[00:03] great work [00:03] one can hope that it is great work :) [00:06] (also, thanks) [00:11] wjp: any interest in looking at whats wrong with the mustSetViewVisible code for SCI3? [00:14] also i guess someone needs to figure out definitively whether `n % 32768` or `CLIP(n, -32768, 32767)` is the right way to handle DPCM overflows. it looks to me like SSCI just did whatever the x86 did, but i could use someone else looking at that to be sure too [00:28] I could have a look this weekend [00:39] SylvainTV (~SylvainTV@LFbn-1-8392-241.w81-254.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [00:45] id be much obliged. [00:45] WooShell (~Markus@ipbcc071f7.dynamic.kabel-deutschland.de) left irc: Quit: If you understand or if you don't, if you believe or if you doubt - There's a universal justice, and the eyes of truth are always watching you. [01:00] Littleboy (~littleboy@c-73-186-252-231.hsd1.ma.comcast.net) left irc: Quit: Ętre dans le vent, une ambition de feuille morte. [01:00] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) joined #scummvm. [01:00] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [01:40] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) left irc: Quit: ERR_SHUTDOWN [01:41] GitHub186 (~GitHub186@192.30.252.42) joined #scummvm. [01:41] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDj6U [01:41] scummvm/master efadb34 Paul Gilbert: TITANIC: Renamings and cleanup for CCreditText [01:41] GitHub186 (GitHub186@192.30.252.42) left #scummvm. [02:04] Can you give me one hint: I think I finished the shader support without putting backend specific stuff into common [02:04] since I am learning. I added functions getSupportedShaders and such to system.h, mirroring what is done for graphicsmodes [02:06] now where do I have to add them? I would like to add them to as little other files as possible. [02:08] I see that normally, OSystem_SDL, OSystem and OSystem_PSP2 (the one I am using) are not implementing most of the functions in system.h. Whereas the SDLGraphicsmanager seems to implement them all. But if I add them there, the compiler complains about pure virtual functions. [02:20] Vampire0_ (~Vampire@jEdit/Vampire) joined #scummvm. [02:22] Ah I see it is ModularBackend. Oh my so we have OSystem_SDL, OSystem_PSP2, OSystem, ModularBackend and then all that is manually wrapped onto SDLGraphicsManager in case the functions are there. [02:24] Vampire0 (~Vampire@jEdit/Vampire) left irc: Ping timeout: 268 seconds [02:40] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Ping timeout: 260 seconds [02:42] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 240 seconds [02:43] Dominus (~dominus@178-190-58-251.adsl.highway.telekom.at) joined #scummvm. [02:43] Dominus (~dominus@178-190-58-251.adsl.highway.telekom.at) left irc: Changing host [02:43] Dominus (~dominus@unaffiliated/dominus) joined #scummvm. [02:43] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [02:43] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [02:55] _sev: I can compile my branch with shaders. But it required three extra functions in the backend: setShader, getShader, and getSupportedShaders. AFAIK this will break compatibility with all ports, because they now have to implement those functions. If I could supply a default in the backend it might work, but I am not sure how. [02:57] tsoliman (~tsoliman@cpe-65-30-8-1.wi.res.rr.com) left irc: Read error: Connection reset by peer [02:57] tsoliman_ (~tsoliman@cpe-65-30-8-1.wi.res.rr.com) joined #scummvm. [03:05] Cheeseness (~cheesenes@ppp14-2-162-157.bras1.hba2.internode.on.net) left irc: Ping timeout: 260 seconds [03:11] Cheeseness (~cheesenes@ppp14-2-162-157.bras1.hba2.internode.on.net) joined #scummvm. [03:12] Nick change: tsoliman_ -> tsoliman [03:12] #scummvm: mode change '+o tsoliman' by ChanServ!ChanServ@services. [03:20] joostp_ (~joostp@scummvm/undead/joostp) left irc: Ping timeout: 260 seconds [03:22] joostp (~joostp@scummvm/undead/joostp) joined #scummvm. [03:22] #scummvm: mode change '+o joostp' by ChanServ!ChanServ@services. [03:37] GitHub77 (~GitHub77@192.30.252.42) joined #scummvm. [03:37] [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vDjy7 [03:37] scummvm/master da30e1a Paul Gilbert: TITANIC: Fix writeString character placement [03:37] scummvm/master 59190f7 Paul Gilbert: TITANIC: