[00:09] https://twitch.tv/gogcom huh, for the International Day Against DRM they let streamers talk in their native language, the last one is an hour in French, playing Goblins 3 of all titles.. [01:24] has scummvm ever used original source for their engines? [01:28] dreammaster (~dreammast@c-76-126-14-246.hsd1.ca.comcast.net) joined #scummvm. [01:28] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [01:39] SupSuper: sure, quite a few, sword25 and wintermute for example, many more where I'm not sure how much of the original code they received was actually used [01:40] Littleboy (~littleboy@pool-108-7-223-151.bstnma.fios.verizon.net) left irc: Quit: Ętre dans le vent, une ambition de feuille morte. [01:48] scummvm_github (scummvm_gi@gateway/service/github.com/x-rmfghclohzirfhzr) joined #scummvm. [01:48] [scummvm] sluicebox opened pull request #1340: SCI: Script patch for LB2 desk lamp, bug #10706 (master...laurabow2desklampmessage) https://git.io/fAS9S [01:48] scummvm_github (scummvm_gi@gateway/service/github.com/x-rmfghclohzirfhzr) left #scummvm. [01:50] Lightkey: kinda curious how that works from a legal standpoint, do they just let you use the source as reference, is the original source open-sourced, etc [01:58] SupSuper: yes [02:02] Sometimes yes, sometimes no. For example, we were granted access to the original Sherlock games' source only on the condition that we delete all copies afterwards [02:04] A less restrictive example would be Tony Tough, where if I recall correctly it was just a case of keeping the original source private to the development team [02:04] different developers, different conditions, I still think "yes" is the only correct answer :-) [02:05] True :) [02:06] well i appreciate the details, it's good to know just how flexible developers can be (and just how much you can get away with :p) [02:11] wish the industry wasn't so stingy about their history though [02:16] Amen to that [02:37] Littleboy (~littleboy@pool-108-7-223-151.bstnma.fios.verizon.net) joined #scummvm. [02:37] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [02:52] Littleboy (~littleboy@pool-108-7-223-151.bstnma.fios.verizon.net) left irc: Quit: Ętre dans le vent, une ambition de feuille morte. 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[10:18] hi guys [10:25] hi Strangerke|work [10:42] Hum, I have finished my first read of Escape From Hell's binary. 63K lines of assembly... [11:08] setup my old laptop as a dedicated Haiku one (with Beta1 nearing) :) [11:08] building scummvm (from github checkout) atm ... [11:33] Lightkey (~Darklock@p200300F693C2817322CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 240 seconds [11:45] Lightkey (~Darklock@p200300F693C2815622CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [12:18] ccawley2011 (d57afec3@gateway/web/freenode/ip.213.122.254.195) joined #scummvm. [12:41] Strangerke|work (566b7b3a@gateway/web/freenode/ip.86.107.123.58) left irc: Ping timeout: 252 seconds [12:41] Strangerke|work (566b7b3a@gateway/web/freenode/ip.86.107.123.58) joined #scummvm. [13:11] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) left irc: Quit: Vision[0.10.3]: i've been blurred! 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