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[04:42] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/OgMU8T
[04:42] <Scummette> scummvm/master 74b6c4d tag2015: I18N: Update translation (Italian)
[04:58] <ScummBot> Build [#902](https://buildbot.scummvm.org/#/builders/159/builds/902) of `daily-master` completed successfully.
[06:39] <grogbot> [discord] <chanky18_31782> Anyone know how I can play Curse of Monkey Island(GOG) on ScummVM iphone app(no jailbreak)?
[06:40] <grogbot> [discord] <eientei> Not unless you extract the installer before adding it to your phone
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[11:37] <Scummette> [scummvm] lephilousophe closed pull request #5720: AMIGAOS: revert compiler flag and more cleanup (master...revert-and-clean-up) https://is.gd/GkXDh5
[11:37] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/hoWVQY
[11:37] <Scummette> scummvm/master 53bd9f5 raziel-: AMIGAOS: revert compiler flag
[11:40] <Scummette> [scummvm] lephilousophe closed pull request #5713: AGS: Fix AmigaOS crash on exit (#15015) (master...amigaos-ags-crash) https://is.gd/mGwuMP
[11:40] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/bRlGwo
[11:40] <Scummette> scummvm/master 13b7608 PushmePullyu: AGS: Replace local static "last_cutscene_script_pos" with field
[12:30] <ScummBot> Build [#10337](https://buildbot.scummvm.org/#/builders/58/builds/10337) of `master-amigaos4` failed.
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[12:40] <ScummBot> Build [#9180](https://buildbot.scummvm.org/#/builders/34/builds/9180) of `fetch-master` failed.
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[12:47] <ScummBot> Build [#10338](https://buildbot.scummvm.org/#/builders/58/builds/10338) of `master-amigaos4` completed successfully.
[12:49] <Scummette> [scummvm] sev- closed pull request #5710: AUDIO: Change default GM device back to "null" (branch-2-8...branch-2-8) https://is.gd/OCRIBX
[12:49] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-8: https://is.gd/YUVPqR
[12:49] <Scummette> scummvm/branch-2-8 6efbd4f elasota: AUDIO: Change default GM device back to "null"
[13:46] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/zOEmCj
[13:46] <Scummette> scummvm/master 61eb660 antoniou79: I18N: Update translation (Greek)
[14:00] <grogbot> [discord] <xgadget> Hello. Are there any games like Myst, Rhem, Journeyman, Reah to play on scummvm? Thank you
[14:11] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/oUXWqx
[14:11] <Scummette> scummvm/master 98451f6 antoniou79: I18N: Update translation (Greek)
[14:14] <grogbot> [discord] <sev____> Could you please clarify your question
[14:14] <grogbot> [discord] <sev____> what do you mean by "are there"?
[14:19] <grogbot> [discord] <ticokh> I started to port the Ishar Alis engine, what I found, I should change SDL backend into scummvm, and also I could change hardcoded game detection into scummvm detecetion engine.
[14:19] <grogbot> [discord] <ticokh> But after these if I succesfully port the script decompress and a alis vm into scummvm engine, not just Ishar games will get live but the other which is a bit out of scope scummvm. I mean Bunny Bricks, Transartica, Metal Mutants, and other action/adventure games. But it's ok because also have solitaire and sport games under support 🙂
[14:19] <grogbot> [discord] <ticokh> Is any good and/or fast method to port C source into scummvm C++? I'm sure this two will be different. Like correctly reorganised everything into classes and the code just could be complied.
[14:19] <grogbot> [discord] <ticokh> Now I just started to good method. I hope will works.
[14:19] <grogbot> [discord] <xgadget> I'm looking for good first person quests similar to those aforementioned supported by scummvm
[14:20] <grogbot> [discord] <sev____> you mean like first person, puzzle-like?
[14:21] <grogbot> [discord] <sev____> I think, you could go to mobygames.com, then go through their comprehensive search and cross check back if something is supported by ScummVM
[14:21] <grogbot> [discord] <sev____> there are few Director-based games, like Dark Eye, which also first person puzzles
[14:22] <grogbot> [discord] <sev____> but I have no idea about your specific thing: maybe you do not want to interact with people in the game as your criteria
[14:22] <grogbot> [discord] <xgadget> I really wish i could forget everything about all myst and rhem games so i could play them again from the beginning completely clueless. I really want similar experience and very hard puzzles
[14:22] <grogbot> [discord] <sev____> Obsidian also comes to mind
[14:23] <grogbot> [discord] <rootfather> Well, did you hear about "Riven - The Sequel to Myst"?
