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[00:15] <GitHub95> [scummvm] peterkohaut pushed 1 new commit to master: https://git.io/vxOKP
[00:15] <GitHub95> scummvm/master 9e341e1 Peter Kohaut: BLADERUNNER: Actors fixes...
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[00:18] <GitHub30> [scummvm] bonki pushed 1 new commit to master: https://git.io/vxOKS

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[00:30] <GitHub0> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vxO6m
[00:30] <GitHub0> scummvm/master 562522e Paul Gilbert: XEEN: Fix display of Lloyd's Beacon spell
[00:30] <GitHub0> scummvm/master 22456b3 Paul Gilbert: XEEN: Change bool _isDarkCc to int _ccNum...
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[01:13] <GitHub78> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vxOib
[01:13] <GitHub78> scummvm/master 7f76795 Paul Gilbert: XEEN: Fix using pyramid to travel to the Dark Side
[01:13] <GitHub78> scummvm/master 16a1d63 Paul Gilbert: XEEN: Fix Guild membership check
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[11:04] <mj0331_> hello o/
[11:05] <Joefish> hey mj0331_
[11:07] <mj0331_> ran across this chatroom as i was looking into project idea for GSoC 2018. wiki said this is a good place for help and guidance, so i decided to drop by
[11:11] <mj0331_> the Stark engine improvements idea caught my eye, as it seems to be a nice way to dig a bit deeper into game engine programming
[11:18] <Joefish> mj0331_, the stark engine is part of residualvm but most are hanging out here as well. Join #residualvm as well and ping either bgK or somaen, they can provide you with more information
[11:19] <Joefish> In general, get it compiled and look for a bug to fix on https://github.com/residualvm/residualvm/issues and get familiar with the whole process
[11:20] <Joefish> In case you have problems and are stuck you can ask for help :)
[11:23] <mj0331_> sweet, gonna take a look at the residualvm code and issues and go from there. thanks ^^
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[11:34] <criezy> mj0331_: For the residualvm issues you can in particular look at those with the "Good beginner issue" tag.
[11:34] <criezy> https://github.com/residualvm/residualvm/issues?q=is%3Aissue+is%3Aopen+label%3A%22Good+beginner+issue%22
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[11:37] <mj0331_> oooh, awesome! thanks criezy :)
[11:38] <mj0331_> now to get residualvm built on windows... ^^;
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[12:11] <GitHub191> [scummvm] bgK pushed 1 new commit to master: https://git.io/vx3fn
[12:11] <GitHub191> scummvm/master 2e875a7 Bastien Bouclet: SDL: Split joystick mouse event generation into two functions...
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[13:58] <enthusi> /win21
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[15:54] <GitHub74> [scummvm] sev- pushed 2 new commits to master: https://git.io/vx33c
[15:54] <GitHub74> scummvm/master acdb8d0 Eugene Sandulenko: BLADERUNNER: Added FreeSlotA actor
[15:54] <GitHub74> scummvm/master 4dd0713 Eugene Sandulenko: BLADERUNNER: Added FreeSlotB actor
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[16:04] <eriktorbjorn> Hmm... Looks like cinepak.cpp's convertYUVToRGB() reads outside of clipTable[] at the start of Starship Titanic, because v is negative. I wonder why....
[16:07] <eriktorbjorn> Correction, both u and v are often negative. Maybe that's normal.
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[16:10] <eriktorbjorn> But accessing clipTable[] at negative indexes is surely a bug?
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[16:27] <eriktorbjorn> Since everything outside the 513-767 range in that table is either 0 or 255, as far as I can tell, perhaps it should simply clip the indexes to 0-1023? But I'm not sure...
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[18:37] <GitHub150> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vx34S
[18:37] <GitHub150> scummvm/master b0bb560 Paul Gilbert: XEEN: Properly write party character data when saving the game
[18:37] <GitHub150> scummvm/master 21a0045 Paul Gilbert: XEEN: Fix display of Spells list dialog within Guild shops
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[19:28] <bonki> eriktorbjorn: sounds very much like a bug
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[19:31] <bonki> has anyone tried running valgrind under WSL? does that work?
[19:34] <bonki> rootfather: do you know if http://wiki.scummvm.org/index.php/1_1/2_Ritter is any good?
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[19:48] <GitHub22> [scummvm] madmoose pushed 1 new commit to master: https://git.io/vx3us
[19:48] <GitHub22> scummvm/master 5f5cee2 Thomas Fach-Pedersen: BLADERUNNER: Round coordinates to two decimals...
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[20:04] <Lightkey> bonki: from what I read, it's better than the film it's based on, which isn't saying a lot :-)
[20:05] <bonki> Lightkey: heh. granted, it's not a good film per se but I quite liked it nonetheless iirc ;-)
[20:05] <bonki> do you happen to know where one can buy the game?
