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[00:02] <GitHub115> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAwRW
[00:02] <GitHub115> scummvm/master 1cedc60 Paul Gilbert: XEEN: Fix format string for items dialog weapon lines
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[01:13] <GitHub166> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAwEy
[01:13] <GitHub166> scummvm/master 16bae6f Paul Gilbert: XEEN: Fix getting items from combat and displaying them in Items dialog
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[01:20] <GitHub155> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAwuG
[01:20] <GitHub155> scummvm/master 18235e4 Paul Gilbert: XEEN: Properly redraw Char Items dialog after leaving Quest dialog
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[02:19] <GitHub61> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vAwgs
[02:19] <GitHub61> scummvm/master 72e540e Paul Gilbert: XEEN: Add difficulty selection dialog to WOX starting menu
[02:19] <GitHub61> scummvm/master da65468 Paul Gilbert: XEEN: Set correct starting date for each game
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[02:50] <GitHub18> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vAw2n
[02:50] <GitHub18> scummvm/master 8ae340d Paul Gilbert: XEEN: Remove debug code and unneeded variables
[02:50] <GitHub18> scummvm/master d9ab653 Paul Gilbert: XEEN: Remove old stubbed Screen::draw method
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[03:03] <GitHub57> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAw26
[03:03] <GitHub57> scummvm/master ce48271 Paul Gilbert: XEEN: Fix freeze on the Confirm dialog
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[05:42] <kronos> hai
[05:45] <kronos> can anyone help me?
[05:49] <snover> nobody knows what your problem is, so nobody can answer that question.
[05:52] <kronos> lol sorry
[05:53] <kronos> im wondering what the common bugs are?
[05:53] <snover> what do you mean by common?
[05:54] <kronos> you know previously found and solved
[05:54] <kronos> or most commonly seen ?
[05:54] <kronos> or do you have a bug tracker?
[05:57] <Drenn> https://bugs.scummvm.org/
[06:00] <kronos> thanks
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[06:04] <snover> i wonder what they were actually looking for
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[15:24] <GitHub194> [scummvm] bonki pushed 1 new commit to master: https://git.io/vAwjP

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[17:53] <Mataniko> @snover the not-so-weekly reminder on the web PR :)
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[18:37] <bonki> Mataniko: speaking of which :) the background images in the menu are gone and the item font size seems much larger. actually, the menu is bulkier as a whole. is that by choice? at 1080p, the old menu fits on screen at 100% but the new one doesn't
[18:40] <bonki> apologies if these have been adressed in the PR already
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[19:10] <GitHub48> [scummvm] bonki pushed 1 new commit to master: https://git.io/vArO7

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[19:18] <GitHub30> [scummvm] bonki pushed 1 new commit to master: https://git.io/vAr38

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[19:35] <Mataniko> bonki: the menu background images i need to re-do and re-add, but at their current state they're pretty bad
[19:35] <Mataniko> the menu is bulkier as a whole by choice, but it should fit at 1080p
[19:36] <bonki> Mataniko: Ah ok :)
[19:36] <bonki> hm, here it doesn't...and it looks quite ugly like that too :/
[19:36] <bonki> btw, thanks for your efforts!
[19:37] <Mataniko> not sure what you mean by doesn't fit in 1080p, the menu appears @ 768px
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[19:37] <Mataniko> the breakpoint is around 640px
[19:38] <Mataniko> can you take a screenshot?
[19:38] <bonki> I'm already at it
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[19:40] <Mataniko> https://www.dropbox.com/s/g8pf3d8qug16k5c/scummvm.png?dl=0
[19:41] <Mataniko> that's @ 720p
[19:41] <bonki> https://i.imgur.com/Gp2uGex.jpg
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[19:43] <bonki> oh well,the language chooser wasn't part of the old menu but still...the old one looks much better
[19:43] <bonki> also, the drop shadows are not the same color
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[19:44] <Mataniko> they used to be, changed based on the PR comments
[19:45] <WindlePoons> Hi, the link to the patch tracker refers to outdated SourcForce
[19:45] <WindlePoons> _sev, http://wiki.scummvm.org/index.php/Screenshots#How_to_submit_screenshots
[19:46] <Mataniko> WindlePoons: it should point to Github PR page now
[19:46] <Mataniko> OH
[19:46] <Mataniko> in the wiki
[19:46] <WindlePoons> yeah wiki :)
[19:46] <bonki> WindlePoons: good catch...reminds me, I need wiki access
[19:47] <Mataniko> because i remember fixing it for the actual site :)
[19:47] <Mataniko> bonki: the old language chooser looked better?
[19:48] <Mataniko> I don't love it in the side menu, but the old one didn't scale across different screen widths. It needs a better place but I don't see an obvious solution within the current design

