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[00:05] <snover> -info- visible flag sucks so much.
[00:29] <snover> argh. if i disable clearing the flag in ScreenItem::setFromObject then the cutscene renders correctly
[00:50] <snover> i guess i need to figure out how to make idados work again
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[01:49] <snover> (or, really, how to find vm objects in memory from it)
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[06:27] <m_kiewitz> ooommmmggggg
[06:27] <m_kiewitz> https://twitter.com/NintendoUK
[06:28] <m_kiewitz> https://www.youtube.com/watch?v=CT4tWarAxfg
[06:30] <NuSuey> uh, in like 7 hours?
[06:36] <m_kiewitz> yes
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[06:39] <GitHub45> [scummvm] sev- pushed 1 new commit to master: https://git.io/vPHMN
[06:39] <GitHub45> scummvm/master 950ee49 Eugene Sandulenko: UPDATES: Added MacOS 1.9.0.2, no changes....
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[06:40] <GitHub38> [scummvm-web] sev- pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/2e29f8bfe71b50a0b6d6fdaaaf17cf50fe0bc172
[06:40] <GitHub38> scummvm-web/master 2e29f8b Eugene Sandulenko: WEB: Uploaded Mac 1.9.0.2
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[07:09] <waltervn> morning
[07:09] <NuSuey> mornin
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[07:19] <te_lanus> if summvm tells me Please, report the following data to the ScummVM team along with name of the game you tried to add and its version/language/etc.: whereshould I report it ?
[07:20] <te_lanus> scummvm*
[07:20] <wjp> hi
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[07:21] <wjp> preferably via a bug report on https://bugs.scummvm.org/, but on the forum or here would also be fine
[07:23] <te_lanus> wjp: http://pastebin.com/T8uswJmg
[07:23] <te_lanus> is that ok?
[07:25] <wjp> Can you tell us more about this version?
[07:25] <wjp> I'm assuming it comes on floppies? Is it EGA/VGA?
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[07:28] <te_lanus> It's VGA, and installed it from floppies
[07:29] <wjp> English?
[07:30] <wjp> and does it work ok as it is in ScummVM currently?
[07:30] <te_lanus> yes it is english, never played it to completion as I normally die before then :D
[07:30] <te_lanus> http://i.imgur.com/ZrYbpvR.png
[07:31] <wjp> thanks!
[07:31] <te_lanus> played it a bit yesterday on scummvm and didn't notice anything unwanted
[07:31] <wjp> quite a few different varieties of KQ5 around
[07:33] <te_lanus> yes seems so
[07:33] <te_lanus> will the dos versions of Hi-Res Adventure added one day? :D
[07:34] <waltervn> that mostly depends on if we can find them
[07:41] <waltervn> realistically speaking, it's unlikely to happen, unless a collector is willing to help us out. A lot of these games are very expensive and hard to find
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[07:50] <wjp> I can't add it right now, so created a bug report: https://bugs.scummvm.org/ticket/9624
[07:50] <wjp> thanks for the report
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[07:57] <te_lanus> thanx :D
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[09:03] <TMM> morning
[09:07] <madmoose> TMM: Morning
[09:18] <L0ngcat> madmoose: intro plays beautifully, but crashes after that (before the first scene)
[09:18] <madmoose> L0ngcat: There's an invalid assert
[09:19] <L0ngcat> madmoose: fixable?
[09:20] <madmoose> L0ngcat: This assert should be removed: https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/slice_renderer.cpp#L337
[09:21] <L0ngcat> ok, thanks, will try when I get back home. Why is it in main if it is invalid though? just not working yet?
[09:21] <madmoose> L0ngcat: The engine is not complete and has plenty of bugs
[09:21] <L0ngcat> :)
[09:22] <L0ngcat> yeah, I should know better than to ask that
[09:24] <madmoose> I'm currently rebuilding my ubuntu vm so I can compile with clang sanitizers.
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[10:33] <wjp> Great
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[14:10] <TMM> Do we care about whitespace fixes in ./configure?
[14:11] <TMM> I'm going through it to see what needs editing for the win32 build fixes
[14:11] <TMM> and I've found some extra newlines here and there, stuff like that
[14:11] <TMM> should I fix this and push?
[14:13] <wjp> Are they not for logical separation of things?
[14:14] <wjp> You can just put it as a separate commit in a pull request for the win32 things
[14:14] <wjp> And someone will complain if they don't like it
[14:14] <TMM> wjp, I already pushed some of the migration.txt stuff directly to master, should I always use PRs?
