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[03:07] <ScummBot> Port build status changed with 3b092e5d: Failure: master-iphone
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[06:10] <GitHub121> [scummvm] Kirben pushed 1 new commit to master: http://git.io/vTtNm
[06:10] <GitHub121> scummvm/master 08744f4 Kirben: AGOS: Fix restoring room state, when changing rooms in PC version of Waxworks.
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[06:26] <waltervn> morning
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[06:41] <ScummBot> Port build status changed with 08744f4e: Success: master-iphone
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[07:12] <GitHub165> [scummvm] Kirben pushed 1 new commit to master: http://git.io/vTqIh
[07:12] <GitHub165> scummvm/master 1aa67cb Kirben: AGOS: Revert last change for PC version of Waxworks.
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[08:06] <Strangerke|work> G'day
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[08:44] <madmoose> moin
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[08:46] <GitHub42> [scummvm] bluegr pushed 1 new commit to master: http://git.io/vTq2c
[08:46] <GitHub42> scummvm/master 994195b Filippos Karapetis: SCI: Reenable an English Amiga version of Hoyle 1 (bug #6870)
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[08:52] <GitHub112> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/vTqVY
[08:52] <GitHub112> scummvm/master 158f491 Martin Kiewitz: SCI: add game & int version to hoyle 1 amiga
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[09:00] <waltervn> it's still possible that the hoyle1 back2roots version is corrupt, even if the detection entry was OK. I didn't compare the back2roots version to my original floppies.
[09:00] <waltervn> we've seen this before with LSL1
[09:04] <waltervn> our md5sum covers such a limited portion of the resource files that it's practically useless as an integrity check
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[09:23] <WooShell> good meowning =^.^=
[09:27] <m_kiewitz> waltervn: i agree. but we can't just change the amount of data that we check. it's a mess
[09:27] <m_kiewitz> if you can compare those 2 and they are not equal, maybe we can manually check for corruption
[09:27] <m_kiewitz> that's hackish, but we can't do much more
[09:28] <m_kiewitz> lsl1 shared the same md5?
[09:31] <waltervn> I don't think the md5sum is meant as an integrity check though, but even for identifying files it's not great, as e.g. hoyle1 has two different resources files that have the same checksum in our detector.
[09:32] <waltervn> yes, basically the lsl1 on back2roots had chunks of it zeroed out, but not in the portions we use for checksums
[09:34] <Kirben> I contacted back2roots long ago about the corrupt files, and they mentioned wanted to fix it. But that web site has been down a long time now.
[09:34] <waltervn> right
[09:36] <m_kiewitz> hmm, what exactly got zeroed out? actually resource data or TOC entries?
[09:36] <waltervn> Kirben: do you happen to know if there was a problem with hoyle1 on back2roots?
[09:37] <waltervn> resource data
[09:37] <m_kiewitz> dang
[09:37] <m_kiewitz> so it totally broke at some point?
[09:37] <m_kiewitz> was it at least detected that the data is corrupt?
[09:38] <waltervn> I don't know, I think there's a bug report on it
[09:40] <m_kiewitz> cant find it :/ https://sourceforge.net/p/scummvm/bugs/milestone/SCI%3A%20Leisure%20Suit%20Larry%201/
[09:40] <Kirben> waltervn: I don't recall which games were effected.
[09:42] <waltervn> m_kiewitz: https://github.com/scummvm/scummvm/commit/4b371a9e7a73b08454be053134a5751b5f5152b3
[09:44] <m_kiewitz> i wonder what happened when playing that in ScummVM
[09:49] <m_kiewitz> picture 250 is the cards game
[09:50] <m_kiewitz> waltervn: you still got that broken version somewhere?
[09:51] <waltervn> I don't know
[09:52] <m_kiewitz> in case you find it, just warp to room 310 and then access the blackjack machine
[09:52] <m_kiewitz> i hope that it will just error() out instead of crash
[09:57] <m_kiewitz> PSA: Humble Bundle 7th guest + 11th hour for 0.89EUR https://www.humblebundle.com/store/p/7thguest_11thhour_storefront
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[12:15] <waltervn> he's late..
