[00:00] <_sev> Jamieson630: there is new debugC() which is used by kyra and gob engines [00:00] <_sev> Jamieson630: it is not only run-time selectable but also selectable at command line [00:00] _sev: Newer than the debugC() I just switched to? [00:00] <_sev> Jamieson630: exactly [00:00] ? [00:00] <_sev> Jamieson630: see LordHoto's email to -devel on how to use it [00:01] <_sev> Jamieson630: or Engine_HOWTO on Wiki [00:01] _sev: Will do. [00:01] AzaZyL: look at the readme of the tools package [00:01] LittleDave (n=LittleDa@83.133.145.11) joined #scummvm. [00:02] ok [00:02] thanx lordhoto [00:03] anyone with a mt32 ever tried flashback music ? [00:03] Flashback? [00:04] <_sev> Jamieson630: http://wiki.scummvm.org/index.php/HOWTO-Engines [00:06] _sev: Got it. I'll have to read through and see what I need to do to tap into this. [00:07] Yaz0r: Working on improving REminiscence? [00:07] just testing [00:07] LittleDave (n=LittleDa@83.133.145.11) left #scummvm. [00:08] I'm getting wrong music, and I'm trying to understand if it's due to dosbox or not [00:08] Action: eriktorbjorn never heard what the Flashback music is supposed to sound like. [00:11] mthN|Sicarius (n=thekille@p5081F303.dip.t-dialin.net) left irc: "Geh fott -> http://www.bagdadsoftware.de" [00:12] Yaz0r: By the way, you're the one who did the original job on the newly added "cine" engine, right? [00:13] yeah [00:14] Yaz0r: Do you have any idea how common/rare those games are? I've looked for them on eBay, but so far I've only found non-PC versions, non-English versions, and pirated versions. I've only been looking for a few days, though. [00:15] Mmm, good question [00:15] they are probably much more rare that lec games [00:16] That's annoying. [00:17] Yaz0r: Someone's selling a collection of Flashback, Another World, Future Wars, Cruise for a Corpse and Operation Stealth, but it's the Amiga versions. [00:17] I only support the PC versions :P [00:17] but for those games, the amiga versions were the orignal onces [00:18] expect for flashback [00:18] I don't have the hardware to read Amiga floppies anyway. [00:18] hehe [00:18] Who owns the rights to those games nowadays anyway? [00:19] someone you don't want / can deal with [00:20] Yaz0r: Wow. Bill Gates? Really? ;-) [00:21] <_sev> eriktorbjorn: that auction with coillection has ended [00:22] _sev: Huh? The page I got says "Ends 05-Mar-06 18:22:48 GMT". [00:22] <_sev> ah, probably it's different one [00:23] <_sev> eriktorbjorn: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&rd=1&item=8260396350&ssPageName=STRK:MEWA:IT [00:24] |Cable| (n=cable@cm138040.red.mundo-r.com) left irc: Read error: 104 (Connection reset by peer) [00:24] |Cable| (n=cable@cm138040.red.mundo-r.com) joined #scummvm. [00:24] _sev: http://cgi.ebay.de/ws/eBayISAPI.dll?ViewItem&item=8772131785 [00:27] kebabi (i=testclie@dna21-57.tampere.customers.dnainternet.fi) left irc: "kebabi has no reason" [00:27] Yaz0r: So, just out of curiosity, who really does own the rights? I've heard of Interplay distributing them. And maybe some branch of Sony, as well. [00:28] I'm not really sure, but I think it's some guy in france who used to own the company [00:35] Yaz0r: Could be Paul de Senneville or Paul Cuisset, then. [00:35] senneville [00:37] And since you said it's someone I don't want/can't deal with, I'll assume he's either dead or unsympathetic to our great cause. Oh well. :-) [00:39] Layne (n=layne@ool-43500fa1.dyn.optonline.net) left irc: Client Quit [00:40] i think he is unsympathetic to our cause ;) [00:40] Lord_Nightmare (i=someone@71.224.198.236) left irc: Read error: 110 (Connection timed out) [00:43] Yaz0r: I can't imagine why. Then again, I know there are some programmers who firmly oppose having their ZX Spectrum games distributed, which is even more puzzling. [00:43] paul cuisset programmed those games and is not against cinE [00:43] paul de sennevilles is