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[02:08] <Scummette> [scummvm] sluicebox pushed 2 new commits to branch-3-0: https://is.gd/MCM7Jg
[02:08] <Scummette> scummvm/branch-3-0 e3a5e09 sluicebox: HUGO: Fix Hero direction when restoring
[02:08] <Scummette> scummvm/branch-3-0 b2d4b7b sluicebox: HUGO: Fix stuck DOS notes when turning off sound
[04:25] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/oAHhJS
[04:25] <Scummette> scummvm/master 0c34b2d sluicebox: HUGO: Fix Escape key
[04:26] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-3-0: https://is.gd/VBdLZ5
[04:26] <Scummette> scummvm/branch-3-0 5a1638f sluicebox: HUGO: Fix Escape key
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[10:01] <grogbot> [discord] <dreammaster> For a first Screenshot Friday of the new year, and given a shorter amount of free holiday time this year, I decided to work on something a bit simpler.. settling on importing an existing project for Akalabeth: World of Doom (aka Ultima 0). I only used the code as a rough guide, choosing to create a new view-style engine, creating clean views as I go. As I type this, the engine is mostly done, it just needs cleanup and testing. I'll
[10:01] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1456588243880513598/scummvm-akalabeth-00000.png?ex=6958e903&is=69579783&hm=deda54cd3a63e5a38bf0780fb91a6cb161b3ca3f760116a9ad74fdf0ec447fcb&
[10:01] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1456588244304007178/scummvm-akalabeth-00001.png?ex=6958e903&is=69579783&hm=e74f6addbd7398ebd293b8bc552a4d7f64884fa44fb56bdbd98aee1c86759f87&
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[11:16] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/eMQ8nL
[11:16] <Scummette> scummvm/master c2d3fa7 Strangerke: M4: Riddle: Fix for bug #16429 - Game suck after looking at Confusius' analects
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[13:21] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/x7IdHU
[13:21] <Scummette> scummvm/master f96f187 sev-: BAGEL: Add missing override keywords
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[14:26] <Scummette> [scummvm] raziel- opened pull request #7113: JANITORIAL: Fix spelling of 'Writing' in comments (master...lingo-typos) https://is.gd/sKVQ6p
[14:27] <Scummette> [scummvm] raziel- opened pull request #7114: JANITORIAL: Fix "orignal" typo in comment (master...scumm-typos) https://is.gd/dlks1D
[14:28] <Scummette> [scummvm] raziel- opened pull request #7115: JANITORIAL: Add FIXMEs for typos of "Sergent" (master...sherlock-typos) https://is.gd/KWLX12
[14:28] <Scummette> [scummvm] raziel- opened pull request #7116: JANITORIAL: Fix "cant" typo in comment (master...wintermute-typos) https://is.gd/QQkfkQ
[14:29] <Scummette> [scummvm] raziel- opened pull request #7117: JANITORIAL: Fix some mispellings (master...tot-typos) https://is.gd/EJPAxS
[14:31] <grogbot> [discord] <ticokh> Nice, now I trying avoid every detour from goldbox, but now I have more experience in tools I realy like go back to FMTowns version of Ultima 1-2-3
[14:35] <grogbot> [discord] <gu3> I want to see an OpenGL render for these 3d graphics as well 🤞
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[16:23] <Scummette> [scummvm] bluegr closed pull request #7114: JANITORIAL: Fix "orignal" typo in comment (master...scumm-typos) https://is.gd/dlks1D
[16:23] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/xa2QA2
[16:23] <Scummette> scummvm/master 0c690b2 raziel-: JANITORIAL: Fix "orignal" typo in comment
[16:23] <Scummette> [scummvm] bluegr closed pull request #7116: JANITORIAL: Fix "cant" typo in comment (master...wintermute-typos) https://is.gd/QQkfkQ
[16:23] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/hhTn8a
[16:23] <Scummette> scummvm/master 175be35 raziel-: JANITORIAL: Fix "cant" typo in comment
[17:13] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://is.gd/WuWgv5
[17:13] <Scummette> scummvm/master a2623d2 sluicebox: HUGO: Process events during introduction delays
[17:13] <Scummette> scummvm/master b130df6 sluicebox: HUGO: Add Escape hotkey for end-game prompt
[17:23] <Scummette> [scummvm] sluicebox pushed 2 new commits to branch-3-0: https://is.gd/fYak4W
[17:23] <Scummette> scummvm/branch-3-0 51354f3 sluicebox: HUGO: Process events during introduction delays
[17:23] <Scummette> scummvm/branch-3-0 53eb588 sluicebox: HUGO: Add Escape hotkey for end-game prompt
[18:17] <grogbot> [discord] <shadowman2070> I this the place to get the scummvm? For the psp?
[18:17] <grogbot> [discord] <shadowman2070> Is this the place to get the scummvm? For the psp? (edited)
[18:17] <grogbot> [discord] <shadowman2070> The build for psp 1000 does not work :/
[18:19] <grogbot> [discord] <Digitall> Are you running https://downloads.scummvm.org/frs/scummvm/2.9.1/scummvm-2.9.1-psp.zip ?
