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[01:00] <GitHub114> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/viDjg
[01:00] <GitHub114> scummvm/master 212b1b7 Paul Gilbert: XEEN: Fix compiler warning
[01:00] <GitHub114> scummvm/master d06e32f Paul Gilbert: XEEN: Added remainder of Darkside ending
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[02:54] <GitHub146> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viykD
[02:54] <GitHub146> scummvm/master 9cb04d6 Paul Gilbert: XEEN: Change Window _vm field to be static
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[03:01] <GitHub18> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viyIv
[03:01] <GitHub18> scummvm/master e2c0fbe Paul Gilbert: XEEN: Added Pharaoh endgame score screen
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[04:50] <waltervn> morning
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[06:14] <twb> Right now on X11 the WM_CLASS property of scummvm windows is "scummvm", "scummvm".
[06:14] <twb> Is it feasible to change the WM_CLASS name attribute, to be the name of the specific game being played?
[06:19] <_sev> twb: I think yes. Could you please file a feature request on our tracker, so it is not forgotten?
[06:22] <twb> maybe, if it's not too hard :-)
[06:23] <twb> Do I need a github account to create a ticket on bugs.scummvm.org?
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[07:17] <wjp> twb: yes
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[15:15] <madmoose> afternoooon
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[17:00] <WooShell> meow =^.^=
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[17:09] <GitHub82> [scummvm] lubomyr opened pull request #834: ANDROIDSDL: fixed switching to capital letter (master...master) https://git.io/viS6N
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[17:12] <wjp> oh nice; github can now group review comments together?
[17:12] <wjp> that sounds like it could avoid the rather aggressive feel of the email borbardment
[17:13] <wjp> s/bor/bom/
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[17:35] <GitHub132> [scummvm] sev- pushed 6 new commits to master: https://git.io/viS1F
[17:35] <GitHub132> scummvm/master 0aef5c5 Eugene Sandulenko: FULLPIPE: Fix inventory not being cleared on game load
[17:35] <GitHub132> scummvm/master dde4076 Eugene Sandulenko: FULLPIPE: Read ScummVM savegame header from end of the file...
[17:35] <GitHub132> scummvm/master ca1eb70 Eugene Sandulenko: FULLPIPE: Read playtime and save date from save headers
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[17:44] <treaki__> about my question from yesterday regarding 'GNAP  Der Schurke aus dem All' asked by [md5]: i am using ScummVM 1.8.1 (Jun 11 2016 09:36:11)
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[17:45] <treaki__> my problem is that i cant get the mentioned game (gnap) to run, if i select the directory of the disc or the /Ufos directory with all the .dat file scummvm says that it couldnt find a game
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[17:54] <wjp> 1.8.1 doesn't support that game yet
[17:55] <treaki__> ok, why is it listed in the supported games list?
[17:55] <treaki__> what version can i use?
[17:55] <wjp> current daily builds support it
[17:56] <wjp> (see the note at the top of the compatibility page)
[17:56] <treaki__> ok...
[17:56] <treaki__> can i get a daylibuild for debian?
[17:57] <wjp> sure, just follow the 'daily snapshots' link on our webpage
[17:58] <treaki__> i have downloaded it but it isnt running:
[17:58] <treaki__> ./scummvm: error while loading shared libraries: libSDL2_net-2.0.so.0: cannot open shared object file: No such file or directory
[18:00] <wjp> hrm, maybe we should just disable that
[18:00] <treaki__> ah i have installed package libsdl2-net-2.0-0
[18:00] <wjp> in the meantime, the libsdl2-net package should do it
[18:00] <wjp> right
[18:01] <treaki__> now it lookes like it is running, thanks for your help!
[18:01] <wjp> great
[18:01] <wjp> if you run into any trouble, let us know!
[18:01] <wjp> we're currently testing things for the upcoming 1.9.0 release, so any bug reports will be very welcome
[18:07] <treaki__> first of all it lookes like i have the german version of gnap but it is detected as the english one and i cant select german as language...
[18:09] <wjp> hm, I don't know the games myself, but our detection list doesn't seem to have a German version
[18:10] <wjp> ...which is a bit odd given that we do give a German title in our news entry about it
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[18:17] <Strangerke> hi guys
[18:17] <madmoose> hi Strangerke
[18:18] <Strangerke> what's up? :)
[18:18] <wjp> Strangerke: did you read the logs?