[20:07] <Lightkey> do you know German?
[20:08] <bonki> I'm Austrian
[20:08] <Zorix> oh nice more blade runner changes
[20:08] <bonki> not sure if that qualifies
[20:08] <bonki> heh
[20:08] <Lightkey> wait, forget what I said, didn't think this through :-)
[20:08] <bonki> haha
[20:08] <bonki> Zorix: right? so much blade runner love these days
[20:09] <Zorix> yea that and xeen is getting a lot of love too
[20:11] <Lightkey> it's not even on Amazon.. eh, not good
[20:12] <madmoose> Zorix: I've been listening to the opening lines of the Blade Runner game for years now, it's nice to finally have some proper progress :)
[20:12] <bonki> Zorix: indeed
[20:12] <bonki> Lightkey: oh, bummer. I didn't even think about checking Amazon
[20:12] <Zorix> i havent even tried blade runner yet, i just saw the screens from mobygames and i want to try it
[20:13] <peterkohaut> first chapter of br is playble
[20:14] <Zorix> cool
[20:14] <Zorix> should recompile scummvm from repo
[20:14] <peterkohaut> with few glitches and missing some features
[20:16] <Zorix> ok compiling.. blade runner engine is set to build
[20:18] <madmoose> peterkohaut: Actually I have a question for you. Is there any way to start Blade Runner in Director's Cut mode?
[20:18] <madmoose> Because the third voice line in RC01 depends on director's cut mode, and it's spoken before you can enter KIA...
[20:19] <peterkohaut> madmoose: i dont think so, just set flag 378 to 1 at start
[20:19] <peterkohaut> either in console or in rc01::initializescene
[20:19] <madmoose> I know how to hack it, but it seems like a silly oversight in the original game
[20:20] <peterkohaut> but i havent found option to start it like that from console
[20:20] <peterkohaut> directors cut is pretty useless... there is maybe 10 lines in total
[20:23] <madmoose> The whole player agenda thing is underused.
[20:25] <peterkohaut> from what i seen in code, some parts are overengineered as they wanted to do much more than they were able to
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[20:44] <bonki> Lightkey: thanks
[20:44] <Lightkey> the game is by Daedalic but published by Warner Brothers (not Interactive) and they don't seem interested to sell it anymore :-(
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[20:47] <bonki> exactly, and Daedalic seem to have re-done their website some time ago so there is not much info (read: zero) there either
[20:48] <Lightkey> similar to the situation of Road to Eldorado by Revolution Software :-)
[20:49] <Lightkey> they simply refuse to acknowledge it exists
[20:50] <bonki> never heard of it which is not surprising as it seems to be 3D. is it any good?
[20:51] <Lightkey> wait, I found it on Amazon, they misspelled Herzelinde, which is why I didn't get a hit before: https://www.amazon.de/Ritter-Suche-nach-hinrei%C3%9Fenden-Herzlinde/dp/B001F2X7W0
[20:53] <bonki> hah, there you go. Schwyz-shipped, even :D
[20:53] <Lightkey> not in Sweden anymore? ;-)
[20:53] <bonki> hm?
[20:55] <Lightkey> isn't bonki.net your domain?
[20:55] <bonki> ah, yeah I live in Sweden
[20:56] <Lightkey> so what does Schwyz-shipped mean then?
[20:56] <bonki> the marketplace seller is based in switzerland
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[20:57] <Lightkey> how is that a benefit?
[20:57] <bonki> it's not
[20:57] <Lightkey> there are several btw
[20:58] <Lightkey> the cheapest are all from Swiss, heh
[20:59] <bonki> weird
[20:59] <Lightkey> or maybe it's just one under diffrent names
[20:59] <bonki> quite possible, I've seen that before
[21:05] <Lightkey> didn't find it on amazon.com but it's available here as well: https://www.amazon.co.uk/Ritter-hinrei%C3%9Fenden-Herzelinde-German-Version/dp/B001F2X7W0
[21:06] <Lightkey> same sellers..
[21:06] <Lightkey> higher price, lol
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[21:18] <GitHub198> [scummvm] bonki pushed 1 new commit to master: https://git.io/vx3wB

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[21:22] <Joefish> Strangerke, are you here?
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[21:29] <madmoose> I guess I need to start thinking of a project after Blade Runner...
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[21:48] <GitHub43> [scummvm] Joefish opened pull request #1142: ROBIN: Merge of Engine for 'The Adventures of Robin Hood' (master...merge_robin) https://git.io/vx3oI
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[21:50] <Strangerke> YEAH!
[21:50] <bonki> w00t
[21:50] Action: Strangerke hugs Joefish
[21:50] <Joefish> :)
[21:50] <Strangerke> Ho damned it!
