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[00:39] <rsn8887> I am trying to #define mkdir sceIoMkdir but I am getting a conflicting declaration error...
[01:06] <rsn8887> hmm I got it to work.
[01:07] <rsn8887> sev: I made a "single commit" version of the vita branch. However, I would like to redo it once PR911 and PR912 are merged, then re-do it and make a new PR.
[01:08] <rsn8887> The "single commit" should be the best option. THat way the VIta branch is merged with a clean sleight, and the changes are managable (109 files changed in total).
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[01:41] <rsn8887> Is there any logo of ScummVM with a more interesting background than just orange that can be re-distributed
[01:41] <rsn8887> ?
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[02:34] <dreammaster> Looks like the GitHub commit bot needs a kick
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[06:58] <waltervn> morning
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[09:38] <GitHub58> [scummvm] sev- pushed 1 new commit to master: https://git.io/vyqBo
[09:38] <GitHub58> scummvm/master 5d06607 Eugene Sandulenko: DIRECTOR: Fix warning and code formatting
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[10:06] <Strangerke|work> hi guys
[10:08] <waltervn> hi Strangerke|work
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[14:08] <jubalh> hi
[14:09] <jubalh> i wondered where scummvm stores the save games. i wanted to put that folder into git so i can share them among different devicses and always play from where i left off no matter which device
[14:10] <Strangerke|work> hi jubalh
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[14:12] <Strangerke|work> jubalh: You may be interested to read this page
[14:12] <Strangerke|work> http://wiki.scummvm.org/index.php/Cloud_Storage_Support
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[14:20] <jubalh> Strangerke|work: interesting. thanks :)
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[14:33] <Strangerke|work> jubalh: does it answer your question?
[14:52] <Strangerke|work> guys, I have a question: did one of you play Hyperspace Delivery Boy?
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[14:54] <GitHub64> [scummvm] wjp closed pull request #912: SDL: fix options control tab ordering and labels (master...upstream) https://git.io/vyk6x
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[14:54] <GitHub15> [scummvm] wjp pushed 4 new commits to master: https://git.io/vymty
[14:54] <GitHub15> scummvm/master afff429 rsn8887: SDL: fix options control tab ordering and labels...
[14:54] <GitHub15> scummvm/master 5934c05 rsn8887: SDL: Fix value range checking for kbdMouseSpeedSlider
[14:54] <GitHub15> scummvm/master 58bbc0e rsn8887: SDL: fix pointer speed setting 8 (was too slow)
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[14:54] <GitHub22> [scummvm] criezy pushed 1 new commit to master: https://git.io/vymt5
[14:54] <GitHub22> scummvm/master 7314e04 Thierry Crozat: I18N: Update translations templates
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[15:00] <abde_> hi!
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[15:06] <wjp> hello
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[15:18] <Harekiet> ha scummvm cloud storage, why not I guess :)
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[15:48] <GitHub119> [scummvm] criezy pushed 1 new commit to master: https://git.io/vymWg
[15:48] <GitHub119> scummvm/master e2a7239 Timo Mikkolainen: I18N: Update translation (Finnish)...
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[16:39] <WooShell> meow =^.^=
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[17:59] <snover> UGH. WAT. Game scripts in Lighthouse are calling to unlock audio resources without a corresponding lock, which clobbers the lock that is created by Audio32, leading to a use-after-free when the audio resource is deallocated :\
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[18:09] <m_kiewitz> snover: sure that the current implementation is like the one by Sierra?
[18:09] <snover> the klock implementation?
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[18:09] <m_kiewitz> well yes
[18:10] <snover> the resource eviction/LRU mechanism in scummvm isnt at all like SSCIs
[18:11] <snover> but, the scripts still really shouldnt be unlocking resources that they never locked
[18:12] <m_kiewitz> maybe sierra automatically locked based on something else
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[18:41] <snover> lighthouse is also weird by being (i think) the only sci game to store audio resources inside of the normal resource bundles, instead of using separate resource.sfx/resource.aud
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[18:43] <GitHub146> [scummvm] wjp pushed 1 new commit to master: https://git.io/vymyk
[18:43] <GitHub146> scummvm/master 867511d Willem Jan Palenstijn: MT32: Update Munt to 2.0.3...
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[18:44] <GitHub58> [scummvm] wjp closed pull request #913: MT32: Update Munt to 2.0.3 (master...munt-2.0.3) https://git.io/vyIMV
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[19:15] <GitHub118> [scummvm] criezy pushed 1 new commit to master: https://git.io/vymx4
[19:15] <GitHub118> scummvm/master 8e3f285 Ben Castricum: I18N: Update translation (Dutch)...
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[19:55] <wanwan> oh well, i guess i'll stick to sha256 then...
[19:55] <digitall> wanwan: Quick question...