[14:15] <wjp> If things need discussion
[14:16] <TMM> wjp, stuff like this for instance: https://github.com/scummvm/scummvm/blob/master/configure#L230
[14:16] <TMM> https://github.com/scummvm/scummvm/blob/master/configure#L256
[14:16] <TMM> https://github.com/scummvm/scummvm/blob/master/configure#L545
[14:16] <TMM> etc...
[14:16] <wjp> Will look later
[14:18] <TMM> Not sure how much
[14:18] <TMM> I should care about this
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[14:31] <wjp> these are kind of subjective logical separation things
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[14:32] <wjp> some people like more whitespace between sections, other don't, and so it becomes a bit inconsistent globally sometimes
[14:32] <wjp> I wouldn't care about it too much
[14:42] <wjp> for the changes to configure for the windows build I'd definitely use a PR, by the way
[14:44] <TMM> I just wonder if it should be the same or not
[14:45] <TMM> there are also some functions with double whitespace in the middle
[14:45] <TMM> I guess those will just have to get fixed when they get touched next I guess
[14:58] <wjp> consistency would be nice
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[15:19] <snover> hm. when the game script sets the z property on these objects i would think this should be setting the -info- visible flag since that is a graphics-related property. but that selector is nowhere near the range used.
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[15:39] <wjp> you mean via that implicit check in setSelector?
[15:39] <wjp> s/check/update/
[15:40] <snover> the index range in updateInfoFlagViewVisible
[15:40] <snover> 26 to 44
[15:41] <wjp> right
[15:42] <snover> wheresa the z selector is 3
[15:42] <snover> whereas*
[15:43] <wjp> hm, are you sure that's the right number?
[15:43] <wjp> (index in the object vs selector number, I mean)
[15:44] <wjp> z is 1d AFAICT
[15:46] <snover> oh, yeah. kind of confusing since selectorId is passed to updateInfoFlagViewVisible in writeSelector
[15:47] <wjp> oh, that is a rather unfortunate name
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[15:52] <snover> too bad, i thought i had woken up with a moment of clarity on the issue :)
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[16:20] <snover> wjp: Write 0000:03e8 to 3
[16:20] <snover> selectorId in writeSelector is not updated to become an index
[16:22] <snover> should be address.varindex
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[16:33] <GitHub191> [scummvm] csnover pushed 5 new commits to master: https://git.io/vPQpM
[16:33] <GitHub191> scummvm/master 55222ec Colin Snover: SCI32: Fix zero-offset exports...
[16:33] <GitHub191> scummvm/master 34bd1bc Colin Snover: SCI32: Split out detection of features that cross SSCI versions
[16:33] <GitHub191> scummvm/master 45f7aef Colin Snover: SCI32: Fix typo
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[16:34] <snover> itll be interesting to see what else that fixes
[16:35] <m_kiewitz> snover: you made that sci32 exclusive I guess?
[16:35] <m_kiewitz> i had no time to create those script patches yet
[16:35] <snover> yeah, i put a todo in there
[16:35] <m_kiewitz> too much work at work :P
[16:36] <snover> completely understandable.
[16:39] <snover> bah. i cant believe that only fixed that one problem :)
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[16:56] <wjp> nice catch
[16:57] <wjp> I hope it fixed more we didn't know about yet :-)
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[17:28] <WooShell> meow =^.^=
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[17:35] <GitHub24> [scummvm] bgK pushed 1 new commit to master: https://git.io/vP7tO
[17:35] <GitHub24> scummvm/master c1070e6 Bastien Bouclet: CLOUD: Don't error out when PNG support is not enabled
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[20:34] <Lightkey> SDL 2.0.5 has been released :-)
[20:39] <wjp> oh, great timing :-)
[20:40] <wjp> thanks for the heads-up
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[21:48] <GitHub111> [scummvm] criezy opened pull request #853: IOS: Disable idle timer while an engine is running (master...ios-no-sleep) https://git.io/vP7H5
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[21:49] <GitHub60> [scummvm] sev- closed pull request #261: COMPOSER: Support GMM saving/loading and load from launcher (master...saving-anywhere) https://git.io/vP7Hp
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[22:23] -ChanServ:#scummvm- _sev set flags +AOViortv on TMM
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[23:38] <snover> TMM: run across any other bugs lately? :)
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[23:46] <GitHub70> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vP5vU
[23:46] <GitHub70> scummvm/master 1981131 Paul Gilbert: CREATE_PROJECT: Disable new net, curl, & sparkle for old MSVC versions
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[23:48] <snover> if you have: fix them yourself now that you are a committer! mo ho ho ho ho ho ho ho evil laugh. (just kidding, ill help.)
[00:00] --- Fri Oct 21 2016