[14:23] <grogbot> [discord] <sev____> or myst3
[14:23] <grogbot> [discord] <rootfather> If you think "Myst" was hard, then Riven is brutal. But in a very beautiful way.
[14:23] <grogbot> [discord] <antoniou79> Obsidian and Schizm could be good candidates
[14:23] <grogbot> [discord] <rootfather> Maybe also Labyrith of Time
[14:23] <grogbot> [discord] <antoniou79> Assuming you've played the Myst sequels of course (Riven and Myst 3 are supported)
[14:24] <grogbot> [discord] <xgadget> The dark eye is more an adventure game than a puzzle. Obsidian was such a great game i can say the same about it. I will try schizm and the labyrinth of time, thank you
[14:25] <grogbot> [discord] <xgadget> Myst 4 was the most brutal i think, but it's hard to compare between those two
[14:26] <grogbot> [discord] <sev____> Gobliins series as puzzle adventures
[14:26] <grogbot> [discord] <sev____> The Neverhood is another puzzle
[14:26] <grogbot> [discord] <rootfather> Which reminds me of "Full Pipe"
[14:26] <grogbot> [discord] <sev____> that is when we departure from the first person to 3rd person
[14:26] <grogbot> [discord] <sev____> oh the Full Pipe
[14:26] <grogbot> [discord] <rootfather> Which is basically a CRAZY puzzle.
[14:27] <grogbot> [discord] <sev____> not that crazy if you're under influence
[14:27] <grogbot> [discord] <rootfather> LOL
[14:29] <grogbot> [discord] <xgadget> I played Riven on psp and it was very hard without screen magnifying feature
[14:29] <grogbot> [discord] <xgadget> Through scummvm
[14:39] <Scummette> [scummvm] lephilousophe pushed 1 new commits to branch-2-8: https://is.gd/6q08Tp
[14:39] <Scummette> scummvm/branch-2-8 060acc0 lephilousophe: IOS7: Fix build
[14:41] <ScummBot> Build [#9181](https://buildbot.scummvm.org/#/builders/34/builds/9181) of `fetch-master` completed successfully.
[14:43] <grogbot> [discord] <lephilousophe> On puzzle side, there is Jewels of the Oracle but I am not sure it's completely supported by ScummVM
[14:43] <grogbot> [discord] <lephilousophe> and it's sequel: Karma Curse of the 12 caves
[14:48] <ScummBot> Build [#289](https://buildbot.scummvm.org/#/builders/182/builds/289) of `stable-appletv` completed successfully.
[14:52] <grogbot> [discord] <xgadget> It looks very interesting, thank you for a recommendation
[14:54] <ScummBot> Build [#908](https://buildbot.scummvm.org/#/builders/51/builds/908) of `fetch-stable` completed successfully.
[14:54] <grogbot> [discord] <tag2015> Well there's also The 7th Guest and the 11th hour but you probably know those already
[14:56] <grogbot> [discord] <tag2015> There's also Corrosion cold winter waiting and an obscure Myst clone called Haunting at Cliffhouse
[14:58] <Scummette> [scummvm] lephilousophe closed pull request #5716: AGS: Don't use FSNode but rely on AGS facilities to load sound files (master...fix-ags-waves) https://is.gd/g9nZkn
[14:58] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/4egkmS
[14:58] <Scummette> scummvm/master 951c1b7 lephilousophe: AGS: Don't use FSNode but rely on AGS facilities to load sound files
[14:58] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/3uGas2
[14:58] <Scummette> scummvm/master d6832d9 : I18N: Update translation files
[14:59] <grogbot> [discord] <xgadget> Corrosion cold winter waiting feels like a mix of Silent Hill 2 and old flash quest i played called The Fog Fall
[14:59] <Scummette> [scummvm] lephilousophe closed pull request #5664: AGS: Fix name of Sounds directory being lower-case (master...ags_sounds) https://is.gd/ZpyrZU
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[17:43] <grogbot> [discord] <baronsmoki> Hi, I tried compressing the sound files from the Steam version of *Inherit the Earth* with `compress_saga`, but ScummVM 2.8.0 has a problem with the compressed `Inherit the Earth Voices.cmp` file that I generated:
[17:43] <grogbot> [discord] <baronsmoki> ```User picked target 'ite-cd-1' (engine ID 'saga', game ID 'ite')...
