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[00:37] <Scummette> [scummvm] npjg pushed 11 new commits to master: https://is.gd/NXqqRC
[00:37] <Scummette> scummvm/master 7222628 npjg: MEDIASTATION: Add more flexibility when interpreting time script types
[00:37] <Scummette> scummvm/master 3d502ba npjg: MEDIASTATION: Make code chunk streaming more accurate to the original
[00:37] <Scummette> scummvm/master 8df86f1 npjg: MEDIASTATION: Handle image decompression caching more accurately to the original
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[03:55] <grogbot> [discord] <eientei> @.bluegr Just a heads up that the Steam version of nancy9 isn't in detection, uses an extracted ciftree
[03:55] <grogbot> [discord] <eientei> @.bluegr Just a heads up that the Steam version of nancy9 isn't in detection, uses an extracted ciftree <https://steamdb.info/depot/31841/> (edited)
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[07:33] <grogbot> [discord] <gu3> Screenshot Friday is here, this time with a little surprice. The first "Eagle Eye Mystery" game (1993) is coming to ScummVM, thanks to the location of the original Borland symbols in one of the executables. The CD release game is already fully playable (I'm working on the floppy release, as it has some differences).
[07:33] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1499675062465462302/scummvm-eem-2-00000.png?ex=69f5a8bd&is=69f4573d&hm=e55ec5f9fc37db31fc95e9b7b83ff8a87cb26b3f0e44c60630cbcf61bbedacbd&
[07:33] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1499675062901674016/scummvm-eem-2-00001.png?ex=69f5a8bd&is=69f4573d&hm=0d5d30c8faf003d550008713cf53661239bcdb67b1323ab976e6df345c8284f5&
[07:33] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1499675063526621184/scummvm-eem-2-00002.png?ex=69f5a8bd&is=69f4573d&hm=111835d4485a7c22c942cfe6c2b22fce0a51119e8f5e8a5e10ab070efa434efb&
[07:33] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1499675064264822874/scummvm-eem-2-00003.png?ex=69f5a8bd&is=69f4573d&hm=0224ee2ddc25afcd2cbb4bf0df301119d78574e30e00e2ccc84984c1c0a5e440&
[07:34] <grogbot> [discord] <gu3> Screenshot Friday is here, this time with a little surprice. The first "Eagle Eye Mysteries" game (1993) is coming to ScummVM, thanks to the location of the original Borland symbols in one of the executables. The CD release game is already fully playable (I'm working on the floppy release, as it has some differences). (edited)
[07:34] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1499675062465462302/scummvm-eem-2-00000.png?ex=69f5a8bd&is=69f4573d&hm=e55ec5f9fc37db31fc95e9b7b83ff8a87cb26b3f0e44c60630cbcf61bbedacbd&
[07:34] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1499675062901674016/scummvm-eem-2-00001.png?ex=69f5a8bd&is=69f4573d&hm=0d5d30c8faf003d550008713cf53661239bcdb67b1323ab976e6df345c8284f5&
[07:34] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1499675063526621184/scummvm-eem-2-00002.png?ex=69f5a8bd&is=69f4573d&hm=111835d4485a7c22c942cfe6c2b22fce0a51119e8f5e8a5e10ab070efa434efb&
[07:34] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1499675064264822874/scummvm-eem-2-00003.png?ex=69f5a8bd&is=69f4573d&hm=0224ee2ddc25afcd2cbb4bf0df301119d78574e30e00e2ccc84984c1c0a5e440&
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[08:29] <Scummette> [scummvm] neuromancer opened pull request #7481: EEM: Eagle Eye Mysteries engine (master...dev-eem) https://is.gd/EnmOLK
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[10:22] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/O5bioR
[10:22] <Scummette> scummvm/master 2b52c10 Purple T: I18N: Update translation (French)
[10:22] <Scummette> scummvm/master 1cf8ad1 tag2015: I18N: Update translation (Italian)
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[10:57] <Scummette> [scummvm] Scorpeg opened pull request #7482: MM: MM1: Improve enhanced UI and text handling (master...mm1-enhanced-mouse-support) https://is.gd/FAAQr1
[11:00] <Scummette> [scummvm] lotharsm opened pull request #7483: DIRECTOR: LINGO: Skip D6 mixed compare guard for location lookups (master...d6-fix-location-lookup-comparison) https://is.gd/Zx5AoX
[12:02] <Scummette> [scummvm] mikrosk pushed 1 new commits to master: https://is.gd/pHtPGO
[12:02] <Scummette> scummvm/master 0d01736 mikrosk: BACKENDS: ATARI: Disable autosave by default
[12:36] <grogbot> [discord] <scemino> For Screenshot Friday, here's an update on my Dinky decompiler.