[19:48] <bonki> Mataniko: hm, you're right, snover wanted them to match the background color. I don't understand why, though, the colors don't currently match on the live website?
[19:48] <Mataniko> happy for ideas
[19:49] <Mataniko> on the live site its some sort of pinkish tone, i lifted the hex values from that
[19:49] <bonki> Mataniko: not the language chooser, the menu as a whole because the font sizes differ and the new menu is also wider generally
[19:52] <Mataniko> Ah
[19:52] <bonki> yeah they look pinkish...I think it's a bit in-your-face with the orange but that's for someone else to decide, I just mentioned it because I thought we wanted them to look like the live website. @snover, what's wrong with the current shadows?
[19:53] <Mataniko> so two things: the menu is wider because I increased the font size. I Increased the font size because I wanted the menu to be easier to use on an ipad with a finger
[19:54] <Mataniko> I think it looks a little weird because I didn't increase the menu heading size, but i did increase the item size
[19:54] <Mataniko> On the live site the body font is 12px and menu is 10px so it fits under a really narrow menu
[19:54] <Mataniko> in this PR everything is 12px
[19:55] <Mataniko> (I actually think future revisions should increase the body font size)
[19:55] <bonki> is it not possible to have the larger font size only when rendering for small devices?
[19:55] <Mataniko> it's possible, but it also looks weird if you're resizing the window and the menu width and font changes
[19:56] <Mataniko> maybe it's too much of an edge case and i'm overthinking it
[19:58] <bonki> if you resize to the point where it switches to the other menu style it already looks completely different so why would that be an issue?
[19:58] <bonki> maybe I don't understand the problem
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[20:02] <bonki> as an aside, the jpg ScummVM logo on the live website is perfectly antialiased whereas the SVG renders much more pixely on this box (FF). why is that? https://i.imgur.com/qHLeFOE.jpg
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[20:03] <Mataniko> I can adjust a little. The ratio of body to menu in the live site is around 10.5% and 14.5% so there's probably room to improve
[20:04] <Mataniko> good eye, doesn't happen on chrome. I think FF rasterizes it when scaling
[20:04] <bonki> maybe I just don't like it because I'm used to the current menu, I don't know
[20:04] <Mataniko> there's probably an attribute to fix
[20:05] <Mataniko> you're too attached to the width of the menu :)
[20:06] <bonki> it looks the same in IE but does definitely look better in chrome, albeit not as good as I would expect it to (the "Scumm"-part looks fine, but the "VM" doesn't). guess we have to live with that, though
[20:06] <bonki> I guess so... :)
[20:08] <Mataniko> it should be fixable
[20:08] <bonki> :)
[20:08] <Mataniko> the svg tentacle makes up for it :)
[20:09] <bonki> haha, true
[20:09] <Mataniko> can you please put these notes in the PR so we don't lose track of them?
[20:17] <bonki> Mataniko: sure
[20:33] <bonki> Mataniko: done!
[20:33] <bonki> hope I didn't miss anyting
[20:33] <bonki> anything*
[21:01] <Mataniko> I see what's up with the logo
[21:01] <Mataniko> the SCUMM part is a JPG inside the SVG
[21:03] <Mataniko> well, it's a texture
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[21:15] <Mataniko> i'll do some more research but looks like it's a Chrome does a better job anti-aliasing images
[21:15] <Mataniko> so it looks better
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[21:46] <GitHub78> [scummvm] peterkohaut pushed 1 new commit to master: https://git.io/vArlI
[21:46] <GitHub78> scummvm/master 62b75b9 Peter Kohaut: BLADERUNNER: Added Generic Walker actors...
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[22:02] <GitHub112> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAr8J
[22:02] <GitHub112> scummvm/master c759dc7 Paul Gilbert: XEEN: Spelling correct in create_xeen text
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[23:50] <Dark-Star> yeah, I was already wondering about the "sale armor" showing up in the inventory... I thought maybe it was just really cheap clothing or something :)
[00:00] --- Mon Feb 26 2018