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[00:00] <grogbot_> [discord] <sev____> That arrow os the cursor, showing the direction the object turns when clicked.
[00:00] <grogbot_> [discord] <sev____> I hope I'll have some cool screenshot for next Friday with Panorama QTVRs... 😄
[00:25] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://is.gd/JrOseD
[00:25] <Scummette> scummvm/master 0fc2486 mduggan: DGDS: Refactor to use references more
[00:25] <Scummette> scummvm/master 5354738 mduggan: DGDS: Fix EGA palette loading for Heart of China
[02:06] <grogbot_> [discord] <dreammaster> I'm finally back in the US, so it means back to the grind of working on Ripley's The Riddle of Master Lu. When I left off late last year, I was working on the Easter Island section of the game. And with just a few nights work, I finally finished it. I'm a bit mad that I wasn't able to finish the whole section last year; it would have been a satisfying stopping point. I'm now on to the second part of the Danzig Ace of Spades castle
[02:06] <grogbot_> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1335068624599257211/scummvm-riddle-00000.png?ex=679ed30c&is=679d818c&hm=0f0fb165396611009d2b4ba33d5ee0e64480582cfb249555fc04b51ec861b263&
[02:25] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/hYwBVQ
[02:25] <Scummette> scummvm/master 264b9e8 dreammaster: M4: RIDDLE: Disable hotspots when Danzig writing desk open
[03:27] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/dLwguR
[03:27] <Scummette> scummvm/master 9a39bf7 dreammaster: M4: RIDDLE: Fix smoking vent closing anim, flags renaming
[04:10] <grogbot_> [discord] <dreammaster> Yep.. you know you're in for a rough time when you start getting the following compilation error 😅
[04:11] <grogbot_> [discord] <dreammaster> room407.cpp(2260,31): error C1061: compiler limit: blocks nested too deeply
[04:14] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/EEMpXH
[04:14] <Scummette> scummvm/master 432b05e dreammaster: M4: RIDDLE: Add syncGame for room 407 flags
[04:14] <Scummette> scummvm/master 07b7199 dreammaster: M4: RIDDLE: Work around Visual C++ block limit in room 407 parser
[04:43] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/IvNppL
[04:43] <Scummette> scummvm/master d76947d dreammaster: M4: RIDDLE: Fix getting items from drawer
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[07:51] <grogbot_> [discord] <.eriktorbjorn> Is that a separate version, or does one version contain both modes?
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[09:41] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/3nvbJl
[09:41] <Scummette> scummvm/master d173cce bluegr: TUCKER: Fix skipping cutscenes when the Esc key is mapped - bug #15707
[09:50] <grogbot_> [discord] <mduggan> separate version - the resources (sprites, palettes, etc) are different
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[10:50] <Scummette> [scummvm] moralrecordings opened pull request #6420: DIRECTOR: Fixes for D5 support (master...d5_features) https://is.gd/yDbIWd
[11:20] <grogbot_> [discord] <.eriktorbjorn> That's what I thought. Oh well, I'm probably better off with the VGA version.
[11:20] <grogbot_> [discord] <.eriktorbjorn> Or the SEGA CD version, if someone manages to add support for that one. 🙂
[11:32] <grogbot_> [discord] <.eriktorbjorn> Not that I know much about the differences between the PC and SEGA CD versions. I know the SEGA version of Rise of the Dragon has speech, and apparently a bit worse graphics, and that the SEGA CD version of Willy Beamish has a different intro, but that's about it.
[12:50] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/ho4lQD
[12:50] <Scummette> scummvm/master 11874c2 athrxx: SCI: fix hercules mode glitch
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[13:26] <grogbot_> [discord] <Digitall> Anyone at FOSDEM? ... 🙂
[13:51] <grogbot_> [discord] <codengine_de> @rvanlaar wanted to go if I remember correctly
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[14:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/mk1Hkt
[14:19] <Scummette> scummvm/master d9c2f21 DDinghoya: I18N: Update translation (Korean)
[14:29] <grogbot_> [discord] <Digitall> He is here as is Strangerke.. just a general shout to anyone else who may be here
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[18:13] <Scummette> [scummvm] lephilousophe pushed 3 new commits to master: https://is.gd/jyV9oa
[18:13] <Scummette> scummvm/master ffe33de lephilousophe: CONFIGURE: Fix compiler version checks
[18:13] <Scummette> scummvm/master 859a8e0 lephilousophe: GRAPHICS: Also enable NEON codepath if compiler builds with NEON enabled
[18:13] <Scummette> scummvm/master 12cf92d lephilousophe: ANDROID: Enable NEON by default
[18:57] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/km8W6Q
[18:57] <Scummette> scummvm/master a0ab2d6 dreammaster: M4: RIDDLE: Fix getting periodic table
[18:57] <Scummette> scummvm/master 7a02ee5 dreammaster: M4: RIDDLE: Air valve fixes
[19:23] <Scummette> [scummvm] razzeee opened pull request #6421: Add emulator category (master...patch-1) https://is.gd/3IC4YL
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[20:39] <grogbot_> [discord] <duglis.> The kings quest series better the original or remakes? Kyrandia have any remakes? Any other noteworthy scummvm remakes recomendded?
[20:54] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/ELVePx
[20:54] <Scummette> scummvm/master 6b7a2a2 Strangerke: M4: RIDDLE: start implementing opcode 3 in parser()
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[22:58] <grogbot_> [discord] <dreammaster> Whilst there's certainly a lot of charm to be said for the originals, unless you played them previously and have a lot of nostalgia, playing the remakes will likely be a more enjoyable experience. I can particularly recommend the AGD fan group. They got permission to remake several of the early Sierra games:
[22:58] <grogbot_> [discord] <dreammaster> https://www.agdinteractive.com/
[22:59] <grogbot_> [discord] <dreammaster> They're AGS games, which are legally available for download, and can be played in ScummVM.
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[23:56] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/lFwIij
[23:56] <Scummette> scummvm/master 033b3bf Strangerke: M4: RIDDLE: Finish the implementation of opcode 3 (Talk to) in room808::parser
[00:00] --- Sun Feb 2 2025