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[00:24] <Scummette> [scummvm] OMGPizzaGuy pushed 3 new commits to master: https://is.gd/FfW9BS
[00:24] <Scummette> scummvm/master 992c257 OMGPizzaGuy: ULTIMA8: Replace CANT_HAPPEN macro usage with warning or error
[00:24] <Scummette> scummvm/master f0bd3fb OMGPizzaGuy: ULTIMA8: Replace FORGET_OBJECT macro with delete and nullptr assignment where needed
[00:24] <Scummette> scummvm/master 46118c2 OMGPizzaGuy: ULTIMA8: Cleanup shutdown methods
[00:37] <Scummette> [scummvm] ccawley2011 closed pull request #4669: STARK: Add a method for drawing filled rectangles (master...stark-fill) https://is.gd/QnjAxM
[00:37] <Scummette> [scummvm] ccawley2011 pushed 2 new commits to master: https://is.gd/JBC0Ji
[00:37] <Scummette> scummvm/master aa5076f ccawley2011: STARK: Move the Color struct into a separate header
[00:37] <Scummette> scummvm/master 1558f7a ccawley2011: STARK: Add a method for drawing filled rectangles
[00:46] <Scummette> [scummvm] tag2015 opened pull request #4678: HUGO: Use slot 99 for the "restart" fallback save instead of slot 0 (master...hugo-newsave) https://is.gd/xU6acE
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[05:18] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/1KVhxU
[05:18] <Scummette> scummvm/master 2c91943 dreammaster: MM: MM1: Move to next char/monster after a monster flees
[05:18] <Scummette> scummvm/master 3cf7a2f dreammaster: MM: MM1: Fix defeated monsters display at end of combat
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[12:47] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://is.gd/8cBO9k
[12:47] <Scummette> scummvm/master eb3aa00 mduggan: TINYGL: Fix potential buffer overflow in glMaterialfv
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[15:30] <Scummette> [scummvm] ccawley2011 opened pull request #4679: COMMON: Simplify API for getHumanReadableBytes() (master...get-human-readable-bytes) https://is.gd/mYTeDw
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[16:49] <Scummette> [scummvm] ccawley2011 opened pull request #4680: TINYGL: Fix memory leak (master...tinygl-memory-leak) https://is.gd/KaXex1
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[17:39] <Scummette> [scummvm] tag2015 pushed 2 new commits to master: https://is.gd/kEymsj
[17:39] <Scummette> scummvm/master f933f4c tag2015: DIRECTOR: Move betterd among D4 entries
[17:39] <Scummette> scummvm/master a967465 tag2015: DIRECTOR: Use english title for pepperon
[17:55] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-7: https://is.gd/6KLGFs
[17:55] <Scummette> scummvm/branch-2-7 5317bdf lotharsm: I18N: Update GUI translations datafile
[18:06] <Scummette> [scummvm] ccawley2011 closed pull request #4674: TINYGL: Make use of ColorMask templates for NearestTexelBuffer (master...tinygl-texelbuffer-colormasks) https://is.gd/ajKcTG
[18:06] <Scummette> [scummvm] ccawley2011 pushed 3 new commits to master: https://is.gd/venYjR
[18:06] <Scummette> scummvm/master 4c1fdb8 ccawley2011: TINYGL: Make use of ColorMask templates for NearestTexelBuffer
[18:06] <Scummette> scummvm/master 2773eea ccawley2011: TINYGL: Move more TexelBuffer code into texelbuffer.cpp
[18:06] <Scummette> scummvm/master 320492d ccawley2011: TINYGL: Use gl_malloc() and gl_free() for the TexelBuffer classes
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[19:05] <Scummette> [scummvm] antoniou79 opened pull request #4681: DEVTOOLS: COMPANION: Fix python error for createmacfonts (master...dumpercompanion-classicmacfont-fix) https://is.gd/m5ZwTA
[19:56] <grogbot> [discord] <eientei> @felsqualle in your #๐ฐnews post, there should be a linebreak after "*Soldier Boyz"
[19:56] <grogbot> [discord] <eientei> @felsqualle in your #๐ฐnews post, there should be a linebreak after "* Soldier Boyz" (edited)
[19:57] <grogbot> [discord] <rootfather> Thank you!
[20:38] <Scummette> [scummvm] ccawley2011 opened pull request #4682: STARK: Fix memory leak (master...stark-memory-leak) https://is.gd/dMeDmI
[21:25] <grogbot> [discord] <Andrew T> With the latest daily build scummvm is complaining 'could not locate engine data mm.dat' when I try to play world of xeen. So what am I doing wrong?
