[Back to Index]

  
[00:01] <_sev> done
[00:01] <_sev> night, everyone
[00:01] <criezy> Good night.
[00:03] <-- dreammaster left irc:
[00:18] <-- SylvainTV left irc: Read error: Connection reset by peer
[00:43] --> dreammaster joined #scummvm.
[00:43] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services.
[00:56] --> GitHub192 joined #scummvm.
[00:56] <GitHub192> [scummvm-web] criezy pushed 2 new commits to master: https://git.io/vP11O
[00:56] <GitHub192> scummvm-web/master 9e3735f Thierry Crozat: WEB: Add missing space in French news
[00:56] <GitHub192> scummvm-web/master 8ff5ebc Thierry Crozat: WEB: Add French translation for 1.9.0 release announcement
[00:56] GitHub192 (GitHub192@192.30.252.41) left #scummvm.
[01:05] <-- NuSuey left irc: Quit: Connection closed for inactivity
[01:14] <snover> augh. this attempt to silo sci games into versions is just not working out well at all right now
[01:15] <Lightkey> https://www.gog.com/news/broken_sword_20th_anniversary_sale
[01:16] <snover> getting rid of the transparent picture plane type fixes PQ4 but it actually showed up sometime between SQ6 and Torin
[01:17] <snover> just like the palette code changed somewhere around KQ7 1.51
[01:22] --> GitHub48 joined #scummvm.
[01:22] <GitHub48> [scummvm] angstsmurf opened pull request #851: (Updated) COMPOSER: Support GMM saving/loading and load from launcher (master...composer-gmm-new) https://git.io/vP1MP
[01:22] GitHub48 (GitHub48@192.30.252.46) left #scummvm.
[01:23] <fuzzie> \o/
[01:24] --> ignalina joined #scummvm.
[01:36] <-- Henke37 left irc: Quit: ERR_SHUTDOWN
[01:36] <Lightkey> https://www.indiegala.com/spooktacular SPY Fox in: Cheese Chase and Pajama Sam's Lost & Found Steam keys for a dollar
[01:49] --> Vampire0_ joined #scummvm.
[01:50] <-- Dominus left irc: Ping timeout: 244 seconds
[01:51] --> Dominus joined #scummvm.
[01:51] <-- Dominus left irc: Changing host
[01:51] --> Dominus joined #scummvm.
[01:53] <-- Vampire0 left irc: Ping timeout: 260 seconds
[01:53] <Endy> I think I've ran out of groans for the release naming :P
[01:57] --> GitHub126 joined #scummvm.
[01:57] <GitHub126> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vP1yK
[01:57] <GitHub126> scummvm/master 9f90b4b Paul Gilbert: XEEN: Visual Studio compilation fix
[01:57] GitHub126 (GitHub126@192.30.252.46) left #scummvm.
[01:58] <-- snover left irc: Quit: Leaving.
[02:05] <-- timofonic left irc: Ping timeout: 256 seconds
[02:39] <-- ScottT left irc: Quit: Leaving.
[02:42] <-- ignalina left irc: Quit: ignalina
[02:55] --> kurtwr2 joined #scummvm.
[02:56] <-- kurtwr left irc: Ping timeout: 265 seconds
[03:47] --> GitHub152 joined #scummvm.
[03:47] <GitHub152> [scummvm] Kirben pushed 1 new commit to master: https://git.io/vP15P
[03:47] <GitHub152> scummvm/master 4a1f3d7 Kirben: WIN32: Remove NSIS installer script, since it is no longer maintained, outdated, and leads to confusion.
[03:47] GitHub152 (GitHub152@192.30.252.40) left #scummvm.
[03:48] <-- dreammaster left irc:
[03:57] <bgKa> The win32 build does not have JPEG support compiled in. It's annoying because it is required for Myst ME which is one of the newly supported games
[03:57] Nick change: bgKa -> bgK
[04:03] <-- Polynomial-C left irc: Ping timeout: 250 seconds
[04:27] --> NuSuey joined #scummvm.
[04:32] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services.
[05:36] --> omer_mor_ joined #scummvm.
[05:39] <-- omer_mor left irc: Ping timeout: 260 seconds
[05:59] --> Polynomial-C joined #scummvm.
[06:10] --> m_kiewitz joined #scummvm.
[06:10] <-- m_kiewitz left irc: Changing host
[06:10] --> m_kiewitz joined #scummvm.
[06:10] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services.

[06:35] <-- NuSuey left irc: Quit: Connection closed for inactivity
[06:44] --> waltervn joined #scummvm.
[06:44] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services.
[06:51] --> rootfather joined #scummvm.
[06:51] #scummvm: mode change '+o rootfather' by ChanServ!ChanServ@services.
[06:51] <rootfather> goooood morning scummvm!
