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[01:35] <Scummette> [scummvm] sev- closed pull request #5483: DIRECTOR: Detection for a couple entries, misc commits (master...director) https://is.gd/OZKMZ7
[01:35] <Scummette> [scummvm] sev- pushed 6 new commits to master: https://is.gd/yW9PlL
[01:35] <Scummette> scummvm/master 167a5c3 einstein95: DIRECTOR: Add patch for garbage script in Refixion II
[01:35] <Scummette> scummvm/master 1707cfb einstein95: DIRECTOR: Add detection for Disney's 1997-98 Software Sampler
[01:35] <Scummette> scummvm/master d74f411 einstein95: DIRECTOR: Add GetWindowsPath method to movutils
[01:47] <Scummette> [scummvm] sev- closed pull request #5463: DIRECTOR: Fixes for The Dark Eye (master...darkeye) https://is.gd/okMpng
[01:47] <Scummette> [scummvm] sev- pushed 10 new commits to master: https://is.gd/HKnIHw
[01:47] <Scummette> scummvm/master 9debd51 moralrecordings: DIRECTOR: LINGO: Add return statement to lexer
[01:47] <Scummette> scummvm/master 9e584c0 moralrecordings: DIRECTOR: Fix b_value to ignore trailing garbage
[01:47] <Scummette> scummvm/master 16f2ed2 moralrecordings: DIRECTOR: Fix quirk for teamxtreme1
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[05:25] <Scummette> [scummvm] Onfy opened pull request #5487: SCUMM: Add detection for Freddi1Jdemo, Freddi2J, SoccerGB (master...master) https://is.gd/5dPQX6
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[09:35] <Scummette> [scummvm] AndywinXp closed pull request #5487: SCUMM: Add detection for Freddi1Jdemo, Freddi2J, SoccerGB (master...master) https://is.gd/5dPQX6
[09:35] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/eOu7uP
[09:35] <Scummette> scummvm/master 0884213 Onfy: SCUMM: Add detection for Freddi1Jdemo, Freddi2J, SoccerGB
[10:18] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/eFf1MA
[10:18] <Scummette> scummvm/master 98df602 AndywinXp: SCUMM: Update support for Korean FM-Towns fan translations
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[10:38] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/eTlfWQ
[10:38] <Scummette> scummvm/master 7ebf5e4 AndywinXp: SWORD1: Fix support for Korean translation
[10:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/qP4vLL
[10:40] <Scummette> scummvm/master 1482b3e antoniou79: I18N: Update translation (Greek)
[11:56] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/tp25pd
[11:56] <Scummette> scummvm/master 6d9f22e antoniou79: I18N: Update translation (Greek)
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[12:40] <Scummette> [scummvm] bluegr closed pull request #5484: TRECISION: Fix thumbnail when using ScummVM menu to save (bug #13834) (master...trecision-save-fix) https://is.gd/xZyBE4
[12:40] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/zmyvrP
[12:40] <Scummette> scummvm/master 5aaa67f : TRECISION: Fix thumbnail when using ScummVM menu to save (bug #13834)
[12:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/picdsu
[12:40] <Scummette> scummvm/master dade506 : I18N: Update translation files
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[12:51] <grogbot> [discord] <kyb_noob> bruh
[12:52] <grogbot> [discord] <kyb_noob> how download one game?..
[13:23] <grogbot> [discord] <supsuper> with your wallet
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[15:23] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/F6lJBt
[15:23] <Scummette> scummvm/master d911481 sev-: DIRECTOR: Add missing override keywords, fix const'ness
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[15:43] <Scummette> [scummvm] sev- closed pull request #5485: AGS: Fix ASAN crashes in SIMD blit paths (master...simd-asan-crashes) https://is.gd/93Aotu
[15:43] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/VbFy4C
[15:43] <Scummette> scummvm/master 283bfd2 fracturehill: AGS: Fix ASAN crashes in SIMD blit paths
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[15:54] <grogbot> [discord] <kyb_noob> @.spinmaster BK 51;0=?