[18:20] <grogbot> [discord] <Digitall> Ah yes. This is a known issue https://bugs.scummvm.org/ticket/16156
[18:21] <grogbot> [discord] <Digitall> @shadowman2070 If you are running a daily / nightly build, it will likely crash...
[18:22] <grogbot> [discord] <Digitall> @shadowman2070 Actually if you are running v2.9.1 ... then the current nightly build which should exclude the director engine should work https://buildbot.scummvm.org/#/dailybuilds ... https://buildbot.scummvm.org/dailybuilds/master/psp-master-430826a4.tar.xz
[18:23] <grogbot> [discord] <Digitall> Please try these and see how you get on.
[19:20] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/wc123h
[19:20] <Scummette> scummvm/master 6d4fda9 lephilousophe: M4: Fix spanish text rendering
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[20:24] <Scummette> [scummvm] sev- pushed 1 new commits to branch-3-0: https://is.gd/MdWWcF
[20:24] <Scummette> scummvm/branch-3-0 aa59980 sev-: GUI: Gracefully exit when saves have bad format
[20:25] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/SwRI6U
[20:25] <Scummette> scummvm/master b125830 sev-: GUI: Gracefully exit when saves have bad format
[21:09] <Scummette> [scummvm] lephilousophe closed pull request #7111: M4: correctly render accents in spanish releases (master...fix-m4-font-es) https://is.gd/Ze3r50
[21:33] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/mYKJsu
[21:33] <Scummette> scummvm/master bfd8b33 cscd98: libretro: specify location of engines.awk
[21:33] <Scummette> [scummvm] lephilousophe closed pull request #7077: libretro: specify location of engines.awk (master...libretro) https://is.gd/yL8gnj
[22:18] <Scummette> [scummvm] SandhuAmy35 opened pull request #7118: GRAPHICS: MACGUI: Fix Beam cursor gets stuck after editing editable widget (master...master) https://is.gd/gcUBNT
[22:20] <Scummette> [scummvm] sev- closed pull request #7118: GRAPHICS: MACGUI: Fix Beam cursor gets stuck after editing editable widget (master...master) https://is.gd/gcUBNT
[22:20] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/Zirag4
[22:20] <Scummette> scummvm/master 807a10b SandhuAmy35: GRAPHICS: MACGUI: Fix Beam cursor gets stuck after editable editable widget
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[22:24] <Scummette> [scummvm] mgerhardy opened pull request #7119: DEVTOOLS: added script that executes event recorder tests for configured demos and record files (master...pr/event-recorder) https://is.gd/iNr7Px
[22:24] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/p0QcMb
[22:24] <Scummette> scummvm/master 476bbb3 sev-: GRAPHICS: MACGUI: Fix compilation
[22:28] <Scummette> [scummvm] sev- pushed 1 new commits to branch-3-0: https://is.gd/oaGMkN
[22:28] <Scummette> scummvm/branch-3-0 6643021 SandhuAmy35: GRAPHICS: MACGUI: Fix Beam cursor gets stuck after editable editable widget
[22:33] <Scummette> [scummvm] mgerhardy pushed 3 new commits to master: https://is.gd/ay5YzV
[22:33] <Scummette> scummvm/master 1a23d89 mgerhardy: TWINE: reference to original name
[22:33] <Scummette> scummvm/master e029e88 mgerhardy: TWINE: LBA2: implemented a few more opcodes
[22:33] <Scummette> scummvm/master 1e9337f mgerhardy: TWINE: LBA2: started with filling the rain stubs
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[23:13] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/1ZOL8G
[23:13] <Scummette> scummvm/master 66ddee1 digitall: COMPOSER: Disable Loading Savegames From Launcher
[23:15] <Scummette> [scummvm] digitall pushed 1 new commits to branch-3-0: https://is.gd/wuBThA
[23:15] <Scummette> scummvm/branch-3-0 9bcefc4 digitall: COMPOSER: Disable Loading Savegames From Launcher
[23:15] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/3sW6PQ
[23:15] <Scummette> scummvm/branch-3-0 cf1f5f3 weblate: I18N: Update translations templates
[23:16] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-3-0: https://is.gd/rrqcx0
[23:16] <Scummette> scummvm/branch-3-0 10cbf87 weblate: I18N: Update translation files
[23:21] <Scummette> [scummvm] bluegr closed pull request #7113: JANITORIAL: Fix spelling of 'Writing' in comments (master...lingo-typos) https://is.gd/sKVQ6p
[23:21] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/Kap2NN
[23:21] <Scummette> scummvm/master fcc2274 raziel-: JANITORIAL: Fix spelling of 'Writing' in comments
[23:25] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/oj7HZv
[23:25] <Scummette> scummvm/master 88e5591 raziel-: TOT: Fix typos
[23:25] <Scummette> [scummvm] bluegr closed pull request #7117: JANITORIAL: Fix some mispellings (master...tot-typos) https://is.gd/EJPAxS
[23:27] <Scummette> [scummvm] bluegr closed pull request #7115: JANITORIAL: Add FIXMEs for typos of "Sergent" (master...sherlock-typos) https://is.gd/KWLX12
[00:00] --- Sat Jan 3 2026