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[02:22] <GitHub69> [scummvm-web] dafioram opened pull request #75: WEB: Add screenshots for Rama (master...ramaShots) https://git.io/vhq7K
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[02:33] <GitHub179> [scummvm-web] dafioram opened pull request #76: WEB: Add screenshots for Titanic (master...titanicShots) https://git.io/vhq5v
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[02:56] <GitHub177> [scummvm-web] dafioram opened pull request #77: WEB: Add screenshots for Lighthouse (master...lighthouseShots) https://git.io/vhq5d
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[16:00] <Eddi|zuHause> hi, i was digging through old games, and tried out Zak McKracken (german version), but somehow i get stuck. i remember that when you used the blue crystal on an animal, it should switch your character to that animal, but it seems it doesn't work that way anymore
[16:01] <Eddi|zuHause> is this some kind of bug in scummvm, or in the game, or whatever?
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[17:43] <somaen> Eddi|zuHause: So, you need training too
[17:43] <Eddi|zuHause> sure
[17:43] <somaen> The blue crystal can't be used before you've had a training session, IIRC with the guru
[17:43] <Eddi|zuHause> ah
[17:44] <Eddi|zuHause> ok
[17:44] <somaen> There should be a Yak immediately outside that you can test it on afterwards
[17:44] <Eddi|zuHause> yeah, i remember the yak
[17:44] <somaen> Also, if you killed Sushi or the squirrel, there's a required wait before you can get training
[17:45] <Eddi|zuHause> but i seem to have made another game-breaking mistake...
[17:45] <somaen> For Karmic-reasons
[17:45] <somaen> ok?
[17:45] <Eddi|zuHause> in the flight scene, i pressed the wrong button and the scene exited
[17:45] <somaen> That's fine
[17:45] <Eddi|zuHause> now i have no egg anymore to get the breathing stuff
[17:45] <somaen> Is it gone in the next flight?
[17:45] <Eddi|zuHause> seems to be gone
[17:46] <somaen> Oh well, upside being that you're fairly early in the game, so resetting won't be too long of a chore
[17:46] <somaen> Zak is before the "no dead-ends" rule at LucasFilm
[17:47] <Eddi|zuHause> yeah, i know that
[17:47] <somaen> Although most of the dead-ends in Zak are foreshadowed heavily, such as running out of money or oxygen. Wasting items on the plane is new though, hadn't considered that
[17:47] <Eddi|zuHause> i fell into some traps back as a kid 25-ish years ago
[17:48] <somaen> But do you actually need the egg though?
[17:48] <somaen> I guess the time you get from the toilet-clogging is too short to open all the overheads?
[17:48] <Eddi|zuHause> yeah, the egg is needed only for taking the breathing aid, everything else you can get without, according to the walkthrough i skipped through earlier
[17:49] <somaen> Had never thought of why it's always in the last one before now, but it makes sense
[17:49] <Eddi|zuHause> you can open the overheads, but when you try to take it, he just says "she might catch me"
[17:49] <somaen> Ah, even if she's in the toilet?
[17:49] <Eddi|zuHause> yeah
[17:49] <Eddi|zuHause> if she's not in the toilet, she comes if you open it immediately
[17:49] <somaen> Right, I guess the puzzle-chain had to be rigged against that
[17:50] <somaen> Oh well, replaying up to the blue crystal is 20 minutes of gameplay or so, if you know what you're doing
[17:51] <somaen> If it had been the yellow one, then that would have been really annoying
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[17:53] <Eddi|zuHause> back when i was playing there was this myth going around that the spell scroll would invalidate if you read it before all the parts are in place, but i never dared to test that
[17:57] <somaen> Eh, I just tried to play up to the egg
[17:57] <somaen> and you get it returned to your inventory if you esc after putting it in the microwave
[17:57] <somaen> but BEFORE starting the microwave
[18:00] <somaen> But I can see how this is easy to do though, because pressing esc to skip cutscenes seems natural. If you press esc after applying the egg, it's gone
[18:00] <somaen> 3~4~
[18:03] <Eddi|zuHause> i didn't even press esc, i think i right-clicked
[18:04] <Eddi|zuHause> because i'm spoiled by more modern UI
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[18:45] <GitHub73> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vhmnT
[18:45] <GitHub73> scummvm/master 9abcaec Paul Gilbert: XEEN: Animate open treasure chests with treasure
[18:45] <GitHub73> scummvm/master 057bf6e Paul Gilbert: XEEN: Leave chests open after their contents are taken
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[20:12] <GitHub42> [scummvm] yinsimei pushed 2 new commits to master: https://git.io/vhmC9
[20:12] <GitHub42> scummvm/master bf3084d Simei Yin: SLUDGE: Move built-in function parameter number to structure
[20:12] <GitHub42> scummvm/master 881c946 Simei Yin: SLUDGE: Move global variable lastFramesPerSecond to class Timer
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[22:15] <GitHub104> [scummvm] ccawley2011 opened pull request #1204: WIN32: Move Windows-specific functionality out of OSystem_SDL (master...win32-cleanup) https://git.io/vhm4j
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[23:57] <GitHub165> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vhmuC
[23:57] <GitHub165> scummvm/master 23f3f17 Paul Gilbert: XEEN: Fix close-up objects placement, incorrect skill text in Create Char dialog
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[00:00] --- Mon May 28 2018