a busnessman [00:45] Clearly, we need to replace all businessmen with programmer clones. [00:45] Krstfrs (i=krstfrs@p5084EE0D.dip.t-dialin.net) joined #scummvm. [00:46] lol [00:48] Oh well. It hurts them more than it hurts me if their games are forgotten. [00:48] hehe :) [00:50] clemmy (n=clem@u-121-106.adsl.univie.ac.at) joined #scummvm. [00:50] hey clemmy [00:51] hey LordHoto [00:54] It's sad, though. I can buy DVDs of movies that are 50+ years old. I can buy CDs with new recordings or music that's hundreds of years old. I can buy books with stories that are thousands of years old. But computer games? Hah! [00:57] there is this company which orders like 10,000 pieces of an old game from a videogame company, they start production again (I think mostly psx titles?) - maybe we could convince them to go after lucasarts? :) (sadly I don't remember their website) [00:58] Goody (i=bigwhoop@p54ACDBDE.dip.t-dialin.net) left irc: Read error: 110 (Connection timed out) [01:03] LordHoto (n=Loom@p54B1F75A.dip.t-dialin.net) left irc: "reconnect" [01:03] LordHoto (n=Loom@p54B1F75A.dip.t-dialin.net) joined #scummvm. [01:03] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [01:04] _dhewg (n=dhewg@dslb-082-083-211-159.pools.arcor-ip.net) joined #scummvm. [01:05] WooShell (n=Markus@woo.li) left irc: "Oh theou mou! Echo ten labrida en te mou kephale!" [01:05] James|GlideM (n=jameswoo@cpc4-mapp6-4-1-cust5.nott.cable.ntl.com) joined #scummvm. [01:06] Lord_Nightmare (i=someone@71.224.198.236) joined #scummvm. [01:06] evening all expecially LordHoto, _sev and joostp [01:06] hi James|GlideM [01:07] hi James|GlideM [01:07] hi clemmy :) [01:07] hi LordHoto [01:07] why me at first? ;P [01:07] erm [01:07] well [01:07] erm [01:07] not sure ;p [01:07] maybe all that GUI work :) [01:07] hehe [01:08] if anyone is interested, more news about my ScummVM music enhancement project here: http://www.jameswoodcock.co.uk/?p=211 [01:09] nice! [01:09] glad you like :) [01:10] nice! 2 [01:10] lol glad you like 2 :) [01:10] btw. isn't the ITE music cd just mt-32 recodings of the ingame music? [01:10] aye [01:11] why not listen with an mt-32 to the music then? [01:11] but seeing as I dont have an MT-32 hardware module, the CD would be helpful [01:11] emulation is far from perfect [01:11] I could record the music with my mt-32 [01:11] that would be VERY helpful if you dont mind doing it? [01:11] yeah I just need to check how to do it ;) [01:11] lol ok [01:12] well if you figure it out, post a comment on my blog ;) [01:14] dsy (n=dsy@i5387E8CE.versanet.de) left irc: "Ex-Chat" [01:19] James|GlideM: Okay, so I'm reading this page, and I'm thinking, for SCUMM games this idea would work up to about MI2. At that point, the music became highly non-linear. How would you deal with that in this project? [01:19] dhewg (n=dhewg@dslb-082-083-196-213.pools.arcor-ip.net) left irc: Read error: 110 (Connection timed out) [01:19] Nick change: _dhewg -> dhewg [01:19] well with a little help I could create audio snippets if needed which is no problem [01:20] although games that use heavy non-linear music audio would be avoided for now [01:20] jez (i=andreis@88-96-28-22.dsl.zen.co.uk) left irc: [01:20] Action: Jamieson630 nods. [01:21] Yeah, MI2, DOTT, and S&M would be big huge pains to match using digital approaches. [01:21] indeed [01:21] hence why I am avoiding at all costs for now lol [01:21] The sound quality would be better, perhaps, but the loss of smooth transitions would seriously undermine the overall experience. [01:21] Hehe. [01:21] A digi-iMuse approach might work, but that's a huge level of effort, I imagine. [01:22] with DOTT and Sam and Max though, sound canvas recording would be better rather than my approach [01:22] you could still rewrite the whole digi-imuse thing to output higher quality stuff [01:22] And even then, the best digi-iMuse manages is fades between songs. Maybe