[06:51] <rootfather> and thank you for 1.9.0 :)
[06:52] <-- LittleToonCat left irc: Remote host closed the connection
[07:07] <waltervn> morning
[07:17] <P2E> mornin
[07:18] <wjp> oh, jpeg missing in windows binary? :-(
[07:18] <wjp> _sev, TMM: see bgKa's comment from 5:57
[07:22] <wjp> TMM: *thank you* for your work yesterday, by the way. It's very much appreciated
[07:23] <rootfather> confirmed, Myst ME doesn't start in the Win32 binary
[07:31] <TMM> wjp, hum, ok... must've missed that
[07:31] <TMM> I'll do a new build
[07:31] <TMM> sorry
[07:32] <TMM> wjp, I missed the configure line for it, rebuilding now
[07:32] <rootfather> no need to apologize, thanks for your work!
[07:33] <rootfather> and the win32 build is linked against SDL1, is that on purpose?
[07:33] <TMM> I'll have a test build for you in a couple of minutes, if it works _sev will have to update
[07:33] <TMM> yeah, there were some bugs open that suggest it may not work correctly with sdl2
[07:33] <TMM> so for this release that was on purpose
[07:36] --> ScottT joined #scummvm.
[07:36] #scummvm: mode change '+o ScottT' by ChanServ!ChanServ@services.
[07:37] <TMM> building...
[07:42] <_sev> TMM: interesting. Do you enable engines manually?
[07:43] <_sev> TMM: it should be built by default
[07:44] <TMM> Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora AAC FreeType2 JPEG PNG
[07:44] <TMM> _sev, no, I had to select each plugin
[07:45] <_sev> ah, for the innosetup you mean
[07:45] <_sev> then check gnap too
[07:45] <TMM> gnap?
[07:45] <rootfather> UFOs
[07:45] <_sev> engine name
[07:45] <_sev> and adl
[07:46] <TMM> _sev, http://paste.debian.net/883186/
[07:46] <_sev> TMM: e.g. all 3 new engines
[07:46] <_sev> TMM: yes, that is correct
[07:46] <TMM> ok, then this one will be OK
[07:46] <TMM> I'll make new zips and exes
[07:47] <TMM> I'll let you know when they are ready
[07:48] <_sev> great, thank you!
[07:51] <TMM> _sev, I've updated the zip and installer https://tmm.cx/~hp/scummvm-win32.zip https://tmm.cx/~hp/scummvm-win32.exe
[07:51] <TMM> I corrected migrations.txt also
[07:52] <TMM> and I did a recursive zip :P
[07:52] <Endy> Nice work :)
[07:54] <TMM> gtg to work now
[07:54] <TMM> let me know if there are any issues
[07:54] <-- TMM left irc: Quit: Ex-Chat
[07:55] --> GitHub119 joined #scummvm.
[07:55] <GitHub119> [scummvm] sev- pushed 1 new commit to master: https://git.io/vPMkS
[07:55] <GitHub119> scummvm/master 6751bc3 Eugene Sandulenko: UPDATE: Win32 buld was updated. There were 120 downloads
[07:55] GitHub119 (GitHub119@192.30.252.45) left #scummvm.
[07:55] <_sev> updated
[07:56] <bgK> thanks
[08:19] <-- criezy left irc: Quit: criezy
[08:20] <-- eriktorbjorn left irc: Ping timeout: 250 seconds
[08:29] --> NuSuey joined #scummvm.
[08:43] --> TMM joined #scummvm.
[08:43] <-- TMM left irc: Changing host
[08:43] --> TMM joined #scummvm.
[08:45] <rootfather> GoG has Myst: ME in it's catalog
[08:45] <TMM> rootfather, do the new binaries work for you?
[08:45] <rootfather> sec, testing 1 2
[08:46] <rootfather> interesting to see if GoG switches to ScummVM instead of shipping the original .exe that causes trouble if you want to run it on modern systems
[08:48] <rootfather> TMM, the new binaries work
[08:50] <TMM> rootfather, they've done it for most other games for which scummvm has official support
[08:50] <TMM> switching later
[08:50] <rootfather> that would be really cool
[08:50] <TMM> usually also adding Linux support in the process
[08:51] <rootfather> _sev, can you take the 1.9.0 of the german changelog (doc/de/NEUES) and upload it to /frs/scummvm/1.9.0/ReleaseNotes.de?
[08:51] <rootfather> I'd like to link it in the website announcement
[08:52] <TMM> _sev, will the winsparkle client now also update the build?
[09:04] <bgK> BTW, the news announcement is misleading if the win32 build does not use SDL2
[09:18] --> Henke37 joined #scummvm.
[09:36] --> GitHub74 joined #scummvm.
[09:36] <GitHub74> [scummvm-web] rootfather pushed 1 new commit to master: https://git.io/vPMZA
[09:36] <GitHub74> scummvm-web/master 5759d6b rootfather: WEB: Translate 1.9.0 announcement to German
[09:36] GitHub74 (GitHub74@192.30.252.45) left #scummvm.
[09:37] <rootfather> can someone update the site please? :)
[09:40] <TMM> _sev, I could create an additional -SDL2 version of the .exes?
[09:41] <TMM> _sev, maybe give people a choice to test the win32 sdl2?
[09:48] --> salty-horse joined #scummvm.
[09:48] #scummvm: mode change '+o salty-horse' by ChanServ!ChanServ@services.
[09:50] --> _sev|work joined #scummvm.
