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[06:23] <ScummBot> Build [#1734](https://buildbot.scummvm.org/#/builders/159/builds/1734) of `daily-master` completed successfully.
[06:23] <Scummette> [scummvm] bluegr pushed 9 new commits to master: Error, database insert failed
[06:23] <Scummette> scummvm/master 296f739 bluegr: NANCY: NANCY12: Add enums for OneBuildPuzzle
[06:23] <Scummette> scummvm/master 1d80f75 bluegr: NANCY: NANCY13: Add handling of new boot chunk data
[06:23] <Scummette> scummvm/master a047513 bluegr: NANCY: NANCY10: Simplify the FrameTextBox AR
[06:36] <Scummette> [scummvm] bluegr pushed 2 new commits to master: Error, database insert failed
[06:36] <Scummette> scummvm/master b028615 bluegr: SKY: Remove unused variable
[06:36] <Scummette> scummvm/master 6b4fdff bluegr: SKY: Add missing enum case to switch
[06:38] <Scummette> [scummvm] neuromancer pushed 6 new commits to master: Error, database insert failed
[06:38] <Scummette> scummvm/master 5876ced neuromancer: SCUMM: RA2: L2 and L11 starts with the player fully in cover
[06:38] <Scummette> scummvm/master 504aed8 neuromancer: SCUMM: RA2: make sure force field are disabled when destroying all its parts
[06:38] <Scummette> scummvm/master 1e934bf neuromancer: SCUMM: RA2: fidelity fixes for L10 and L15
[06:40] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: Error, database insert failed
[06:40] <Scummette> scummvm/master 59e5ab5 dreammaster: MADS: FOREST: Remove offset comments from room Scratch structs
[06:40] <Scummette> scummvm/master dbc87b9 dreammaster: MADS: FOREST: Close door icon in UI after closing game menu
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[07:07] <Scummette> [scummvm] bluegr closed pull request #7619: BACKENDS: OPENGL: Restore fractional cursor scale (master...cursorscale) Error, database insert failed
[07:07] <Scummette> [scummvm] bluegr pushed 1 new commits to master: Error, database insert failed
[07:07] <Scummette> scummvm/master 153afbd tunnelsociety: BACKENDS: OPENGL: Restore fractional cursor scale
[07:36] <Scummette> [scummvm] neuromancer pushed 4 new commits to master: Error, database insert failed
[07:36] <Scummette> scummvm/master dcf866a neuromancer: SCUMM: RA2: implemented missing turret shakes
[07:36] <Scummette> scummvm/master 52e384b neuromancer: SCUMM: RA2: fixed swap of BLAST and TBLASH
[07:36] <Scummette> scummvm/master c5caf25 neuromancer: SCUMM: RA2: improved death video selection in some levels
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[08:23] <grogbot_> [discord] <amram1312> @thebigcore If you dislike the hassle then instead do the hustle 😉 https://www.youtube.com/shorts/8oRKF-0_Icw
[08:27] Nick change: Harekiet_ -> Harekiet
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[10:57] <Scummette> [scummvm] neuromancer pushed 2 new commits to master: Error, database insert failed
[10:57] <Scummette> scummvm/master cc420ba neuromancer: SCUMM: RA1: added survival bonus every 32 frames
[10:57] <Scummette> scummvm/master 6bd3985 neuromancer: SCUMM: RA1: improving collision detection for asteroid related levels
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[15:04] <grogbot_> [discord] <fakewizard2000> the game I Have No Mouth, and I Must Scream is currently free on epic
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[18:47] <Scummette> [scummvm] M0Rf30 opened pull request #7621: DIRECTOR: D7 loading/parsing fixes (Lscr/Lnam, MCsL, VWCF, sound) + Italian Physikus detection (master...director-d7-foundation) Error, database insert failed
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[19:52] <Scummette> [scummvm] M0Rf30 opened pull request #7622: DIRECTOR: Add Opera Fatal Italian Windows detection entry (master...add-operafatal-ita) Error, database insert failed
[19:57] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[19:57] <Scummette> scummvm/master 8b1124d dreammaster: MADS: PHANTOM: MPSArchive class for directly using installer archives
[20:11] <grogbot_> [discord] <dreammaster> Starting Screenshot Friday, it's been another big week of progress. As I said earlier in the week, I finished my first playthrough of Once Upon a Forest, marking a milestone of all MADS games being technically completable in ScummVM. Since then, I've spent a bunch of time fixing various gameplay issues I knew about, and doing further play testing to identify and fix issues as they occur.
[20:11] <grogbot_> [discord] <dreammaster> Additionally to that, just this morning I was able to complete support for the MPS archive format used by the Return of the Phantom and Dragonsphere CD versions. It turns out they modified their existing archive index to have a few "overall archive" entries at the end which mapped into the mpslabs.001 file as big zip files. So I just needed to read the end of the index, load the appropriate part of the file, and pass to it our exi
[20:11] <grogbot_> [discord] <dreammaster> In the coming week I plan to return to my branch to see if I can get Rex Nebular working with the new codebase. I know it's not strictly necessary, but it just rubs me the wrong way to have "all but one" of the games on one codebase, and Rex on the other. Other than that, I'll start spending time cleaning up the engine, removing commented out code blocks, fixing outstanding warnings, etc. Won't be long until the MADS games are all
[20:11] <grogbot_> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1522333977782779975/scummvm-forest-00005.png?ex=6a48177f&is=6a46c5ff&hm=8bdc2cb35cbf91b7527bf78e0c7ba47db970e357ac945054f8d944803406ef29&
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[21:18] <grogbot_> [discord] <thebigcore> For Phantom, if one has a Return of the Phantom DOS install, he or she can still point ScummVM to the game folder and it will run in ScummVM normally, right?
[21:18] <grogbot_> [discord] <thebigcore> For Phantom, if one has an existing Return of the Phantom DOS install, he or she can still point ScummVM to the game folder and it will run in ScummVM normally, right? (edited)
[21:24] <grogbot_> [discord] <dreammaster> Right. The only complexity is likely the GOG version. If I remember correctly, you'll need to mount the ISO that comes with the game and either copy off the speech files, or just copy everything and run the game directly from it. Because their DosBox conf does likewise to play how the original did - installed on the hard drive with speech coming from the CD
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[00:00] --- Fri Jul 3 2026