Fix setting display bounds for end credit text [03:37] GitHub77 (GitHub77@192.30.252.42) left #scummvm. [03:52] never mind I figured it out. Ok I will test tonight and might make another pull request for the shader menu without any backend-specific code in common. Currently only the PSP2 port will support shaders in this way. [04:06] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) left irc: [04:22] girafe (~girafe@LFbn-1-11729-221.w2-7.abo.wanadoo.fr) joined #scummvm. [04:25] snover (~snover@unaffiliated/snover) left irc: Ping timeout: 240 seconds [04:31] snover (~snover@unaffiliated/snover) joined #scummvm. [04:31] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services. [05:26] Styrbjorn (~tommy@c83-251-150-0.bredband.comhem.se) left irc: Remote host closed the connection [07:17] LittleToonCat (~littlecat@sydnns0115w-047054148237.dhcp-dynamic.FibreOP.ns.bellaliant.net) left irc: Remote host closed the connection [07:20] Nick change: Vampire0_ -> Vampire0 [07:34] ajax16384 (~User@109.60.130.33) joined #scummvm. [07:34] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. 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[10:29] _sev|work (~sev@5.57.20.49) left irc: Changing host [10:29] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [10:29] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [10:43] dtcrshr (~datacrush@unaffiliated/datacrusher) left irc: Ping timeout: 255 seconds [10:45] dtcrshr (~datacrush@unaffiliated/datacrusher) joined #scummvm. [10:48] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [10:48] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [10:53] snover: police quest 4 uk floppy just arrived :) [10:53] I'm ripping the discs right now [10:58] great 2 out of 3 discs have read errors :( [11:00] how much luck would you still have with all these ancient floppies? [11:02] I've had better luck with 5.25" than 3.5"... maybe because of the lower density? [11:03] yeh maybe, or higher standard still back then [11:04] even 5.25" floppies from the early 80s... most of them were just fine [11:05] Always though pq4 was cd only, not that I ever played it and looking at the size you'd think it should be more floppies [11:07] i have no problems most of the time [11:07] HD/LD doesn't matte [11:07] matter [11:08] well disk 2 has 1 broken head and disk 3 is totally broken, after that it works quite well. now at disk 9 [11:08] yes, it's 12 disks [11:08] it will be a nightmare to get non-broken floppies without buying everything a second time [11:08] maybe some sells floppies only sigh [11:09] it also always depends if you took care of the floppies [11:10] you shouldn't store them in a cold cellar with high humidity [11:13] Are there any specific UK version of games, slightly different spelling? [11:14] great, last disc is also broken right in the middle of the data [11:14] that normally never happens, seller must have kept them in some really bad place for a while :( [11:15] well, I would imagine that HD floppies are more likely to fail than LD floppies. At least on the surface that seems logical [11:19] sure, but i own tons of sierra games with tons of HD floppies. never had something like this here [11:20] typically the last head is broken, that's the sierra "standard" [11:20] one of those has basically 20 broken heads rights after each other [11:20] what do you mean with 'head'? [11:21] well, floppies are read by track + head number [11:21] i think it's 2 heads per track [11:21] and then 77 or 79 tracks [11:22] sure, but there's only 1 or 2 heads in a floppy drive [11:22] yes, i meant track 64 head 0 broken, track 64 head 1 broken, track 65 head 0 broken, track 65 head 1 broken, etc. [11:23] and i never experienced something like this at all before [11:23] w/ sierra floppies [11:24] isn't there some software/hardware called kryoplus or something that is specially designed to make a dumps of flopies even in bad condition? [11:24] I used the rent most of my sierra games and it was a disaster back then... [11:24] *used to [11:25] yeh kyroflux or something to read the raw magnetic information but if the disk is fucked doubt that'll matter [11:27] if only some files or parts of such files damaged, probably you can implant the missing part from some other sources, like game demo... [11:33] Cheeseness (~cheesenes@ppp14-2-162-157.bras1.hba2.internode.on.net) left irc: Ping timeout: 268 seconds [11:37] waltervn: not surprising, rentals are always in horrible condition [11:37] i think _sev has one of those [11:37] will ask him later [11:38] maybe he can rescue the data, i have to send him my japanese Castle of Dr. Brain anyway, can't read those with my equipment [11:39] on ebay sometimes even sellers sent me a CD on top with the floppy data already dumped (and those took care of the discs, so they worked regardless) [11:39] oh well at least i got riven + myst 1 now. [11:39] Cheeseness (~cheesenes@ppp14-2-162-157.bras1.hba2.internode.on.net) joined #scummvm. [11:45] GitHub104 (~GitHub104@192.30.252.34) joined #scummvm. [11:45] [scummvm] criezy pushed 1 new commit to master: https://git.io/vyeWv [11:45] scummvm/master e8f525a Purple T: I18N: Update translation (French)... [11:45] GitHub104 (GitHub104@192.30.252.34) left #scummvm. 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[13:16] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [13:27] Harekiet (~harekiet@kittens.harekiet.com) joined #scummvm. [13:45] GitHub79 (~GitHub79@192.30.252.34) joined #scummvm. [13:45] [scummvm] waltervn pushed 1 new commit to master: https://git.io/vyeaP [13:45] scummvm/master 6a6058a Walter van Niftrik: ADL: Reset linesPrinted in game loop [13:45] GitHub79 (GitHub79@192.30.252.34) left #scummvm. [13:45] GitHub175 (~GitHub175@192.30.252.45) joined #scummvm. [13:45] [scummvm] criezy pushed 1 new commit to master: https://git.io/vyeaX [13:45] scummvm/master f0b1c46 Lothar Serra Mari: I18N: Update translation (German)... [13:45] GitHub175 (GitHub175@192.30.252.45) left #scummvm. [14:02] Harekiet (~harekiet@kittens.harekiet.com) left irc: Read error: Connection reset by peer [14:08] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [14:17] Harekiet (~harekiet@kittens.harekiet.com) joined #scummvm. [14:44] Harekiet (~harekiet@kittens.harekiet.com) left irc: Ping timeout: 240 seconds [15:05] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [15:07] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 240 seconds [15:07] Nick change: Strangerke_ -> Strangerke [15:07] exmensa_ (exmensa@66.43.202.238) joined #scummvm. [15:09] exmensa (~exmensa@66.43.202.238) left irc: Ping timeout: 260 seconds [15:15] GitHub119 (~GitHub119@192.30.252.40) joined #scummvm. [15:15] [scummvm] waltervn pushed 1 new commit to master: https://git.io/vyeyV [15:15] scummvm/master 516815d Walter van Niftrik: ADL: Fix hires6 canSaveGameStateCurrently() [15:15] GitHub119 (GitHub119@192.30.252.40) left #scummvm. [15:21] LittleToonCat (~littlecat@sydnns0115w-047054148237.dhcp-dynamic.FibreOP.ns.bellaliant.net) joined #scummvm. [15:32] m_kiewitz: sorry to hear about the floppies. on the upside its not a very good game ;) [15:39] GitHub96 (~GitHub96@192.30.252.40) joined #scummvm. [15:39] [scummvm] waltervn pushed 1 new commit to master: https://git.io/vye72 [15:39] scummvm/master 4d25ed9 Walter van Niftrik: ADL: Enable ADGF_TESTING for hires6 [15:39] GitHub96 (GitHub96@192.30.252.40) left #scummvm. [15:41] kurtwr (~kurtwr@c-50-173-166-91.hsd1.ca.comcast.net) left irc: Ping timeout: 252 seconds [15:52] I'm actually replaying the police quest series, but I've only finished PQ1AGI and now in the middle of PQ1VGA. [15:52] PQ1AGI is a lot better [16:12] ha, yes exactly my opinion [16:12] pq1agi was so much fun [16:12] vga is meh [16:13] waltervn: you used ScummVM? no issues? [16:13] i still need to fix those other bugs that you found in AGI, it seems I'm finally getting better [16:13] kurtwr (~kurtwr@c-50-173-166-91.hsd1.ca.comcast.net) joined #scummvm. [16:33] m_kiewitz: I mentioned some issues to you, IIRC, but they might be game bugs. I didn't verify that (yet) [16:33] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 240 seconds [16:33] the agi one, yes. 2, correct? I meant PQ1VGA [16:34] nothing yeet [16:34] *yet [16:44] Vampire0_ (~Vampire@jEdit/Vampire) joined #scummvm. [16:45] ny00123 (~ny00123@bzq-79-182-43-200.red.bezeqint.net) joined #scummvm. [16:45] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [16:46] Vampire0 (~Vampire@jEdit/Vampire) left irc: Ping timeout: 260 seconds [16:57] lubomyr (~kvirc@93.178.246.84) joined #scummvm. [17:04] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [17:04] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [17:11] exmensa_ (exmensa@66.43.202.238) left irc: Ping timeout: 240 seconds [17:12] Littleboy (~littleboy@c-73-186-252-231.hsd1.ma.comcast.net) joined #scummvm. [17:12] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. 