[09:50] <-- _sev|work left irc: Changing host
[09:50] --> _sev|work joined #scummvm.
[09:50] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[09:50] --> GitHub151 joined #scummvm.
[09:50] <GitHub151> [scummvm] sev- pushed 4 new commits to master: https://git.io/vPMcp
[09:50] <GitHub151> scummvm/master 01cf3d2 Eugene Sandulenko: GRAPHICS: Remove debug leftover
[09:50] <GitHub151> scummvm/master 0eac022 Eugene Sandulenko: DIRECTOR: Added debug chanel for text rendering
[09:50] <GitHub151> scummvm/master e19cb15 Eugene Sandulenko: GRAPHICS: Declared few methods in MacFontManager public
[09:50] GitHub151 (GitHub151@192.30.252.34) left #scummvm.
[09:59] <P2E> so, not particularly related to scumm, but I dropped more FM stuff if anyone is interested
[09:59] <P2E> http://inversephase.bandcamp.com/track/sega-things
[10:04] <rootfather> TMM in my opinion, additional sdl2 builds would be great for testing
[10:04] <rootfather> I suggest to use sdl 2.0.3 instead of the current 2.0.4, because 2.0.4 has several issues on windows that are not present in 2.0.3
[10:05] <rootfather> some of them are very annoying, like crashing after alt-tab to switch to another application or even sometimes crashing after switching between fullscreen and windowed mode
[10:05] <TMM> _sev|work, would you want to have these too?
[10:08] <_sev|work> TMM: is the current build shipped with 2.0.4?
[10:09] <TMM> _sev|work, current built is shipped with SDL1
[10:09] <TMM> _sev|work, we discussed this yesterday :)
[10:11] <_sev|work> yes, that is great
[10:11] <_sev|work> and yes, having couple of test builds wouldn't hurt, but there is no hurry
[10:11] <_sev|work> e.g. we could get it prepared for 1.9.1 or 1.10.0, whichever is earlier
[10:14] <TMM> I can make some -sdl2.exe and -sdl2.zip releases
[10:14] <TMM> if you can stick them somewhere where testers can find them, if nobody complains we'll just move to sdl2 for 1.9.1
[10:17] <_sev|work> yep. Just it deserves a separate news post and call for testers
[10:17] <_sev|work> also, there was a required merge recently, which changed the interpolation
[10:37] --> timofonic joined #scummvm.
[10:37] Nick change: rootfather -> rootfather|afk
[10:54] --> ignalina joined #scummvm.
[11:00] <TMM> _sev|work, so I shouldn't build off of v1.9.0 then for this -sdl2 buiild?
[11:00] <_sev|work> sure, if you have time
[11:00] <_sev|work> I just will publish it a bit later
[11:00] <TMM> alright, I'll create some builds
[11:06] --> GitHub158 joined #scummvm.
[11:06] <GitHub158> [scummvm-web] bgK pushed 1 new commit to master: https://git.io/vPMzR
[11:06] <GitHub158> scummvm-web/master 1237bf7 Bastien Bouclet: WEB: Proofread the French 1.9.0 announcement
[11:06] GitHub158 (GitHub158@192.30.252.40) left #scummvm.
[11:13] --> GitHub161 joined #scummvm.
[11:13] <GitHub161> [scummvm] bgK pushed 1 new commit to master: https://git.io/vPMgO
[11:13] <GitHub161> scummvm/master 1d349e8 Bastien Bouclet: VIDEO: Fix an off-by-one check in VideoDecoder::getTrack
[11:13] GitHub161 (GitHub161@192.30.252.34) left #scummvm.
[11:20] --> LittleToonCat joined #scummvm.
[11:22] --> ajax16384 joined #scummvm.
[11:22] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[11:23] <wjp> _sev|work: will sparkle update from the old-1.9.0 windows binary to the new one?
[11:23] <wjp> since this seems like a perfect opportunity to use it :-)
[11:29] <_sev|work> wjp: I thought about it
[11:29] <_sev|work> let's do it then
[11:30] <_sev|work> I need to add new signature
[11:40] --> GitHub168 joined #scummvm.
[11:40] <GitHub168> [scummvm] sev- pushed 1 new commit to master: https://git.io/vPMwY
[11:40] <GitHub168> scummvm/master d890f99 Eugene Sandulenko: UPDATES: Actually put the updated Win32 binary to 1.9.0a
[11:40] GitHub168 (GitHub168@192.30.252.34) left #scummvm.
[11:43] --> GitHub39 joined #scummvm.
[11:43] <GitHub39> [scummvm-web] sev- pushed 1 new commit to master: https://git.io/vPMw0
[11:43] <GitHub39> scummvm-web/master fb228bf Eugene Sandulenko: WEB: Replace Windows binaries with 1.9.0a version
[11:43] GitHub39 (GitHub39@192.30.252.46) left #scummvm.
[11:43] <_sev|work> wjp: done
[11:44] <_sev|work> let's see how it goes
[12:12] <TMM> I'm so annoyed I missed that
[12:35] <waltervn> the "auto update?" dialog box seems a bit weird to me. I need to tick "check for updates automatically" to even start scummvm, if I click cancel it closes scummvm. And then inside the 'how often' list box there's a 'never' option.