marker-driven fades, but still not the level of transition flexibility you get with event-based music. [01:22] Ooh, that gives me an idea....... [01:23] like? :) [01:23] Why the hell don't we have a MIDI device that actually functions as an SMF writer? Woo, what a concept! [01:24] SMF? [01:24] Standard MIDI Files. [01:24] Why use Sound Canvas to record an SMF when ScummVM itself could do it? [01:25] so let me get this right..... [01:25] you want to set up scummvm to create MIDI files with the events static so it could record all the events when they change within the game [01:26] Yeah. [01:26] sounds like a good idea, although if there is any framerate problems, it would lag out of timing [01:26] So instead of working off the source SMFs, which include lots of non-linear, interactive directives that make them difficult to listen to when played linearly, you would have an SMF that constitutes the output for one particular play session. [01:27] The MIDI system runs in its own thread. It doesn't get bogged down by the graphics stuff. [01:27] Besides... if the intent is to record the MIDI, you just make sure you're not using scalers on the graphics during your recording session. [01:27] wjpalenstijn * r20951 /scummvm/trunk/backends/midi/alsa.cpp: clear ALSA event structure before use [01:28] yeah but lets say we have a perfect recording and people are using it as backing, if they slowdown for whatever reason it would still be out of timing [01:28] its not the recording its the playback that has me concerned [01:29] Well, considering that it's interactive music, you're always going to have that issue. You still have to break interactive elements up into separate tracks. [01:29] But I'm thinking about cases where there are variations, but they are less critical. [01:29] For instance.... [01:30] MI2: Guybrush's initial confrontation with Largo on the bridge. [01:30] Do you notice how there are two variations to the music that plays during that scene? [01:30] Non-critical interactivity. [01:31] S&M: Ball of Twine scene. There are two... or maybe three... variations to the music in that scene. [01:31] You can put them all together, have them switch around, etc, because they're not based on particularly important events. [01:31] The music just changes depending on what part of the scene Sam has walked to. [01:32] For that matter, the entire Woodtick ensemble could be recreated as a linear SMF. [01:32] If you can accept that the music will go changing between various "interior scene" variations whether or not you actually walk into, say, Wallie's house or the woodsmith's shop, you can come up with one track that encompasses all the variations in town. [01:33] well to be honest MI2 is not anywhere near top of my list as MT32 sounds very good still even today on that game [01:33] but I see where your going with this [01:33] and it looks a good idea [01:34] however just getting ogg looping in ScummVM is first thing :) [01:34] Agreed. I was just testing MI2 with my MT-32, just now, and it totally rocks. :) [01:34] Have you looked into doing this all through the digi-iMuse engine? [01:34] It's already got all the stuff in place for looping, cross-fading, etc. [01:34] Not to mention a variety of event handling capabilities. [01:34] hey im not the coder, I just do the music lad :) [01:35] Gotcha. If you come up with the music, digi-iMuse will probably be the way to actually get it into ScummVM. [01:35] well you better have a chat with _sev :) [01:35] Did _sev take over the digi-iMuse side of things? [01:36] no hes just the one I have been dealing with regarding this [01:36] so hes the best to approach as he knows where I am coming from :) [01:36] Heh, I'm just shooting off ideas anyway. [01:37] Looks like a way cool initiative, all in all. [01:37] thanks :) [01:37] other people seem to think so judging by hits and downloads of the two samples [01:39] anyway