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[23:34] <grogbot> [discord] <ctxcb> Would it be possible to implement a workaround in ScummVM so that it can recognise `dsound` (in place of `directsound`) as an Environment Varaible under `SDL_AUDIODRIVER`? It has been a huge pain in my ass that I keep having to switch them, because DOSBox only recognises `dsound`, whereas ScummVM only recognises `directsound`?
[23:34] <grogbot> [discord] <ctxcb> https://i.gyazo.com/71242b762a323445e152bbd568f97809.png
[23:36] <grogbot> [discord] <supsuper> put it in a batch script so it only affects the app you're running
[23:38] <grogbot> [discord] <supsuper> SDL1.2 apps use "dsound" and SDL2 apps use "directsound" so you're always gonna get a conflict applying it globally
[23:39] <grogbot> [discord] <ctxcb> Does ScummVM just let SDL handle Audio Targets itself? If so, that's a pain with an issue like this.
[23:40] <grogbot> [discord] <ctxcb> It'd be great to have some kind of workaround where ScummVM could read the path variable and substitute "dsound" for "directsound".
[23:41] <grogbot> [discord] <supsuper> scummvm supports both sdl1.2 and sdl2 so it'd be a bit of a mess. if you're that stubborn about it, either use a win9x version of scummvm (which use sdl1.2), or find a dosbox fork that uses sdl2
[23:42] <grogbot> [discord] <ccawley2011> Theres already a workaround for this in SDL2: https://github.com/libsdl-org/SDL/commit/abe38bca3ed512ecc6ccf899545acf4ee055fa7d
[23:42] <grogbot> [discord] <ccawley2011> What version of ScummVM and/or SDL2 are you using?
[23:43] <grogbot> [discord] <ctxcb> Has this been implemented yet? Because I still get this issue on the version I have installed from Oct 13th, 2023.
[23:43] <grogbot> [discord] <ctxcb> Has this been implemented yet? Because I still get this issue on the nightly version I have installed from Oct 13th, 2023. (edited)
[23:44] <grogbot> [discord] <ctxcb> Has this been implemented yet? I still get this issue on the nightly version I have installed from Oct 13th, 2023. (edited)
[23:45] <grogbot> [discord] <ctxcb> Probably better to call it a daily build, but I substitute them quite often. 🤣
[23:46] <grogbot> [discord] <supsuper> do you have a SDL2.dll?
[23:47] <grogbot> [discord] <supsuper> in your scummvm folder, i mean
[23:47] <grogbot> [discord] <ctxcb> SDL2.dll from 03/03/21, 1:08PM.
[23:48] <grogbot> [discord] <supsuper> hmm i guess we should update it at some point, if there's no breaking changes. in the meantime you can try just grabbing the latest windows DLL from https://github.com/libsdl-org/SDL/releases and replace it
[23:48] <grogbot> [discord] <ctxcb> I'm going to update to the latest daily build first, just in case that hasn't been implemented in the one I had from Oct 2023.
[23:49] <grogbot> [discord] <ctxcb> I put it off, because my Antivirus hates the daily builds and it's a pain to install them.
[23:50] <grogbot> [discord] <ctxcb> https://i.gyazo.com/eef40a29023ad57554fcb49233139ac5.png
[23:50] <grogbot> [discord] <ctxcb> Fun!
[23:51] <grogbot> [discord] <supsuper> the daily builds also use static SDL so i can't tell which version it uses 🤪
[23:51] <grogbot> [discord] <ctxcb> Exact same file.
[23:52] <grogbot> [discord] <ctxcb> Looks like that fix from July, made it in somewhere between Oct 13th and December 2nd.
[23:52] <grogbot> [discord] <ctxcb> dsound works.
[23:53] <grogbot> [discord] <ctxcb> I am shocked that SDL didn't implement some sort of backwards compatibility between the two themselves though, seems a bit short-sighted not to have legacy support.
[23:58] <grogbot> [discord] <thothxv> ...I mean, they did. <https://github.com/libsdl-org/sdl12-compat>
[00:00] --- Sun Dec 3 2023