[12:40] <waltervn> to clarify, the "Proceed" button is greyed out until you tick the auto-update box
[13:03] --> eriktorbjorn joined #scummvm.
[13:06] <-- timofonic left irc: Quit: WeeChat 1.5
[13:11] <_sev|work> waltervn: there was an idea to enforce it to opt-in
[13:12] <_sev|work> waltervn: if you have a better idea on how to implement it, I will be glad to implement the fix
[13:14] <waltervn> we could remove 'Never' from the list box and allow Proceed without ticking the box. Or we could remove the checkbox and have the listbox default to 'Never'? One of those would seem more intuitive to me.
[13:15] <_sev|work> ok, I'll try it then later, probably tonight
[13:15] <waltervn> right now, if you don't want scummvm to check updates, you need to first tick "check updates", and then select "never". That seems weird to me
[13:15] <_sev|work> or press 'cance'
[13:15] <waltervn> but then scummvm exits, for me
[13:16] <_sev|work> if it closes scummvm, then there is a bug
[13:16] <_sev|work> it should proceed in fact
[13:16] <waltervn> hmm
[13:16] <_sev|work> probably md5 did not try it for WinSparkle
[13:27] --> Littleboy joined #scummvm.
[13:27] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services.
[14:07] <-- waltervn left irc: Ping timeout: 260 seconds
[14:21] --> snover joined #scummvm.
[14:21] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services.
[14:25] --> GitHub63 joined #scummvm.
[14:25] <GitHub63> [scummvm-web] rootfather pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/45f4c561a4884eaeeb6e56dc3c5c707d70e98baf
[14:25] <GitHub63> scummvm-web/master 45f4c56 Lothar Serra Mari: WEB: closed missing Tag in German 1.9.0 announcement
[14:25] GitHub63 (GitHub63@192.30.252.42) left #scummvm.
[14:55] <-- TMM left irc: Quit: Ex-Chat
[15:17] <m_kiewitz> :(
[15:30] --> dtcrshr joined #scummvm.
[15:38] --> Begasus joined #scummvm.
[15:39] <-- ajax16384 left irc: Read error: Connection reset by peer
[15:51] --> TMM joined #scummvm.
[15:51] --> TMM_ joined #scummvm.
[15:56] <-- TMM_ left irc: Quit: Ex-Chat
[16:05] <TMM> building the -sdl2 versions of the packages now
[16:08] <Begasus> hi TMM, are you using SDL2 on Haiku?
[16:08] <TMM> Begasus, I haven't tried that, I'm doing another win32 build now
[16:08] <Begasus> ah great! (y) (not that I'm using Windows) :)
[16:09] <Begasus> SDL2 on Haiku rely's on GL, which doesn't have the right support for it (yet) (hardware related video drivers)
[16:09] <TMM> I don't use win32 either
[16:09] <TMM> I'm juts doing the win32 packaging this time around :)
[16:09] <Begasus> +1
[16:10] <Begasus> just that I saw you in the channel I thought maybe you were looking into it (Haiku) :)
[16:11] <TMM> I use haiku on my eeepc, I tried to install it on my main laptop on a separate drive but it looks like if I want that I'll have to first update the freebsd porting layer
[16:11] <TMM> and I actually do use scummvm on haiku on my eeepc :P
[16:12] <Begasus> you tried the official download or the nightly download? alpha4 is way behind already ;)
[16:13] <TMM> the nightlies, I had to even disable most of my ram, everything did work however
[16:13] <Begasus> anyway ... of to dogschool :)
[16:13] <TMM> except that both wireless and wired networking doesn't work
[16:13] <TMM> and my touchpad stops working after a couple of minutes :P
[16:13] <Begasus> bugger :/
[16:13] <TMM> so, overall it's not super pleasant to use
[16:13] <Begasus> nog een fijne avond :)
[16:13] <Begasus> cu peeps!
[16:13] <_sev|work> fijne avoned
[16:13] <TMM> it works fantasticly on my eeepc though
[16:14] <TMM> jij ook een fijne avond!
[16:14] <_sev|work> alemaal
[16:14] <Begasus> dank jullie ;)
[16:14] <-- Begasus left irc: Quit: Vision[0.9.7-H-20140108]: i've been blurred!
[16:22] <TMM> _sev, https://tmm.cx/~hp/scummvm-win32-sdl2.exe https://tmm.cx/~hp/scummvm-win32-sdl2.zip
[16:22] <TMM> if anyone else would like to try them, feel free :)
[16:22] <TMM> they work for me (r)
[16:24] --> ny00123 joined #scummvm.
[16:25] --> GitHub35 joined #scummvm.
[16:25] <GitHub35> [scummvm] salty-horse pushed 1 new commit to master: https://git.io/vPD8i
[16:25] <GitHub35> scummvm/master fc85eb4 Ori Avtalion: SDL: Fix typo in function name
[16:25] GitHub35 (GitHub35@192.30.252.41) left #scummvm.