[18:18] <Strangerke> wjp: No, I just arrived in my hotel room
[18:18] <wjp> 20:07 < treaki__> first of all it lookes like i have the german version of gnap but it is detected as the english one and i cant select german as language...
[18:18] <wjp> also, hi :-)
[18:19] <Strangerke> Hum. It doesn't change the gameplay, but it's annoying
[18:20] <Strangerke> the only texts displayed are in the menu, which is made of bitmaps
[18:22] <Strangerke> as it starts by 'first of all', I expect some other points...
[18:23] <Strangerke> Ha no, it's the only problem reported :) Good surprise :)
[18:24] <Strangerke> treaki__: I'll have a look at that. Anything else you'd like to mention?
[18:26] <wjp> hrm, I see
[18:26] <wjp> maybe that warrants a comment in the detection entry?
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[18:30] <Strangerke> no, I need to detect it properly :)
[18:31] <wjp> or that :-)
[18:34] <treaki__> not right now...
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[19:04] <Strangerke> treaki__: when it detected it as English, did it display something in the console?
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[19:10] <treaki__> o now it crashed
[19:10] <treaki__> https://paste.debian.net/hidden/c1616e4b/
[19:11] <treaki__> Speicherzugriffsfehler means segmentation fault
[19:11] <treaki__> and this is also the run where the game was first added...
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[19:17] <Strangerke> Could you tell me if you were using the menu when it happened?
[19:19] <treaki__> i was using the ingame remote controler (the inventory) which had a little grafic issue before it happened...
[19:19] <treaki__> but after i reload it didnt happened again..
[19:20] <Strangerke> ok, that's what I meant by menu. Damn
[19:21] <Strangerke> I never managed to reproduced this one, and you're not the first one who reports it
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[19:21] <Strangerke> alsoi the bad news is that the file I was checking for the detection doesn't differ in the German and English version, the Russian version mislead me :/
[19:27] <treaki__> maybe they contain both the german and the english version..
[19:28] <treaki__> however, ill which you much luck in getting it to fork finaly, thanks for your help, ill have to go to sleep now
[19:28] <Strangerke> ok, and thanks for your tests :)
[19:28] <Strangerke> G'night
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[20:02] <GitHub195> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vi9IQ
[20:02] <GitHub195> scummvm/master dd9e439 Strangerke: DM: Rename TimelineEventType members
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[20:36] <GitHub74> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vi9O5
[20:36] <GitHub74> scummvm/master 58728d2 Strangerke: DM: Make use of TimeLineEventType
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[20:39] <wjp> hm, a thread on the dosbox forum just made me realize that it's possible to upscale 320x200 to 1600x1200 to do interpolation-free aspect ratio correction
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[20:41] <GitHub32> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vi93y
[20:41] <GitHub32> scummvm/master fd80825 Strangerke: DM: Janitorial - remove trailing spaces
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[20:42] <Strangerke> 1600x1200 or 1600x1000?
[20:43] <Lightkey> Strangerke: you don't know what aspect ratio correction is?
[20:49] <Strangerke> yep, I should read the whole line before typing something stupid :P
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[20:52] <GitHub180> [scummvm] sev- pushed 1 new commit to master: https://git.io/vi9G3
[20:52] <GitHub180> scummvm/master 9e505ba Eugene Sandulenko: FULLPIPE: Fix debug menu cheat
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[21:05] <GitHub11> [scummvm] sev- pushed 2 new commits to master: https://git.io/vi9n8
[21:05] <GitHub11> scummvm/master 25f13b5 Eugene Sandulenko: FULLPIPE: Fix Debug screen functionality
[21:05] <GitHub11> scummvm/master 8ffa648 Eugene Sandulenko: FULLPIPE: Simplified Debug scene logic
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[21:24] <GitHub79> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vi9Wc
[21:24] <GitHub79> scummvm/master 2458fd0 Strangerke: DM: Initialize some variables
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[21:36] <GitHub178> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vi98v
[21:36] <GitHub178> scummvm/master 0ee7567 Strangerke: DM: Fix two memory leaks
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[22:19] <GitHub115> [scummvm] sev- pushed 1 new commit to master: https://git.io/vi9E1
[22:19] <GitHub115> scummvm/master b1901e9 Eugene Sandulenko: FULLPIPE: Throttle animation playback to 30fps
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[23:47] <GitHub8> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vi9Kn
[23:47] <GitHub8> scummvm/master 18b272d Paul Gilbert: XEEN: Added Clouds of Xeen title screen
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[00:00] --- Wed Sep 21 2016