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[00:47] <snover> phantasmagoria is a unique challenge to the audio syncing system, since it doesnt use the normal save game restoration mechanism and stores audio volumes in its save file
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[02:29] <GitHub90> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMPan
[02:29] <GitHub90> scummvm/master 7ede6d5 Paul Gilbert: TITANIC: Fixes to CParrot frameMsg method
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[03:41] <GitHub29> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMPoi
[03:41] <GitHub29> scummvm/master 63c3df2 Paul Gilbert: TITANIC: Handle -1 frameNumber in AVISurface::addEvent like original
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[03:52] <GitHub149> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMPK2
[03:52] <GitHub149> scummvm/master 2d1b096 Paul Gilbert: TITANIC: Remove accidentally committed debug code
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[03:52] <snover> *****oops*****
[03:53] <snover> if i didnt use git add -p that would happen to me all. the. time.
[03:54] <dreammaster> Good idea
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[05:28] <GitHub123> [scummvm] digitall pushed 1 new commit to master: https://git.io/vMPME
[05:28] <GitHub123> scummvm/master 1184690 D G Turner: DIRECTOR: Fix Compiler Warning.
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[06:36] <waltervn> morning
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[07:14] <GitHub22> [scummvm] sev- pushed 1 new commit to master: https://git.io/vMPHX
[07:14] <GitHub22> scummvm/master 226c2ed Eugene Sandulenko: README: Removing links to obsolete compilation instructions
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[07:58] <paras> hey guys i am paras , can we compile scummvm on devc++ or code blocks?
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[08:13] <Strangerke|work> hi guys
[08:15] <madmoose> hi Strangerke|work
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[08:17] <wanwan> hi
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[09:24] <GitHub56> [scummvm] sev- pushed 2 new commits to master: https://git.io/vMPxu
[09:24] <GitHub56> scummvm/master 6558e94 Eugene Sandulenko: GRAPHICS: Plug in loaded MacFONTFonts into MacFontManager
[09:24] <GitHub56> scummvm/master cc82d8f Eugene Sandulenko: DIRECTOR: More debug output to mac font loading test
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[12:24] <tuonick1> ciaO
[12:24] <tuonick1> !list
[12:24] <DrMcCoy> tuonick1: A list of the supported games can be found here: http://www.scummvm.org/compatibility/
[12:27] <tuonick1> monkey2
[12:31] <Harekiet> do the monkey!
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[13:23] <t0by> lol?
[13:23] <t0by> As a note of color: "tuonick1" means "your nick 1" in italian.
[13:24] <t0by> I *think* that guy came searching for warez
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[16:41] <batman_> hey i was compiling scummvm on my ubuntu, using the instructions on "http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC"
[16:42] <batman_> should i follow the instructions under "Debian-based distributions" based category or "RPM-based distributions"?
[16:42] <snover> ubuntu is a debian-based distribution.
[16:43] <batman_> ok thanks a lot :)
[16:46] <batman_> i am getting a error while using the command "sudo apt-get install g++ make libsdl1.2-dev libjpeg62-turbo-dev libmpeg2-4-dev libogg-dev libvorbis-dev libflac-dev libmad0-dev libpng-dev libtheora-dev libfaad-dev libfluidsynth-dev libfreetype6-dev zlib1g-dev"
[16:47] <batman_> the terminal prompts "Unable to locate package libjpeg62-turbo-dev"
[16:47] <snover> batman_: why are you trying to compile from source?
[16:51] <snover> batman_: please keep all conversation in the channel so everyone can participate and learn.
[16:52] <batman_> oh sorry i am new to these things
[16:53] <batman_> let me introduce myself
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[17:09] <batman_> sorry bad internet connection
[17:10] <batman_> Hey I am second year college student, new to open source. I have decent knowledge of C++ . I was looking at GSoc 2016 page and i found that this community does work in the field of my interest and I would love to become an active contributor here.I had a look at the ideas page, and the projects there were very interesting.
[17:11] <batman_> I love games very much , and it would be really great if I can contribute in that side.It would be great if someone can help me getting started.
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[17:19] <batman_> i was trying to compile scummvm on ubuntu but i am getting some errors while installing the required libraries
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[17:20] <snover> batman_: libjpeg62-turbo-dev needs to be libjpeg62-dev on ubuntu. i just updated the wiki with this information.
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[17:51] <snover> wjp, m_kiewitz: if/when you guys are OK with https://github.com/scummvm/scummvm/pull/886, would you let me know by hitting the Review changes button and choosing Approve?
[17:53] <m_kiewitz> snover: sure, will take some more time. I was at work for 9 or 10 hours and finally done
[17:53] <snover> phew. thats too much work! :)
[18:00] <batman__> i have compiled it, it is running but showing warnings in the terminal
[18:00] <batman__> WARNING: SDL mixer output buffer size: 2048 differs from desired: 4096!
[18:00] <wjp> that one's harmless
[18:01] <batman__> WARNING: You are missing a valid 'translations.dat' file. GUI translation will not be available!
[18:01] <batman__> WARNING: Could not find theme 'scummmodern' falling back to builtin!
