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[01:37] <snover> m_kiewitz is there a reason why a signature "(.*)" would fail to match if an any parameter is an invalid reference?
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[02:43] <Lightkey> https://twitter.com/Sierra_OffLine/status/780230121559064576 anyone has King's Quest for PCjr?
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[03:02] <snover> 411/498 for sq6&
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[03:53] <GitHub157> [scummvm] bgK pushed 1 new commit to master: https://git.io/vixgL
[03:53] <GitHub157> scummvm/master 6dae7a3 Bastien Bouclet: MOHAWK: Hide some warnings...
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[06:03] <waltervn> morning
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[15:41] <snover> i managed to get all the way through sq6, though there is one defect that i would like at least a second pair of eyeballs on
[15:44] <snover> when doing the vulcan nerve pinch the game crashes with an invalid array reference
[15:45] <snover> i have a save game from just before the crash
[15:48] <snover> it seems to be some error with the pathfindin, since the call runs through kDoBresen and the crash doesnt happen if ego is moved to other places in the scene before doing the pinch
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[16:12] <m_kiewitz> snover: hmmm, that's pretty bad. how far is that into the game?
[16:13] <m_kiewitz> maybe it's an actual game bug?
[16:13] <m_kiewitz> on the other hand our pathfinding is not the same as Sierra
[16:13] <snover> it is halfway through the second act, 286/498
[16:14] <snover> sorry, third act
[16:14] <m_kiewitz> urgh, maybe there are saved games on the internet
[16:14] <snover> why not just try using the warp room?
[16:15] <m_kiewitz> ah, so the crash doesn't need some special item in the inventory?
[16:15] <snover> even if it did you could use alt+i to give yourself inventory items :)
[16:15] <m_kiewitz> ah, i didn't know that.
[16:15] <snover> alt+i and alt+o in sq6
[16:15] <m_kiewitz> and of course it could be a bug that was fixed in 1.11
[16:17] <snover> unfortunately this room has problems with the pathfinding code outside of this bug; if you dance around enough you can escape onto the wall
[16:19] <m_kiewitz> lol
[16:19] <m_kiewitz> can you try that with the original interpreter?
[16:19] <snover> ill see what i can do
[16:19] <m_kiewitz> if it's ScummVM pathfinding only, then I guess that would be a reason to fully reverse the sierra algo
[16:22] <snover> seems there are too many global flags set to just warp to the room and deliver the pinch
[16:23] <m_kiewitz> urgh as expected
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[16:27] <snover> luckily its only a little bit after the datacorder bug so thats an easy save game to get.
[16:28] <snover> hm. there are also some saves for everywhere but for 1.11
[16:29] <m_kiewitz> you have 1.0 right?
[16:29] <snover> yeah.
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[16:42] <WooShell> meow =^.^=
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[18:40] <_sev> it's time to branch...
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[18:41] <GitHub53> [scummvm] sev- pushed 1 new commit to master: https://git.io/vihLr
[18:41] <GitHub53> scummvm/master dea4b64 Eugene Sandulenko: FULLPIPE: Assign unique number to objects in the scene, so they stay stable
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[18:50] <m_kiewitz> bring in da branch!!!
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[18:57] <GitHub61> [scummvm] sev- created branch-1-9 (+1 new commit): https://git.io/vihmR
[18:57] <GitHub61> scummvm/branch-1-9 89fce5a Eugene Sandulenko: RELEASE: This is 1.9.0pre
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[18:57] <GitHub62> [scummvm] sev- tagged desc/1.9.0pre at 71bb5e9: https://git.io/vihm0
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[18:57] Topic changed on #scummvm by _sev!sev@scummvm/undead/sev: ScummVM 1.8.1 || 1.9.0 release branched || https://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Channel logs: http://logs.scummvm.org
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[18:58] <GitHub82> [scummvm] sev- pushed 1 new commit to master: https://git.io/vihmP
[18:58] <GitHub82> scummvm/master 53790e7 Eugene Sandulenko: RELEASE: This is 1.10.0git
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[19:05] <wjp> yay
[19:05] <wjp> don't forget the desc/1.10.0git tag
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[19:15] <_sev> wjp: I've pushed it
[19:15] <_sev> wjp: could you please check?
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[19:26] <GitHub59> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vihGZ
[19:26] <GitHub59> scummvm/master dc19419 Strangerke: DM: reduce some more redirections
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[19:48] <wjp> _sev: I don't see the desc/1.10.0git tag
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[19:48] <GitHub90> [scummvm] sev- tagged desc/1.10.0git at 44b13ae: https://git.io/vihcg
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[19:49] <_sev> pushed wrong thing
[19:49] <_sev> 1.8.0git (copy/paste from the Wiki)
[19:49] <_sev> and was wondering why it was a no-op
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[20:28] <snover> release branch. so sweet.