[17:43] <grogbot> [discord] <baronsmoki> Looking for a plugin supporting this target... SAGA [all games]
[17:43] <grogbot> [discord] <baronsmoki> Running Inherit the Earth: Quest for the Orb (Multi-OS CD Version/English)
[17:43] <grogbot> [discord] <baronsmoki> ite.rsc: a6433e34b97b15e64fe8214651012db9, 8927165 bytes.
[17:43] <grogbot> [discord] <baronsmoki> scripts.rsc: a891405405edefc69c9d6c420c868b84, 335927 bytes.
[17:43] <grogbot> [discord] <baronsmoki> WARNING: ResourceContext::loadResV1(): Incorrect tables offset: 1545479940 != 2075628260 for inherit the earth voices.cmp, endian is 1!
[17:43] <grogbot> [discord] <baronsmoki> WARNING: Cannot load context inherit the earth voices.cmp!```
[17:44] <grogbot> [discord] <baronsmoki> The `music.cmp` and `sounds.cmp` files seem to work OK, though
[17:47] <grogbot> [discord] <baronsmoki> The `music.cmp` and `sounds.cmp` files seem to work OK, though, if I use the uncompressed `Inherit the Earth Voices` (edited)
[18:23] <grogbot> [discord] <sev____> Why do you want to do it? The space saving is not that big
[18:26] <grogbot> [discord] <baronsmoki> It makes the game size go down from 480 MB to 82 MB
[18:26] <grogbot> [discord] <baronsmoki> Which is fairly significant on my old iPad with limited storage
[18:27] <grogbot> [discord] <baronsmoki> It makes the game size go down from 480 MB to 82 MB (using the default Vorbis setting) (edited)
[18:39] <grogbot> [discord] <sev____> I see
[18:39] <grogbot> [discord] <sev____> well, we did not test the changes for a long while
[18:40] <grogbot> [discord] <sev____> your best bet would be then trying installing the older version of ScummVM
[18:40] <grogbot> [discord] <sev____> though, if you're using the App Store game, then there is not luck, unless you jailbreak or compile by yourself, @baronsmoki
[18:41] <grogbot> [discord] <baronsmoki> OK, thanks. Yeah, I'm running the app store ScummVM, so I'll probably just accept using the uncompressed game
[18:41] <grogbot> [discord] <sev____> you may submit a bugreport, perhaps some developer like @.bluegr take a look at it
[18:41] <grogbot> [discord] <baronsmoki> Thanks
[18:41] <grogbot> [discord] <bluegr> yes, please file a bug report
[19:06] <Scummette> [scummvm] bluegr closed pull request #5706: GRAPHICS: Switch ManagedSurface to use Palette class (master...palette-managed-surface) https://is.gd/SSlajs
[19:06] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/EbhdoU
[19:06] <Scummette> scummvm/master 771dc75 OMGPizzaGuy: GRAPHICS: Switch ManagedSurface to use Palette class
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[20:50] <Scummette> [scummvm] scemino pushed 4 new commits to master: https://is.gd/IOZzHJ
[20:50] <Scummette> scummvm/master 6fb05dd scemino: TWP: Fix identical statements in object.cpp. PVS-Studio V581
[20:50] <Scummette> scummvm/master 7bd9cc9 scemino: TWP: Fix memory leaks in savegame.cpp. PVS-Studio V773
[20:50] <Scummette> scummvm/master 486c2d4 scemino: TWP: Fix inverted debug condition in savegame
[22:14] <grogbot> [discord] <sketchyartist> This is more of a version question, but which version of the Scumm VM software would run on Linux?
[22:17] <grogbot> [discord] <mduggan> depends on your flavor of linux, but the Debian or Ubuntu packages here should work https://scummvm.org/downloads/
[22:18] <grogbot> [discord] <mduggan> or the Snap or Flatpak package if you use either of those, normally they are slightly easier to install I think
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[00:00] --- Tue Mar 19 2024