[21:50] <madmoose> I remember playing that and not understanding anything :)
[21:51] <Strangerke> madmoose: ... nah! Don't tell that
[21:51] <Strangerke> 1- find dragon
[21:51] <Joefish> Strangerke, I added some changes to it. I fixed the mouse lag but keyboard is still not there yet and the scripting engine runs HOT :D
[21:51] <Strangerke> 2- shot an arrow to the dragon
[21:51] <Strangerke> 3- Die.
[21:51] <bonki> hahaha
[21:52] <dreammaster> Hot damn :)
[21:52] <Strangerke> Joefish: I have to undust my IDB
[21:52] <Strangerke> dreammaster: crazy, isn't it? :)
[21:52] <Joefish> that would be great :)
[21:52] <dreammaster> Yeh, that brings back memories ;)
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[21:53] <Strangerke> So now I guess I have to look at Rome to add it on top of it :D
[21:53] <Strangerke> http://www.mobygames.com/game/rome-pathway-to-power
[21:54] <Joefish> ah forgot to add the video to the PR
[22:02] <dreammaster> Strangerke: Well, at least it'll keep you occupied :)
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[22:06] <GitHub192> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vx3Kv
[22:06] <GitHub192> scummvm/master 99f5b3c Paul Gilbert: XEEN: Fix display of Spell Info dialog in Guild shops
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[22:08] <Strangerke> dreammaster: yeah :) I'm still in the middle of Kingdom2, I'll slowly stop this and switch back to Robin
[22:09] <Strangerke> It's just a pity I now know the real name is Lilliput
[22:09] <Strangerke> ;)
[22:11] <dreammaster> Well, at least the engine has a name. I ended up just calling Starship Titanic 'Titanic'. And jokes aside, it's going to be a bit of clash if support is ever added for Titanic Adventure Out of Time.
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[22:11] <dreammaster> I guess we could call it the 'OutOfTime' engine, but then it'd start confusing people as being a Back to the Future game engine :)
[22:12] <madmoose> BTTF would be OutATime
[22:13] <dreammaster> Perhaps so :)
[22:13] <madmoose> Get your trivia straight ;)
[22:16] <dreammaster> Is it a Flux Capacitor or Flux Capaciter? Just don't ask Tony DiNozzo :)
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[22:19] <Strangerke> I wonder if we should change the name of the engine from Robin to Lilliput
[22:23] <dreammaster> I'd be in favor of doing so, to better match the original engine. And you could do an interactive rebase before merging to change the engine prefix in all the historical commits
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[22:26] <dreammaster> It'd probably too much effort to go through the commits individually to change all occurances of Robin -> Lilliput though. And not all that necessary
[22:27] <Strangerke> I have no idea if it's easy or not, I break everything each time I try to make git magic :)
[22:31] <dreammaster> Well, I'm no git expert either. So we'll see if anyone more experienced wants to assist first
[22:34] <Strangerke> Joefish: you made wonders with git for that PR, do you have an opinion?
[22:34] <bonki> https://stackoverflow.com/questions/15872872/how-to-change-the-specific-string-throughout-all-git-message-commits
[22:34] <bonki> this is what you want I think

[22:35] <bonki> maybe not exactly that but git-filter-branch is key here
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[22:40] <GitHub171> [scummvm] bonki pushed 1 new commit to master: https://git.io/vx361

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[22:44] <snover> dreammaster: the engine for T:AOOT is called DreamFactory.
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[22:46] <dreammaster> Oh, cool. It has a proper engine name. That'll be convenient for the future
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[23:01] <_sev_> Joefish: your video is not published, so cannot be seen
[23:04] Nick change: _sev_ -> _sev
[23:09] <Joefish> _sev, normally I don't have that problem with unlisted videos :/ I made it public and checked the link again. should work now
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[23:10] <_sev> yes, works now
[23:10] <Joefish> Strangerke, thanks :) an opinion on what? The state of the engine?
[23:10] <Joefish> great :)
[23:15] <Joefish> I already found a regression.. With removing the custom mouse handling, the screen doesn't get updated in certain scenes or really slowly. For example when getting the crystal ball from the priest and using it. displayMousePointer did deep down a copyrect of the mainsurface and update. I hoped to avoid that but I guess I have to sprinkle a few copy/updates in there temporarily
[23:21] <Joefish> that looks great. thanks bonki :)
[23:21] <bonki> Joefish: np :)
[23:22] <Joefish> Strangerke, so 'Lilliput' it is for the new name?
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[23:36] <Joefish> Strangerke, changing it was quite easy. Just give me the okay when you see this msg then I'll push it
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[00:00] --- Mon Mar 19 2018