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[00:29] <GitHub98> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vHjVY
[00:29] <GitHub98> scummvm/master c92e1ec Paul Gilbert: TITANIC: Fix tearing/incorrect blocks in starship crash cutscene
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[00:33] <snover> dreammaster: create_titanic did something weird when i tried to specify the titanic.dat on the command line. (by weird, i mean, seemed to get stuck in an infinite loop; when i killed it, it had written an 88.5MiB titanic.dat, in the cwd, not in the location i specified)
[00:34] <snover> is that not actually an output parameter?
[00:35] <dreammaster> Did you just specify titanic.dat? You should specify parameters of st.exe st_de.exe titanic.dat (where st_de.exe is a renamed copy of the German EXE)
[00:35] <snover> oh, i ran it `ST.exe titanic.dat`
[00:35] <snover> (i have no german copy)
[00:35] <dreammaster> Ah. Maybe I have a bug with that handling. Been running with the German exe additionally for a while. Let me quickly check
[00:39] <dreammaster> Yep. I had incorrect argc check values
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[00:39] <GitHub139> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vHjVV
[00:39] <GitHub139> scummvm/master f3c7aa9 Paul Gilbert: DEVTOOLS: Fix incorrect argc checks in create_titanic
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[01:45] <dreammaster> I'm starting to track down various remaining graphic glitches, and I've got a bit of a poser. If I start the game from a savegame in the middle of the embarkation lobby and move towards the desk, I get some graphic corruption for several frames
[01:46] <dreammaster> It's going to b306.avi, and starting to animate from frame 442. The first output frame looks like this: http://imageshack.com/a/img922/550/UVf8aV.png
[01:46] <dreammaster> I checked in the system AVIDecoder, and it's registering a key frame for 442, so it's not using any prior frames to build up a starting background. So I'm not sure why this is happening
[01:48] <dreammaster> Hmmm.. actually.. frame 441 does give a perfect background. Maybe there's something in the system AVI decoding the game uses that automatically starts at the desired frame - 1, and then decodes two frames in a row. Sort of like a guard against the starting frame having bad data like this
[01:48] <snover> which codec is it?
[01:50] <dreammaster> Cinepak
[01:55] <snover> looks like i am still too ignorant to be able to help with video coding problems like this
[01:57] <dreammaster> Oh.. Now this lookings interesting.. in the original's AVISurface_SeekToFrame, it calls AVIStreamFindSample with flags of 14h. According to a comment I even went to the trouble of checking out, this reprsents FIND_KEY | FIND_PREV
[01:57] <dreammaster> I'm betting the 'FIND_PREV' tells it to get the prior frame
[01:59] <dreammaster> Hmm.. the help is a bit ambiguous, talking only about "searching backwards". But AVISurface_SeekToFrame does have a call to RenderFrame within it.
[01:59] <dreammaster> I'll bet it's doing a seek to frame - 1, then the renderFrame call effectively makes the current frame the desired one, all ready for rendering whenever.
[02:00] <dreammaster> And in this case, since I wasn't doing it, this rare kind of case where the starting frame had holes in it meant I was seeing all the garbage rather than what would be the bits from frame 441
[02:07] <snover> sorry, what werent you doing?
[02:07] <dreammaster> Looks good
[02:08] <dreammaster> Essentially, the AVISurface::seekToFrame was doing a forced seek to and decoding of the target frame - 1, just in the desired target frame had "holes" in it, as in this case
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[02:09] <GitHub144> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vHjoA
[02:09] <GitHub144> scummvm/master eb68a94 Paul Gilbert: TITANIC: Fix empty holes appearing in room transition videos
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[02:10] <snover> ah, i see. so you needed to render the combination of TF-1 + TF, but you were calling to render only on TF?
[02:10] <dreammaster> Exactly
[02:11] <dreammaster> And it only happened in the rares cases where TF did have holes in it's frame
[02:13] <dreammaster> Two graphic problems down, one to go. Now, and by "now" I mean "tomorrow", I need to look into the transparency alpha blending code.. the Doorbot was showing up with parts of his jacket all purple
[02:16] <dreammaster> http://imageshack.com/a/img924/635/SEd9Vu.png
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[02:26] <dreammaster> Anyway, enough for me today. Goodnight
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[02:43] <GitHub105> [scummvm] csnover pushed 6 new commits to master: https://git.io/vHjKx
[02:43] <GitHub105> scummvm/master dc9522e Colin Snover: SCI32: Fix Audio32 mix volumes...
[02:43] <GitHub105> scummvm/master 733eaeb Colin Snover: SCI32: Minor tweaks to improve code clarity & consistency
[02:43] <GitHub105> scummvm/master d556dcc Colin Snover: SCI: Switch SCI2 games to use Audio32...
