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[00:10] <Scummette> [scummvm] criezy opened pull request #6281: DREAMWEB: Avoid out of bound read with empty strings in printDirect (master...toile-de-reve-crash) https://is.gd/tZfSCN
[00:37] <Scummette> [scummvm] bluegr closed pull request #6281: DREAMWEB: Avoid out of bound read with empty strings in printDirect (master...toile-de-reve-crash) https://is.gd/tZfSCN
[00:37] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/bgweH4
[00:37] <Scummette> scummvm/master 826660b criezy: DREAMWEB: Avoid out of bound read with empty strings in printDirect
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[04:18] <grogbot> [discord] <alltinker> this is my first attempt (before/after) - I had to change my algorithm a little to function in the context of streaming rather than having access to the whole sample at once
[04:18] <grogbot> [discord] <alltinker> https://cdn.discordapp.com/attachments/581224061091446795/1312996281010098257/gk1-popfix-scummvm-wip-1.mp4?ex=674e8693&is=674d3513&hm=13216ac0a42eb116c1da192cefcca6c727b371226a28ecda01734afacc06598f&
[04:18] <grogbot> [discord] <alltinker> I'm not completely satisfied with it, but it's getting there
[06:20] <grogbot> [discord] <eientei> Is it me, or when she's pronouncing the hard S sound it sounds like static
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[07:04] <grogbot> [discord] <mduggan> @alltinker this is awesome! From your description it sounds like this is basically a phase unwrapping problem, is that right or is it more complex because of the other peculiarities of the decoder? There's a fair literature on algorithms for it so wondering if something could be useful
[07:08] <Scummette> [scummvm] lephilousophe opened pull request #6282: RISCOS: Don't encode path when it's not needed (master...riscos-config) https://is.gd/h2WQ0Z
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[08:15] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/dbS45r
[08:15] <Scummette> scummvm/master 0d04c5a Strangerke: M4: RIDDLE: room 704: Partial implementation of parser
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[08:54] <grogbot> [discord] <mdv> how can i unbind the numlock minus button in scummvm?
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[09:35] <grogbot> [discord] <sev____> It all depends on a specific engine
[09:35] <grogbot> [discord] <sev____> if an engine has keymapper implemented, then you should be able to do it unless there is a bug
[09:36] <grogbot> [discord] <sev____> this is the current status: <https://wiki.scummvm.org/index.php?title=Keymapper_and_TTS_status>
[09:39] <grogbot> [discord] <sev____> @mdv which game/engine do you have problem with?
[09:39] <grogbot> [discord] <mdv> monkey island 2
[09:39] <grogbot> [discord] <mdv> scumm engine
[09:39] <grogbot> [discord] <sev____> ah, no, SCUMM engine has no keymapper yet
[09:40] <grogbot> [discord] <sev____> only some few things are there, but not all
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[10:05] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/xTncy1
[10:05] <Scummette> scummvm/master 3c38380 dwatteau: NEWS: Don't mention Discworld 1 Mac Japanese (since it's still ADGF_UNSTABLE)
[10:06] <Scummette> [scummvm] dwatteau pushed 1 new commits to branch-2-9: https://is.gd/8Jg57N
[10:06] <Scummette> scummvm/branch-2-9 e345106 dwatteau: NEWS: Don't mention Discworld 1 Mac Japanese (since it's still ADGF_UNSTABLE)
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[14:09] <grogbot> [discord] <mdv> another stupid question: how can i disable crt curve effect in the shader. ive seen that the shaders are in a package file, im guessing a zip file of some sort since i was able to open it with 7zip
[14:09] <grogbot> [discord] <mdv> do i just extract the thing, edit the shader and compress it back?
[14:10] <grogbot> [discord] <mdv> same for the icon pack. if i want proper big box pictures instead of icons, i just change the png files and compress them back?
[14:17] <grogbot> [discord] <criezy> More or less. But you don't need to recompress the shader pack with your modified shader. In the ScummVM options to select the shader you have a button "Pick file instead" which lets you select shaders that are not in the shader pack.
[15:03] <grogbot> [discord] <lephilousophe> you still need to extract the glslp and the files it mentions inside
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[16:07] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/LURCS5
[16:07] <Scummette> scummvm/master c621cf3 tag2015: DIRECTOR: Fix several D5 filesizes + minor additions
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[16:38] <grogbot> [discord] <oneeighthundred> Might just be clamping the output value but not clamping the predictor?