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[20:36] <GitHub50> [scummvm] criezy pushed 1 new commit to branch-1-9: https://git.io/vih00
[20:36] <GitHub50> scummvm/branch-1-9 e6c1047 Thierry Crozat: BUILD: Disable use of SDL_Net and lib curl by default
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[20:36] <GitHub5> [scummvm] criezy pushed 1 new commit to master: https://git.io/vih0w
[20:36] <GitHub5> scummvm/master 92bd10f Thierry Crozat: CREDITS: Core team has been disbanded and LordHoto retired
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[20:38] <GitHub155> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/vih0A
[20:38] <GitHub155> scummvm-web/master b58cdb9 Thierry Crozat: WEB: Sync credits
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[20:39] <snover> what is this desc/ prefix?
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[20:58] <wjp> used by scripts to give a somewhat readable description of commits
[20:58] <wjp> via git-describe
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[21:24] <snover> i see. thanks for the information.
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[21:33] <snover> so i have& 67 commits for SCI, including rewrites of kArray/kString and kSave for SCI32, and kSetHotRectangles. Is there anyone that would like to review these?
[21:36] <snover> (these dang features keep stacking up on each other, since fixing one API leads to requiring fixes in another API&)
[21:36] <wjp> did you figure out the HotRectangles stuttering issue?
[21:37] <snover> not yet :(
[21:37] <snover> at least for the moment i have disabled AV sync which eliminates the stuttering but does occasionally cause tiny buffer underruns in the audio
[21:39] <wjp> impressive list of commits
[21:39] <snover> oh, i also consumed the fix for line drawing that [md5] submitted, which is still not pixel-perfect, but the remaining problem is in the implementation of line drawing in common Graphics code so it seemed alright to include for now.
[21:40] <wjp> mhm, I noticed
[21:40] <snover> oh, you are reading my commit messages huh :)
[21:40] <wjp> that's what they're for, right? ;-)
[21:41] <wjp> would a SciCallOrigin::toString be useful?
[21:41] <wjp> (for the whole ddress %04x:%04x, method %s::%s (room %d, script %d, localCall %x) thing)
[21:41] <snover> yeah, i think that is a good idea
[21:42] <snover> i have been having some thoughts in the back of my mind about the error output again
[21:42] <wjp> what's the end result on save game breakage?
[21:42] <wjp> (e.g., with "SCI32: Rewrite kArray & kString"?)
[21:42] <snover> like, i have no idea why not have an error function that prints out the backtrace and call origin
[21:43] <snover> it does break earlier sci32 saves.
[21:44] <wjp> can you add a note to the commit message about that?
[21:44] <snover> yes
[21:46] <wjp> it turned out not to be necessary to store non-scalar reg_t's in int16 arrays?
[21:47] <snover> its hard to say with 100% certainty, but so far any time a game is doing that its because they created the wrong kind of array, and a simple script patch fixes it up
[21:47] <wjp> ah, I see the next commit, yes
[21:48] <snover> some of the phantasmagoria workarounds may warrant further scrutiny
[21:50] <wjp> ugh, the "Cannot save from below kernel function" warning gets triggered?
[21:50] <snover> yes, torins saves
[21:50] <wjp> now that I think about I did see that actually, but hadn't looked
[21:51] <wjp> any idea which kernel function it's in while saving?
[21:51] <snover> id have to look
[21:52] <snover> i gotta run for a while but please feel free to just pile up the questions and i will get back to you
[21:52] <snover> ill plan on waiting until we talk again before i land any of this
[21:54] <wjp> would it be good to add a prefix to the GlobalVar constants?
[21:57] <wjp> which commit broke the incompatibility fixed in "SCI32: Fix warnings and incompatible save games when built without SCI32" ?
[22:00] <wjp> overall things look very good; very impressive work
[22:00] <wjp> haven't tried running things yet, but it's getting late here
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[22:18] <GitHub181> [scummvm] criezy pushed 1 new commit to branch-1-9: https://git.io/vihXA
[22:18] <GitHub181> scummvm/branch-1-9 50ddc1f Thierry Crozat: CREDITS: Core team has been disbanded and LordHoto retired
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[22:52] <snover> wjp: an intermediate commit that conditionally added extra metadata to the savegame file depending upon whether ENABLE_SCI32 was defined
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[23:15] <snover> as far as prefixing the global constants, that seems reasonable enough
[23:16] <snover> i mean, it probably should have been done always :)
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[00:00] --- Tue Sep 27 2016