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[08:48] <Strangerke|work> hi guys
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[09:21] <mim2011> hi devs. I wannt only to suggest a small fix for androidsdl. people with older android (<=4.3) ca not use the last builds. the problem is on the curl library, a possible solution is to buid without it. i hope it helps
[09:22] <Strangerke|work> mim2011: hi. Good suggestion. What would be the best way to deploy it? Make 2 versions in the store, one not compatible with old Android without curl, and one compatible only with the most recent ones?
[09:23] <Strangerke|work> mim2011: Can we consider that old Android will download the APK on our site?
[09:24] <mim2011> i dont know why curl is used in scummvm, i dont see any problems without it
[09:25] <mim2011> but i am not a developer
[09:28] <mim2011> the problem is that there are a lot of smartphones/tablets with older android still used, and no chance to receive an upgrade
[09:29] <Strangerke|work> It's used to download files
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[09:36] <mim2011> i like to build it myself, but i think that for other people you can provide a download apk properly signed on scummvm.org
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[09:39] <logix> I don't know much about android internals, but is something like "if (curl_available) { import_symbols_or_call_it() } else { print("sorry, this only works with android > 4.3") } viable?
[09:40] <logix> i.e., can you dynamically import symbols from libraries at runtime?
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[19:01] <logix> https://twitter.com/iodoom3/status/966900746674356224
[19:01] <logix> dhewg: what about scummvm? :P
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[20:24] <GitHub55> [scummvm] dreammaster pushed 13 new commits to master: https://git.io/vAaA5
[20:24] <GitHub55> scummvm/master 900ef91 Paul Gilbert: XEEN: Creation of create_xeen tool
[20:24] <GitHub55> scummvm/master ad7b947 Paul Gilbert: XEEN: Change Resource String fields to const char *...
[20:24] <GitHub55> scummvm/master 5e0782c Paul Gilbert: XEEN: Fix loading maps with no monsters
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[20:39] <ScummBot> Port build status changed with 6b4d3f70: Failure: master-ios7, master-mingw-w32, master-ouya, master-android_mips, master-android_x86, master-mingw-w64-cplusplus11, master-android_arm, master-mingw-w64
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[20:46] <dhewg> logix: I expect that to just work, the challenge was 3D stuff ;)
[20:55] <dreammaster> Ah. Whoops. Looks like I need to actually commit in the generated data file
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[20:58] <GitHub171> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAaj6
[20:58] <GitHub171> scummvm/master 616da66 Paul Gilbert: XEEN: Added generated xeen.ccs data file
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[21:08] <logix> dhewg: yeah, probably, I think there's a retroarch port, I expect scummvm to pretty much "just work" there
[21:09] <ScummBot> Port build status changed with 616da66f: Success: master-mingw-w32, master-ouya, master-android_mips, master-android_x86, master-mingw-w64-cplusplus11, master-android_arm, master-mingw-w64
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[22:16] <Joefish> hey criezy. not sure what I'm doing wrong but my gametext.h is missing some strings that are already translated. Normally I do `make devtools` and ./create_supernova and I'm up to date. Am I missing something? The strings in question are for the quit prompt 'Spiel abbrechen?', 'Ja', 'Nein'.
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[23:25] <Strangerke> Joefish: don't we just use ScummVM standard strings for that?

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[23:27] <Joefish> Strangerke, what do you mean by standard strings?
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[23:27] <GitHub144> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAVOa
[23:27] <GitHub144> scummvm/master cd6e5ee Paul Gilbert: XEEN: Fix restarting scripts after script teleports
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[23:29] <dreammaster> And with that, all four Xeen games now start. Though only World of Xeen has a starting menu, albeit only partially implemented.
[23:29] <Joefish> if you mean Common::String, well, getGameString(id) returns one yes but the id is not available for the strings in question
[23:30] <Joefish> nice dreammaster :)
[23:31] <dreammaster> It's rapidly getting more and more towards being functionality complete. Not long now until I properly start my own playthrough ;)
[23:32] <criezy> Joefish: give me a scond. I only just came back in front of my computer and I need to check something.
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[23:34] <criezy> I guess what Strangerke meant was use the ScummVM TranslationManager for the quit prompt. But then it would use the GUI language which might not be the same as the game language.
[23:36] <criezy> dreammaster: are you aware that create_xeen does not compile on some system (at least on mac)?
[23:36] <dreammaster> No, I've only compiled it so far using Visual Studio. What problems are there?