[16:35] <-- _sev|work left irc: Quit: This computer has gone to sleep
[16:40] <-- snover left irc: Quit: Leaving.
[16:47] --> WooShell joined #scummvm.
[16:53] <WooShell> meow =^.^=
[17:05] --> criezy joined #scummvm.
[17:05] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services.
[17:12] --> _sev|work joined #scummvm.
[17:12] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[17:15] <WooShell> meow =^.^=
[17:15] --> ajax16384 joined #scummvm.
[17:15] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[17:16] <-- _sev|work left irc: Ping timeout: 252 seconds
[17:33] wanwan (~wanwan@2a00:1370:812a:75d8:40f2:7b48:1898:f4db) got netsplit.
[17:33] VonGuardian (sid17526@gateway/web/irccloud.com/x-mjpwswcwdtmafpbd) got netsplit.
[17:33] Deledrius (~Deledrius@2602:100:4476:8bd6:8d10:c43f:9eb9:2dc6) got netsplit.
[17:33] dhewg (~dhewg@adiza.nexticom.net) got netsplit.
[17:33] madmoose (~Hat@chef.nerp.net) got netsplit.
[17:33] CuriosTiger (~stian@terex.bigrig.org) got netsplit.
[17:33] enthusi (pi@pc8-155.physik.uni-potsdam.de) got netsplit.
[17:33] ruskie (ruskie@sourcemage/mage/ruskie) got netsplit.
[17:33] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) got netsplit.
[17:33] wjp (~wjp@hmm.wantstofly.org) got netsplit.
[17:33] Paaris (paaris@soju.fi) got netsplit.
[17:33] enthusi (pi@pc8-155.physik.uni-potsdam.de) returned to #scummvm.
[17:33] madmoose (~Hat@chef.nerp.net) returned to #scummvm.
[17:33] dhewg (~dhewg@adiza.nexticom.net) returned to #scummvm.
[17:33] CuriosTiger (~stian@terex.bigrig.org) returned to #scummvm.
[17:33] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) returned to #scummvm.
[17:33] --> wanwan joined #scummvm.
[17:33] wjp (~wjp@hmm.wantstofly.org) returned to #scummvm.
[17:33] --> Deledrius joined #scummvm.
[17:33] #scummvm: mode change '+o dhewg' by ChanServ!ChanServ@services.
[17:36] --> girafe joined #scummvm.
[17:38] Paaris (paaris@soju.fi) returned to #scummvm.
[17:40] --> VonGuardian joined #scummvm.
[17:44] ruskie (ruskie@sourcemage/mage/ruskie) got lost in the net-split.
[17:48] --> _sev|work joined #scummvm.
[17:48] <-- _sev|work left irc: Changing host
[17:48] --> _sev|work joined #scummvm.
[17:48] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[17:58] <-- _sev|work left irc: Quit: This computer has gone to sleep
[17:58] --> GitHub8 joined #scummvm.
[17:58] <GitHub8> [scummvm-web] sev- pushed 3 new commits to master: https://git.io/vPD60
[17:58] <GitHub8> scummvm-web/master 70ff910 Eugene Sandulenko: WEB: Translated U.F.O. news to Russian
[17:58] <GitHub8> scummvm-web/master 073f48b Eugene Sandulenko: WEB: Translated bugtracker news into Russian
[17:58] <GitHub8> scummvm-web/master e9bb2c6 Eugene Sandulenko: WEB: Translated 1.9.0 release news into Russian
[17:58] GitHub8 (GitHub8@192.30.252.41) left #scummvm.
[18:06] --> ruskie joined #scummvm.
[18:19] <criezy> _sev: Should the filetring option for fullscreen SDL2 be merged to the 1.9 branch for an eventual 1.9.1 release?
[18:19] <criezy> Or is the change too big/risky (changing OSystem, the themes, some backends)?
[18:19] <_sev> criezy: definitely
[18:20] <_sev> definitely merged
[18:20] <_sev> the change itself is not major
[18:20] <_sev> it is a one-liner with code around it for better UX
[18:21] <criezy> Yes, I am just not sure if it may impact some non-desktop SDL backends in an unexpected way.
[18:22] <_sev> I don't think so
[18:22] <_sev> the SDL2 is itself a major change
[18:22] <_sev> and hassle :/
[18:23] <criezy> True. And the SDL1 code should not be impacted by the change.
[18:23] <criezy> I will merge to the 1.9 branch.
[18:26] --> waltervn joined #scummvm.
[18:26] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services.
[18:30] --> frankyboy_ joined #scummvm.
[18:38] <TMM> _sev, did you see my message about the sdl2 builds for win32?
[18:39] <_sev> I saw that you're building them
[18:39] <TMM> _sev, https://tmm.cx/~hp/scummvm-win32-sdl2.exe https://tmm.cx/~hp/scummvm-win32-sdl2.zip
[18:39] <_sev> aha
[18:39] <_sev> thanks!
[18:39] <TMM> np
[18:40] <TMM> I built it with sparkle support, but I wonder if that won't 'upgrade' to the sdl1 version now
[18:40] <TMM> I don't really know how sparkle works
[18:45] <-- klusark left irc: Quit: quit
[18:52] --> GitHub8 joined #scummvm.
