[02:33] <grogbot> [discord] <Digitall> I think the issue is coming from one of these two functions: https://github.com/scummvm/scummvm/blob/master/backends/platform/sdl/sdl.cpp#L294
[02:34] <grogbot> [discord] <Digitall> @purduecoz The event source code is what is generating that Joystick message... and the OpenGL are the side effects of various SDL calls made to setup video before...
[02:35] <grogbot> [discord] <Digitall> with the https://github.com/scummvm/scummvm/blob/master/backends/platform/sdl/sdl.cpp#L291 here...
[02:35] <grogbot> [discord] <purduecoz> The joystick message goes away if I turn on my controller and the delay still persists fwiw
[02:35] <grogbot> [discord] <Digitall> I will add some debug messages around those calls... It might be the SDL event code before Joystick... but will see.
[02:37] <grogbot> [discord] <Digitall> You will do the same "scummvm -d 11" then see where the new message align to the slowdown
[02:37] <grogbot> [discord] <Digitall> It might be that the SDL OpenGL interface has a call that goes really slow if it fails i.e. on a integrated GPU which lacks that mode / feature
[02:38] <grogbot> [discord] <purduecoz> Sounds good
[02:45] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/8AFljL
[02:45] <Scummette> scummvm/master 92923a2 digitall: BACKENDS: SDL: Add Debugging Output For SDL Video OpenGL Feature Detection
[02:46] <grogbot> [discord] <Digitall> @purduecoz Done... The code change can either be built locally by yourself... See https://wiki.scummvm.org/index.php?title=Developer_Central
[02:47] <grogbot> [discord] <Digitall> Or you can wait for the next nightly that includes it...
[02:50] <grogbot> [discord] <Digitall> Which I don't think is the one which is building now... I think I missed that
[02:55] <grogbot> [discord] <Digitall> @purduecoz Once you have tested... let me know the results... and we can narrow it further and try to work out how to stop this happening.
[02:56] <grogbot> [discord] <purduecoz> Ok, being that you think we missed the nightly, Ill probably try to compile it in the morning. Ive not compiled for windows before, just Linux. But it should be fairly straightforward.
[02:57] <grogbot> [discord] <purduecoz> Thanks for looking into this. It isnt a big deal as everything works, but if I can shave 15 seconds of startup time off running ScummVM, Ill take it!
[03:08] <grogbot> [discord] <Digitall> https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/MinGW is best and easiest way to setup to build and debug... You can try MSYS2 as well
[03:08] <grogbot> [discord] <purduecoz> Ill take best and easiest!
[03:08] <grogbot> [discord] <Digitall> Thanks for being constructive and helpful... and please give feedback if you manage to narrow it down 🙂
[03:09] <grogbot> [discord] <purduecoz> Absolutely will - thank you again!
[03:09] <grogbot> [discord] <Digitall> https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/MinGW-w64 may actually be easier... but good luck in either case
[04:33] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/wtUIuz
[04:33] <Scummette> scummvm/master d37bb89 sluicebox: SCI: Fix parser rejecting unknown numbers
[04:34] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-3-0: https://is.gd/VibXWG
[04:34] <Scummette> scummvm/branch-3-0 3bdb492 sluicebox: SCI: Fix parser rejecting unknown numbers
[04:42] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/a3QfYd
[04:42] <Scummette> scummvm/master bccd8c8 sluicebox: NEWS: Update SCI news
[04:42] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-3-0: https://is.gd/LGq78c
[04:42] <Scummette> scummvm/branch-3-0 be461fe sluicebox: NEWS: Update SCI news
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[08:00] <grogbot> [discord] <antoniou79> Unless you have had already setup your MinGW toolchain, **I'd highly recommend going with MinGW-64 these days**. I wasn't too long ago that we were trying to figure out issue with building with MinGW due to the official site being defunct and only a quite older version being available via SourceForge (ScummVM wiki assumes you have the latest version, not the old one).
[08:18] <Scummette> [scummvm] Strangerke closed pull request #7108: HUGO: Implement DOS displayFrame() (master...hugo-display-frame) https://is.gd/RNQdCe
[08:18] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/I2q0pt
[08:18] <Scummette> scummvm/master bfa2d8d sluicebox: HUGO: Implement DOS displayFrame() (#7108)
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[09:17] <Scummette> [scummvm] spleen1981 pushed 7 new commits to master: https://is.gd/Rs87o3
[09:17] <Scummette> scummvm/master 179245e spleen1981: LIBRETRO: JANITORIAL: fix typo
[09:17] <Scummette> scummvm/master 3086a79 spleen1981: LIBRETRO: fix audio buffer size selection
[09:17] <Scummette> scummvm/master f7ac5e7 spleen1981: LIBRETRO: avoid use of MAXPATHLEN
[09:34] <grogbot> [discord] <jongod> Just checking in here for the first time in ages, to thank all that have contributed to Scummvm over the years!