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[19:07] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/YfGunJ
[19:08] <Scummette> scummvm/master 35e8e66 : SCUMM: Remove inconsistent whitespace
[19:08] <grogbot> [discord] <gu3> Actually there is a branch with support for these: https://github.com/pmandin/scummvm but I dont know how playable it is 🤔
[19:09] <grogbot> [discord] <gu3> I dont think it will ever support the remastered version, only the original releases
[19:28] <grogbot> [discord] <mdv> if i ever finish the newpipe translation, i really need to proofread the hungarian scummvm translation, its a fuckin mess
[19:36] <Scummette> [scummvm] eriktorbjorn opened pull request #6283: SCUMM: Optionally restore boat wreck graphics at beginning of Mac MI2 (master...mi2-boat-wreck) https://is.gd/SJEQ5y
[20:00] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://is.gd/ySi2el
[20:00] <Scummette> scummvm/master f3ba6b7 criezy: Dreamweb: Fix scrolling of end credits
[20:10] <grogbot> [discord] <eientei> Darkhood148 has had their account compromised, if you get any DM about a Steam gift card, it's fake
[20:11] <grogbot> [discord] <eientei> https://cdn.discordapp.com/attachments/581224061091446795/1313236034145878146/image.png?ex=674f65dd&is=674e145d&hm=c258baa73f2d1ab276f26722cf074aa6c7bc938273ba80cfd28394ac07499358&
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[20:46] <Scummette> [scummvm] dwatteau opened pull request #6284: CONFIGURE: Add -ffat-lto-objects to the endianness check for LTO builds (master...fix/configure-endianness-check-no-lto-regular-machine-code-removal) https://is.gd/8TVPB6
[20:55] <grogbot> [discord] <sev____> @mdv you're getting a warning for violating this server rules with the language
[20:55] <grogbot> [discord] <sev____> there will be no second warning
[20:56] <grogbot> [discord] <mdv> what language?
[20:56] <grogbot> [discord] <sev____> rule #3. No profanity or insults
[20:59] <grogbot> [discord] <sev____> @mdv and improvements to the website or GUI translations are more than welcome 🙂
[20:59] <grogbot> [discord] <sev____> Hungarian got severely behind
[21:00] <grogbot> [discord] <mdv> its like 90 something percent, not much left. the problem is the already translated stuff
[21:00] <grogbot> [discord] <sev____> the GUI is 77
[21:00] <grogbot> [discord] <sev____> <https://translations.scummvm.org/projects/scummvm/scummvm/>
[21:01] <grogbot> [discord] <sev____> That I also can understand
[21:01] <grogbot> [discord] <sev____> as I remember, it was an effort of several people, so there is no coordinated consistency
[21:02] <grogbot> [discord] <mdv> i know. opensource project are like this
[21:03] <grogbot> [discord] <mdv> i actually see some familiar nicks on both on weblate and crowdin
[21:03] <grogbot> [discord] <mdv> i remember doin the translation for zdoom, it had gipsy words and stuff
[21:04] <grogbot> [discord] <mdv> and a lot of deepl stuff as well
[21:25] <Scummette> [scummvm] bluegr closed pull request #6283: SCUMM: Optionally restore boat wreck graphics at beginning of Mac MI2 (master...mi2-boat-wreck) https://is.gd/SJEQ5y
[21:25] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/wSbAZ1
[21:25] <Scummette> scummvm/master caacc8f : SCUMM: Optionally restore boat wreck graphics at beginning of Mac MI2
[21:27] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/Z81tAx
[21:27] <Scummette> scummvm/master a065768 Strangerke: M4: RIDDLE: room 704: Finish the implementation of parser
[21:30] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/qU1lSO
[21:30] <Scummette> scummvm/master 8cd15b8 Strangerke: M4: RIDDLE: room 704: Rename action flags in parser
[22:21] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/g0vaWk
[22:21] <Scummette> scummvm/master c952ccb sev-: QDENGINE: Added support for Polish 3mice2. Bug #15526
[22:21] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-9: https://is.gd/GAbRqM
[22:21] <Scummette> scummvm/branch-2-9 52c9829 sev-: QDENGINE: Added support for Polish 3mice2. Bug #15526
[22:43] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/IGcQcB
[22:44] <Scummette> scummvm/master fccf954 Strangerke: M4: RIDDLE: room 704: implement conv704a and playCheckBrochureAnim. Some renaming
[00:00] --- Tue Dec 3 2024