[18:52] <GitHub8> [scummvm] criezy pushed 12 new commits to branch-1-9: https://git.io/vPDSF
[18:52] <GitHub8> scummvm/branch-1-9 1de9a1a Thierry Crozat: OSYSTEM: Add kFeatureFilteringMode
[18:52] <GitHub8> scummvm/branch-1-9 a8002cf Thierry Crozat: GUI: Add checkbox and config option to enable/disable graphics filtering
[18:52] <GitHub8> scummvm/branch-1-9 672832f Thierry Crozat: OPENGL: Add support for filtering feature...
[18:52] GitHub8 (GitHub8@192.30.252.41) left #scummvm.
[18:52] --> GitHub93 joined #scummvm.
[18:52] <GitHub93> [scummvm] criezy pushed 1 new commit to master: https://git.io/vPDSh
[18:52] <GitHub93> scummvm/master fa8b665 Thierry Crozat: NEWS: Add filtering option for SDL2
[18:52] GitHub93 (GitHub93@192.30.252.46) left #scummvm.
[19:19] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services.
[19:23] --> Strangerke joined #scummvm.
[19:30] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services.
[19:30] <Strangerke> hi guys
[19:30] <wanwan> olala
[19:33] <criezy> hi Starngerke
[19:35] <L0ngcat> hi Strangerke
[19:42] --> SylvainTV joined #scummvm.
[19:42] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services.
[19:52] <-- frankyboy_ left irc: Quit: #E>6C O >B 20A
[19:56] <TMM> the sdl2 version actually works better on wine than the sdl1 version
[19:56] <TMM> so, there's that, I guess?
[19:59] <-- ajax16384 left irc: Read error: Connection reset by peer
[20:01] --> GitHub115 joined #scummvm.
[20:01] <GitHub115> [scummvm] hpvb opened pull request #852: Fix some of the win32 dists file (master...fix-win32-dists) https://git.io/vPDp4
[20:01] GitHub115 (GitHub115@192.30.252.40) left #scummvm.
[20:09] <girafe> is it possible to play maupiti island or mortville manor with scummvm ?
[20:10] <criezy> No for the first one, yes for the second one.
[20:10] <criezy> Nortville Manor is supported since ScummVM 1.7.0 I think.
[20:11] <criezy> *Mortville
[20:11] <criezy> So it should work in our latest release (1.9.0, released yesterday).
[20:13] <m_kiewitz> ehhh someone in here who wants for example Harry Potter - all movies - on blu-ray for 4 EUR? :P
[20:15] <m_kiewitz> or Game of Thrones Season 2 in steelbook for also around 4 EUR :P
[20:15] <-- ny00123 left irc: Quit: Leaving
[20:16] <Strangerke> yeah, sorry, I always procrastinated and didn't put energy in Maupiti island
[20:17] <Strangerke> (ditto for the atari/amiga versions of mortville manor). Too much work, and nobody cared about it anyway :(
[20:23] <_sev> TMM: it looks like in 1.9.0a checking updates is a noop
[20:24] <_sev> TMM: winsparkle.dll is there, but there is no dialog
[20:24] <_sev> could someone with Windows check?
[20:26] <TMM> _sev, argh, I'm sorry, let me check again
[20:26] <TMM> _sev, can you please check my -sdl2 builds to see if they DO contain a working sparkle?
[20:26] <TMM> I'm sorry this keeps messing up
[20:27] <_sev> checking
[20:27] --> Strangerke_ joined #scummvm.
[20:27] #scummvm: mode change '+o Strangerke_' by ChanServ!ChanServ@services.
[20:27] <_sev> TMM: yes, those look fine
[20:28] <TMM> ok, I'll re-re-build the SDL1 versions
[20:28] <TMM> blargh, so sorry
[20:28] <_sev> no problem
[20:29] <TMM> at least I know what happened then...
[20:29] <-- Strangerke left irc: Ping timeout: 250 seconds
[20:29] Nick change: Strangerke_ -> Strangerke
[20:33] <TMM> I didn't notice it was missing because I had selected something once and it never asks again
[20:33] <TMM> ok, it's definitely correct now
[20:34] <TMM> I feel super stupid now :)
[20:34] <_sev> no problem. I'll make it 1.9.0b
[20:35] <TMM> building a new sdl1 version
[20:37] <Lightkey> was the tripple tweet intended?
[20:37] --> GitHub70 joined #scummvm.
[20:37] <GitHub70> [scummvm-web] rootfather pushed 1 new commit to master: https://git.io/vPyJL
[20:37] <GitHub70> scummvm-web/master 861d037 Lothar Serra Mari: WEB: Fix German 1.9.0 announcement again...
[20:37] GitHub70 (GitHub70@192.30.252.46) left #scummvm.
[20:38] <Lightkey> just noticed, the Twitter account has exactly 1500 followers now
[20:39] <TMM> Lightkey, fixed that for you! :D
[20:41] <_sev> Lightkey: nope. one came from FB, another one came from IFTTT
[20:43] --> snover joined #scummvm.