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[10:12] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-3-0: https://is.gd/Ffqk34
[10:12] <Scummette> scummvm/branch-3-0 4bc08bc sluicebox: HUGO: Implement DOS displayFrame() (#7108)
[10:27] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/kAQFZS
[10:27] <Scummette> scummvm/master 919111e Strangerke: M4: RIDDLE: Fix for ticket #16422 - Duplicate Rebus Amulet hotspot
[10:50] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/g2BsdM
[10:50] <Scummette> scummvm/master 47f57b6 sluicebox: NEWS: Update HUGO news
[10:50] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-3-0: https://is.gd/SXO8Ri
[10:50] <Scummette> scummvm/branch-3-0 a625ab8 sluicebox: NEWS: Update HUGO news
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[11:09] <grogbot> [discord] <lephilousophe> @purduecoz else if you are comfortable with Docker, we provide a docker toolchain which is used to build the daily builds
[11:27] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/Juw9N3
[11:27] <Scummette> scummvm/master 2c3a86f Strangerke: M4: RIDDLE: Fix for ticket #16427 - losing control on message log
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[14:34] <Scummette> [scummvm] THE-Amrit-mahto-05 opened pull request #7120: BladeRunner: Prevent heap buffer overflow in VQA decoder (master...fix/bladerunner-vqa-overflow) https://is.gd/qTlRVI
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[15:38] <Scummette> [scummvm] sev- pushed 1 new commits to branch-3-0: https://is.gd/UmNx8i
[15:38] <Scummette> scummvm/branch-3-0 29817c9 sev-: DARKSEED: Fix keymapper action capitalization
[15:38] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/HdzWPn
[15:38] <Scummette> scummvm/branch-3-0 d6abd34 weblate: I18N: Update translations templates
[15:39] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/JJ2qMh
[15:39] <Scummette> scummvm/branch-3-0 77de9e0 weblate: I18N: Update translation files
[15:39] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/2SSy6W
[15:39] <Scummette> scummvm/branch-3-0 5557bb2 sev-: I18N: Update translation (Ukrainian)
[15:39] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/xyW1xy
[15:39] <Scummette> scummvm/master 7c3a6d7 sev-: DARKSEED: Fix keymapper action capitalization
[15:44] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/J6LKK4
[15:44] <Scummette> scummvm/branch-3-0 3a66f50 sev-: I18N: Update translation (Ukrainian)
[15:46] <Scummette> [scummvm] sev- pushed 1 new commits to branch-3-0: https://is.gd/KQoDd8
[15:46] <Scummette> scummvm/branch-3-0 5e525b3 sev-: FREESCAPE: Fix keymapper action capitalization
[15:46] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/huZood
[15:46] <Scummette> scummvm/master eb9b76a sev-: FREESCAPE: Fix keymapper action capitalization
[15:46] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/hnrsVl
[15:46] <Scummette> scummvm/branch-3-0 aefb93d weblate: I18N: Update translations templates
[15:46] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/MZmeH3
[15:46] <Scummette> scummvm/branch-3-0 98cf767 weblate: I18N: Update translation files
[15:52] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/Ci4vBc
[15:52] <Scummette> scummvm/branch-3-0 cda49d6 sev-: I18N: Update translation (Ukrainian)
[15:53] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/e6U42j
[15:53] <Scummette> scummvm/master 5f45085 sev-: KEYMAPPER: Fix capitalization in key descriptions
[15:53] <Scummette> [scummvm] sev- pushed 1 new commits to branch-3-0: https://is.gd/Q5Zujs
[15:53] <Scummette> scummvm/branch-3-0 482cafb sev-: KEYMAPPER: Fix capitalization in key descriptions
[15:53] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/zmSzLQ
[15:53] <Scummette> scummvm/branch-3-0 b1d1352 weblate: I18N: Update translations templates
[15:53] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/Egdwus
[15:53] <Scummette> scummvm/branch-3-0 609b9b0 weblate: I18N: Update translation files
[16:23] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/aI44hV
[16:23] <Scummette> scummvm/branch-3-0 c9923f6 sev-: I18N: Update translation (Ukrainian)
[16:24] <Scummette> [scummvm] sev- pushed 1 new commits to branch-3-0: https://is.gd/2DxoMz
[16:24] <Scummette> scummvm/branch-3-0 6d5fd81 sev-: MADE: Normalize action descriptions
[16:24] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/6AwSva
[16:24] <Scummette> scummvm/master 43cd8ef sev-: MADE: Normalize action descriptions
[16:24] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/fAYnmM
[16:24] <Scummette> scummvm/branch-3-0 4c2e1bf weblate: I18N: Update translations templates
[16:24] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/3plraC
[16:24] <Scummette> scummvm/branch-3-0 9c9b341 weblate: I18N: Update translation files
[16:40] <grogbot> [discord] <purduecoz> Thank you, I will check that out. I did get the MinGW-64 route to work without incident.