[18:01] <wjp> those indicate it can't find the data files because you're running from the source directory
[18:02] <wjp> hrm, I actually don't know if we have a good solution for that
[18:02] <wjp> (I just lazily symlink the files I need into the root source dir)
[18:07] <batman__> oh
[18:08] <wjp> they're also not fatal, but it means you'll be using the 'classic' green-on-black theme
[18:09] Nick change: P2E_ -> P2E
[18:09] <batman__> yep its all green and black
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[18:12] <GitHub122> [scummvm] sev- pushed 2 new commits to master: https://git.io/vM18b
[18:12] <GitHub122> scummvm/master 0b3d7d3 Eugene Sandulenko: GRAPHICS: Further work on MacFont loading
[18:12] <GitHub122> scummvm/master f599c8a Eugene Sandulenko: GRAPHICS: Fix font name generation for MacFonts
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[19:16] <snover> wjp: Do you know if this thing I am doing with EngineState::stack_base here is OK? https://github.com/csnover/scummvm/commit/d2f53b138ae46c1b8b02078edb9363d83962bca3#diff-e28c2e18f48f825cc83abd398bd6a097R574 It is not clear to me if there is a more appropriate way of invoking a selector that sets up an appropriate stack frame
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[19:32] <wjp> snover: I'm not sure I understand the stack_base
[19:38] <snover> invokeSelector needs 2 reg_ts worth of VM stack memory to write the selector and arguments, I couldnt find a more correct way to allocate on the stack
[19:40] <snover> I looked at cmdSend first, it seems to use `_executionStack.back().sp` for its stack frame, but this did not work for this sync code (buffer overflow)
[19:41] <snover> (or null pointer dereference, i cant remember which)
[19:44] <wjp> I may be confused, but I thought new memory would be at sp going up
[19:46] <snover> im at least as confused, or more :)
[19:47] <snover> stack_base is 0x2df200, stack_top is 0x2e3200, xs->sp is 0x1f4328
[19:48] <snover> executionStackBase is 0, _executionStack.back().sp is 0x0
[19:49] <snover> everyone else that calls invokeSelector already has received stack memory through kernel call argc/argv
[19:50] <wjp> is sp initialized when calling this?
[19:50] <wjp> (I'm wondering if it isn't during loading or startup or so)
[19:51] <snover> xs->sp is 0x1f4328, is there some other sp you are thinking of?
[19:56] <wjp> it should be between stack_base and stack_top
[19:56] <snover> right. i cant find one that is.
[19:56] <wjp> (see validate_stack_addr)
[19:57] <snover> hence the desperate approach of just dumping into the second frame on the stack
[20:08] <snover> maybe it is too early for the execution stack to be reset and this should be running in gamestate_afterRestoreFixUp or something
[20:10] <wjp> quite possibly
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[20:32] <wjp> hrm, that might also be too soon
[20:33] <wjp> (at least when loading)
[20:34] <wjp> oh, SciEngine::runGame is already doing syncSoundSettings after load
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[20:36] <snover> no difference in afterrestorefixup
[20:37] <snover> as you already guessed
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[20:37] <wjp> yeah, the stack is set up in runGame I think
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[20:47] <prashantkn94> Hi everyone, I am a newbie and have compiled successfully scummvm on my machine.I want to know more about scummvm and its functionalities so that i can work on TODOs or fix some bugs. Some pointers will be appreciable. thanks!
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[20:51] <prashantkn94> I'm interested in GUI and infrastructure stuff
[20:54] <criezy> Hi prashantkn94
[20:54] <criezy> and welcome
[20:55] <criezy> I guess you already took a look at our wiki?
[20:55] <prashantkn94> hi, and yes i have looked at wiki
[20:56] <criezy> I guess the best way to learn about ScummVM and its functionalities is to play games :P
[20:56] <criezy> The User Manual on the wiki would also give some information on that, but it is a bit outdated.
[20:57] <prashantkn94> ok
[20:57] <prashantkn94> and does scummvm use opengl for gui ?
[20:58] <criezy> Not directly. But it does as a rendering engine on some platforms.
[20:58] <criezy> We have a layer to separate the backend from the GUI and the games.
[20:59] <criezy> And we have some backend that use OpenGL.
[20:59] <criezy> But the games and GUI don't directly use OpenGL.
[21:01] <criezy> On Windows/Mac/Linux, we have two backends, one that uses OpenGL and one that uses SDL.
[21:02] <prashantkn94> so there is some library which uses opengl/sdl depending on .... ??
[21:04] <criezy> You will find the code that uses SDL or OpenGL in the backends directory of the scummvm source code.
[21:04] <criezy> Which one is used depends on the platform on which the user runs ScummVM and on settings in the Graphics options for ScummVM.
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[21:07] <prashantkn94> thanks for your assistance. i'll do some research and ask here in future if run into a trouble.
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[21:22] <GitHub145> [scummvm] criezy pushed 1 new commit to master: https://git.io/vM1AN
[21:22] <GitHub145> scummvm/master 17ae056 Purple T: I18N: Update translation (French)...
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[21:29] <GitHub146> [scummvm] criezy pushed 1 new commit to master: https://git.io/vM1pY
[21:29] <GitHub146> scummvm/master c2263a7 Thierry Crozat: I18N: Change the French translation back to ISO-8859-1...
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[21:37] <GitHub83> [scummvm] sev- pushed 1 new commit to master: https://git.io/vM1h5
[21:37] <GitHub83> scummvm/master a4997f6 Eugene Sandulenko: DIRECTOR: Lingo: Added list of D3 and D4 keywords
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[21:40] <criezy> Since prashantkn94 was interested in working on GUI and infrastructure, and seemed interested in OpenGL, maybe he would be interested in adding support for shaders...
[21:41] <criezy> I would love that :)
[21:41] <criezy> I have been meaning to find some time to look at it myself without much success.
[21:45] <Strangerke> criezy: +1 for shaders
[22:14] <wanwan> sounds a bit shady
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[00:00] --- Thu Jan 19 2017