[19:56] <digitall> Maybe upgrade to 512 to be on the safe side... or SHA-3? ;-)
[19:56] <digitall> That wasn't the question btw... :)
[19:57] <wanwan> yeah, i'll think about it
[19:57] <digitall> I was being flippant about the current SHA-1 issues... but my question was about something you said a while back
[19:57] <digitall> "2017-02-01:[20:32] <wanwan> checked some random game, found 260+ pages patent, which describes pretty much every aspect of the engine. from authoring tools interface to vm opcodes. crazy!"
[19:58] <wanwan> yes?
[19:58] <digitall> What game if you don't mind me asking and can you link the patent?
[19:59] <wanwan> it was a game (two games, in fact) by South Peak Interactive
[20:00] <digitall> Ah I see... https://en.wikipedia.org/wiki/SouthPeak_Games
[20:01] <wanwan> Dark Side of the Moon
[20:01] <wanwan> and Temujin
[20:01] <wanwan> FMV games
[20:01] <digitall> Ah I see... If they are 2D and point and click, they are in scope for the project probably.
[20:02] <digitall> Though FMV covers a multitude of sins :)
[20:02] <wanwan> they certainly are
[20:02] <digitall> Ah I see... It was for the Video Reality Engine: https://en.wikipedia.org/wiki/Video_Reality
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[20:03] <wanwan> yes
[20:03] <Strangerke> hi guys
[20:03] <wanwan> the patent # is WO1997042601
[20:04] <digitall> Thanks... The games are listed on Brass Lantern and other Adventure games sites so should be very in scope... even if pretty FMV'y
[20:05] <digitall> Ah found it on the WIPO patent site... I see what you mean
[20:06] <wanwan> although i've noticed that DSotM uses newer version that in the patent - with more system commands and vm opcodes
[20:06] <wanwan> *than
[20:06] <digitall> Don't know why this patent was granted... as they seem to be claiming for many things which had prior art
[20:07] <wanwan> yes, pretty sure i've downloaded it there, it's in 12mb pdf
[20:08] <digitall> 265 pages. Yep
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[20:10] <digitall> Strangerke: Evening to both of you :)
[20:10] <wanwan> overall, the engine seems to be rather simple
[20:10] <digitall> Yes, it looks pretty small and the cube of images warped to sphere pseudo-3d is there?
[20:11] <wanwan> looks similar to how interactive dvds works
[20:11] <wanwan> i don't think so. looks like just a movie clips to switch between the scenes
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[20:11] <wanwan> and the scenes itself are fixed
[20:12] <wanwan> or just panable
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[20:12] <wanwan> didn't play the game itself much, at it's pretty much unplayable on modern OSes
[20:12] <digitall> Ah OK... So much prior art... Given the number of these kinds of games prior to 1997 *facepalm*
[20:13] <digitall> Well, thanks again for the information. Might be able to get someone interesting in reimplementing this at some point.
[20:13] <wanwan> np, you are welcome
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[20:16] <GitHub130> [scummvm] digitall pushed 1 new commit to master: https://git.io/vyYkB
[20:16] <GitHub130> scummvm/master 55d761a D G Turner: GUI: Fix Enumeral vs. Non-Enumeral In Conditional GCC Warning.
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[20:17] <wanwan> ha
[20:17] <wanwan> actually
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[20:17] <GitHub69> [scummvm] digitall pushed 1 new commit to master: https://git.io/vyYkw
[20:17] <GitHub69> scummvm/master ae4f96f D G Turner: TITANIC: Suppress GCC Warning in WIP Code.
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[20:18] <wanwan> you just mentioned Brass Lantern and i read an article about South Peak there
[20:18] <digitall> Yes... I read those from a quick google
[20:21] <wanwan> http://brasslantern.org/community/companies/southpeak.html
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[20:36] <GitHub162> [scummvm] digitall pushed 1 new commit to master: https://git.io/vyYLy
[20:36] <GitHub162> scummvm/master b779f20 D G Turner: CLOUD: Fix GCC Unused Variable Warning....
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[20:49] <snover> the only thing i remember of dark side of the moon is some spectacularly bad green screen running.
[20:50] <digitall> Chromagon-key :)
[20:51] <digitall> Sorry Cro-Magnon-Key :)
[20:53] Action: digitall is yanked off-stage left by a big hook
[20:59] <wanwan> oh, come on, FMV games are great! https://www.youtube.com/watch?v=UbIszWlYwlE
[20:59] <wanwan> :) /jk
[21:00] <digitall> LMAO.
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[21:02] <GitHub121> [scummvm] digitall pushed 1 new commit to master: https://git.io/vyY3e
[21:02] <GitHub121> scummvm/master 7898c90 D G Turner: Fix GCC Variable Range Warning....
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[21:03] <snover> nice shootin.
[21:04] <wanwan> YOU ARE HISTORY!!! MWAHAHAHAHHHA!!!!!
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[21:19] <digitall> Right... Back to work. ttfn
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[23:48] <dreammaster> I should keep better up-to-date with the log. I see we were accepted for GSOC yet again. Yay \o/
[00:00] --- Wed Mar 1 2017