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[18:00] Nick change: Dark-Star|Zzz -> Dark-Star [18:10] lubomyr (~kvirc@93.178.246.84) left irc: Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/ [18:13] exmensa_ (~exmensa@66.43.202.238) joined #scummvm. [18:15] exmensa (exmensa@66.43.202.238) left irc: Ping timeout: 260 seconds [18:16] Mia (~Mia@unaffiliated/mia) left irc: Read error: Connection reset by peer [18:20] GitHub175 (~GitHub175@192.30.252.42) joined #scummvm. [18:20] [scummvm] sev- pushed 4 new commits to master: https://git.io/vyvWS [18:20] scummvm/master 78f6038 Eugene Sandulenko: DIRECTOR: Lingo: Do not pollute stack in c_assign() [18:20] scummvm/master 70eddbc Eugene Sandulenko: DIRECTOR: Lingo: Fix stack underflow in argument assignment [18:20] scummvm/master 6047e35 Eugene Sandulenko: DIRECTOR: Lingo: Clean file name of 8-bit character before loading... [18:20] GitHub175 (GitHub175@192.30.252.42) left #scummvm. [18:20] Mia (~Mia@78.165.133.46) joined #scummvm. [18:20] Mia (~Mia@78.165.133.46) left irc: Changing host [18:20] Mia (~Mia@unaffiliated/mia) joined #scummvm. [18:22] Mia (~Mia@unaffiliated/mia) left irc: Read error: Connection reset by peer [18:25] Mia (~Mia@78.182.219.0) joined #scummvm. [18:25] Mia (~Mia@78.182.219.0) left irc: Changing host [18:25] Mia (~Mia@unaffiliated/mia) joined #scummvm. [18:28] salty-horse (~salty-hor@unaffiliated/salty-horse) joined #scummvm. [18:28] #scummvm: mode change '+o salty-horse' by ChanServ!ChanServ@services. [18:29] Mia (~Mia@unaffiliated/mia) left irc: Read error: Connection reset by peer [18:36] WooShell (~Markus@ipbcc071f7.dynamic.kabel-deutschland.de) joined #scummvm. [18:40] <_sev> m_kiewitz: right [18:40] meow =^.^= [18:40] ajax16384 (~User@109.60.130.33) left irc: Read error: Connection reset by peer [18:51] Harekiet (~harekiet@kittens.harekiet.com) joined #scummvm. [18:53] D0SFreak (~D0SFreak@172.56.4.32) left irc: Ping timeout: 240 seconds [18:54] Nick change: Vampire0_ -> Vampire0 [19:15] kurtwr (~kurtwr@c-50-173-166-91.hsd1.ca.comcast.net) left irc: Ping timeout: 260 seconds [19:24] exmensa (~exmensa@66.43.202.238) joined #scummvm. [19:26] exmensa_ (~exmensa@66.43.202.238) left irc: Ping timeout: 260 seconds [19:31] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Ping timeout: 255 seconds [19:34] wiktor_b (~wiktor@fez.tardis.ed.ac.uk) left irc: Remote host closed the connection [19:40] SylvainTV (~SylvainTV@LFbn-1-8392-241.w81-254.abo.wanadoo.fr) joined #scummvm. [19:40] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [20:01] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Read error: Connection reset by peer [20:06] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) joined #scummvm. [20:06] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services. [20:16] kurtwr (kurtwr@c-98-208-20-6.hsd1.ca.comcast.net) joined #scummvm. [21:07] gus (~quassel@2400:6180:0:d0::f76:7001) left irc: Remote host closed the connection [21:10] gus (~quassel@2400:6180:0:d0::f76:7001) joined #scummvm. [21:29] girafe (~girafe@LFbn-1-11729-221.w2-7.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [21:29] Heap Corruption detected, maybe constnatly skipping those timers.delete causes issues eventually [21:34] shouldn't cause heap corruption [21:34] well im not sure how you skipped it :P [21:34] but simply ignoring that opcode should not cause heap corruption [21:35] you are running Linux? Valgrind? [21:43] visual studio [21:43] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [21:43] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [21:43] I just return from opcode [21:48] Is there a reason why scummvm SDL does aspect ration correction only when the screen height is 200 or 400 pixels? [21:48] I would think aspect correct should push ALL games to 4:3? [21:49] not all games run in that aspect ratio [21:49] Ah you mean some games had black bars on their original machines? I understand [21:50] So on the Vita port I added a simple hardware aspect correct that is of course way faster than the software