[20:43] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services.
[20:53] <TMM> _sev, https://tmm.cx/~hp/scummvm-win32.exe https://tmm.cx/~hp/scummvm-win32.zip
[20:53] <TMM> _sev, 1.9.0b, I guess
[20:53] <_sev> fetching
[20:53] <TMM> this has sparkle support, I made sure it was linked with -mwindows
[20:54] <TMM> migrations.txt is correct too
[20:54] <TMM> Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora AAC FreeType2 JPEG PNG
[20:55] <_sev> yep, looks fine
[20:55] <_sev> uploading
[20:57] <TMM> I guess someone else is doing this for 1.9.1? :P
[20:59] --> GitHub136 joined #scummvm.
[20:59] <GitHub136> [scummvm] sev- pushed 1 new commit to master: https://git.io/vPyIf
[20:59] <GitHub136> scummvm/master 2b842d2 Eugene Sandulenko: UPDATES: Added Win32 1.9.0b build
[20:59] GitHub136 (GitHub136@192.30.252.34) left #scummvm.
[20:59] <wjp> I missed most of the conversation today/last night, but how much did you write down for the process?
[21:00] <TMM> wjp, nothing yet, I was at work, and then I did 3 more builds because I'm an idiot :P
[21:00] --> GitHub145 joined #scummvm.
[21:00] <GitHub145> [scummvm-web] sev- pushed 1 new commit to master: https://git.io/vPyIn
[21:00] <GitHub145> scummvm-web/master a5066ff Eugene Sandulenko: WEB: Win32 is 1.9.0b
[21:00] GitHub145 (GitHub145@192.30.252.42) left #scummvm.
[21:01] <_sev> TMM: updated
[21:01] <wjp> ideally the whole process would be scripted, but not sure how feasible that is
[21:01] <TMM> wjp, I did get it down to a simple science, I may actually be able to just fix the buildsystem now to generate the binaries we want
[21:01] <wjp> that would be great
[21:02] <TMM> it also seems to me that for SDL2 there's not really a good reason to have a separate SDL2.dll? Why was there a separate SDL.dll, I assume for the LGPL requirements to provide object files?
[21:02] <TMM> or was there a different reason for it?
[21:02] <TMM> seems to me that for release mode we should just statically link all of the things
[21:03] <TMM> (maybe except for winsparkle as I haven't been able to create a .a version for it)
[21:03] <wjp> hm, not sure how that happened historically
[21:04] <m_kiewitz> o_O
[21:05] <TMM> well, he wasn't lying
[21:05] <_sev> interesting
[21:05] <_sev> it doesn't pick up my entries with 1.9.0a
[21:05] <TMM> anyway, I'll try to fix the buildsystem, initially with a separate SDL2.dll I guess
[21:05] <_sev> trying something
[21:06] <TMM> I only have mingw64 to work with here though, so it will almost certainly break anything else
[21:06] <TMM> but it seems to not be working now anyway
[21:06] <TMM> I'll hook it only up to release mode
[21:09] <TMM> does anyone object to win32 releases having to be made on a box with mingw64?
[21:10] --> GitHub154 joined #scummvm.
[21:10] <GitHub154> [scummvm-web] sev- pushed 1 new commit to master: https://git.io/vPyt3
[21:10] <GitHub154> scummvm-web/master 474cfbd Eugene Sandulenko: WEB: Rename Win32 1.9.0b to 1.9.0.2
[21:10] GitHub154 (GitHub154@192.30.252.42) left #scummvm.
[21:11] <TMM> wjp, after some poking and prodding the only thing I have to do manually now is adjust the final linker line
[21:16] <-- Arcanum_za left irc: Ping timeout: 256 seconds
[21:18] <-- marcus_c left irc: Ping timeout: 256 seconds
[21:18] --> marcus_c joined #scummvm.
[21:19] --> Trixar_za joined #scummvm.
[21:22] <criezy> Yeah! I have ScummVM 1.9.0 working on my non jailbroken iPad.
[21:22] <criezy> Now I just need to copy games...
[21:24] --> GitHub42 joined #scummvm.
[21:24] <GitHub42> [scummvm] hpvb closed pull request #852: Fix some of the win32 dists file (master...fix-win32-dists) https://git.io/vPDp4
[21:24] GitHub42 (GitHub42@192.30.252.40) left #scummvm.
[21:35] <-- WooShell left irc: Quit: It's easy to laugh and it's easy to hate... it takes guts to be gentle and kind.
[21:54] <-- waltervn left irc: Quit: Leaving
[22:02] <_sev> criezy: hopefully soon you will get scummvm from the App store :)
[22:04] <criezy> That would be great!
[22:04] <criezy> Althought it was quite easy to compile it myself.
[22:05] <-- m_kiewitz left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray.
[22:08] --> GitHub184 joined #scummvm.
[22:08] <GitHub184> [scummvm] sev- pushed 1 new commit to master: https://git.io/vPyZo
[22:08] <GitHub184> scummvm/master 428cc33 Eugene Sandulenko: UPDATES: Sparkle doesn't understand 1.9.0b, thus rename it to 1.9.0.2
[22:08] GitHub184 (GitHub184@192.30.252.41) left #scummvm.