[23:37] <criezy> Joefish: create_supernova gets its data from the current directory (that is something that could be improved), but since you execute ./create_supernova I guess there is a 'cd devtools/create_supernova/' between 'make devtools' and './create_supernova'?
[23:38] <Joefish> yeap
[23:38] <criezy> And it creates the supernova.dat in the current directory as well, so you need to move it to wherever it will look for it.
[23:38] <criezy> Maybe it doesn't find it and uses an older one?
[23:39] <Joefish> I symlinked it to the right location. My problem is not supernova.dat but gametext.h that doesn't have the ids for the strings that are already translated and available in the strings-en.po file
[23:39] <snover> dreammaster: devtools/create_xeen/clouds.cpp:67:21: error: non-const lvalue reference to type 'Common::MemFile' cannot bind to a temporary of type 'Common::MemFile'
[23:39] <criezy> dreammaster: https://pastebin.com/x6jjyMTD
[23:39] <snover> and line 68, and line 69, and so on
[23:40] <dreammaster> Thanks
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[23:40] <travis-ci> scummvm/scummvm#5474 (master - cd6e5ee : Paul Gilbert): The build is still failing.
[23:40] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/616da66f81ad...cd6e5eef4842
[23:40] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/345482489
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[23:40] <dreammaster> Speak of the devil ;)
[23:41] <snover> indeed. this is why the CI exists :)
[23:41] <criezy> Joefish: ah indeed. Those strings have not been added in gametext.h yet. Usually we add strings there when we implement the part that use them, so I guess that part was not yet implemented?
[23:42] <dreammaster> It was probably just paralyzed from all my commits for a while. I'd been getting protocol errors from Github, and thought it might be down. Eventually I went ahead and upgraded my old msysgit and the errors went right away
[23:42] <criezy> Joefish: I can add those three strings ('Spiel abbrechen?', 'Ja', 'Nein') there now if you want.
[23:43] <Joefish> criezy, yea I just added it.
[23:43] <Joefish> that would be great :)
[23:47] <Joefish> criezy, do you manually add the strings or do you have a script for it? (I think I asked you that before but don't remember anymore.. :)
[23:49] <criezy> Joefish: I manually add them. And the corresponding kStringXXX value needs to be added to the StringID enum in engines/supernova/msn_def.h
[23:49] <criezy> I have done it already, but I had the bad idea of recompiling before committing, and I had not compiled for a few weeks. So it is taking a while...
[23:50] <criezy> Actually I am getting an error on the xeen engine :P
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[23:50] <GitHub192> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAVGv
[23:50] <GitHub192> scummvm/master d99905f Paul Gilbert: XEEN: Compilation fixes for create_xeen tool
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[23:50] <criezy> dreammaster: now you can fix the one in engines/xeen/worldofxeen/worldofxeen_cutscenes.cpp as well ;-)
[23:52] <criezy> Joefish: here you go :-)
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[23:52] <GitHub40> [scummvm] criezy pushed 1 new commit to master: https://git.io/vAVGs
[23:52] <GitHub40> scummvm/master b5df2f8 Thierry Crozat: SUPERNOVA: Add strings for quit game prompt
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[23:53] <Joefish> criezy, thanks :)
[23:53] <dreammaster> Yes, that's the one set of endgame cutscenes I still have left to do. I kind of wanted a break from working on them, and kind of drifted into finally making a data file, and then ensuring it had everything to let all the games start up
[23:55] <criezy> dreammaster: it would be good if it at least compiles
[23:55] <criezy> engines/xeen/worldofxeen/worldofxeen_cutscenes.cpp:54:2: error: no matching member function for call to 'showPharaohEndText'
[23:57] <criezy> It also says there are three candidates, but none is viable. One takes only one argument, anothe rtwo arguments, and the last one as an issue with the second argument:
[23:57] <criezy> no known conversion from 'std::__1::nullptr_t' to 'const Common::String' for 2nd argument
[23:57] <dreammaster> Hmmm.. that's weird. It's been that way for a bit, and Buildbot isn't complaining about it
[23:58] <dreammaster> Oh, well, I guess removing the extra two nullptr parameters should fix it
[23:58] <criezy> That might be mac specific due to the weird way nullptr is implemented there.
[23:58] <snover> i am not seeing a compilation failure except in c++98 mode
[23:58] <dreammaster> Actually, I don't think I need the extra prototypes for the method anymore. I only briefly added them when I was trying to make all the Resources fields Common::String
[00:00] --- Sat Feb 24 2018