I am off to bed now, its past midnight here, thanks for the chat Jamieson630 [01:39] Likewise. Have a good evening, James|GlideM. [01:40] James|GlideM (n=jameswoo@cpc4-mapp6-4-1-cust5.nott.cable.ntl.com) left irc: "the script:( 2003 (v4) ) url:( http://k3mist.lunaticsworld.com )" [01:40] *sigh* opcode 38 now [01:40] which game? [01:41] kyra1 adlib music files :P [01:41] ah [01:49] ryoshu (n=ryoshu@hn146.internetdsl.tpnet.pl) joined #scummvm. [01:54] AzaZyL (n=nk@ppp24-adsl-232.ath.forthnet.gr) left irc: Read error: 110 (Connection timed out) [01:55] ryoshu (n=ryoshu@hn146.internetdsl.tpnet.pl) left irc: "Leaving" [02:06] Layne (n=layne@ool-43500fa1.dyn.optonline.net) joined #scummvm. [02:08] Mr_Saeba (n=chatzill@ool-4578f3ad.dyn.optonline.net) joined #scummvm. [02:09] Nightwea1er (i=pezza@dsl-220-253-67-237.NSW.netspace.net.au) joined #scummvm. [02:19] Nightwea2er (i=pezza@dsl-220-253-75-78.NSW.netspace.net.au) joined #scummvm. 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[07:48] MartiGone (n=marty@ppp101-240.static.internode.on.net) left irc: Read error: 104 (Connection reset by peer) [07:50] Nick change: Lord_Nightmare -> LordNAway [08:12] Yaz0r (n=Yazoo@yaz0r.net) left irc: "Client exiting" [08:12] Yaz0r (n=Yazoo@yaz0r.net) joined #scummvm. [08:12] #scummvm: mode change '+o Yaz0r' by ChanServ!ChanServ@services. [08:28] CarstenP (n=carsten@i53876E87.versanet.de) joined #scummvm. [08:33] Cody56 (i=LavosSpa@scummvm/undead/Cody56) joined #scummvm. [08:33] #scummvm: mode change '+o Cody56' by ChanServ!ChanServ@services. [08:34] |Cable| (n=cable@cm138040.red.mundo-r.com) left irc: Remote closed the connection [08:45] eriktorbjorn * r20953 /scummvm/trunk/backends/midi/seq.cpp: Fixed compilation. [08:59] Yaz0r (n=Yazoo@yaz0r.net) left irc: Read error: 104 (Connection reset by peer) [09:22] mthN|Sicarius (n=thekille@p5081E34E.dip.t-dialin.net) joined #scummvm. 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[16:00] Harekiet (i=harekiet@g89250.upc-g.chello.nl) joined #scummvm. [16:02] _Q (i=Quietust@CPE-24-167-205-166.wi.res.rr.com) left irc: Read error: 104 (Connection reset by peer) [16:02] __Q (i=Snard@CPE-24-167-205-166.wi.res.rr.com) joined #scummvm. [16:29] pHileas (n=pHileas@c5100A68E.sdsl.catch.no) joined #scummvm. [16:36] pHileas (n=pHileas@c5100A68E.sdsl.catch.no) left irc: [16:54] olki (n=olki@scummvm/undead/olki) left irc: "back in a couple of weeks" [17:16] any forum mods up? http://forums.scummvm.org/viewtopic.php?p=6373#6373 [17:30] <_sev> heh, the guy is from Brunei [17:35] ryoshu (n=ryoshu@hn146.internetdsl.tpnet.pl) joined #scummvm. [17:38] yawn [17:54] clemmy (n=clem@u-121-106.adsl.univie.ac.at) left irc: "no price is too high as long as somebody else has to pay." [18:02] clemmy (n=clem@u-121-106.adsl.univie.ac.at) joined #scummvm. [18:15] |Cable| (n=cable@cm138040.red.mundo-r.com) joined #scummvm. [18:16] ryoshu (n=ryoshu@hn146.internetdsl.tpnet.pl) left irc: "Leaving" [18:26] clemmy (n=clem@u-121-106.adsl.univie.ac.at) left irc: "Leaving" [18:40] bonki (n=bonki@tor/session/x-b4fd813b5b5f30a7) left irc: Remote closed the connection [18:41] bonki (n=bonki@tor/session/x-b99888319dca4607) joined #scummvm. [18:42] ender [18:51] clemmy (n=clem@u-121-106.adsl.univie.ac.at) joined #scummvm. [19:26] TMM2 (n=hp@c51471f2c.cable.wanadoo.nl) joined #scummvm. [19:34] Layne (n=layne@ool-43500fa1.dyn.optonline.net) joined #scummvm. [19:38] salty-horse (i=salty-ho@bzq-88-154-62-170.red.bezeqint.net) joined #scummvm. [19:43] Darklock (n=jonas@dslb-084-056-118-023.pools.arcor-ip.net) joined #scummvm. [19:47] Javacat (n=ghsgh@host86-128-231-11.range86-128.btcentralplus.com) joined #scummvm. [19:50] LordHoto (n=Loom@p54B1E426.dip.t-dialin.net) left irc: ""21 is only half the truth"" [19:52] joachimeberhard (i=joachime@213-229-28-126.static.adsl-line.inode.at) joined #scummvm. [19:52] dhewg (n=dhewg@dslb-082-083-211-159.pools.arcor-ip.net) left