[22:11] --> Strangerke_ joined #scummvm.
[22:13] <-- Strangerke left irc: Ping timeout: 260 seconds
[22:13] Nick change: Strangerke_ -> Strangerke
[22:26] <wjp> TMM: out of curiosity, what caused sparkle not to work in that earlier build?
[22:26] <TMM> wjp, didn't set $CXX for some reason configure won't detect sparkle then
[22:27] <TMM> wjp, btw, I'm working on a way to do these releases from the buildbot, including the installer. seems to be entirely possible
[22:28] <wjp> I've been looking at the same thing
[22:28] <wjp> or at least similar
[22:29] <wjp> I think I can fully cross-build everything locally now
[22:29] <TMM> that's what I've been doing
[22:30] <TMM> -rw-rw-r--. 1 hp hp 598K Oct 19 00:29 libwinsparkle.a
[22:30] <TMM> ha! take THAT world
[22:30] <wjp> just make sure to move it to libWinSparkle.a so that our configure picks it up :-)
[22:30] <TMM> I'll be fixing the configure and makefiles for this too
[22:31] <wjp> this is where I'm now: http://www.usecode.org/scummvm/scummvm.script
[22:31] <wjp> we appear to have been doing some duplicate work; sorry, didn't realize you were also looking at cross-building
[22:32] <TMM> oh, no worries
[22:32] <TMM> looks like you did basically exactly what I was doing
[22:33] <TMM> including writing a script to recreate the buildsystem :)
[22:33] <wjp> just no sparkle yet :/
[22:33] <wjp> heh
[22:33] <wjp> and also have a status window left
[22:33] <_sev> as it seems
[22:33] <_sev> the console is supposed to be there, as there is a separate entry in the start menu
[22:33] <_sev> "ScummVM (no console)"
[22:34] <wjp> oh
[22:34] <wjp> interesting
[22:34] <wjp> I think I knew that at some point
[22:34] <TMM> wjp, how would you like to proceed with this?
[22:37] <wjp> merge useful parts of scripts where appropriate?
[22:37] <wjp> (where I'm perfectly fine if nothing of my copy "survives" too)
[22:39] <TMM> I haven't heard of this mxe thing, I was relying on system mingw compilers
[22:39] <TMM> I'm also not only building static versions, but dynamic versions for non-release mode
[22:39] <TMM> but I'm honestly not sure if there's really any value in that
[22:40] <TMM> I don't really know what's on the buildbot either, _sev will show me tomorrow
[22:41] <wjp> buildbot's toolchains are less reproducible than I would like
[22:41] <wjp> (or maybe they are and I just don't know where the scripts are)
[22:42] <wjp> hrm, I think I'm giving up on getting a working static libwinsparkle.a for tonight
[22:42] <wjp> some declspec annoyances I think
[22:43] <wjp> and removing those leads to some apparent missing ms runtime things
[22:45] <TMM> I managed to successfully create the static and dynamic versions
[22:45] <TMM> so I assume mine is fine
[22:47] <wjp> does scummvm's configure pick up the static one?
[22:50] <TMM> no, I still link manually
[22:53] <wjp> ah, got it
[22:53] <wjp> but need configure patch for this :-(
[22:54] --> dreammaster joined #scummvm.
[22:54] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services.
[22:55] <criezy> Maybe add something similar to the custon scummvm-static target we have for OS X releases (defined in ports.mk)?
[22:56] <wjp> a SPARKLE_STATIC_LIBS should do it
[22:56] <-- salty-horse left irc: Quit: Leaving
[22:59] <TMM> wjp, did you actually have to do anything to get the .a to link?
[23:00] <wjp> no
[23:00] <wjp> oh wait
[23:00] <wjp> yes
[23:00] <wjp> uploaded new copy of script
[23:01] <TMM> wjp, you don't run ranlib?
[23:02] <wjp> is that still necessary?
[23:02] <wjp> slight problem is that it hangs if I try to check for updates though...
[23:05] <TMM> can you force it to?
[23:07] <wjp> Options -> (scroll right) Misc -> Check now
[23:07] <TMM> ok, let me check mine
[23:13] <TMM> mine too, looks like a threading issue
[23:13] <TMM> hum, actually
[23:13] <TMM> I need to try something else, but that will be tomorrow I think
[23:14] <wjp> I should probably be going too; past my bedtime :-)
[23:14] <TMM> mine too
[23:14] <wjp> (I'm guessing you're Dutch too?)
[23:14] <TMM> yeah
[23:15] <wjp> good night
[23:15] <TMM> you too
[23:30] <-- girafe left irc: Read error: Connection reset by peer
[23:42] <-- criezy left irc: Quit: criezy
[23:55] --> Vampire0 joined #scummvm.
[23:56] <-- Vampire0_ left irc: Ping timeout: 252 seconds
[23:58] <-- SylvainTV left irc: Read error: Connection reset by peer
[00:00] --- Wed Oct 19 2016