aspect. [21:50] ny00123 (~ny00123@bzq-79-182-43-200.red.bezeqint.net) left irc: Quit: Leaving [21:52] I don't understand the reason of applying software aspect correct to everything before rendering it. E.g. the mousepointer, the coordinates. THere must be a reason to not simply draw everything at original resolution and scale to 4:3 during the final blit? [21:53] Intuitively I would do that. Draw everything at the games resolution, instead of having aspect correction applied to separate surfaces such as game background and mousepointer and doing aspect correct to all coordinates etc. Why not scale at the very end? [21:54] Hmm I guess it might just be a peculiarity of the surfaceSDL-graphics.cpp backend. [21:54] Well at least on the Vita I will bypass all that stuff. [21:54] https://dl.dropboxusercontent.com/u/3873490/Scene/ScummTrace.png dunno if that ever caused problems before but that storage pointer makes vstudio's heap checker unhappy [21:57] rsn8887: for one thing, performing AR correction for the entire screen would give the launcher overlay the wrong aspect ratio [22:02] Harekiet: can you please download AppVerifier? Maybe that one detects where the corruption actually happens [22:02] after downloading you have to set it up for scummvm.exe [22:05] I think it might have actually listed it in the debugger window which i ofcourse closed, the builtin debugger's heap checking lists more info [22:06] you showed some code that is free()ing memory, that's when it noticed that there was corruption. It's not where it actually happened. AppVerifier is a tool made by Microsoft [22:06] it's nothing against ValGrind but may help in this case [22:06] it helps me pretty often [22:12] I'll see about crashing it again tomorrow :) [22:14] just call me for setting it up, it's really easy [22:18] That whole end bit is causing crashes, I can load 1 savegame but loading a second one has invalid memory pointers [22:28] uh oh [22:42] @snover: I see. [22:42] @snover: is there a function to check if we are "in-game" or not? [22:43] @snover: never mind I guess even the in-game menus would look wrong. [22:45] @snover: So the menu screen is drawn at game resolution? [22:45] @snover: I guess there's no resolution dialog? [22:46] @snover: I am so confused. It seems ScummVM is drawing at the screen resolution of the GraphicsMode. But that has options like 2x, 3x etc. [22:47] @So somehow that is referencing the game resolution as a basis?. [22:47] @snover: shouldn't we select host resolutions and then scale the game accordingly. [22:48] @snover: It seems backwards to what any other emulator is doing. [22:48] kurtwr (kurtwr@c-98-208-20-6.hsd1.ca.comcast.net) left irc: Ping timeout: 252 seconds [22:48] WooShell (~Markus@ipbcc071f7.dynamic.kabel-deutschland.de) left irc: Quit: If you understand or if you don't, if you believe or if you doubt - There's a universal justice, and the eyes of truth are always watching you. [22:50] omer_mor (~Omer@46-117-132-33.bb.netvision.net.il) joined #scummvm. [22:51] omer_mor_ (~Omer@46-117-132-33.bb.netvision.net.il) left irc: Ping timeout: 240 seconds [22:53] salty-horse (~salty-hor@unaffiliated/salty-horse) left irc: Quit: Leaving [22:54] GitHub58 (~GitHub58@192.30.252.40) joined #scummvm. [22:54] [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vyfIr [22:54] scummvm/master 9dd0cd5 Martin Kiewitz: AGI: Clean up VM opcode handling... [22:54] GitHub58 (GitHub58@192.30.252.40) left #scummvm. [23:02] DJWillis (~djwillis@cpc2-trow6-2-0-cust204.aztw.cable.virginm.net) left irc: Read error: Connection reset by peer [23:02] Littleboy (~littleboy@c-73-186-252-231.hsd1.ma.comcast.net) left irc: Quit: Ętre dans le vent, une ambition de feuille morte. [23:09] Deledrius (~Deledrius@2602:100:4476:8bd6:659a:84e5:bdcf:324e) left irc: Ping timeout: 256 seconds [23:11] Deledrius (~Deledrius@2602:100:4476:8bd6:659a:84e5:bdcf:324e) joined #scummvm. [23:26] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) left irc: Quit: Leaving [23:54] GitHub163 (~GitHub163@192.30.252.40) joined #scummvm. [23:54] [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vyfsc [23:54] scummvm/master be763b5 Martin Kiewitz: AGI: act on exitAllLogics in testIfCode (fixes bug #9707)... [23:54] GitHub163 (GitHub163@192.30.252.40) left #scummvm. [00:00] --- Fri Feb 24 2017