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[00:33] <snover> m_kiewitz: alright. just decided to see if i could peep at a sci3 game, but theyre falling all over with invalid memory reads or missing selectors
[00:35] <snover> odd, phant2 does not seem to have nsrect selectors, but rama does&
[00:37] <m_kiewitz> I'm not sure if the VM is fully SCI3-capable otherwise except for 64k limit, but the 64k limit also means that all sorts of objects won't work and basically every SCI3 game has some 64k script somewhere
[00:37] <snover> well thats why it steals bits to make the 256k limit for sci3 eh? ;)
[00:39] <snover> hmm.
[00:40] <snover> well this is annoying, it looks like phant2 uses left/top/right/bottom instead of ns-prefixed ones
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[00:48] <GitHub194> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v61Ny
[00:48] <GitHub194> scummvm/master a5a1a08 Paul Gilbert: TITANIC: Implemented more game classes
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[02:05] <GitHub129> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v61p0
[02:05] <GitHub129> scummvm/master 449d8a0 Paul Gilbert: TITANIC: Implemented CEditControl class
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[03:41] <GitHub142> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6Mex
[03:41] <GitHub142> scummvm/master 3c2c82f Paul Gilbert: TITANIC: Implemented more game classes
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[06:10] <salty-horse> oh where oh where did dreammaster go, leaving us with more infinite loops :P for (int idx = count; count > 10; --idx) file->readNumber();
[06:16] <salty-horse> emailed them with the full report :)
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[06:23] <GitHub39> [scummvm-web] rootfather pushed 1 new commit to master: https://git.io/v6MUF
[06:23] <GitHub39> scummvm-web/master a404b7e Lothar Serra Mari: WEB: Translate bugtacker announcement to German
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[06:23] <rootfather> sorry for the delay :)
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[06:46] <GitHub172> [scummvm] Kirben pushed 1 new commit to master: https://git.io/v6MT8
[06:46] <GitHub172> scummvm/master ff60ee3 Kirben: WIN32: Update build target and installer for SDL2.
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[09:14] <t0by> Morning
[09:16] <rootfather> hi t0by
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[09:19] <wanwan> ciao
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[09:32] <m_kiewitz> does someone on here have a scale + own a blu-ray?
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[10:21] <_sev> \o/
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[10:21] <GitHub199> [scummvm] sev- pushed 6 new commits to master: https://git.io/v6MYi
[10:21] <GitHub199> scummvm/master 1660b85 Eugene Sandulenko: DIRECTOR: Lingo: Implemented 'exit repeat' keyword
[10:21] <GitHub199> scummvm/master 80b8fcf Eugene Sandulenko: DIRECTOR: Lingo: Added stub for 'instance' keyword
[10:21] <GitHub199> scummvm/master 223b7f1 Eugene Sandulenko: DIRECTOR: Lingo: Stub for 'menu' command. This completes all D2 commands
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[10:21] <_sev> Director 2 grammar had been defined
[10:22] <_sev> *has
[10:37] <fuzzie> \o/
[10:38] <fuzzie> I really have to catch up on this. But after I sleep some more.
[10:42] <m_kiewitz> exit repeat
[10:46] <rootfather> which means that...?
[10:47] <rootfather> @_sev
[10:47] <_sev> exiting a repeat loop
[10:47] <_sev> repeat loop is kind of a 'for' loop in modern languages
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[11:00] <GitHub164> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6M3T
[11:00] <GitHub164> scummvm/master fdd4e83 Eugene Sandulenko: DIRECTOR: Lingo: Defined 'mod' operator and specified operator precedence
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[11:37] <GitHub53> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6Ms8
[11:37] <GitHub53> scummvm/master 847b9c8 Paul Gilbert: TITANIC: Fix compiler warnings
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[11:58] <salty-horse> _sev, in director/lingo/lingo-gr.cpp, yyerror(char *s) should be const char *
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[11:59] <salty-horse> _sev, there are also some unused functions in lingo-lex.cpp - yyunput (int c, register char * yy_bp ), yyinput (void)
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[12:35] <Henke37> salty-horse, those are autogenerated
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[12:39] <Henke37> and actually don't even belong in the repository.
[12:40] <t0by> yacc output?
[12:40] <t0by> *lex
[12:41] <t0by> *flex
[12:41] <t0by> *whatever
[12:42] <Henke37> flex and bison
[12:59] <salty-horse> Henke37, hmm. can it be fixed higher up the pipeline?
[13:00] <Henke37> sure. submit a patch to flex to not generate the functions if they aren't used
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[13:11] <t0by> Is that even doable?