[16:43] <grogbot> [discord] <purduecoz> Got it compiled and tested - the long 15 second pause for me is between:
[16:43] <grogbot> [discord] <purduecoz> SDL Video Detecting Anti-aliasing Support...
[16:43] <grogbot> [discord] <purduecoz> --- long 15 second pause ---
[16:43] <grogbot> [discord] <purduecoz> SDL Video OpenGL Feature Detection Complete
[16:49] <grogbot> [discord] <purduecoz> Got it compiled and tested - the long 15 second pause for me is between:
[16:49] <grogbot> [discord] <purduecoz> SDL Video Detecting Anti-aliasing Support...
[16:49] <grogbot> [discord] <purduecoz> --- long 15 second pause ---
[16:49] <grogbot> [discord] <purduecoz> SDL Video OpenGL Feature Detection Complete
[16:49] <grogbot> [discord] <purduecoz> There is a fairly short 2 second pause after the other line you added:
[16:49] <grogbot> [discord] <purduecoz> SDL Video Detecting OpenGL Features... (edited)
[16:50] <grogbot> [discord] <purduecoz> Got it compiled and tested - the long 15 second pause for me is between:
[16:50] <grogbot> [discord] <purduecoz> SDL Video Detecting Anti-aliasing Support...
[16:50] <grogbot> [discord] <purduecoz> --- long 15 second pause ---
[16:50] <grogbot> [discord] <purduecoz> SDL Video OpenGL Feature Detection Complete
[16:50] <grogbot> [discord] <purduecoz> There is a fairly short 1-2 second pause right after the other line you added (this short pause happens first - not really concerned about this, just informational):
[16:50] <grogbot> [discord] <purduecoz> SDL Video Detecting OpenGL Features... (edited)
[16:52] <grogbot> [discord] <lephilousophe> which driver is it? Intel?
[16:59] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/j68xaj
[16:59] <Scummette> scummvm/branch-3-0 432efaf IlDucci: I18N: Update translation (Spanish)
[17:08] <grogbot> [discord] <purduecoz> Yes
[17:39] <Scummette> [scummvm] tnm23 pushed 1 new commits to branch-3-0: https://is.gd/8Q9vT4
[17:39] <Scummette> scummvm/branch-3-0 fa14413 tnm23: ZVISION: Workaround for corrupt audio file present in all English language releases of Nemesis.
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[18:28] <Scummette> [scummvm] tnm23 pushed 1 new commits to master: https://is.gd/z22ukL
[18:28] <Scummette> scummvm/master c59169c tnm23: ZVISION: Workaround for corrupt audio file present in all English language releases of Nemesis.
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[19:20] <Scummette> [scummvm] sev- closed pull request #7120: BladeRunner: Prevent heap buffer overflow in VQA decoder (master...fix/bladerunner-vqa-overflow) https://is.gd/qTlRVI
[19:51] <Scummette> [scummvm] lephilousophe opened pull request #7121: BLADERUNNER: Avoid overflow errors with VQA files (master...vqa_fixes) https://is.gd/nATKzY
[20:11] <Scummette> [scummvm] spleen1981 pushed 1 new commits to master: https://is.gd/Y696yf
[20:11] <Scummette> scummvm/master a58821e spleen1981: LIBRETRO: enable giflib dep games
[20:12] <Scummette> [scummvm] ccawley2011 opened pull request #7122: Translate the default OK button in message boxes (master...message-box-ok) https://is.gd/buCWAj
[20:55] <Scummette> [scummvm] sev- closed pull request #6987: GRAPHICS: MACGUI: Fix: Adjust scroll position for editable MacText using kConHPadding (master...AutoScroll) https://is.gd/1b7D7s
[20:55] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/oUjt1Z
[20:55] <Scummette> scummvm/master 352aa5c Al-HassanIbrahim: GRAPHICS: MACGUI: Fix editable text scrolling in MacTextWindow
[20:55] <Scummette> scummvm/master 9768c16 Al-HassanIbrahim: GRAPHICS : MACGUI : Add input padding behavior to prevent coverage of last line
[20:56] <Scummette> [scummvm] sev- closed pull request #7045: WAGE: Fix Commands menu not resetting on scene change (bug #16294) (master...feature) https://is.gd/49sitD
[20:56] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/4nPvDu
[20:56] <Scummette> scummvm/master 53b89d7 Al-HassanIbrahim: WAGE: Restore default Commands menu on scene change
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[23:21] <Scummette> [scummvm] ccawley2011 opened pull request #7123: GUI: Restore Hindi font overrides (master...hindi-fonts) https://is.gd/F30jEf
[23:21] <grogbot> [discord] <purduecoz> Yes, Intel (edited)
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[00:00] --- Sun Jan 4 2026