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[00:01] <Deledrius> Might be useful to file a bug report on the ones it doesn't work on. So far I've had good luck with it.
[00:02] <Deledrius> I have Kyrandia from GoG. Will check those out.
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[01:43] <GitHub48> [scummvm] dafioram opened pull request #1198: MOHAWK: README: Minor autosave changes and notes for autosaving (master...mohawk10536) https://git.io/vhvOs
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[02:02] <jrl> @criezy, ccawley2011: gog games are working! Thank you both for the help!
[02:37] <scummvm-bugs> dafioram closed ticket #10431: SCI: Shivers: Access Violation rendering picture under RetroPie (https://bugs.scummvm.org/ticket/10431)
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[02:59] <scummvm-bugs> dafioram closed ticket #10410: MOHAWK: Riven: Dreamcast: List for loading saved games is empty (https://bugs.scummvm.org/ticket/10410)
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[03:37] <GitHub135> [scummvm] dafioram opened pull request #1199: BASE: Default joystick_num to 0 instead of -1 (master...joyDefaultEnable) https://git.io/vhvZD
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[07:55] <GitHub195> [scummvm] lotharsm pushed 3 new commits to master: https://git.io/vhva4
[07:55] <GitHub195> scummvm/master ff68947 lotharsm: QUEEN: Add detection entry for German GoG.com release
[07:55] <GitHub195> scummvm/master cb33dd6 lotharsm: QUEEN: Add detection entry for French GoG.com release
[07:55] <GitHub195> scummvm/master d6e6aca lotharsm: QUEEN: Add detection entry for Italian GoG.com release
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[09:26] <bonki> so GOG took uses the compressed FOTAQ freeware files but renamed queen.1c to queen.1? meh
[09:26] <bonki> -took
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[10:19] <Crown> Does anyone know of any games in particular that work on the Switch port of ScummVM? I tried with The Curse of Monkey Island, but I just get a black screen.
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[10:37] <bonki> Crown: the Switch port is early and not official but cpasjuste who ported it should be able to answer your question
[10:37] <Joefish> Lightkey, Deledrius, I missed a message from the maintainer of innoextract a few days ago where he let me know 'kyra.dat' is not a game file but from scummvm..... I forgot to create the devtools for kyra but now it works without problem..
[10:38] <bonki> Joefish: oops :D
[10:39] <Joefish> bonki, yea only mildly embarassing :P
[10:40] <cpasjuste> Crown, it should work
[10:40] <cpasjuste> sword1 is having some race condition on io, but most of engines/games works fine
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[10:41] <Strangerke|work> hi guys
[10:41] <cpasjuste> curse of monkey island is missing in game audio thought (i think it's a io problem again) :x
[10:41] <Joefish> hey Strangerke|work
[10:41] <bonki> wrt/ FOTAQ, I wonder why we have a stub for a supposedly existing Spanish freeware version...I don't think there is a Spanish freeware (?)
[10:42] <bonki> hi Strangerke|work :)
[10:43] <criezy|Work> Hi Strangerke|work
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[10:50] <criezy|Work> cpasjuste: the "mp3 crash" issue reminds me that I had this on iOS, but this was a race condition issue in the MP3 decoder that was fixed by csnover back in November.
[10:50] <criezy|Work> Now it works fine.
[10:52] <criezy|Work> As for the io race condition on io in sword1, it seems a bit strange, although I have not looked at the engine for a while.
[10:52] <criezy|Work> If you think this is an issue with the engine and not the backend, you are welcome to open a bug for it and I can have a look.
[11:07] <cpasjuste> criezy|Work, it happen with any audio format :x
[11:07] <cpasjuste> also, if you don't enable subtitles it almost doesnt crash (or less)
[11:07] <cpasjuste> so it's very probably a io/thread problem
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[11:29] <Crown> cpasjuste, I figured out what happened. For some reason ftpd closed the connection and 9 files failed to transfer. x.x
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[11:40] <scummvm-bugs> dafioram created ticket #10538: SCI: Lighthouse: Crash when loading a save from the cmd line (https://bugs.scummvm.org/ticket/10538)
[11:46] <Crown> I'm not sure what's causing the missing ingame audio. The intro video's audio is working fine, so it doesn't have anything to do with the audio itself, I don't think.
[11:59] <Crown> Hey, cpasjuste. After finishing speaking to Murray, the skull at the beginning, the game crashed as Guybrush tried to go back in through the window. Gave me an error that it couldn't open file MUSDISK1.BUN
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[15:57] Action: eriktorbjorn is starting to remember why he didn't replay Phantasmagoria 2 until now.
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[17:33] <bonki> eriktorbjorn: not a good game?
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[17:43] <eriktorbjorn> bonki: I don't think it is, no. But mainly, it descends into pure moon logic in the final chapter, with puzzles making little or no sense even after you've solved them.
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[18:00] <eriktorbjorn> bonki: Mainly I wanted to confirm the bugs mentioned in https://www.gog.com/forum/phantasmagoria_series/phantasmagoria_2_problems_with_the_scummvm_version and then find someone familiar with the engine to ask about it. No luck on the latter so far. :-)
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[22:02] <bonki> eriktorbjorn: heh, sounds like I'll skip them :-) not really my cup of tea graphics-wise anyway
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[22:11] <bonki> there are a few source files with CRLF or even mixed line endings in the tree, is it ok to convert them to LF?
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[23:11] <scummvm-bugs> lapus123 created ticket #10539: Just Me and My Mom Error (https://bugs.scummvm.org/ticket/10539)
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[23:16] <scummvm-bugs> lapus123 created ticket #10540: Tonka - All Games - Tonka Search & Rescue, Tonka Garage, etc. (https://bugs.scummvm.org/ticket/10540)
[23:17] <scummvm-bugs> lapus123 created ticket #10541: Arthur's Pet Chase (https://bugs.scummvm.org/ticket/10541)
[23:19] <scummvm-bugs> lapus123 created ticket #10542: My Little Pet Shop (https://bugs.scummvm.org/ticket/10542)
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[23:21] <scummvm-bugs> lapus123 created ticket #10543: Little People's Christmas Activity Center (https://bugs.scummvm.org/ticket/10543)
[23:24] <scummvm-bugs> lapus123 created ticket #10544: BusyTown Best Christmas Ever Richard Scary (https://bugs.scummvm.org/ticket/10544)
[23:26] <scummvm-bugs> lapus123 created ticket #10545: BusyTown Best Christmas Ever Richard Scary (https://bugs.scummvm.org/ticket/10545)
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[00:00] --- Wed May 23 2018