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[09:10] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/u4zEMc
[09:10] <Scummette> scummvm/master 86d0192 sev-: WAGE: Made Design drawing more robust
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[09:27] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/8gl8zf
[09:27] <Scummette> scummvm/master 5eacfb4 sev-: WAGE: Made Design rendering even more robust and added debug output
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[10:24] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/b164PC
[10:24] <Scummette> scummvm/master d0b9d94 dreammaster: BAGEL: MINIGAMES: Fix Beacon Coverity warnings
[10:24] <Scummette> scummvm/master 4a97751 dreammaster: BAGEL: MINIGAMES: Fix DFA Coverity Warnings
[10:39] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://is.gd/nHZMXN
[10:39] <Scummette> scummvm/master 55489a4 dreammaster: BAGEL: MINIGAMES: Fix Fuge Coverity warnings
[10:39] <Scummette> scummvm/master 4748221 dreammaster: BAGEL: MINIGAMES: Fix Life Coverity warnings
[10:39] <Scummette> scummvm/master eac530b dreammaster: BAGEL: MINIGAMES: Clean up original hack in CMnk::TreeAlgo
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[10:48] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/HZuBr7
[10:48] <Scummette> scummvm/master c5e2957 dreammaster: BAGEL: MINIGAMES: Fix Mankala Coverity warnings
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[11:20] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://is.gd/j0CzBy
[11:20] <Scummette> scummvm/master 38f23b9 dreammaster: BAGEL: MINIGAMES: Fix Maze O' Doom Coverity Warnings
[11:20] <Scummette> scummvm/master c24f44c dreammaster: BAGEL: MINIGAMES: Fix No Vacancy Coverity Warnings
[11:20] <Scummette> scummvm/master dd6e0fc dreammaster: BAGEL: MINIGAMES: Fix Packrat Coverity warnings
[11:24] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/cjMTWo
[11:24] <Scummette> scummvm/master a4bf432 dreammaster: BAGEL: MINIGAMES: Fix PDQ Coverity warnings
[11:24] <Scummette> scummvm/master 5742e07 dreammaster: BAGEL: MINIGAMES: Fix Peggle Coverity warnings
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[11:35] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/Gk71My
[11:35] <Scummette> scummvm/master 1abc5ec dreammaster: BAGEL: MINIGAMES: Fix Poker Coverity warnings
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[12:44] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://is.gd/7dKlIU
[12:44] <Scummette> scummvm/master c45a84b Eric Fry: DARKSEED: Add clock tick-tock sfx
[13:06] <Scummette> [scummvm] Lariaa opened pull request #6956: DIRECTOR: add carriage return line feed to the TKKG game quirks (master...tkkg_quirk) https://is.gd/6viVAX
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[15:57] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/UfuW6v
[15:57] <Scummette> scummvm/master 782e3fb aquadran: WINTERMUTE: Mark 'Rhiannon: Curse of The Four Branches' as supported
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[20:52] <grogbot> [discord] <gu3> While Friday are reserved for screenshots, sometimes ScummVM developers make unreasonable large efforts to replicate and restore small sound effects and that's hard to show on a screenshot (?). That why I'm proposing "SFX Wednesday" in order to show what's people is working in term of sound effects.
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[20:55] <grogbot> [discord] <gu3> I will start with some restored sound effect from Castle Master (tested here with the demo). Keep in mind that the freescape game never had great sound effects, as they were mostly produced with PC speakers (or the equivalents on some other platforms like the ZX Spectrum). In this case, you can hear the castle gate sound while it is lifted when the game starts in DOS [WARNING: PC speakers sounds ahead].
[20:55] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1423050815660359853/2025-10-01_17-29-32.mov?ex=68dee6d9&is=68dd9559&hm=3dde7d73ece15bcb97c0cb6b35debd9f3b211c6ff97822fdc2b5776163b26c3c&
[20:56] <grogbot> [discord] <neodement> Sick
[20:56] <grogbot> [discord] <gu3> I will start with some restored sound effect from Castle Master (tested here with the demo). Keep in mind that the freescape game never had great sound effects, as they were mostly produced with PC speakers (or the equivalents on some other platforms like the ZX Spectrum). In this case, you can hear the castle gate sound while it is lifted, as well as other sounds triggered by scripts when the game starts in DOS [WARNING: PC speakers sound
[20:56] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1423050815660359853/2025-10-01_17-29-32.mov?ex=68dee6d9&is=68dd9559&hm=3dde7d73ece15bcb97c0cb6b35debd9f3b211c6ff97822fdc2b5776163b26c3c&
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[21:39] <grogbot> [discord] <losetech> as someone that grew up with pc speaker, that sounds great
[21:42] <grogbot> [discord] <gu3> I also think it is good, but it is hard to say if that sounds like the real thing. This video shows different recording methods with real and emulated pc speakers: https://www.youtube.com/watch?v=wi2tW23qb9c
[21:42] <grogbot> [discord] <gu3> (it is a long and interesting video)
[21:43] <grogbot> [discord] <gu3> Maybe someday, ScummVM will allow to use the real PC speaker (similar to a MIDI hardware output)
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[22:21] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://is.gd/eqKSjj
[22:21] <Scummette> scummvm/master 6b0b31a Eric Fry: DARKSEED: Add remaining missing room sfx
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[23:24] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://is.gd/ndar7p
[23:24] <Scummette> scummvm/master eae2bb1 sev-: DIRECTOR: JANITORIAL: Aligned the version refs in 'the' list
[23:24] <Scummette> scummvm/master 45b8ea1 sev-: DIRECTOR: LINGO: Further cleanup of d4-d5 keyword difference
[23:24] <Scummette> scummvm/master 60405ab sev-: DIRECTOR: Further formatting of 'the' keywords table
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[00:00] --- Thu Oct 2 2025