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[02:43] <GitHub90> [scummvm] criezy pushed 1 new commit to master: https://git.io/vHjKj
[02:43] <GitHub90> scummvm/master a08378a Thierry Crozat: I18N: Update translations templates
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[02:51] <snover> euch. that thing where you get overly eager and accidentally write too many tickets were fixed in a commit message, when actually two of the tickets were just not valid to begin with
[02:51] <snover> oh well. the good news is that they can be closed at least&
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[03:05] <GitHub176> [scummvm] criezy pushed 1 new commit to master: https://git.io/vHj60
[03:05] <GitHub176> scummvm/master 64c82e7 Thierry Crozat: I18N: Regenerate translations data file
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[05:01] <snover> rrrr. what patches did GOG add to their release of PQ4&
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[06:35] <t0by> morning
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[07:08] <waltervn> morning
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[07:18] <Strangerke|work> hi guys
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[08:59] <t0by> _sev: morning, sorry: I am very lost as to how to retrieve and execute primary event handlers. They aren't by any chance kGlobalScripts, are they?
[09:00] <t0by> Short of some sorcery with the interpreter, that is.
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[09:21] <t0by> _sev: btw I'm under the impression that primary event handlers exist only for mouseup/down, keyup/down and timeout, i.e. no movie events, so they shouldn't be needed in processGenericEvent?
[09:22] <t0by> (I get the impression from e.g. www.columbia.edu/itc/visualarts/r4110/s2001/handouts/03_03_Event_Hierarchy.pdf)
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[13:51] <t0by> Ah, wait, is that _handlers?
[13:57] <_sev|work> t0by: why do you want to do all and at once?
[13:57] <_sev|work> t0by: do whatever you understand at the moment, and add stubs for other handlers
[13:59] <Strangerke|work> damn.
[13:59] <wjp> Strangerke|work: I just started talking to him without checking as well :-)
[13:59] <Strangerke|work> Ha, it seems we read the same mail on -devel :)
[14:00] <t0by> _sev|work, sure. I take it handling of primary handlers is not even contemplated in the code at the moment, then.
[14:00] <t0by> I thought there was some magical data structure somewhere that had eluded my attention so far.
[14:01] <t0by> I reckon they're sort of... important, hence the attention on my part.
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[14:02] <t0by> I suppose at a later time that structure will have to be added (perhaps by special-casing "the"-statements on parse/load?)
[14:03] <t0by> _sev|work, thank you
[14:04] <wjp> waltervn: did you see the mail to -devel?
[14:04] <waltervn> I just did, sounds promising!
[14:11] <Strangerke|work> :)
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[16:22] <snover> has anyone noted this gui bug with the down scrollbar arrow before? i dont see anything in the bug tracker. https://zetafleet.com/i/5947f9aeb1d92.png
[16:22] <WooShell> meow =^.^=
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[16:39] <logix> snover: well, it worked back in 2008: http://perso.wanadoo.es/igp56/imagenes/snap2.png
[16:39] <logix> (0.12.0)
[16:40] <snover> i dont know how to reproduce it
[16:40] <snover> its fine at the moment
[16:40] <logix> oh, ok, I thought it was always wrong
[16:42] <snover> i thought maybe one of the recent GUI PRs had landed and i missed it, but it doesnt seem so
[16:45] <snover> while it was broken, it would show the correct arrow in the hover state but would go back to the wrong arrow when no longer hovered
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[16:47] <logix> PSA: medal of honor pacific assault free in origin
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[16:47] <snover> does anyone own the PQ collection from GOG?
[16:48] <snover> i need to figure out what patches they added.
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[16:51] <criezy|Work> snover: I probably do. But you will have to wait until I get back home (in about 1h) if you want me to have a look.
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[16:52] <snover> criezy|Work: ok. i would appreciate it.
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[17:02] <snover> waltervn: do you know what track type 11 is in sierras sound resources?
[17:02] <m_kiewitz> snover: oh oh do you really want to know? :p
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[17:03] <snover> m_kiewitz: only in the sense of that human compulsion to gawk at a traffic accident
[17:04] <m_kiewitz> lol
[17:06] <t0by> lol
[17:07] <waltervn> snover: 0x11?
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[17:37] <criezy> snover: that is the first time I see this down scrollbar arrow issue. How did youu get that?
[17:37] <criezy> Also what did you want me to look at in the PQ collection?
[17:38] <snover> criezy: i dont know how it happened. i am keeping an eye on things to try to figure out what happened.
[17:41] <snover> i will let you know when i reproduce it.
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[18:19] <logix> s
[18:19] <logix> whoops
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[23:00] <GitHub164> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQffp
[23:00] <GitHub164> scummvm/master ec4550f Paul Gilbert: TITANIC: Fix NPC data copying/clearing in copyData
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[00:00] --- Tue Jun 20 2017