[12:17] <DrMcCoy> Not quite Hoto-level of late, though :P
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[17:15] <GitHub111> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/vTOXR
[17:15] <GitHub111> scummvm/master f0ccd3f Martin Kiewitz: SCI: sq4cd scriptpatch clothes change points #6866...
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[17:38] <GitHub88> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/vTOdp
[17:38] <GitHub88> scummvm/master c64652b Martin Kiewitz: SCI: sq4cd: extend skateorama workaround bug #6853
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[19:13] <Lightkey> m_kiewitz: that was way too exciting, try this instead: https://youtube.com/watch?v=_hSx4NPqmXo
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[20:13] <baudtack> hey, i was in here last week trying to solve a problem with cm12 and onscreen keyboards...
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[20:13] <baudtack> apparently, someone built a different build of scummvm for android http://anddev.at.ua/load/scummvm_svn55436/1-1-0-7 that allows for the creation of onscreen buttons, including one to raise the keyboard
[20:14] <baudtack> which solved my problem good enough. just thought i'd bring that up in case anyone else had the same issue.
[20:14] <baudtack> it is a bit clunkier to use than the official android build, as far as the menu system goes, but eh
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[20:28] <Strangerke> :)
[20:28] <fuzzie> as you well know, things remain hectic until the 29th. please leave a message after the tone. <clip of large horde of shouting students>
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[20:35] <criezy> STUDENTS! STUDENTS! PLEASE BE PATIENT! I'm sure Dr. Jones will be back soon!
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[20:43] <m_kiewitz> If Valve were still 100% honest with us... -> https://www.youtube.com/watch?v=ecFH9qX573Y
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[22:43] <OMightyBuggy> I am looking for some help with obtaining "sjcpm & tremor" for compiling a new ScummVM build for PS2. I already contacted sunmax@libero.it and got no response.

[22:46] <OMightyBuggy> Anyone?
[22:47] <droid2727> Why don't you mail -devel?
[22:48] <droid2727> Most devs are European and asleep
[22:48] <droid2727> Of course, you shouldn't expect a response in 5 minutes anyway
[22:49] <criezy> We are building a PS2 build on buildbot, so maybe we have those libraries there. But I am not very familiar with it.
[22:49] <criezy> Sending an email to the -devel mailing list seems a good step anyway.
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[22:50] <OMightyBuggy> Normally I see IRCs booming with people talking. Didn't know about the devs either. I could mail devil but the page on compiling says contact sunmax@libero.it. The buildbot for PS2 hasn't made a working copy in a long time under daily builds.
[22:51] <OMightyBuggy> -devel*
[22:52] <droid2727> Yes, mailing him first was the right thing
[22:52] <droid2727> How long did you wait for a response?
[22:53] <OMightyBuggy> A few days.
[23:00] <OMightyBuggy> I just sent an email to -devel on sourceforge. Would be cool to have a working copy of 1.7.0 even 1.8.0 since 1.4.1 was the last working copy. :)
[23:04] <criezy> The official 1.7.0 release does not work?
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[23:05] <OMightyBuggy> Nope nopety nope.
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[23:06] <LordHoto> What exactly breaks it?
[23:06] <LordHoto> I.e. what is not working?
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[23:07] <OMightyBuggy> Lots of complaints on the fourms about it. http://forums.scummvm.org/viewtopic.php?t=13674 Nothing has worked since 1.4.1. Just black screen. I haven't been able to get the sjcpm & tremor to make anything.
[23:08] <LordHoto> I see there was no more official PS2 releases after 1.4.1
[23:08] <LordHoto> *were
[23:09] <criezy> There is a package on sf.net, update April 13, 2015
[23:09] <criezy> https://sourceforge.net/projects/scummvm/files/scummvm/1.7.0/
[23:09] <LordHoto> but no link to it from our downloads page AFAICT
[23:09] <criezy> But indeed it is not on our download page.
[23:10] <LordHoto> I wonder who uploaded it :-)
[23:10] <criezy> I can update that. But it would be good to know if that package works first maybe.
[23:10] <OMightyBuggy> I can try it. :3
[23:17] <OMightyBuggy> Doesn't work. :/ At least this one looked like it was going to work. My screen changed resolution.
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[00:00] --- Tue May 19 2015