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[01:15] <GitHub126> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAWGB
[01:15] <GitHub126> scummvm/master 40f6eea Paul Gilbert: XEEN: Fix default color of resistence gems in the UI
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[02:06] <GitHub68> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAWnd
[02:06] <GitHub68> scummvm/master 4144c3f Paul Gilbert: XEEN: Renaming fields for location classes
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[03:25] <Drenn> I'm thinking of cleaning up the code for the DS port for my pull request before GSOC... when was the last time someone compiled a working version of the ds port?
[03:27] <snover> as far as i know, at the last release for that platform, which was over 7 years ago. two people had already looked at this last year and were unable to confirm that the compiler actually produced a running build.
[03:28] <Drenn> I did see the open pull request for that. It didn't work for me. After some tweaks it does show something, but touch input doesn't work.
[03:29] <snover> had you talked about doing some engine work before? my memorys a little bad.
[03:30] <snover> about wanting to do some engine work for GSoC, I should say.
[03:30] <Drenn> I was talking about doing star trek 25th anniversary for my gsoc project, yes
[03:30] <snover> ok, phew. so im not totally hopeless at remembering things.
[03:30] <snover> in that case it might be more worthwhile to look at engines so you are more familiar with how those work.
[03:32] <Drenn> fair. I guess I should try to find something in the bug tracker to work on? Trouble with that is I don't really own any of these games except king's quest/space quest.
[03:33] <snover> yes, that is a good place to start. which specific games do you have from those series?
[03:36] <Drenn> king's quest 1-6, all of the space quests
[03:37] <Drenn> AGI version for space quest 1 I think
[03:39] <snover> im checking to see if there are any tickets which arent script bugs or defects cause by guesswork.
[03:40] <Drenn> I saw some pathfinding bugs, which don't sound very fun.
[03:43] <snover> at the time that code was written, the sierra algorithm was patented and so the folks who worked on it decided to use an incompatible algorithm
[03:43] <snover> which is the source of most of the pathfinding bugs. so that needs to get rewritten.
[03:44] <snover> im not really seeing anything which is not a script bug or pathfinding bug.
[03:46] <Drenn> How about this one: https://bugs.scummvm.org/ticket/9578
[03:46] <snover> Drenn: https://bugs.scummvm.org/ticket/10409 this one for the AGI version of Space Quest 1 might be good.
[03:47] <snover> that one is caused by the midi code being busted guesswork
[03:47] <Drenn> ahh
[03:47] <snover> so i have a rewrite of that already in progress.
[03:48] <Drenn> ok, thanks - I'll take a look at that one
[03:48] <snover> incidentally, i would be happy to have someone else helping *with* that rewrite, i guess that would not work for the GSoC test.
[03:50] <Drenn> sounds like a bit much work for this purpose, especially if you still need to RE that?
[03:51] <snover> right.
[03:54] <snover> i mean, the SCI1 midi engine and mt-32, gm, and adlib drivers are reversed, and the mt-32 engine for sci0 is reversed, and so now there are bugs that need to be fixed by comparing outputs and figuring out why theyre different. (and then also outstanding work to reverse-engineer the other drivers.) the whole remaining thing is probably a GSoC project in itself.
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[06:02] <Drenn> I ended up finding a different bug while playing through SQ1
[06:02] <Drenn> if you reload a save after dying, there's a small black box at the bottom-right of the screen
[06:02] <Drenn> I'll make a pull request for this soon :)
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[06:52] <GitHub33> [scummvm] Drenn1 opened pull request #1136: AGI: Fix black box in bottom-right corner (master...master) https://git.io/vAWBX
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[08:17] <GitHub14> [scummvm] eriktorbjorn pushed 1 new commit to master: https://git.io/vAWEl

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[12:07] <GitHub95> [scummvm] vincentbernat opened pull request #1137: AUDIO: add support for OPL2LPT (master...feature/opl2lpt) https://git.io/vAWrq
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[13:33] <ashar> hello i'm facing some problem in compiling the souce code for scummvm...plz help
[13:33] <ashar> https://imgur.com/a/5DCAz
[13:34] <Dark-Star> you need the development libraries for SDL (and a bunch of other libraries)
[13:35] <ashar> i'm sorry but i do not know where to get them from
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[13:37] <ashar> what more "other libraries" are required?
[13:47] <Dark-Star> check the wiki http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC
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[13:50] <logix> ashar: probably something like sdl-dev or sdl12-dev or so
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[15:32] <hodapp> I'm on 1.9.0 and trying to play Myst, and it properly identifies the mounted disc I point it to as Myst Masterpiece Edition, but then it immediately dies with "PICTDecoder::decodeCompressedQuickTime(): Could not decode data!"
[15:32] <hodapp> is there some build-time option I need to enable or something?
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[17:03] <snover> hodapp: 1.9 is not the most recent version so i would recommend to start by updating and trying again
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[17:14] <hodapp> I wasn't aware of 1.9 just shipping broken on something that http://wiki.scummvm.org/index.php/Myst explicitly says it has
[17:14] <hodapp> but the issue appeared to just be libjpeg
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[19:28] <t0by> hodapp, could you please file a bug?
[19:29] <t0by> unless you are positive it doesn't happen with the latest version, that is
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[20:09] <hodapp> t0by: oh, I saw the note on libjpeg in an older IRC log for (I think) here and figured people knew
[20:09] <hodapp> I'm definitely doing a PR for nixpkgs (nixpkgs build doesn't include libjpeg) but I'll see if the latest version shows this issue
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[21:05] <GitHub182> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAWjm
[21:05] <GitHub182> scummvm/master 473efc5 Paul Gilbert: XEEN: Fix vertical line skipping in sprite rendering
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[21:23] <GitHub26> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAleI
[21:23] <GitHub26> scummvm/master 2d65ca4 Paul Gilbert: XEEN: Fix text for Guild location
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[21:38] <Drenn> snover: I'm actually unable to replicate the SQ1 audio bug you linked me, even when reverting to the commit it's reported on. Maybe it's backend-specific? (I'm running Linux)
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[21:40] <GitHub36> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAlvt
[21:40] <GitHub36> scummvm/master 6b00338 Paul Gilbert: XEEN: Fix resistence gems when visiting a town location
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[22:55] <GitHub128> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAlTk
[22:55] <GitHub128> scummvm/master e6de89d Paul Gilbert: XEEN: Fix crash after searching beds
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[23:01] <snover> Drenn: i also never tried to reproduce it. i guess it would be worth asking the OP for a save game demonstrating the issue and a list of detailed reproduction steps on the ticket.
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[23:39] <Lightkey> http://www.angelfire.com/tv2/pylpaaron/Game/index.html the streamers on twitch.tv/gogcom just played this, for whoever wants to try their knowledge in good old games :-)
[23:43] <snover> angelfire.com
[23:44] <Lightkey> IT'S ALIVE
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[00:00] --- Sun Feb 18 2018