irc: "leaving" [19:59] Lightkey (n=jonas@dslb-084-056-126-081.pools.arcor-ip.net) left irc: Read error: 110 (Connection timed out) [20:16] Yaz0r (n=Yazoo@yaz0r.net) joined #scummvm. [20:16] #scummvm: mode change '+o Yaz0r' by ChanServ!ChanServ@services. [20:17] bonki_ (n=bonki@tor/session/x-377d3ce04b977c08) joined #scummvm. [20:18] Yaz0r (n=Yazoo@yaz0r.net) left irc: Read error: 104 (Connection reset by peer) [20:19] if anyone's interested: http://www.osdc.org.il/html/larry-wall-2006-02-26.mp3 [20:27] Chris2 (i=Chris@p54A29F48.dip0.t-ipconnect.de) joined #scummvm. [20:28] Hi there [20:28] I have a question about ScummVM & MT-32 Support [20:28] When i play Monkey Island 1 with GM-32 Emulation then there are no sounds like "open-close doors" etc. only Music [20:29] If i choose Adlib, then there are sounds, but ugly music [20:29] Is there any way to get GM32 Emulation to run with music AND sound ? [20:31] Yaz0r (n=Yazoo@yaz0r.net) joined #scummvm. [20:31] #scummvm: mode change '+o Yaz0r' by ChanServ!ChanServ@services. [20:31] TMM (n=hp@c51471f2c.cable.wanadoo.nl) left irc: "Leaving" [20:31] Nick change: TMM2 -> TMM [20:32] Can no one help me out of these problems ? [20:37] no idea [20:41] Chris2 (i=Chris@p54A29F48.dip0.t-ipconnect.de) left irc: [20:41] isn't that the adlib mixed mode setting? [20:41] ah too late [20:41] Nick change: clemmy -> clem_away [20:45] salty-horse (i=salty-ho@bzq-88-154-62-170.red.bezeqint.net) left irc: "Leaving" [20:45] joachimeberhard_ (i=joachime@213-229-28-126.static.adsl-line.inode.at) joined #scummvm. [20:46] bonki (n=bonki@tor/session/x-b99888319dca4607) left irc: Remote closed the connection [20:48] hyarion (i=hyarion@montezuma.acc.umu.se) left #scummvm. [20:51] salty-horse (n=ori@bzq-88-153-73-84.red.bezeqint.net) joined #scummvm. [21:02] josemanuel (n=josemanu@62-14-81-199.inversas.jazztel.es) left irc: "Abandonando" [21:04] __Q (i=Snard@CPE-24-167-205-166.wi.res.rr.com) left irc: "Hey! Where'd my controlling terminal go?" [21:04] _Q (i=Quietust@CPE-24-167-205-166.wi.res.rr.com) joined #scummvm. [21:09] raorn_ (n=raorn@purgatory.immo.ru) joined #scummvm. [21:12] joachimeberhard (i=joachime@213-229-28-126.static.adsl-line.inode.at) left irc: Read error: 110 (Connection timed out) [21:16] kebabi (i=kebabi@83.102.21.57) left irc: "kebabi has no reason" [21:20] raorn (n=raorn@purgatory.immo.ru) left irc: Read error: 110 (Connection timed out) [21:23] Nick change: joachimeberhard_ -> joachimeberhard [21:26] BBrox (n=ulmer@bbrox.org) joined #scummvm. [21:26] #scummvm: mode change '+o BBrox' by ChanServ!ChanServ@services. [21:35] Cody56 (i=LavosSpa@scummvm/undead/Cody56) left irc: Read error: 110 (Connection timed out) [21:44] Lupara_Bianca (i=bigwhoop@p54ACD1A0.dip.t-dialin.net) joined #scummvm. [21:48] joachimeberhard (i=joachime@213-229-28-126.static.adsl-line.inode.at) left irc: Read error: 110 (Connection timed out) [21:58] Nick change: MartiGone -> Marticus` [22:02] Goody (i=bigwhoop@p54ACD642.dip.t-dialin.net) left irc: Read error: 110 (Connection timed out) [22:16] Nick change: raorn_ -> raorn [22:24] oh btw the compatability page still says CVS compatability [22:26] yeah [22:26] Nick change: clem_away -> clemmy [22:28] Layne (n=layne@ool-43500fa1.dyn.optonline.net) left irc: "Leaving" [22:29] i coulda sworn future wars had a more legible font [22:29] joachimeberhard (i=joachime@213-229-28-126.static.adsl-line.inode.at) joined #scummvm. [22:33] LordHoto (n=Loom@p54B1E426.dip.t-dialin.net) joined #scummvm. [22:33] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [22:34] re [22:34] Hmmmm, really need to play Les Voyageurs du Temps again :-) [22:35] the voyages of whatnow? [22:35] time travellers? [22:36] bleh work [22:36] Nick change: Marticus` -> MartiGone [22:36] Future Wars in English [22:37] Spent a lot of time on it during my Amiga days... [22:43] dhewg (n=dhewg@dslb-082-083-194-000.pools.arcor-ip.net) joined #scummvm. [22:46] cyx (n=cyx@abo-69-16-68.rns.modulonet.fr) joined #scummvm. [22:46] #scummvm: mode change '+o cyx' by ChanServ!ChanServ@services. [22:46] hehe :) [22:50] salty-horse (n=ori@bzq-88-153-73-84.red.bezeqint.net) left irc: "Leaving" [22:52] cyx * r20957 /scummvm/trunk/engines/cine/ (17 files): cleanup [22:53] And I think my (ahem) dubiously legal copy crashed before the end :-) [23:00] joachimeberhard_ (i=joachime@213-229-28-126.static.adsl-line.inode.at) joined #scummvm. [23:00] meh...bad router [23:01] replace it? [23:05] Krstfrs (i=krstfrs@p5084EE0D.dip.t-dialin.net) left irc: Read error: 110 (Connection timed out) [23:05] hi j-guys [23:06] hi wacky austrians [23:07] ryoshu (n=ryoshu@hn146.internetdsl.tpnet.pl) joined #scummvm. [23:13] Austian Powers (Goldmember) is on tonight [23:13] Austin even [23:13] BBrox (n=ulmer@bbrox.org) left irc: "Adieu, monde cruel !" [23:13] wacky dutchman! [23:14] Cody56 (i=LavosSpa@p5086838D.dip0.t-ipconnect.de) joined #scummvm. [23:14] #scummvm: mode change '+o Cody56' by ChanServ!ChanServ@services. [23:15] mthN|Sicarius (n=thekille@p5081E34E.dip.t-dialin.net) left irc: "Geh fott -> http://www.bagdadsoftware.de" [23:17] joachimeberhard (i=joachime@213-229-28-126.static.adsl-line.inode.at) left irc: Read error: 110 (Connection timed out) [23:17] joostp: Yeah, my ISP takes it's time for replacing it [23:17] Kirben (i=kirben@c220-237-182-76.brasd1.vic.optusnet.com.au) joined #scummvm. [23:17] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [23:18] hi kirben [23:18] Hi [23:21] cyx * r20958 /scummvm/trunk/engines/scumm/script_v6.cpp: [23:21] Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter [23:21] didn't do anything special here. This will probably trigger some 'invalid actor' [23:21] errors, but those are most likely caused by scripting mistakes... which should [23:21] be worked around separately. [23:26] cyx: Yes, that doesn't match original code of the Dig but why remove a good work around? [23:26] Kirben: is it really 'good' ? [23:28] cyx: Well the work around works well and I doubt it would effect other games, since it is SCUMM 7/8 specific case and those games don't use that many actors... [23:29] Kirben: so far, we always tried to fix/work around specific scripting bugs ; that's why I removed it. [23:30] Kirben: this workaround looks too generic to me and may hide more serious problem in scummvm (even if I doubt it) [23:30] Kirben: if you think this will lead to regressions, feel free to revert [23:31] Kirben: but please, add a specific GID_DIG check around it then [23:31] cyx: Well it would be better to keep that workaround or improve it, unless you are adding an alternative. The problem will defineately be still triggered in the Dig, when robot is used to fix the power crystal.. [23:33] Kirben: do you have a savegame near that part of the game ? [23:33] it's quite early ingame [23:34] anyway, I'll revert (partially) my commit for now [23:36] ho, anyway, in the CinE code, there is also the script dumper I made [23:36] it should be able to decompile most of lvdt/os scripts [23:36] (if not all) [23:37] Kirben: thanks [23:40] cyx: http://sourceforge.net/tracker/index.php?func=detail&aid=744441&group_id=37116&atid=418820 is the original bug report too. [23:40] _sev (n=sev@scummvm/undead/sev) left irc: Read error: 113 (No route to host) [23:41] Kirben: added a reference to it in the code [23:41] cyx * r20959 /scummvm/trunk/engines/scumm/script_v6.cpp: Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it specific to TheDig [23:44] Nick change: LordNAway -> Lord_Nightmare [23:52] dsy (n=dsy@i5387E06A.versanet.de) left irc: "Ex-Chat" [23:53] joachimeberhard_ (i=joachime@213-229-28-126.static.adsl-line.inode.at) left irc: Read error: 110 (Connection timed out) [23:59] Layne (n=layne@ool-43500fa1.dyn.optonline.net) joined #scummvm. [00:00] --- Tue Feb 28 2006