[12:36] <grogbot> [discord] <scemino> There's still a lot to do, and progress is very slowwe'll see if it leads anywhere.
[12:36] <grogbot> [discord] <scemino> https://cdn.discordapp.com/attachments/581224061091446795/1499751411402018886/Screenshot_2026-05-01_at_14.32.53.png?ex=69f5efd8&is=69f49e58&hm=f66d7a8011570abb257236a542d60872bf90796081492c24fc03859e70f7ab17&
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[14:25] <grogbot> [discord] <onionhead_cr> Very nice graphics
[14:25] <grogbot> [discord] <onionhead_cr> Have never heard of the game
[15:26] <grogbot> [discord] <madmoose_dk> Not much graphics in this one but I made a video anyway: https://youtu.be/n0l_CYH4njw
[16:06] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/WvgYJO
[16:06] <Scummette> scummvm/master 376cb64 tag2015: I18N: Update translation (Italian)
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[16:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/bNJvga
[16:31] <Scummette> scummvm/master aff6407 tag2015: I18N: Update translation (Italian)
[16:32] <Scummette> [scummvm] AndywinXp pushed 9 new commits to master: https://is.gd/kSBf31
[16:32] <Scummette> scummvm/master 9e7d861 AndywinXp: LASTEXPRESS: Fix inaccuracies in Anna's character logic
[16:32] <Scummette> scummvm/master af83ebd AndywinXp: LASTEXPRESS: Fix bugs in Alexei's character logic
[16:32] <Scummette> scummvm/master 70a94f4 AndywinXp: LASTEXPRESS: Fix bugs in Clerk's character logic
[16:59] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/htwjcM
[16:59] <Scummette> scummvm/master 72b4c92 AndywinXp: NEWS: Add entry for LastExpress
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[18:14] <grogbot> [discord] <nmierror> Thats a great soundtrack. Really shows what an OPL chip can do, when used well.
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[21:05] <grogbot> [discord] <dreammaster> For my screenshot, I implemented the original save/load dialogs in Return of the Phantom. They're not enabled by default; there's another checkbox under the Game Options which can enable them. Other than that, I've been focused on trying to reimplement the Adlib sound driver from scratch. Although re-using the Rex Nebular version got sounds playing, there were various problems like sounds playing past the end of their data, and in
[21:05] <grogbot> [discord] <dreammaster> I took this as an opportunity to make a git branch, and experiment with how well Claude can produce C code from a disassembly, and give meaningful results. I had to go through several iterations, and point out mistakes and missing functions. But I finally got something halfway decent. Then I manually started cleaning it up and converting it to an ASound class like we have in Rex. It's all looking good, except that it doesn't produc
[21:05] <grogbot> [discord] <dreammaster> If I can get the sound working, and of course further cleanup and resolving outstanding build warnings, the only thing left for full support, I think, will be looking into the animation viewer used for the intro cutscene.
[21:05] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1499879484441235517/scummvm-phantom-00026.png?ex=69f6671f&is=69f5159f&hm=6d1a40766600ae1e5d853d4db480111cf5690961a452f589b27b900e775d10bf&
[22:09] <grogbot> [discord] <madmoose_dk> I ran the Dune music driver in my emulator and logged all the io writes and channel data updates, and used that to verify my version. It worked very well.
[22:18] <grogbot> [discord] <dreammaster> Right. Even if the Rex version isn't 100%, at least the first room music sounds okay, so comparing the two outputs should be enough for me to determine why the new version isn't producing sound at all.
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[00:00] --- Sat May 2 2026