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[11:50] <grogbot> [discord] <gu3> Total Eclipse 2 rendered in OpenGL at high resolution 🎉
[11:50] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1219976400455471205/scummvm-totaleclipse2-cpc-00000.png?ex=660d428f&is=65facd8f&hm=55dd2298dc2ad485a79561fe1698fee7d1066fe426c102ecf4470e20fb20ed3c&
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[18:49] <grogbot> [discord] <koi.ai> looks so good
[18:51] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/9VQC6H
[18:51] <Scummette> scummvm/master 6d7e929 digitall: GRIM: Fix GCC Unused Variable Warnings
[20:37] <grogbot> [discord] <oneeighthundred> Riven I couldn't get past the fire marble puzzle
[20:38] <grogbot> [discord] <oneeighthundred> Schizm is really hard and has a tedious backtracking section
[20:39] <grogbot> [discord] <thothxv> Isn't that, like, the last puzzle?
[20:39] <grogbot> [discord] <thothxv> (It is the most annoying puzzle also)
[20:40] <grogbot> [discord] <oneeighthundred> I think it is near the end
[20:41] <grogbot> [discord] <oneeighthundred> I read a guide on how you were supposed to figure out the answer and still couldn't figure it out
[20:44] <grogbot> [discord] <oneeighthundred> The funny thing with Schizm is that Reah's puzzles are not very original. Most of them are classic puzzles and stuff you'd find in puzzle books. Schizm has mostly original puzzles involving all kinds of association problems that are really tough.
[20:45] <grogbot> [discord] <oneeighthundred> Also I couldn't reverse engineer the circuit puzzle AI but I got it to behave extremely close to the original, heh.
[20:45] <grogbot> [discord] <thothxv> I figured it out, but it's still *such* a pain to solve.
[20:45] <grogbot> [discord] <thothxv> I can only imagine how bad it would be in the original CD version where you'd have to swap discs to look at the map.
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[21:32] <Scummette> [scummvm] scemino pushed 6 new commits to master: https://is.gd/XkFSP4
[21:32] <Scummette> scummvm/master 04dc33b scemino: TWP: Fix calling the 'Finalize' virtual function in the destructor in SQClass. PVS-Studio V1053
[21:32] <Scummette> scummvm/master 245a9be scemino: I18N: Fix some translations (French)
[21:32] <Scummette> scummvm/master d2b9ab6 scemino: TWP: Fix unchecked return value in playSound.
[21:32] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/BarOEE
[21:32] <Scummette> scummvm/master a3f84dd Timpii: I18N: Update translation (Finnish)
[22:17] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/ZG4QlY
[22:17] <Scummette> scummvm/master 0d68f7d digitall: GRAPHICS: Fix Signed vs. Unsigned Comparison GCC Warnings
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[22:26] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/4WXsFg
[22:26] <Scummette> scummvm/master 6857eb5 athrxx: SCUMM: (LOOM/EGA/AMIGA) - add missing shadow mode
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[00:00] --- Thu Mar 21 2024