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[10:32] <criezy|Work> Joefish: are you around?
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[11:01] <GitHub9> [scummvm] bonki opened pull request #1192: SCUMM: Improve 'imuse play' debugger command error handling (master...bonki-scumm-bug10527-debugger) https://git.io/vpNto
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[11:01] <scummvm-bugs> Ticket #10527 by JPLeBreton: SCUMM: "imuse play" console command crashes on some tracks, should fail more gracefully (https://bugs.scummvm.org/ticket/10527)
[11:02] <Joefish> criezy|Work, yea I'm here. sorry I just got something to eat
[11:03] <criezy|Work> No worries. Fortunatelly GSoC rules do not yet forbid students from taking lunch breaks :-P
[11:03] <Joefish> :P
[11:03] <criezy|Work> I just wanted to see if all was going well so far for the start of the coding period.
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[11:04] <GitHub40> [scummvm] bonki opened pull request #1193: SCUMM: Ensure pointer returned by getResourceAddress() is usable (master...bonki-scumm-getResourceAddress-usage) https://git.io/vpNtA
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[11:04] <criezy|Work> And apologise since I have been very busy lately and not much present.
[11:04] <Joefish> yea everythings fine thanks :) I'm just glad that I started earlier as the audio code did cost me more time than I had anticipated
[11:05] <criezy|Work> I hate audio code. And so does Strangerke I think.
[11:05] <criezy|Work> I am afraid you do not have the best mentors to help you on that :-P
[11:08] <Joefish> haha you guys are doing a great job don't worry :) yea I just pestered strangerke when I had any questions instead :P
[11:09] <Joefish> The music files are standard MIDI (for the most part, the EOF is not ff 2f 00 instead its either fc 80 or fc 81 depending if the track should loop or not) but the header is non standard and there are still a few questions open but for now I'll leave it at that and look at it when I have time
[11:12] <criezy|Work> Sometimes I wonder if there is such as thing as a standard MIDI header...
[11:13] <Joefish> But you missed the parser fun when I ended up with a delta time of 0x4065 and didn't know why for two days. After stepping through the parser I realized the bytes kept changing after each run.. So obviously corrupted buffer and that's what it was. I previously hardcoded the buffersize and didn't adjust it per track so I cut right in the middle with garbage afterwards :P
[11:14] <Joefish> fortunately for me they consist of only one midi chunk (type-0) so I can keep it simple there
[11:16] <criezy|Work> It's now time for my lunch break. I will be back a bit later.
[11:17] <Joefish> alright. enjoy your meal :)
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[15:37] <L0ngcat> Congratulations to all norwegians!
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[16:10] <eriktorbjorn> One thing I noticed while testing Phantasmagoria 2 (still on the first chapter) is that in some places, mostly at Curtis's desk, instead of an audio clip it shows a subtitle, and I get something like "WARNING: [Audio32::play]: audio36.4000(5, 45, 11, 1) could not be found!". Is this a problem with ScummVM, a problem with the GOG version, or has the game always been like that?
[16:14] <eriktorbjorn> If memory serves me, it's happened when looking at the photo on the desk, or calling people on the phone when you have no reason to call them.
[16:19] <eriktorbjorn> I noticed that this was also mentioned in the first post in https://www.gog.com/forum/phantasmagoria_series/phantasmagoria_2_problems_with_the_scummvm_version
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[17:47] <GitHub19> [scummvm] bonki pushed 1 new commit to master: https://git.io/vpAJ5
[17:47] <GitHub19> scummvm/master ff1b7ff whiterandrek: VIDEO: FLIC: Fix decoding of BYTE_RUN/FLI_BRUN chunks...
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[17:50] <GitHub25> [scummvm] bonki closed pull request #1190: VIDEO: fixed decoding byteRun when there is more than 255 packets on line (master...flicFix) https://git.io/vpHCq
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[17:52] <GitHub26> [scummvm] bonki pushed 1 new commit to master: https://git.io/vpAUG

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[17:58] <bonki> Joefish: does that mean it plays the correct instruments now? :)
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[18:08] <GitHub6> [scummvm] bonki pushed 1 new commit to master: https://git.io/vpAke
[18:08] <GitHub6> scummvm/master 5090b6c JenniBee: WINTERMUTE: Add flag for games using low-spec resources.
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[18:08] <GitHub146> [scummvm] bonki closed pull request #808: WINTERMUTE: Add flag for games using low-spec resources (master...master) https://git.io/v6a97
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[18:50] <GitHub171> [scummvm] bgK pushed 4 new commits to master: https://git.io/vpAq7
[18:50] <GitHub171> scummvm/master 2a02e03 Bastien Bouclet: MOHAWK: Remove midi playback...
[18:50] <GitHub171> scummvm/master 44fd44c Bastien Bouclet: MOHAWK: Remove detection entries for games not supported by the engines
[18:50] <GitHub171> scummvm/master 6798f9c Bastien Bouclet: MOHAWK: Don't allow displaying the map when the game is not interactive...
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[18:50] <GitHub82> [scummvm] criezy pushed 1 new commit to master: https://git.io/vpAq5
[18:50] <GitHub82> scummvm/master cedeb53 Thierry Crozat: I18N: Update translations templates
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[18:51] <scummvm-bugs> bgK closed ticket #10531: MOHAWK: MYST: Crash when opening map mech age brother rooms (https://bugs.scummvm.org/ticket/10531)
[18:51] <scummvm-bugs> bgK closed ticket #10532: MOHAWK: MYST: Channelwood sound stops in linking book lift (https://bugs.scummvm.org/ticket/10532)
[18:52] <scummvm-bugs> bgK closed ticket #10526: MOHAWK: MYST ME: Crash when opening the map while using the Fortress ... (https://bugs.scummvm.org/ticket/10526)
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[19:05] <travis-ci> scummvm/scummvm#6341 (master - cedeb53 : Thierry Crozat): The build has errored.
[19:05] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/4e7744508698...cedeb537a7f2
[19:05] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/380364068
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[19:36] <travis-ci> scummvm/scummvm#6342 (master - cedeb53 : Thierry Crozat): The build passed.
[19:36] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/4e774450869855e4fd990716db63370a66c2d108...cedeb537a7f2d209b356601839555152a2aec32a
[19:36] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/380375795
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[19:49] <GitHub113> [scummvm-tools] sev- pushed 4 new commits to master: https://git.io/vpAGy
[19:49] <GitHub113> scummvm-tools/master 63a9724 Eugene Sandulenko: TOOLS: PRINCE: Print out extra lines right at their position
[19:49] <GitHub113> scummvm-tools/master 0a49dfa Eugene Sandulenko: TOOLS: PRINCE: Correctly print missing multiline texts
[19:49] <GitHub113> scummvm-tools/master 2230cbd Eugene Sandulenko: TOOLS: PRINCE: Group credits texts into bigger chunks
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[21:52] <Strangerke> hi guys
[21:54] <Drenn> hi strangerke
[21:54] <Strangerke> hey :)
[21:57] <Strangerke> sorry for my late answer... I just managed to access my laptop
[21:57] <Strangerke> and yes, it's midnight
[21:58] <Drenn> midnight is standard working time for me
[21:59] <Strangerke> yeah, but I must be getting old :P
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[00:00] --- Fri May 18 2018