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[21:30] <grogbot> [discord] <DreamMaster> At the moment, I'm still making changes to the data for Might & Magic 1, so I haven't generated an mm.dat file. What you can do in the interim if you want to play any of the Xeen games on a daily build is edit the detection entry, go to the Paths tab, and point it to a copy of the /dev_tools/create_mm/ folder of the ScummVM source
[21:31] <grogbot> [discord] <DreamMaster> At the moment, I'm still making changes to the data for Might & Magic 1, so I haven't generated an mm.dat file. What you can do in the interim if you want to play any of the Xeen games on a daily build is edit the detection entry, go to the Paths tab, and point the Extra Path to a copy of the /dev_tools/create_mm/ folder of the ScummVM source (edited)
[21:33] <grogbot> [discord] <DreamMaster> The contents of what will be the mm.dat file are in a subdirectory, and the engine will directly use them in preference to mm.dat if it detects it. It makes it easier on me to do incremental changes to the data without regenerate a dat file each time.
[21:35] <grogbot> [discord] <Andrew T> Fair enough. I'll have a go at what you suggested and see how it goes.
[21:36] <grogbot> [discord] <DreamMaster> The contents of what will be the mm.dat file are in a subdirectory, and the engine will directly use them in preference to mm.dat if it detects it. It makes it easier on me to do incremental changes to the data without regenerating the dat file each time. (edited)
[21:40] <grogbot> [discord] <Andrew T> @DreamMaster Okay that worked. Thanks for your reply.
[21:41] <grogbot> [discord] <DreamMaster> No problem. Good to get a second opinion that I haven't completely screwed up Xeen with the changes ๐
[21:42] <grogbot> [discord] <DreamMaster> Lets hope I can get the remaining bugs ironed out of MM1's combat soon. I'd much rather spend my time working on cool enhanced mode functionalities and dialogs.
[21:44] <grogbot> [discord] <Andrew T> I'd still like the option to add my own custom soundtrack. Mostly to set specific exploration tracks, combat tracks etc.
[21:44] <grogbot> [discord] <Andrew T> But I can live without it ๐
[21:45] <grogbot> [discord] <Andrew T> Some generic sound effects library for doors opening or spell effects would be cool too.
[21:49] <grogbot> [discord] <DreamMaster> I'm not implementing the PC speaker for the sound, but for the enhanced version I'm going to map them to existing Xeen sounds. I'll keep in mind to support checking for a trackXX.mp3 thing to allow for sound overrides.
[21:50] <grogbot> [discord] <Andrew T> Thanks for that. Making M&M up-to-date is a massive task and I appreciate your effort.
[21:51] <grogbot> [discord] <DreamMaster> No problem. I'll be happy for it to be something people can enjoy ๐
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[21:56] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/8xIeTF
[21:56] <Scummette> scummvm/master c89cc0b sev-: DIRECTOR: Implement FindSys Xlib.
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[22:07] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://is.gd/8Epias
[22:07] <Scummette> scummvm/master 4b2e3e6 ccawley2011: TINYGL: Use realloc to increase the size of the vertex array
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[22:18] <Scummette> [scummvm] ccawley2011 closed pull request #4680: TINYGL: Fix memory leak (master...tinygl-memory-leak) https://is.gd/KaXex1
[22:18] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://is.gd/1m0xoQ
[22:18] <Scummette> scummvm/master ad6dab7 ccawley2011: TINYGL: Fix memory leak
[22:19] <Scummette> [scummvm] ccawley2011 closed pull request #4682: STARK: Fix memory leak (master...stark-memory-leak) https://is.gd/dMeDmI
[22:19] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://is.gd/Y0Erot
[22:19] <Scummette> scummvm/master 4e8ce04 ccawley2011: STARK: Fix memory leak
[22:21] <grogbot> [discord] <eientei> Had a look at a few floppy games that weren't detected by ScummVM (unless they were installed) if engine devs want to add support for the compressed files
[22:21] <grogbot> [discord] <eientei> Beneath a Steel Sky: `SKY_1.RNC` to `SKY_6.RNC`
[22:21] <grogbot> [discord] <eientei> Elvira: Each file (except SND files) are in `{filename}.PKD` files
[22:21] <grogbot> [discord] <eientei> The Legend of Kyrandia: `DISK1.EXE` to `DISK4.EXE`, self-extracting zip files
[22:21] <grogbot> [discord] <eientei> Simon the Sorcerer: `RED` files like in Return to Zork, `GAME.RED` has most of the files, each VGA file is in `{filename / 100}.RED` (e.g. `0361.VGA` is in `03VGA.RED`)
[22:21] <grogbot> [discord] <eientei> Had a look at a few floppy games that weren't detected by ScummVM (unless they were installed) if engine devs want to add support for the compressed files
[22:21] <grogbot> [discord] <eientei> Beneath a Steel Sky: `SKY_1.RNC` to `SKY_6.RNC`
[22:21] <grogbot> [discord] <eientei> Elvira: Each file (except SND files) are in `{filename}{extension}.PKD` files
[22:21] <grogbot> [discord] <eientei> The Legend of Kyrandia: `DISK1.EXE` to `DISK4.EXE`, self-extracting zip files
[22:21] <grogbot> [discord] <eientei> Simon the Sorcerer: `RED` files like in Return to Zork, `GAME.RED` has most of the files, each VGA file is in `{filename / 100}.RED` (e.g. `0361.VGA` is in `03VGA.RED`) (edited)
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[00:00] --- Sat Feb 4 2023