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[00:02] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/Fgo0op
[00:02] <Scummette> scummvm/master f1a8447 sev-: QDENGINE: Implement moving objects differences for earlier dates
[00:27] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/t3DrKE
[00:27] <Scummette> scummvm/master 9339b3b athrxx: SCI: (KQ6/MAC) - icon bar colors in rgb render mode
[00:34] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/6nYNLn
[00:34] <Scummette> scummvm/master 68f3c51 ccawley2011: SCI: Support more pixel formats in GfxScreen::scale2x()
[00:34] <Scummette> scummvm/master 09ab1dd ccawley2011: SCI: Speed up GfxScreen::scale2x() for 2bpp and 4bpp formats
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[04:30] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/Wh9LnC
[04:30] <Scummette> scummvm/master 3b956ed dreammaster: M4: RIDDLE: More room 203 daemon
[04:54] <ScummBot> Build [#1128](https://buildbot.scummvm.org/#/builders/159/builds/1128) of `daily-master` completed successfully.
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[09:35] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/KdJZxf
[09:35] <Scummette> scummvm/master 3c62ce1 : SCUMM: MACGUI: Remove unnecessary blank lines
[10:21] <Scummette> [scummvm] eriktorbjorn opened pull request #6212: SCUMM: Prevent expiration of music while it's playing (master...scumm-sound-expiration) https://is.gd/ONUYKs
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[11:09] <Scummette> [scummvm] Teashrock opened pull request #6213: Fixed wrongly translated word in uk_UA.po (master...patch-1) https://is.gd/WdJmcn
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[11:30] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://is.gd/dn4lLD
[11:30] <Scummette> scummvm/master 9d8d25d : DARKSEED: Add cutscene music
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[12:03] <Scummette> [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/oAAyog
[12:03] <Scummette> scummvm/master 0fcd49c neuromancer: FREESCAPE: refactor ghostInArea
[12:03] <Scummette> scummvm/master 075740a neuromancer: FREESCAPE: fix crash in castle for dos (spanish release)
[12:03] <Scummette> scummvm/master 225eab7 neuromancer: FREESCAPE: avoid player staying too close to the walls when changing areas
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[12:10] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/fq2Du1
[12:10] <Scummette> scummvm/master b36e3d6 neuromancer: NEWS: added freescape new supported game and changes
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[14:45] <Scummette> [scummvm] lotharsm pushed 2 new commits to master: https://is.gd/aoWYoP
[14:45] <Scummette> scummvm/master 300b83b lotharsm: NEWS: Update German NEWS file
[14:45] <Scummette> scummvm/master 220d5b2 lotharsm: NEWS: Fix inconsistent formatting in latest NEWS entries
[14:55] <Scummette> [scummvm] sev- closed pull request #6213: I18N: Fixed wrongly translated word in uk_UA.po (master...patch-1) https://is.gd/WdJmcn
[14:57] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/4kFUtr
[14:57] <Scummette> scummvm/master a3b79eb sev-: I18N: Update translation (Ukrainian)
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[15:39] <Scummette> [scummvm] BJNFNE opened pull request #6214: DGDS: add rise german variant to detection tables (master...dgds-dragons) https://is.gd/O21ZBX
[15:56] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/AFc4Xb
[15:56] <Scummette> scummvm/master a3a7fa9 aquadran: WINTERMUTE: setting depth range is not needed, not used by engine
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[18:07] <grogbot> [discord] <gu3> Screenshot Friday is here 🎉 . From my side, I did some playthroughs on the Castle Master release for DOS and it is finally completable, so after a few bug fixes we can announce the testing of this and the ZX version release. I won't show an screenshot of the ending to avoid spoilers but wanted to show that there is a room in the game data where the player is supposed to go find their captive sibling. If you render the room, it is comple
[18:07] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1301970823791251579/scummvm-castlemaster-3-00004.png?ex=67266a51&is=672518d1&hm=0c72195ddcf8e496ea830ecc2d76a192a0d32cf71af1365f4f0485f256e45489&
[18:15] <grogbot> [discord] <sev____> And I am back to the very first game built on qdEngine. It appeared, that there are incompatible code differences in movable sprites. That led to the first minigame being not playable
[18:15] <grogbot> [discord] <sev____> https://cdn.discordapp.com/attachments/581224061091446795/1301972990820618360/Screenshot_2024-11-01_at_19.15.44.png?ex=67266c56&is=67251ad6&hm=4bab31180ac5f716779fa58fa382b56a821b0e3e206dab0df6aaace145f8d7db&
[18:16] <grogbot> [discord] <sev____> it is now fixed partially, the protagonist does walk and interact with the objects but the animations are still broken.
[18:16] <grogbot> [discord] <sev____> The goal of this minigame is to help the drunkard to pass via a town square, so we get a coin as a reward
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[19:25] <grogbot> [discord] <sev____> it is now fixed partially, the protagonist does walk and interact with the objects but the animations are still broken.
[19:25] <grogbot> [discord] <sev____> The goal of this minigame is to help the drunkard to pass via the town square, so we get a coin as a reward (edited)
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[20:38] <Scummette> [scummvm] bluegr closed pull request #6214: DGDS: add rise german variant to detection tables (master...dgds-dragons) https://is.gd/O21ZBX
[20:38] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/Hcw0Xr
[20:38] <Scummette> scummvm/master 70dd5c5 BJNFNE: DGDS: Add German variant of Rise of the Dragon
[20:53] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/eC1Ngf
[20:53] <Scummette> scummvm/master d866e4d sev-: QDENGINE: DT: Print personage state in the object list
[21:06] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/EJTJNx
[21:06] <Scummette> scummvm/master 10601d3 bluegr: GRIM: Move detection entries into a separate file
[21:29] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/0gsFLy
[21:29] <Scummette> scummvm/master b3eb226 aquadran: WINTERMUTE: Adedd conversion depth range from DX to OGL in perspective matrix
[21:52] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/rrt1ur
[21:52] <Scummette> scummvm/master 7baae04 Strangerke: M4: RIDDLE: Partial implementation of room 205 (daemon up to trigger 666)
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[22:31] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/ZuqENP
[22:31] <Scummette> scummvm/master f0674e1 sev-: QDENGINE: DT: Moved personages to a separate window and render in a table
[22:31] <Scummette> scummvm/master 3912308 sev-: QDENGINE: DT: Added more output to personages
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[22:33] <grogbot> [discord] <nmierror> I hope audio is OK too on Screenshot Friday... Here is some music from Dark Seed, recorded from ScummVM.
[22:33] <grogbot> [discord] <nmierror> https://youtu.be/0iuOR0FL6l0
[23:16] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/iEccqi
[23:16] <Scummette> scummvm/master 3018524 Strangerke: M4: RIDDLE: Partial implementation of room 205 (daemon up to trigger 1000)
[23:16] <Scummette> [scummvm] spleen1981 pushed 3 new commits to master: https://is.gd/15HnwA
[23:16] <Scummette> scummvm/master 742f88b spleen1981: LIBRETRO: add GUI resolution settings
[23:16] <Scummette> scummvm/master 958b6b7 spleen1981: LIBRETRO: add NEON feature test to LibretroOpenGLGraphics
[23:16] <Scummette> scummvm/master e09c521 spleen1981: LIBRETRO: refactor av_status
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[23:36] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/dkfdSW
[23:36] <Scummette> scummvm/master 83dae36 athrxx: SCUMM: (MI1/Mac) - fix minor music glitch
[00:00] --- Sat Nov 2 2024