[13:11] <Henke37> probably not
[13:11] <Henke37> since flex doesn't know what bison does
[13:11] <salty-horse> I was hoping it was something in ScummVM's tree :)
[13:12] <t0by> Not exactly sophisticated, but I guess you could add flags to silence warnings for that particular file?
[13:13] <Henke37> there are already hacks in the generated code to silence warnings
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[15:54] <m_kiewitz> http://answers.microsoft.com/en-us/windows/forum/windows_10-performance/plugging-in-kindle-is-crashing-windows-10-after/5db0d867-0822-4512-919e-3d7786353f95?auth=1
[15:54] <m_kiewitz> "Plugging in Kindle is crashing windows 10 after summer update" :P
[15:54] <m_kiewitz> "Today I plugged in a Kindle Paperwhite and it immediately crashed my laptop to a blue screen with a QR code regarding the sys_part_mgr or something similar."
[15:55] <m_kiewitz> more like Kindle Paperweight :P
[16:06] <Deledrius> >_<
[16:17] <snover> ugh. accidentally reset my working directory in the middle of implementing a feature. good thing its only like an hour of work&
[16:19] <wjp> oops :-(
[16:19] <snover> its ok. its kSetHotRectangles and it wasnt working very well when that happened :)
[16:20] <m_kiewitz> That's about hotspots i guess?
[16:21] <snover> its weird since strictly speaking it doesnt seem to need to be&needed
[16:21] <m_kiewitz> did you check if games actually use it?
[16:22] <m_kiewitz> and if so, did they use it in special cases only?
[16:22] <snover> phantasmagoria uses it at the end of the game.
[16:22] <m_kiewitz> maybe it's meant in case a developer wanted to put hotspots on backgrounds instead of adding screen objects for those?
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[16:33] <snover> hotspots over VMDs, but there are still hotspots even without kSetHotRectangles
[16:36] <m_kiewitz> hmm weird
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[17:18] <_sev> Henke37: unfortunately those files do belong to the repository
[17:19] <_sev> Henke37: simply because yacc/bison is not present on many platform which we use
[17:19] <_sev> Henke37: and same for flex
[17:20] <waltervn> what are we using flex/bison for?
[17:21] <_sev> waltervn: Lingo grammar
[17:21] <waltervn> ah, interesting
[17:22] <_sev> waltervn: https://github.com/scummvm/scummvm/blob/master/engines/director/lingo/lingo-gr.y
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[19:00] <GitHub56> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6MV4
[19:00] <GitHub56> scummvm/master 1dc8ae5 Eugene Sandulenko: FULLPIPE: Fix getCurrPoint(). Now Dude walks almost perfectly. Kudos to wanwan
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[19:11] <GitHub11> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6MVA
[19:11] <GitHub11> scummvm/master 0424211 Paul Gilbert: TITANIC: Implemented more game classes
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[20:34] <GitHub96> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6M6u
[20:34] <GitHub96> scummvm/master 89e6106 Eugene Sandulenko: GCW0: Enforce to SDL1
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[21:19] <ScummBot> Port build status changed with 89e61067: Success: master-gcw0
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[21:49] <GitHub138> [scummvm-sites] sev- pushed 1 new commit to buildbot: https://git.io/v6M1Y
[21:49] <GitHub138> scummvm-sites/buildbot 3a9a4cf Eugene Sandulenko: BUILDBOT: Disable WinCE builds....
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[21:57] <GitHub81> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6M19
[21:57] <GitHub81> scummvm/master 78f1d70 Eugene Sandulenko: WAGE: Fix warnings
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[23:55] <snover> m_kiewitz: do you know, is there anywhere in the VM that might be hiding some sleep, that wouldnt be found by searching for delayMillis or speedThrottler?
[23:55] <m_kiewitz> that's what i asked myself already
[23:56] <m_kiewitz> because i tried to remove all speed throttling for sci32 to reproduce the sq6 timer bugs
[23:56] <snover> uh-oh :)
[23:56] <m_kiewitz> but the game still ran at 15 fps or something like that - way too slow - which meant no timer bugs happened
[23:56] <m_kiewitz> but that makes no sense
[23:56] <snover> The VMD playback yields to the VM every few frames and then it takes way too long for the VM to reenter the loop so video is super jittery and awful
[23:57] <m_kiewitz> hmmm, it does not call kFrameout?
[23:58] <snover> it calls GfxFrameout::frameOut directly in VMDPlayer::renderFrame
[23:58] <snover> as long as it doesnt yield back to the VM, video playback is fluid
[23:59] <snover> but sometimes whatever the VM is doing takes up to dozens of ticks
[00:00] --- Sun Aug 21 2016