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[02:48] <GitHub20> [scummvm] JenniBee closed pull request #808: WINTERMUTE: Add flag for games using low-spec resources (master...master) https://git.io/v6a97
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[02:53] <GitHub145> [scummvm] JenniBee reopened pull request #808: WINTERMUTE: Add flag for games using low-spec resources (master...master) https://git.io/v6a97
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[03:49] <GitHub124> [scummvm] JenniBee closed pull request #808: WINTERMUTE: Add flag for games using low-spec resources (master...master) https://git.io/v6a97
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[03:53] <GitHub0> [scummvm] JenniBee reopened pull request #808: WINTERMUTE: Add flag for games using low-spec resources (master...master) https://git.io/v6a97
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[04:34] <GitHub106> [scummvm] JenniBee closed pull request #808: WINTERMUTE: Add flag for games using low-spec resources (master...master) https://git.io/v6a97
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[04:39] <GitHub63> [scummvm] JenniBee reopened pull request #808: WINTERMUTE: Add flag for games using low-spec resources (master...master) https://git.io/v6a97
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[07:23] <Strangerke|work> hi guys
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[07:36] <stroggoff> hi Strangerke|work
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[09:06] <criezy|Work> Good morning
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[11:59] <eriktorbjorn> criezy|Work: I've checked, and the Phantasmagoria 2 easter egg discussed there does indeed still crash the game to the debug console.
[12:00] <eriktorbjorn> The other easter eggs I've tried so far (early chapter 1 still) worked. But I absolutely do not see how anyone could ever discover most of them without reverse engineering.
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[12:47] <criezy|Work> eriktorbjorn: I guess most people have discovered those easter eggs second hand, for example by reading about them on the internet.
[12:47] <criezy|Work> So you only need one guy doing the reverse engineering.
[12:47] <criezy|Work> Or thousands of guys playing the game and trying weird things ;-)
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[15:50] <L0ngcat> Or some devs leaking the easter eggs years after release. That has happened plenty of times.
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[17:03] <GitHub156> [scummvm] ccawley2011 opened pull request #1191: CONFIGURE: Make Bink an engine dependency (master...patch-1) https://git.io/vpF6W
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[17:53] <eriktorbjorn> criezy|Work: Fortunately, I found this list: http://sierrachest.com/index.php?a=games&id=41&title=phantasmagoria-2&fld=eggs
[17:58] criezy|Work is sad
[17:59] <criezy|Work> I was hoping you were that one guy who reversed engineered them and that you were now going to use that knowledge to implement the missing opcode :-P
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[19:38] <dafioram> looks like the irc bug bot took a snooze a couple of MOHAWK bugs got through. trac#10525 and trac#10526
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[20:12] <bonki> hm, let me check
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[20:13] <bonki> looks like reconnecting doesn't always work properly. I've been a bit busy the last few days, will have a look and clean it up a bit when I can
[20:13] <bonki> trac#10525 trac#10526
[20:13] <scummvm-bugs> Ticket #10526 by lotharsm: MOHAWK: MYST ME: Crash when opening the map while using the Fortress Simulator (https://bugs.scummvm.org/ticket/10526)
[20:13] <scummvm-bugs> Ticket #10525 by macca8: MOHAWK: Riven: Prison Island sound puzzle graphics glitch. (https://bugs.scummvm.org/ticket/10525)
[20:14] <bonki> there you go
[20:14] <bonki> and thanks :)
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[20:19] <scummvm-bugs> JPLeBreton created ticket #10527: "imuse play" console command crashes on some tracks, should fail more ... (https://bugs.scummvm.org/ticket/10527)
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[20:39] <Strangerke> hi guys
[20:42] <criezy> Hi Strangerke
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[23:09] <scummvm-bugs> Saleck created ticket #10528: SPY FOX 3 GERMAN: Crash in the Hair Dressing Room. (https://bugs.scummvm.org/ticket/10528)
[23:12] <scummvm-bugs> Saleck created ticket #10529: SPY FOX 3 GERMAN: Voices do not work at all (https://bugs.scummvm.org/ticket/10529)
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[23:45] <scummvm-bugs> d0k3 created ticket #10530: Cutscene stack overflow after Zac McKracken (FM-TOWNS) ending (https://bugs.scummvm.org/ticket/10530)
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[23:51] <scummvm-bugs> dafioram created ticket #10531: MOHAWK: MYST: Crash when opening map mech age brother rooms (https://bugs.scummvm.org/ticket/10531)
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[23:58] <scummvm-bugs> dafioram created ticket #10532: MOHAWK: MYST: Channelwood sound stops in linking book lift (https://bugs.scummvm.org/ticket/10532)
[00:00] --- Thu May 17 2018